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- local DemonRewardItemCtr = {}
- function DemonRewardItemCtr:SetData(wnd, item, logicData, enterType)
- self.uiData = wnd
- local cfgId = logicData.rewardItemId
- local cfgData = ManagerContainer.CfgMgr:GetItemById(cfgId)
- if not cfgData then
- return
- end
- CommonUtil.LoadIcon(wnd, cfgData.Icon , function (sprite)
- item.boxIcon.image.sprite = sprite
- end)
- item.scrollView.loopGridView:Dispose()
- item.scrollView.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
- return self:GetItemByRowColumn(gridView, itemIndex, row, column,logicData.reviewAwards)
- end, nil)
- item.scrollView.loopGridView:RefreshListByIndex(logicData.reviewAwards and #logicData.reviewAwards, 0)
- end
- function DemonRewardItemCtr:GetItemByRowColumn(gridView, itemIndex, row, column,AwardList)
- local item = nil
- item = gridView:NewListViewItem('IconSmallItem')
- local cfgId = AwardList[itemIndex + 1]
- local showData = {cfgId = cfgId}
- local itemLua = CommonUtil.BindGridViewItem2Lua(self.uiData, 'IconItem', item.gameObject)
- CommonUtil.UpdateItemPrefab(self.uiData, itemLua, showData)
- itemLua.bg.button.enabled = true
- self.uiData.uiBase:AddButtonUniqueEventListener(itemLua.bg.button, self, self.OnClickCloseBtn,showData)
- return item
- end
- function DemonRewardItemCtr:OnClickCloseBtn(button,params)
- local showData = params[0]
- ManagerContainer.LuaUIMgr:OpenTips({cfgId = showData.cfgId})
- end
- return DemonRewardItemCtr
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