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- local ClimbingTowerDataMgr = class("ClimbingTowerDataMgr",require("DataBase"))
- local ClimbingTowerLevelData = require("ClimbingTower/ClimbingTowerLevelData")
- local ClimbingTowerRankData = require("ClimbingTower/ClimbingTowerRankData")
- function ClimbingTowerDataMgr:ctor()
- self.curChallengeLevel = 1 --当前需要挑战的关卡
- self.lastPassedTime = 0
- self.levels = nil
- self.ranks = nil
- self.rankPlayerIds = nil
- self.showLevels = nil
- self.selfRank = 10000
- self.requested = false
- self.curMaxFightingTime = 0
- self.curEnterBattleTime = 0
- self.battleEndCondList = nil
- self.bInited = false
- self.towerMode = 0 -- 0 原来的模式 1 无尽模式
- end
- function ClimbingTowerDataMgr:Clear()
- self.bInited = false
- self.requested = false
- self.levels = nil
- self.ranks = nil
- self.rankPlayerIds = nil
- self.showLevels = nil
- self.battleEndCondList = nil
- self.changeTowerState = nil
- end
- function ClimbingTowerDataMgr:RegisterNetEvents()
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CLIMBING_TOWER_INFO_ACK,self.OnClimbingTowerInfoAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_FRIEND_PASS_TOWER_INFO_ACK,self.OnTowerFriendPassTowerInfoAck,self)
- -- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_TOWER_LEVEL_MIN_FIGHT_POWER_NTF,self.OnTowerLevelMinFightPowerNtf,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CLIMBING_TOWER_BEGIN_ACK,self.OnClimbingTowerBeginAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CLIMBING_TOWER_END_ACK,self.OnClimbingTowerEndAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CLIMBING_TOWER_RANK_ACK,self.OnClimbingTowerRankAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_CLIMBING_TOWER_DAY_REWARD_ACK,self.OnClimbingTowerDayRewardAck,self)
-
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.EID_SC_GET_OTHER_PLAYER_BRIEF_INFO_ACK,self,self.OnGetRankBriefInfoAck)
- end
- function ClimbingTowerDataMgr:UnRegisterNetEvents()
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CLIMBING_TOWER_INFO_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_FRIEND_PASS_TOWER_INFO_ACK)
- --ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_TOWER_LEVEL_MIN_FIGHT_POWER_NTF)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CLIMBING_TOWER_BEGIN_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CLIMBING_TOWER_END_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_CLIMBING_TOWER_RANK_ACK)
- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.EID_SC_GET_OTHER_PLAYER_BRIEF_INFO_ACK,self,self.OnGetRankBriefInfoAck);
- end
- function ClimbingTowerDataMgr:InitData()
- if self.bInited then
- return
- end
- self.levels = {}
- local cfgList = ManagerContainer.CfgMgr:GetClimbingTowerCfg()
- if cfgList ~= nil then
- for i = 1, #cfgList do
- self.levels[#self.levels+1] = ClimbingTowerLevelData:new(cfgList[i])
- end
- end
- self:SortLevelList()
- self.bInited = true
- end
- function ClimbingTowerDataMgr:SetShowLevels()
- self.showLevels = {}
- local maxLevel = self.curChallengeLevel + 4
- if maxLevel > #self.levels then
- maxLevel = #self.levels
- end
- for i = 1, maxLevel do
- local level = self:FindLevelData(i)
- level:SetPassed(level.levelId<self.curChallengeLevel)
- self.showLevels[#self.showLevels+1] = level
- end
- end
- function ClimbingTowerDataMgr:GetShowLevels()
- return self.showLevels
- end
- function ClimbingTowerDataMgr:SortLevelList()
- if self.levels == nil or #self.levels < 2 then
- return
- end
- table.sort(
- self.levels,
- function(a, b)
- return a.levelId > b.levelId
- end
- )
- end
- function ClimbingTowerDataMgr:ChangeData()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA);
- end
- function ClimbingTowerDataMgr:GetLevels()
- return self.levels
- end
- function ClimbingTowerDataMgr:FindLevelData(levelId)
- if self.levels == nil then
- return nil
- end
- for i = 1,#self.levels do
- local level = self.levels[i]
- if level.levelId == levelId then
- return level
- end
- end
- return nil
- end
- --function ClimbingTowerDataMgr:FindLevelIsPassed(LevelId)
- function ClimbingTowerDataMgr:FindLevelIsPassed()
- --local lvData = self:FindLevelData(levelId)
- --if(lvData) then
- --return lvData.hasPassed
-
- --end
- --return false
- --LogError("================ curChallengeLevel = "..self.curChallengeLevel.." ========================")
- return self.curChallengeLevel >= 1001 --true --
- end
- function ClimbingTowerDataMgr:FindRankerData(uid)
- if self.ranks == nil then
- return nil
- end
- for i=1, #self.ranks do
- if self.ranks[i].playerId == uid then
- return self.ranks[i]
- end
- end
- return nil
- end
- function ClimbingTowerDataMgr:GetCurChallengeLevel()
- return self.curChallengeLevel
- end
- function ClimbingTowerDataMgr:GetRankList()
- return self.ranks
- end
- function ClimbingTowerDataMgr:GetCurrentLevelInfo()
- return self:FindLevelData(self.curChallengeLevel)
- end
- function ClimbingTowerDataMgr:SendClimbingTowerInfoReq(changeTower)
- if self.requested then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CHANGE_TOWER_SHOW_REFRESH, changeTower)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA)
- return
- end
- self.changeTowerState = changeTower
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CLIMBING_TOWER_INFO_REQ, {})
- end
- function ClimbingTowerDataMgr:InitClimbingTowerInfo(data)
- self.curChallengeLevel = data.now_tower_level + 1
- self.lastPassedTime = data.now_tower_time
- self.dayRewardTime = data.tower_level_day_reward_time
- end
- function ClimbingTowerDataMgr:OnClimbingTowerDayRewardAck(data)
- if data.error == 0 then
- self.dayRewardTime = data.next_day_reward_time
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.REFRESH_CLIMBINGTOWER_DAYREWARD,data.reward_list)
- end
- end
- function ClimbingTowerDataMgr:GetDayRewardTime()
- return self.dayRewardTime and (type(self.dayRewardTime) == "number" and self.dayRewardTime or #self.dayRewardTime) or 0
- end
- function ClimbingTowerDataMgr:OnClimbingTowerDayRewardREQ()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CLIMBING_TOWER_DAY_REWARD_REQ)
- end
- function ClimbingTowerDataMgr:OnClimbingTowerInfoAck(data)
- self:InitData()
- self.curChallengeLevel = data.now_tower_level + 1
- self.lastPassedTime = data.pass_time
- if data.infos ~= nil then
- for i = 1, #data.infos do
- local friendTowerInfo = data.infos[i]
- local levelInfo = self:FindLevelData(friendTowerInfo.tower_level)
- if levelInfo ~= nil then
- levelInfo:SetFriendData(friendTowerInfo.infos)
- end
- end
- end
- self:SetShowLevels()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CHANGE_TOWER_SHOW_REFRESH, self.changeTowerState)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA)
- self.requested = true
- end
- function ClimbingTowerDataMgr:SendFriendPassTowerInfoReq(beginIdx,endIdx)
- -- LogError("SendFriendPassTowerInfoReq:" .. beginIdx .. "---" .. endIdx)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_FRIEND_PASS_TOWER_INFO_REQ, {begin_index=beginIdx,end_index=endIdx})
- end
- function ClimbingTowerDataMgr:OnTowerFriendPassTowerInfoAck(data)
- -- LogError("OnTowerFriendPassTowerInfoAck:" .. Inspect(data))
- if data.infos ~= nil then
- local levelIds = {}
- for i = 1, #data.infos do
- local friendTowerInfo = data.infos[i]
- local levelInfo = self:FindLevelData(friendTowerInfo.tower_level)
- if levelInfo ~= nil then
- levelInfo:SetFriendData(friendTowerInfo.infos)
- levelIds[#levelIds+1] = friendTowerInfo.tower_level
- end
- end
- if #levelIds > 0 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_ClimbingTower_FriendInfo,levelIds)
- end
- end
- end
- function ClimbingTowerDataMgr:OnTowerLevelMinFightPowerNtf(data)
- -- LogError("OnTowerLevelMinFightPowerNtf:" .. Inspect(data))
- if data.min_tower_info ~= nil then
- for i=1, #data.min_tower_info do
- local info = data.min_tower_info[i]
- local levelInfo = self:FindLevelData(info.tower_level)
- if levelInfo ~= nil then
- levelInfo:SetLowestPlayerInfo(info.brief,info.fight_power,info.record_time,info.battle_time)
- end
- end
- end
- end
- function ClimbingTowerDataMgr:SendClimbingTowerBeginReq(towerLevel)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CLIMBING_TOWER_BEGIN_REQ, {tower_level = towerLevel})
- end
- function ClimbingTowerDataMgr:OnClimbingTowerBeginAck(data)
- -- LogError("OnClimbingTowerBeginAck:" .. Inspect(data))
- if data.error == 0 then
- self:EnterBattle(data.tower_level,data.factor_list)
- end
- end
- function ClimbingTowerDataMgr:SendClimbingTowerEndReq(loadingTime,towerLevel,timeStamp)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CLIMBING_TOWER_END_REQ, {loading_time = loadingTime, tower_level = towerLevel,record_time_stamp = timeStamp})
- end
- function ClimbingTowerDataMgr:OnClimbingTowerEndAck(data)
- -- LogError("OnClimbingTowerEndAck:" .. Inspect(data))
- if data.error == 0 then
- local levelInfo = self:GetCurrentLevelInfo()
- if data.reward_list ~= nil then
- local rewards = {}
- for i = 1, #data.reward_list do
- local itemData = data.reward_list[i];
- rewards[#rewards+1] = {itemData.key, itemData.value,0}
- end
- if data.ex_reward_list ~= nil then
- for i =1, #data.ex_reward_list do
- local itemData = data.ex_reward_list[i];
- rewards[#rewards+1] = {itemData.key, itemData.value,1}
- end
- end
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleWin,{Enum.UIPageName.UIClimbingTower,rewards})
- else
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleWin,{Enum.UIPageName.UIClimbingTower,nil})
- end
- self.curChallengeLevel = data.tower_level + 1
- if data.pass_time ~= nil then
- self.lastPassedTime = data.pass_time
- end
- if data.pass_info ~= nil then
- local levelInfo = self:FindLevelData(data.pass_info.tower_level)
- if levelInfo ~= nil then
- levelInfo:SetFriendData(data.pass_info.infos)
- end
- end
- self:SetShowLevels()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA)
- ManagerContainer.DataMgr.RankActivitiesMgr:QueryCurRankActivityData(Enum.RankActivitiesType.ClimbingTower)
- else
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleFailed,Enum.UIPageName.UIClimbingTower)
- end
- end
- function ClimbingTowerDataMgr:SendClimbingTowerRankReq()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_CLIMBING_TOWER_RANK_REQ, {})
- end
- function ClimbingTowerDataMgr:OnClimbingTowerRankAck(data)
- -- LogError("OnClimbingTowerRankAck:" .. Inspect(data))
- if data.error == 0 then
- self.ranks = {}
- self.rankPlayerIds = {}
- for i = 1, #data.rank_list do
- local player = ClimbingTowerRankData:new(data.rank_list[i].key,data.rank_list[i].value)
- self.ranks[#self.ranks+1] = player
- self.rankPlayerIds[#self.rankPlayerIds+1] = data.rank_list[i].key
- end
- self.selfRank = data.self_rank
- local uid_list = self:GetRankUidList(10)
- self:ReqTowerRankBriefData(uid_list)
- else
- self.ranks = nil
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_ClimbingTower_RankData)
- end
- function ClimbingTowerDataMgr:ReqTowerRankBriefData(uids)
- if uids == nil or #uids == 0 then
- return
- end
- -- LogError("ClimbingTowerDataMgr : " .. Inspect(uids))
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GET_OTHER_PLAYER_BRIEF_INFO_REQ, {type=Enum.FriendTogglePageType.ClimbingTower, player_list=uids})
- end
- function ClimbingTowerDataMgr:OnGetRankBriefInfoAck(data)
- -- LogError("OnGetRankBriefInfoAck:" .. Inspect(data))
- if data.type == Enum.FriendTogglePageType.ClimbingTower then
- if data.brief_info ~= nil then
- for i = 1,#data.brief_info do
- local info = data.brief_info[i]
- local ranker = self:FindRankerData(info.uid)
- if ranker ~= nil then
- ranker:SetRankData(info)
- end
- self:RemoveTempRankerId(info.uid)
- end
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_ClimbingTower_RankDetailData)
- end
- end
- function ClimbingTowerDataMgr:RemoveTempRankerId(uid)
- if self.rankPlayerIds == nil then
- return
- end
- for i = 1, #self.rankPlayerIds do
- if self.rankPlayerIds[i] == uid then
- table.remove(self.rankPlayerIds,i)
- return
- end
- end
- end
- function ClimbingTowerDataMgr:GetRankUidList(cnt)
- local uids = {}
- if self.rankPlayerIds ~= nil then
- if cnt > #self.rankPlayerIds then
- cnt = #self.rankPlayerIds
- end
- for i = 1, cnt do
- uids[#uids+1] = self.rankPlayerIds[i]
- end
- end
- return uids
- end
- function ClimbingTowerDataMgr:InitEndBattleCondition()
- if self.battleEndCondList ~= nil then
- return
- end
- self.battleEndCondList = System.Array.CreateInstance(Enum.TypeInfo.BattleEndCondition, 2)
- self.battleEndCondList[0] = BattleEndCondition.New(Constants.EndBattle_By_UndeadCount,Constants.ResultType_Normal)
- self.battleEndCondList[1] = BattleEndCondition.New(Constants.EndBattle_By_BattleTime,Constants.ResultType_Normal)
- end
- function ClimbingTowerDataMgr:EnterBattle(towerLevel,factorList)
- local levelInfo = self:FindLevelData(towerLevel)
- if levelInfo ~= nil then
- local teams = ManagerContainer.DataMgr.UserData:GetTeamData(true);
- if teams ~= nil then
- ManagerContainer.LuaGameMgr:SetTeamData(teams,{false})
- end
- ManagerContainer.LuaGameMgr:RefreshTeamData()
- self.curMaxFightingTime = levelInfo.maxFightingTime
- local curOurActors = {}
- local curEnemyActors = {}
- local teams = ManagerContainer.DataMgr.UserData:GetTeamData(true)
- if teams ~= nil then
- --会有技能 没有即使更新 此处同步属性
- ManagerContainer.LuaGameMgr:SetTeamData(teams,{true})
- --打印
- for i = 1, #teams do
- Log("ClimbingTowerDataMgr EnterBattle RoleID = "..tostring(teams[i].uid))
- Log("Pet Id"..tostring(petId))
- local Skills = teams[i].skills
- for i = 1, #Skills do
- local skillId = Skills[i].skillId
- local petId = Skills[i].petId
- Log("Role Skill"..tostring(skillId))
- end
- end
- end
- local ourActors = System.Array.CreateInstance(Enum.TypeInfo.ActorData, #teams)
- for i = 1 , #teams do
- local actor = ManagerContainer.LuaActorDataMgr:GetActorsById(teams[i].uid,teams[i].id)
- --增加对应压制mark
- ManagerContainer.DataMgr.UserData:SetActorPveMark(teams[i].uid,actor)
- ourActors[i-1] = actor
- curOurActors[#curOurActors+1] = actor
- end
- local enemyActors = System.Array.CreateInstance(Enum.TypeInfo.ActorData, #levelInfo.npcs)
- for i = 1, #levelInfo.npcs do
- local npcInfo = levelInfo.npcs[i]
- local actor = ManagerContainer.LuaActorDataMgr:CreateNpc(10000+i,npcInfo.npcId,npcInfo.npcPos,npcInfo.npcLevel)
- if actor ~= nil then
- actor.IsBoss = npcInfo.isBoss
- enemyActors[i-1] = actor
- curEnemyActors[#curEnemyActors+1] = actor
- end
- end
- local battleFactors = System.Array.CreateInstance(Enum.TypeInfo.ValType, #factorList)
- for i = 1, #factorList do
- local factor = ValType.New(factorList[i].key,factorList[i].value)
- battleFactors[i-1] = factor
- end
-
- self.curEnterBattleTime = Time.realtimeSinceStartup
- self.isPlayRecord = false
- self:InitEndBattleCondition()
- ManagerContainer.LuaGameMgr:EnterClimbingTowerBattle(levelInfo.sceneName,levelInfo.bgmName,levelInfo.maxFightingTime,ourActors,enemyActors,self.battleEndCondList,nil,battleFactors)
- end
- end
- function ClimbingTowerDataMgr:ReplayBattle(towerLevel,battleRecordStr,replayername)
- local levelInfo = self:FindLevelData(towerLevel)
- if levelInfo == nil then
- return
- end
- self.isPlayRecord = true
- self.recordLevelId = towerLevel
- ManagerContainer.LuaGameMgr:EnterClimbingTowerBattle(levelInfo.sceneName,levelInfo.bgmName,levelInfo.maxFightingTime,nil,nil,nil,battleRecordStr,nil,replayername)
- end
- function ClimbingTowerDataMgr:IsPlayRecord()
- return self.isPlayRecord,self.recordLevelId
- end
- function ClimbingTowerDataMgr:GetCurrentMaxFightingTime()
- return self.curMaxFightingTime
- end
- function ClimbingTowerDataMgr:BattleEnd(battleTime,isPlayRecord,timeStamp)
- if self.isPlayRecord then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,Enum.UIPageName.UIClimbingTower)
- return
- end
- self:SendClimbingTowerEndReq(battleTime,self.curChallengeLevel,timeStamp)
- end
- function ClimbingTowerDataMgr:EnterBattle_WJ(towerLevel, factorList)
- local scenceName = "scene_climbingtower"
- local bgmName = "bgm_08"
- local NpcList = self:CreateNpcList({{70001, 1}, {70006, 4}, {70001, 3}, {70001, 2}}, 1500)
- local maxFight = 120
- local levelInfo = self:FindLevelData(towerLevel)
- local teams = ManagerContainer.DataMgr.UserData:GetTeamData(true);
- if teams ~= nil then
- ManagerContainer.LuaGameMgr:SetTeamData(teams, {false})
- end
- ManagerContainer.LuaGameMgr:RefreshTeamData()
- self.curMaxFightingTime = maxFight
- local curOurActors = {}
- local curEnemyActors = {}
- local teams = ManagerContainer.DataMgr.UserData:GetTeamData(true)
- if teams ~= nil then
- -- 会有技能 没有即使更新 此处同步属性
- ManagerContainer.LuaGameMgr:SetTeamData(teams, {true})
- -- 打印
- for i = 1, #teams do
- Log("ClimbingTowerDataMgr EnterBattle RoleID = " .. tostring(teams[i].uid))
- Log("Pet Id" .. tostring(petId))
- local Skills = teams[i].skills
- for i = 1, #Skills do
- local skillId = Skills[i].skillId
- local petId = Skills[i].petId
- Log("Role Skill" .. tostring(skillId))
- end
- end
- end
- local ourActors = System.Array.CreateInstance(Enum.TypeInfo.ActorData, #teams)
- for i = 1, #teams do
- local actor = ManagerContainer.LuaActorDataMgr:GetActorsById(teams[i].uid, teams[i].id)
- -- 增加对应压制mark
- ManagerContainer.DataMgr.UserData:SetActorPveMark(teams[i].uid, actor)
- ourActors[i - 1] = actor
- curOurActors[#curOurActors + 1] = actor
- end
- local enemyActors = System.Array.CreateInstance(Enum.TypeInfo.ActorData, #NpcList)
- for i = 1, #NpcList do
- local npcInfo = NpcList[i]
- local actor = ManagerContainer.LuaActorDataMgr:CreateNpc(10000 + i, npcInfo.npcId, npcInfo.npcPos,
- npcInfo.npcLevel)
- if actor ~= nil then
- actor.IsBoss = npcInfo.isBoss
- enemyActors[i - 1] = actor
- curEnemyActors[#curEnemyActors + 1] = actor
- end
- end
- local battleFactors = System.Array.CreateInstance(Enum.TypeInfo.ValType, #factorList)
- for i = 1, #factorList do
- local factor = ValType.New(factorList[i].key, factorList[i].value)
- battleFactors[i - 1] = factor
- end
- self.curEnterBattleTime = Time.realtimeSinceStartup
- self.isPlayRecord = false
- self:InitEndBattleCondition()
- ManagerContainer.LuaGameMgr:EnterClimbingTowerBattle(scenceName, bgmName, maxFight, ourActors, enemyActors,
- self.battleEndCondList, nil, battleFactors)
- end
- function ClimbingTowerDataMgr:CreateNpcList(npclist, lv)
- local ClimbingTowerNpcData = require("ClimbingTower/ClimbingTowerNpcData")
- local npcs = {}
- for i = 1, #npclist, 1 do
- npcs[#npcs + 1] = ClimbingTowerNpcData:new(npclist[i], lv)
- end
- return npcs
- end
- function ClimbingTowerDataMgr:GetTowerMode()
- return self.towerMode
- end
- function ClimbingTowerDataMgr:SetTowerMode(mode)
- self.towerMode = mode
- end
- function ClimbingTowerDataMgr:GetCurWJTowerInfo()
- local info = {}
- info.npcList = self:CreateNpcList({{70001, 1}, {70006, 4}, {70001, 3}, {70001, 2}}, 1500)
- info.lv = 1500
- return info
- end
- return ClimbingTowerDataMgr
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