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- ---@class RoleListItem__Generate_plusFrame
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class RoleListItem__Generate_numLv
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class RoleListItem__Generate_job
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class RoleListItem__Generate_head
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@field public button UnityEngine.UI.Button
- ---@class RoleListItem__Generate_frame
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public image UnityEngine.UI.Image
- ---@class RoleListItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private frame RoleListItem__Generate_frame
- ---@field private head RoleListItem__Generate_head
- ---@field private job RoleListItem__Generate_job
- ---@field private numLv RoleListItem__Generate_numLv
- ---@field private labelUp UnityEngine.GameObject
- ---@field private labelLead UnityEngine.GameObject
- ---@field private plus UnityEngine.GameObject
- ---@field private plusFrame RoleListItem__Generate_plusFrame
- local RoleListItemView = class("RoleListItemView")
- function RoleListItemView:ctor()
- end
- ---@private
- function RoleListItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function RoleListItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- end
- ---@private
- function RoleListItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function RoleListItemView:InitGenerate__2(Root, data)
- --[[
- Frame
- --]]
- local tmp = Root:Find("Frame").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.frame = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function RoleListItemView:InitGenerate__3(Root, data)
- --[[
- Head
- --]]
- local tmp = Root:Find("Head").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.head = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function RoleListItemView:InitGenerate__4(Root, data)
- --[[
- Job
- --]]
- local tmp = Root:Find("Job").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.job = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function RoleListItemView:InitGenerate__5(Root, data)
- --[[
- NumLv
- --]]
- local tmp = Root:Find("NumLv").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.numLv = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function RoleListItemView:InitGenerate__6(Root, data)
- --[[
- LabelUp
- --]]
- local tmp = Root:Find("LabelUp").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.labelUp = tmp
- end
- ---@private
- function RoleListItemView:InitGenerate__7(Root, data)
- --[[
- LabelLead
- --]]
- local tmp = Root:Find("LabelLead").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.labelLead = tmp
- end
- ---@private
- function RoleListItemView:InitGenerate__8(Root, data)
- --[[
- Plus
- --]]
- local tmp = Root:Find("Plus").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.plus = tmp
- end
- ---@private
- function RoleListItemView:InitGenerate__9(Root, data)
- --[[
- Plus/PlusFrame
- --]]
- local tmp = Root:Find("Plus/PlusFrame").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.plusFrame = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function RoleListItemView:GenerateDestroy()
- if tolua.getpeer(self.frame) ~= nil then
- tolua.setpeer(self.frame, nil)
- end
- self.frame = nil
- if tolua.getpeer(self.head) ~= nil then
- tolua.setpeer(self.head, nil)
- end
- self.head = nil
- if tolua.getpeer(self.job) ~= nil then
- tolua.setpeer(self.job, nil)
- end
- self.job = nil
- if tolua.getpeer(self.numLv) ~= nil then
- tolua.setpeer(self.numLv, nil)
- end
- self.numLv = nil
- if tolua.getpeer(self.labelUp) ~= nil then
- tolua.setpeer(self.labelUp, nil)
- end
- self.labelUp = nil
- if tolua.getpeer(self.labelLead) ~= nil then
- tolua.setpeer(self.labelLead, nil)
- end
- self.labelLead = nil
- if tolua.getpeer(self.plus) ~= nil then
- tolua.setpeer(self.plus, nil)
- end
- self.plus = nil
- if tolua.getpeer(self.plusFrame) ~= nil then
- tolua.setpeer(self.plusFrame, nil)
- end
- self.plusFrame = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return RoleListItemView
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