| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253 |
- Shader "T4MShaders/ShaderModel2/Bump/T4M 2 Textures Bumped" {
- Properties {
- _Splat0 ("Layer 1", 2D) = "white" {}
- _Splat1 ("Layer 2", 2D) = "white" {}
- _BumpSplat0 ("Layer1Normalmap", 2D) = "bump" {}
- _BumpSplat1 ("Layer2Normalmap", 2D) = "bump" {}
- _Control ("Control (RGBA)", 2D) = "white" {}
- _MainTex ("Never Used", 2D) = "white" {}
- }
- SubShader {
- Tags {
- "SplatCount" = "2"
- "RenderType" = "Opaque"
- }
- CGPROGRAM
- #pragma surface surf T4M exclude_path:prepass noforwardadd
- #pragma exclude_renderers xbox360 ps3
- inline fixed4 LightingT4M (SurfaceOutput s, fixed3 lightDir, fixed atten)
- {
- fixed diff = dot (s.Normal, lightDir);
- fixed4 c;
- c.rgb = s.Albedo * _LightColor0.rgb * (diff * atten * 2);
- c.a = 0.0;
- return c;
- }
- struct Input {
- float2 uv_Control : TEXCOORD0;
- float2 uv_Splat0: TEXCOORD1;
- float2 uv_Splat1 : TEXCOORD2;
- };
- sampler2D _Control;
- sampler2D _Splat0, _Splat1;
- sampler2D _BumpSplat0,_BumpSplat1;
- void surf (Input IN, inout SurfaceOutput o) {
- fixed2 splat_control = tex2D (_Control, IN.uv_Control).rg;
-
- fixed3 lay1 = tex2D (_Splat0, IN.uv_Splat0);
- fixed3 lay2 = tex2D (_Splat1, IN.uv_Splat1);
- o.Alpha = 0.0;
- o.Albedo.rgb = (lay1 * splat_control.r + lay2 * splat_control.g);
-
- fixed3 lay1B = UnpackNormal (tex2D(_BumpSplat0, IN.uv_Splat0));
- fixed3 lay2B = UnpackNormal (tex2D(_BumpSplat1, IN.uv_Splat1));
- o.Normal = (lay1B * splat_control.r + lay2B * splat_control.g);
- }
- ENDCG
- }
- // Fallback to Diffuse
- //FallBack "Diffuse"
- }
|