Cinemachine_CinemachineVirtualCameraBaseWrap.cs 18 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class Cinemachine_CinemachineVirtualCameraBaseWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(Cinemachine.CinemachineVirtualCameraBase), typeof(UnityEngine.MonoBehaviour), "CinemachineVirtualCameraBase");
  9. L.RegFunction("AddExtension", AddExtension);
  10. L.RegFunction("RemoveExtension", RemoveExtension);
  11. L.RegFunction("IsLiveChild", IsLiveChild);
  12. L.RegFunction("UpdateCameraState", UpdateCameraState);
  13. L.RegFunction("InternalUpdateCameraState", InternalUpdateCameraState);
  14. L.RegFunction("OnTransitionFromCamera", OnTransitionFromCamera);
  15. L.RegFunction("MoveToTopOfPrioritySubqueue", MoveToTopOfPrioritySubqueue);
  16. L.RegFunction("OnTargetObjectWarped", OnTargetObjectWarped);
  17. L.RegFunction("__eq", op_Equality);
  18. L.RegFunction("__tostring", ToLua.op_ToString);
  19. L.RegVar("m_ExcludedPropertiesInInspector", get_m_ExcludedPropertiesInInspector, set_m_ExcludedPropertiesInInspector);
  20. L.RegVar("m_LockStageInInspector", get_m_LockStageInInspector, set_m_LockStageInInspector);
  21. L.RegVar("m_Priority", get_m_Priority, set_m_Priority);
  22. L.RegVar("m_StandbyUpdate", get_m_StandbyUpdate, set_m_StandbyUpdate);
  23. L.RegVar("ValidatingStreamVersion", get_ValidatingStreamVersion, null);
  24. L.RegVar("Name", get_Name, null);
  25. L.RegVar("Description", get_Description, null);
  26. L.RegVar("Priority", get_Priority, set_Priority);
  27. L.RegVar("VirtualCameraGameObject", get_VirtualCameraGameObject, null);
  28. L.RegVar("IsValid", get_IsValid, null);
  29. L.RegVar("State", get_State, null);
  30. L.RegVar("ParentCamera", get_ParentCamera, null);
  31. L.RegVar("LookAt", get_LookAt, set_LookAt);
  32. L.RegVar("Follow", get_Follow, set_Follow);
  33. L.RegVar("PreviousStateIsValid", get_PreviousStateIsValid, set_PreviousStateIsValid);
  34. L.EndClass();
  35. }
  36. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  37. static int AddExtension(IntPtr L)
  38. {
  39. try
  40. {
  41. ToLua.CheckArgsCount(L, 2);
  42. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  43. Cinemachine.CinemachineExtension arg0 = (Cinemachine.CinemachineExtension)ToLua.CheckObject<Cinemachine.CinemachineExtension>(L, 2);
  44. obj.AddExtension(arg0);
  45. return 0;
  46. }
  47. catch (Exception e)
  48. {
  49. return LuaDLL.toluaL_exception(L, e);
  50. }
  51. }
  52. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  53. static int RemoveExtension(IntPtr L)
  54. {
  55. try
  56. {
  57. ToLua.CheckArgsCount(L, 2);
  58. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  59. Cinemachine.CinemachineExtension arg0 = (Cinemachine.CinemachineExtension)ToLua.CheckObject<Cinemachine.CinemachineExtension>(L, 2);
  60. obj.RemoveExtension(arg0);
  61. return 0;
  62. }
  63. catch (Exception e)
  64. {
  65. return LuaDLL.toluaL_exception(L, e);
  66. }
  67. }
  68. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  69. static int IsLiveChild(IntPtr L)
  70. {
  71. try
  72. {
  73. int count = LuaDLL.lua_gettop(L);
  74. if (count == 2)
  75. {
  76. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  77. Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
  78. bool o = obj.IsLiveChild(arg0);
  79. LuaDLL.lua_pushboolean(L, o);
  80. return 1;
  81. }
  82. else if (count == 3)
  83. {
  84. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  85. Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
  86. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  87. bool o = obj.IsLiveChild(arg0, arg1);
  88. LuaDLL.lua_pushboolean(L, o);
  89. return 1;
  90. }
  91. else
  92. {
  93. return LuaDLL.luaL_throw(L, "invalid arguments to method: Cinemachine.CinemachineVirtualCameraBase.IsLiveChild");
  94. }
  95. }
  96. catch (Exception e)
  97. {
  98. return LuaDLL.toluaL_exception(L, e);
  99. }
  100. }
  101. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  102. static int UpdateCameraState(IntPtr L)
  103. {
  104. try
  105. {
  106. ToLua.CheckArgsCount(L, 3);
  107. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  108. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  109. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  110. obj.UpdateCameraState(arg0, arg1);
  111. return 0;
  112. }
  113. catch (Exception e)
  114. {
  115. return LuaDLL.toluaL_exception(L, e);
  116. }
  117. }
  118. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  119. static int InternalUpdateCameraState(IntPtr L)
  120. {
  121. try
  122. {
  123. ToLua.CheckArgsCount(L, 3);
  124. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  125. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  126. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  127. obj.InternalUpdateCameraState(arg0, arg1);
  128. return 0;
  129. }
  130. catch (Exception e)
  131. {
  132. return LuaDLL.toluaL_exception(L, e);
  133. }
  134. }
  135. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  136. static int OnTransitionFromCamera(IntPtr L)
  137. {
  138. try
  139. {
  140. ToLua.CheckArgsCount(L, 4);
  141. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  142. Cinemachine.ICinemachineCamera arg0 = (Cinemachine.ICinemachineCamera)ToLua.CheckObject<Cinemachine.ICinemachineCamera>(L, 2);
  143. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  144. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  145. obj.OnTransitionFromCamera(arg0, arg1, arg2);
  146. return 0;
  147. }
  148. catch (Exception e)
  149. {
  150. return LuaDLL.toluaL_exception(L, e);
  151. }
  152. }
  153. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  154. static int MoveToTopOfPrioritySubqueue(IntPtr L)
  155. {
  156. try
  157. {
  158. ToLua.CheckArgsCount(L, 1);
  159. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  160. obj.MoveToTopOfPrioritySubqueue();
  161. return 0;
  162. }
  163. catch (Exception e)
  164. {
  165. return LuaDLL.toluaL_exception(L, e);
  166. }
  167. }
  168. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  169. static int OnTargetObjectWarped(IntPtr L)
  170. {
  171. try
  172. {
  173. ToLua.CheckArgsCount(L, 3);
  174. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)ToLua.CheckObject<Cinemachine.CinemachineVirtualCameraBase>(L, 1);
  175. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  176. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  177. obj.OnTargetObjectWarped(arg0, arg1);
  178. return 0;
  179. }
  180. catch (Exception e)
  181. {
  182. return LuaDLL.toluaL_exception(L, e);
  183. }
  184. }
  185. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  186. static int op_Equality(IntPtr L)
  187. {
  188. try
  189. {
  190. ToLua.CheckArgsCount(L, 2);
  191. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  192. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  193. bool o = arg0 == arg1;
  194. LuaDLL.lua_pushboolean(L, o);
  195. return 1;
  196. }
  197. catch (Exception e)
  198. {
  199. return LuaDLL.toluaL_exception(L, e);
  200. }
  201. }
  202. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  203. static int get_m_ExcludedPropertiesInInspector(IntPtr L)
  204. {
  205. object o = null;
  206. try
  207. {
  208. o = ToLua.ToObject(L, 1);
  209. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  210. string[] ret = obj.m_ExcludedPropertiesInInspector;
  211. ToLua.Push(L, ret);
  212. return 1;
  213. }
  214. catch(Exception e)
  215. {
  216. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_ExcludedPropertiesInInspector on a nil value");
  217. }
  218. }
  219. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  220. static int get_m_LockStageInInspector(IntPtr L)
  221. {
  222. object o = null;
  223. try
  224. {
  225. o = ToLua.ToObject(L, 1);
  226. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  227. Cinemachine.CinemachineCore.Stage[] ret = obj.m_LockStageInInspector;
  228. ToLua.Push(L, ret);
  229. return 1;
  230. }
  231. catch(Exception e)
  232. {
  233. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_LockStageInInspector on a nil value");
  234. }
  235. }
  236. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  237. static int get_m_Priority(IntPtr L)
  238. {
  239. object o = null;
  240. try
  241. {
  242. o = ToLua.ToObject(L, 1);
  243. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  244. int ret = obj.m_Priority;
  245. LuaDLL.lua_pushinteger(L, ret);
  246. return 1;
  247. }
  248. catch(Exception e)
  249. {
  250. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_Priority on a nil value");
  251. }
  252. }
  253. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  254. static int get_m_StandbyUpdate(IntPtr L)
  255. {
  256. object o = null;
  257. try
  258. {
  259. o = ToLua.ToObject(L, 1);
  260. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  261. Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode ret = obj.m_StandbyUpdate;
  262. ToLua.Push(L, ret);
  263. return 1;
  264. }
  265. catch(Exception e)
  266. {
  267. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_StandbyUpdate on a nil value");
  268. }
  269. }
  270. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  271. static int get_ValidatingStreamVersion(IntPtr L)
  272. {
  273. object o = null;
  274. try
  275. {
  276. o = ToLua.ToObject(L, 1);
  277. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  278. int ret = obj.ValidatingStreamVersion;
  279. LuaDLL.lua_pushinteger(L, ret);
  280. return 1;
  281. }
  282. catch(Exception e)
  283. {
  284. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ValidatingStreamVersion on a nil value");
  285. }
  286. }
  287. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  288. static int get_Name(IntPtr L)
  289. {
  290. object o = null;
  291. try
  292. {
  293. o = ToLua.ToObject(L, 1);
  294. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  295. string ret = obj.Name;
  296. LuaDLL.lua_pushstring(L, ret);
  297. return 1;
  298. }
  299. catch(Exception e)
  300. {
  301. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value");
  302. }
  303. }
  304. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  305. static int get_Description(IntPtr L)
  306. {
  307. object o = null;
  308. try
  309. {
  310. o = ToLua.ToObject(L, 1);
  311. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  312. string ret = obj.Description;
  313. LuaDLL.lua_pushstring(L, ret);
  314. return 1;
  315. }
  316. catch(Exception e)
  317. {
  318. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Description on a nil value");
  319. }
  320. }
  321. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  322. static int get_Priority(IntPtr L)
  323. {
  324. object o = null;
  325. try
  326. {
  327. o = ToLua.ToObject(L, 1);
  328. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  329. int ret = obj.Priority;
  330. LuaDLL.lua_pushinteger(L, ret);
  331. return 1;
  332. }
  333. catch(Exception e)
  334. {
  335. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Priority on a nil value");
  336. }
  337. }
  338. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  339. static int get_VirtualCameraGameObject(IntPtr L)
  340. {
  341. object o = null;
  342. try
  343. {
  344. o = ToLua.ToObject(L, 1);
  345. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  346. UnityEngine.GameObject ret = obj.VirtualCameraGameObject;
  347. ToLua.PushSealed(L, ret);
  348. return 1;
  349. }
  350. catch(Exception e)
  351. {
  352. return LuaDLL.toluaL_exception(L, e, o, "attempt to index VirtualCameraGameObject on a nil value");
  353. }
  354. }
  355. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  356. static int get_IsValid(IntPtr L)
  357. {
  358. object o = null;
  359. try
  360. {
  361. o = ToLua.ToObject(L, 1);
  362. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  363. bool ret = obj.IsValid;
  364. LuaDLL.lua_pushboolean(L, ret);
  365. return 1;
  366. }
  367. catch(Exception e)
  368. {
  369. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsValid on a nil value");
  370. }
  371. }
  372. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  373. static int get_State(IntPtr L)
  374. {
  375. object o = null;
  376. try
  377. {
  378. o = ToLua.ToObject(L, 1);
  379. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  380. Cinemachine.CameraState ret = obj.State;
  381. ToLua.PushValue(L, ret);
  382. return 1;
  383. }
  384. catch(Exception e)
  385. {
  386. return LuaDLL.toluaL_exception(L, e, o, "attempt to index State on a nil value");
  387. }
  388. }
  389. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  390. static int get_ParentCamera(IntPtr L)
  391. {
  392. object o = null;
  393. try
  394. {
  395. o = ToLua.ToObject(L, 1);
  396. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  397. Cinemachine.ICinemachineCamera ret = obj.ParentCamera;
  398. ToLua.PushObject(L, ret);
  399. return 1;
  400. }
  401. catch(Exception e)
  402. {
  403. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ParentCamera on a nil value");
  404. }
  405. }
  406. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  407. static int get_LookAt(IntPtr L)
  408. {
  409. object o = null;
  410. try
  411. {
  412. o = ToLua.ToObject(L, 1);
  413. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  414. UnityEngine.Transform ret = obj.LookAt;
  415. ToLua.Push(L, ret);
  416. return 1;
  417. }
  418. catch(Exception e)
  419. {
  420. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LookAt on a nil value");
  421. }
  422. }
  423. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  424. static int get_Follow(IntPtr L)
  425. {
  426. object o = null;
  427. try
  428. {
  429. o = ToLua.ToObject(L, 1);
  430. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  431. UnityEngine.Transform ret = obj.Follow;
  432. ToLua.Push(L, ret);
  433. return 1;
  434. }
  435. catch(Exception e)
  436. {
  437. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Follow on a nil value");
  438. }
  439. }
  440. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  441. static int get_PreviousStateIsValid(IntPtr L)
  442. {
  443. object o = null;
  444. try
  445. {
  446. o = ToLua.ToObject(L, 1);
  447. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  448. bool ret = obj.PreviousStateIsValid;
  449. LuaDLL.lua_pushboolean(L, ret);
  450. return 1;
  451. }
  452. catch(Exception e)
  453. {
  454. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PreviousStateIsValid on a nil value");
  455. }
  456. }
  457. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  458. static int set_m_ExcludedPropertiesInInspector(IntPtr L)
  459. {
  460. object o = null;
  461. try
  462. {
  463. o = ToLua.ToObject(L, 1);
  464. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  465. string[] arg0 = ToLua.CheckStringArray(L, 2);
  466. obj.m_ExcludedPropertiesInInspector = arg0;
  467. return 0;
  468. }
  469. catch(Exception e)
  470. {
  471. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_ExcludedPropertiesInInspector on a nil value");
  472. }
  473. }
  474. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  475. static int set_m_LockStageInInspector(IntPtr L)
  476. {
  477. object o = null;
  478. try
  479. {
  480. o = ToLua.ToObject(L, 1);
  481. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  482. Cinemachine.CinemachineCore.Stage[] arg0 = ToLua.CheckStructArray<Cinemachine.CinemachineCore.Stage>(L, 2);
  483. obj.m_LockStageInInspector = arg0;
  484. return 0;
  485. }
  486. catch(Exception e)
  487. {
  488. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_LockStageInInspector on a nil value");
  489. }
  490. }
  491. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  492. static int set_m_Priority(IntPtr L)
  493. {
  494. object o = null;
  495. try
  496. {
  497. o = ToLua.ToObject(L, 1);
  498. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  499. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  500. obj.m_Priority = arg0;
  501. return 0;
  502. }
  503. catch(Exception e)
  504. {
  505. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_Priority on a nil value");
  506. }
  507. }
  508. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  509. static int set_m_StandbyUpdate(IntPtr L)
  510. {
  511. object o = null;
  512. try
  513. {
  514. o = ToLua.ToObject(L, 1);
  515. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  516. Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode arg0 = (Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode)ToLua.CheckObject(L, 2, typeof(Cinemachine.CinemachineVirtualCameraBase.StandbyUpdateMode));
  517. obj.m_StandbyUpdate = arg0;
  518. return 0;
  519. }
  520. catch(Exception e)
  521. {
  522. return LuaDLL.toluaL_exception(L, e, o, "attempt to index m_StandbyUpdate on a nil value");
  523. }
  524. }
  525. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  526. static int set_Priority(IntPtr L)
  527. {
  528. object o = null;
  529. try
  530. {
  531. o = ToLua.ToObject(L, 1);
  532. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  533. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  534. obj.Priority = arg0;
  535. return 0;
  536. }
  537. catch(Exception e)
  538. {
  539. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Priority on a nil value");
  540. }
  541. }
  542. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  543. static int set_LookAt(IntPtr L)
  544. {
  545. object o = null;
  546. try
  547. {
  548. o = ToLua.ToObject(L, 1);
  549. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  550. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  551. obj.LookAt = arg0;
  552. return 0;
  553. }
  554. catch(Exception e)
  555. {
  556. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LookAt on a nil value");
  557. }
  558. }
  559. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  560. static int set_Follow(IntPtr L)
  561. {
  562. object o = null;
  563. try
  564. {
  565. o = ToLua.ToObject(L, 1);
  566. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  567. UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
  568. obj.Follow = arg0;
  569. return 0;
  570. }
  571. catch(Exception e)
  572. {
  573. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Follow on a nil value");
  574. }
  575. }
  576. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  577. static int set_PreviousStateIsValid(IntPtr L)
  578. {
  579. object o = null;
  580. try
  581. {
  582. o = ToLua.ToObject(L, 1);
  583. Cinemachine.CinemachineVirtualCameraBase obj = (Cinemachine.CinemachineVirtualCameraBase)o;
  584. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  585. obj.PreviousStateIsValid = arg0;
  586. return 0;
  587. }
  588. catch(Exception e)
  589. {
  590. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PreviousStateIsValid on a nil value");
  591. }
  592. }
  593. }