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- local UIChangeNameView = require("UIRoleMessage/UIChangeNameView_Generate")
- local NickNameCtr = require("Common/NickNameCtr")
- function UIChangeNameView:OnAwake(data)
- self.controller = require("UIRoleMessage/UIChangeNameCtr")
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIChangeNameView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.NICK_NAME_CREATED, self, self.RefreshName)
- end
- function UIChangeNameView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIChangeNameView:Init()
- self:RefreshName(true)
- end
- function UIChangeNameView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIChangeNameView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickCloseChangeName)
- --self.uiBase:AddButtonEventListener(self.alpha.button, self, self.OnClickCloseChangeName)
- self.uiBase:AddButtonEventListener(self.changeBtn.button, self, self.OnClickChangeName)
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCloseChangeName)
- end
- function UIChangeNameView:OnHide()
- end
- function UIChangeNameView:OnShow(data)
- self.controller:SetData(data)
- self:Init()
- end
- function UIChangeNameView:OnClose()
- end
- function UIChangeNameView:OnDispose()
- end
- ----Custom start----
- function UIChangeNameView:OnClickCloseChangeName()
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIChangeName);
- end
- function UIChangeNameView:OnClickChangeName()
- local newName = self.inputField.inputField.text
- local errorCode = NickNameCtr:GetChangeNameError(newName)
- if errorCode == 0 then
- if SDKMgr.Instance:CheckName(newName) then
- NickNameCtr:SendChangeName(newName)
- else
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("ShieldTips02")
- end
- elseif errorCode == 1 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("NameModifyError")) --没有改名卡
- elseif errorCode == 2 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("NameModifyError1")) --名字重复无法修改
- elseif errorCode == 3 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("NameModifyError1")); --不能用“新玩家”这个名字
- elseif errorCode == 4 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("InputEmpty")); --你输入的是空的
- elseif errorCode == 5 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("UserNameRule")); --名字里有非法字符
- elseif errorCode == 6 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("330")); --名字长度最大6个汉字
- end
- end
- function UIChangeNameView:RefreshName(_isFirst)
- self.inputField.inputField.text = "";
- local _nickName = ManagerContainer.DataMgr.UserData:GetUserNickname();
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.AFTER_REFRESH_NAME, _nickName);
- if not _isFirst then --不是首次开启,证明已经改变了名字,给玩家个提示
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(I18N.T("ChangeNameSuccess")); --改名成功
- self:OnClickCloseChangeName();
- end
- self.desTxt.text.text = I18N.T("NameModifyCard") .. "X1"; --改名卡
- local _enoughCard = NickNameCtr:JudgeCard();
- if _enoughCard then
- CommonUtil.SetTextColor(self.desTxt.text, Constant.RedColorText);
- end
- end
- ----Custom end----
- return UIChangeNameView
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