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- local UIBattleSimpleResultView = require("UIBattle/UIBattleSimpleResultView_Generate")
- function UIBattleSimpleResultView:OnAwake(data)
- self.controller = require("UIBattle/UIBattleSimpleResultCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIBattleSimpleResultView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIBattleSimpleResultView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIBattleSimpleResultView:Init()
- local battleResult = self.controller:GetBattleResult()
- self.battleLose:SetActive(battleResult ~= 1)
- self.battleWin:SetActive(battleResult == 1)
- self.AnyBtn.button.interactable = false
- if self.canExitTimer then
- self.canExitTimer.time = self.canExitTimer.duration
- else
- self.canExitTimer = Timer.New(slot(self.OpenAnyBtnClick, self), 1)
- end
- if not self.canExitTimer.running then
- self.canExitTimer:Start()
- end
- if self.exitTimer then
- self.exitTimer.time = self.exitTimer.duration
- else
- self.exitTimer = Timer.New(slot(self.OnClickCancelBtn, self), 10)
- end
- if not self.exitTimer.running then
- self.exitTimer:Start()
- end
- end
- function UIBattleSimpleResultView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIBattleSimpleResultView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCancelBtn)
- end
- function UIBattleSimpleResultView:OnHide()
- end
- function UIBattleSimpleResultView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIBattleSimpleResultView:OnClose()
- end
- function UIBattleSimpleResultView:OnDispose()
- if self.exitTimer then
- self.exitTimer:Stop()
- self.exitTimer = nil
- end
- if self.canExitTimer then
- self.canExitTimer:Stop()
- self.canExitTimer = nil
- end
- self.controller:OnDispose()
- end
- function UIBattleSimpleResultView:OnClickCancelBtn()
- self.controller:HandleCallback()
- self:UIClose()
- end
- function UIBattleSimpleResultView:OpenAnyBtnClick()
- self.AnyBtn.button.interactable = true
- end
- return UIBattleSimpleResultView
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