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- local UIStarRewardsTipsView = require("UISeason/UIStarRewardsTipsView_Generate")
- local rewards
- function UIStarRewardsTipsView:OnAwake(data)
- self.controller = require("UISeason/UIStarRewardsTipsCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIStarRewardsTipsView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIStarRewardsTipsView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIStarRewardsTipsView:Init()
- rewards = self.controller:GetData()
- self.goodsList.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
- return self:GetItemByRowColumn(gridView, itemIndex, row, column)
- end, nil)
- self.goodsList.loopGridView:RefreshListByIndex(rewards and #rewards or 0, 0)
- end
- function UIStarRewardsTipsView:GetItemByRowColumn(gridView, itemIndex, row, column)
- local item = gridView:NewListViewItem('StarSingItem')
- local itemlua = CommonUtil.BindGridViewItem2Lua(self, 'StarSingItem', item.gameObject)
- itemlua.num.text.text = itemIndex + 1
- CommonUtil.UpdateItemPrefab(self, itemlua.iconItem, rewards[itemIndex + 1], Enum.ItemIEnterType.Bag, self, self.ShowItemTips)
- return item
- end
- function UIStarRewardsTipsView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIStarRewardsTipsView:OnClickCloseBtn()
- self:UIClose()
- end
- function UIStarRewardsTipsView:ShowItemTips(button, params)
- ManagerContainer.LuaUIMgr:OpenTips(params[0])
- end
- function UIStarRewardsTipsView:AddUIEventListener()
- self.uiBase:AddButtonUniqueEventListener(self.btnClose.button, self, self.OnClickCloseBtn)
- self.uiBase:AddButtonUniqueEventListener(self.AnyBtn.button, self, self.OnClickCloseBtn)
- end
- function UIStarRewardsTipsView:OnHide()
- end
- function UIStarRewardsTipsView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIStarRewardsTipsView:OnClose()
- end
- function UIStarRewardsTipsView:OnDispose()
- self.controller:OnDispose()
- self.goodsList.loopGridView:Dispose()
- end
- return UIStarRewardsTipsView
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