TitleItem_Generate.lua 1.2 KB

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  1. ---@class TitleItem__Generate_img
  2. ---@field public gameObject UnityEngine.GameObject
  3. ---@field public image UnityEngine.UI.Image
  4. ---@field public button UnityEngine.UI.Button
  5. ---@class TitleItem__Generate
  6. ---@field private gameObject UnityEngine.GameObject
  7. ---@field private transform UnityEngine.Transform
  8. ---@field private img TitleItem__Generate_img
  9. local TitleItemView = class("TitleItemView")
  10. function TitleItemView:ctor()
  11. end
  12. ---@private
  13. function TitleItemView:SetActive(result)
  14. self.gameObject:SetActive(result)
  15. end
  16. ---@private
  17. function TitleItemView:InitGenerate(Root, data)
  18. self.transform = Root
  19. self.inited = true
  20. local tmp
  21. self:InitGenerate__1(Root,data)
  22. end
  23. ---@private
  24. function TitleItemView:InitGenerate__1(Root, data)
  25. --[[
  26. Img
  27. --]]
  28. local tmp = Root:Find("Img").gameObject
  29. if tolua.getpeer(tmp) == nil then
  30. tolua.setpeer(tmp, {})
  31. end
  32. self.img = tmp
  33. tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
  34. tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
  35. end
  36. ---@private
  37. function TitleItemView:GenerateDestroy()
  38. if tolua.getpeer(self.img) ~= nil then
  39. tolua.setpeer(self.img, nil)
  40. end
  41. self.img = nil
  42. self.transform = nil
  43. self.gameObject = nil
  44. self.inited = false
  45. end
  46. return TitleItemView