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- ---@class BattleReplayControl__Generate_levelName
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class BattleReplayControl__Generate_exitBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class BattleReplayControl__Generate_passLevelTime
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class BattleReplayControl__Generate_fightPower
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class BattleReplayControl__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private canvas UnityEngine.Canvas
- ---@field private fightPower BattleReplayControl__Generate_fightPower
- ---@field private passLevelTime BattleReplayControl__Generate_passLevelTime
- ---@field private exitBtn BattleReplayControl__Generate_exitBtn
- ---@field private levelName BattleReplayControl__Generate_levelName
- local BattleReplayControlView = class("BattleReplayControlView")
- function BattleReplayControlView:ctor()
- end
- ---@private
- function BattleReplayControlView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function BattleReplayControlView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- end
- ---@private
- function BattleReplayControlView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.canvas = Root:GetComponent(Enum.TypeInfo.Canvas)
- end
- ---@private
- function BattleReplayControlView:InitGenerate__2(Root, data)
- --[[
- BG/Power/Number
- --]]
- local tmp = Root:Find("BG/Power/Number").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.fightPower = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function BattleReplayControlView:InitGenerate__3(Root, data)
- --[[
- BG/Time/Number
- --]]
- local tmp = Root:Find("BG/Time/Number").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.passLevelTime = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function BattleReplayControlView:InitGenerate__4(Root, data)
- --[[
- BG/Close
- --]]
- local tmp = Root:Find("BG/Close").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.exitBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function BattleReplayControlView:InitGenerate__5(Root, data)
- --[[
- BG/Map/MapName
- --]]
- local tmp = Root:Find("BG/Map/MapName").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.levelName = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function BattleReplayControlView:GenerateDestroy()
- if tolua.getpeer(self.fightPower) ~= nil then
- tolua.setpeer(self.fightPower, nil)
- end
- self.fightPower = nil
- if tolua.getpeer(self.passLevelTime) ~= nil then
- tolua.setpeer(self.passLevelTime, nil)
- end
- self.passLevelTime = nil
- if tolua.getpeer(self.exitBtn) ~= nil then
- tolua.setpeer(self.exitBtn, nil)
- end
- self.exitBtn = nil
- if tolua.getpeer(self.levelName) ~= nil then
- tolua.setpeer(self.levelName, nil)
- end
- self.levelName = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return BattleReplayControlView
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