LuaMain.lua 6.0 KB

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  1. -- print("luaMain")
  2. if jit then
  3. jit.off();jit.flush()
  4. end
  5. RO_XPCALL = function (func, msgh, ...)
  6. if jit then
  7. return xpcall(func, msgh, ...)
  8. else
  9. local args = {...}
  10. local localfunc = function() return func(unpack(args, 1, table.maxn(args))) end
  11. return xpcall(localfunc, msgh)
  12. end
  13. end
  14. local LuaMgr = LuaMgr.Instance
  15. LuaMgr:AddLuaSearchPath("Lua/Core")
  16. LuaMgr:AddLuaSearchPath("Lua/Pb")
  17. LuaMgr:AddLuaSearchPath("Lua/Enum")
  18. LuaMgr:AddLuaSearchPath("Lua/Config")
  19. LuaMgr:AddLuaSearchPath("Lua/UI")
  20. LuaMgr:AddLuaSearchPath("Lua/FSMState")
  21. LuaMgr:AddLuaSearchPath("Lua/Logic")
  22. LuaMgr:AddLuaSearchPath("Lua/Managers")
  23. LuaMgr:AddLuaSearchPath("Lua/Util")
  24. LuaMgr:AddLuaSearchPath("ToLua/Lua")
  25. LuaMgr:AddLuaSearchPath("ToLua/Lua/cjson")
  26. LuaMgr:AddLuaSearchPath("Lua/Entities")
  27. LuaMgr:AddLuaSearchPath("Lua/System")
  28. LuaMgr:AddLuaSearchPath("Lua/RedPoint")
  29. require("class")
  30. require("LuaExtension")
  31. Log = function(obj, ...)
  32. local info = debug.getinfo(2, "Sln")
  33. DebugHelper.Log(obj, info.source, ...)
  34. end
  35. LogError = function(str)
  36. local info = debug.getinfo(2, "Sln")
  37. DebugHelper.LogError(info.source.." "..str)
  38. end
  39. LogWarning = function(str)
  40. local info = debug.getinfo(2, "Sln")
  41. DebugHelper.LogWarning(info.source.." "..str)
  42. end
  43. LogHRWarning = function(str)
  44. local info = debug.getinfo(2, "Sln")
  45. DebugHelper.LogWarning("[hr] "..info.source.." "..info.currentline.." "..str)
  46. end
  47. LogHRWarningStack = function (str)
  48. local s = ""
  49. for i = 2, 8 do
  50. local info = debug.getinfo(i, "nlS")
  51. if info then
  52. s = s .. string.format("%s:%d: in %s\n", info.source, info.currentline, info.name or "")
  53. end
  54. end
  55. DebugHelper.LogWarning(string.format("[hr] %s\n%s", tostring(str), s))
  56. end
  57. local percent = 0
  58. InternalRequire = function(name, endStep)
  59. if percent then
  60. percent = percent + 1
  61. LuaMgr:StartMainPrecent(percent / 190)
  62. -- local temp =(percent / 190 * 80) + 10
  63. -- LogError("pr = "..temp.." Name = " ..name)
  64. end
  65. local data = require(name)
  66. if data and type(data) == 'function' then
  67. data = data()
  68. package.loaded[name] = nil
  69. end
  70. return data
  71. end
  72. IsNewLuadll = false
  73. UseOpenPay = false
  74. UseDbPay = false
  75. IsCheckServerState = false --检查
  76. ServerState = 0
  77. IShServer = function () --是否审核
  78. return ServerState == 1
  79. end
  80. local LuaMain = class("LuaMain")
  81. LuaMain.CheckServerStateWWW = nil
  82. _GameMain = LuaMain
  83. -- 这里是异步初始化, 初始化的耗时操作可放这里面
  84. function LuaMain:Init()
  85. Constant = InternalRequire("Constant")
  86. PlatformPack = InternalRequire("PlatformPack")
  87. Inspect = InternalRequire("inspect")
  88. Enum = InternalRequire("Enum")
  89. Enum.UIPageName = InternalRequire("UIPageName")
  90. UIEventNames = InternalRequire("UIEventNames")
  91. ProtoMsgId = InternalRequire("ProtoMsgId")
  92. ProtoConfirmMsgId = InternalRequire("ProtoConfirmMsgId")
  93. Bit = InternalRequire "bit"
  94. JSON = InternalRequire('json')
  95. InternalRequire("CommonUtil")
  96. ProtocalDataNormal = InternalRequire("ProtocalDataNormal")
  97. ManagerContainer = InternalRequire("ManagerContainer")
  98. ManagerContainer:Init()
  99. LogWarning(tostring(percent))
  100. percent = nil
  101. collectgarbage("collect")
  102. end
  103. local updateHandle = nil
  104. function LuaMain:Start()
  105. collectgarbage("setpause",100)
  106. collectgarbage("setstepmul",5000)
  107. LogHRWarning("lua init "..collectgarbage("count"))
  108. ManagerContainer = require("ManagerContainer")
  109. ManagerContainer:InitMgr()
  110. ManagerContainer.FSMMgr:RegisterStates()
  111. ManagerContainer.DataMgr:RegisterAllDataEvents()
  112. if not updateHandle then
  113. updateHandle = UpdateBeat:CreateListener(self.Update, self)
  114. end
  115. UpdateBeat:AddListener(updateHandle)
  116. LuaMgr:StartMainComplete()
  117. end
  118. function LuaMain:Update()
  119. if ManagerContainer ~= nil then
  120. ManagerContainer:Update()
  121. end
  122. if UnityEngine.Input.GetKeyUp(UnityEngine.KeyCode.Escape) then
  123. if SDKMgr.Instance:CheckHasModul(SDKModulType.EXIT_VIEW) then
  124. SDKMgr.Instance:OpenModul(SDKModulType.EXIT_VIEW)
  125. end
  126. --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISimpleWeb, "https://www.baidu.com", nil, nil, nil, Enum.UISibling[Enum.UIType.Top] - 2)
  127. end
  128. if IsCheckServerState then
  129. self:CheckServerStateUpdate()
  130. end
  131. end
  132. function LuaMain:EnterLogin(relogin)
  133. if ManagerContainer.FSMMgr then
  134. if not ManagerContainer.FSMMgr.currentState
  135. or ManagerContainer.FSMMgr.currentState.stateId ~= Enum.StateEnum.LoginState.stateId
  136. then
  137. ManagerContainer.FSMMgr:ChangeState(Enum.StateEnum.LoginState.stateId, relogin)
  138. else
  139. ManagerContainer.FSMMgr:GetCurrentState():Enter(relogin)
  140. end
  141. end
  142. end
  143. function LuaMain:Destroy()
  144. if updateHandle ~= nil then
  145. UpdateBeat:RemoveListener(updateHandle)
  146. updateHandle = nil
  147. end
  148. if ManagerContainer then
  149. ManagerContainer:Destroy()
  150. end
  151. ManagerContainer = nil
  152. collectgarbage("collect")
  153. LogHRWarning("lua destroy "..collectgarbage("count"))
  154. end
  155. function LuaMain:CheckServerState(platform)
  156. if IsCheckServerState then
  157. local url = PlatformPack.SERVERLIST_URL .. "/serverstate?platform=" ..platform
  158. LogError("url = ".. url)
  159. self.CheckServerStateWWW = UnityEngine.WWW(url)
  160. end
  161. end
  162. function LuaMain:CheckServerStateUpdate()
  163. if self.CheckServerStateWWW ~= nil and self.CheckServerStateWWW.isDone then
  164. if self.CheckServerStateWWW.error and self.CheckServerStateWWW.error ~= '' then
  165. LogError("获取 Server State 失败!!!!")
  166. else
  167. local text = self.CheckServerStateWWW.text
  168. ServerState = tonumber(text)
  169. -- if IShServer() then
  170. -- Constant.OpenPay = false
  171. -- end
  172. LogError("ServerState = ".. ServerState)
  173. end
  174. self.CheckServerStateWWW:Dispose()
  175. self.CheckServerStateWWW = nil
  176. IsCheckServerState = false
  177. end
  178. end
  179. return LuaMain