CheckResWindowInfo.cs 2.2 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public enum BuildLanguage
  5. {
  6. cn = 1,
  7. en = 2,
  8. }
  9. public enum BuildTag
  10. {
  11. Hy_Test = 1,
  12. Hy_Android = 2,
  13. Hy_Ios = 3,
  14. Hy_Android_en = 4,
  15. HY_Ios_en = 5,
  16. Hy_Test_en = 6,
  17. Gn_0_1_Android = 7,
  18. Gn_0_1_Ios = 8,
  19. Gn_Zhuan_Android = 9,
  20. Gn_Zhuan_Ios = 10,
  21. Hy_Test_ru = 11,
  22. Hy_Android_ru = 12,
  23. HY_Ios_ru = 13,
  24. }
  25. [ CreateAssetMenuAttribute(fileName ="CheckHotResWindownInfo",menuName = "EditorConfig/创建检测资源更新配置文件")]
  26. public class CheckResWindowInfo : ScriptableObject
  27. {
  28. public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0";
  29. #if UNITY_IOS
  30. public string NewPath = "./StreamingAssets/unityRes";
  31. #else
  32. public string NewPath = "./StreamingAssets/AssetsAndroid";
  33. #endif
  34. public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1";
  35. public string VersionFileName = "Version";
  36. public string mainfestFileName = "mainfest";
  37. public string ResVersion = "0.1.0.0";
  38. public List<string> IgnoreFiles;
  39. public int ChangeNum;
  40. public bool IsIgnore = true;
  41. public BuildLanguage Language = BuildLanguage.cn;
  42. public int buildTag = 0;
  43. public List<ResInfo> ResInfos;
  44. public string[] Tags = null;
  45. private ResInfo curResInfo;
  46. public ResInfo GetResInfo()
  47. {
  48. ResInfo resInfo = null;
  49. string curName = Tags[buildTag];
  50. if (curResInfo != null && curResInfo.Name == curName)
  51. {
  52. resInfo = curResInfo;
  53. }
  54. else
  55. {
  56. if (ResInfos != null)
  57. {
  58. for (int i = 0; i < ResInfos.Count; i++)
  59. {
  60. if (curName == ResInfos[i].Name)
  61. {
  62. resInfo = ResInfos[i];
  63. curResInfo = resInfo;
  64. }
  65. }
  66. }
  67. }
  68. return resInfo;
  69. }
  70. public void InitTags()
  71. {
  72. if (ResInfos != null && ResInfos.Count > 0)
  73. {
  74. List<string> tags = new List<string>();
  75. foreach (var item in ResInfos)
  76. {
  77. tags.Add(item.Name);
  78. }
  79. Tags = tags.ToArray();
  80. }
  81. }
  82. }