LuaBattleMgr.lua 57 KB

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  1. local LuaBattleMgr = class("LuaBattleMgr")
  2. local RoleViewSystem = require("RoleViewSystem")
  3. local ExpeditionBuff = require("Expedition/ExpeditionBuff")
  4. local NextMapState =
  5. {
  6. None = 0, -- 不需要进入下一地图
  7. WaitServer = 1, -- 客户端表现走到需要表现进入下一地图,而服务器消息还未下发
  8. WaitShow = 2, -- 服务端消息需要进入下一地图,而等待客户端表现
  9. }
  10. local firstLevelId = 10001
  11. local battleStateTimer
  12. local reconnected = false
  13. local CompetitionRefreshLevelLimit
  14. function LuaBattleMgr:ctor()
  15. self.rageLeftTime = 0;
  16. self.rageLeftTimeTimer = nil;
  17. self.lastInComeTime = 0; --上次领取收益时间
  18. self.rewardNum = 0 --累计奖励次数
  19. self.curLevelId = 0; --当前关卡id
  20. self.curMapId = 0; --当前地图id
  21. self.lastLevelId = 0; --当前关卡id
  22. self.lastMapId = 0; --当前地图id
  23. self.lastMapRewardCount = 0;
  24. self.mapRewardCount = 0; --当前未领取次数
  25. self.rewardItemList = nil;
  26. self.accumIncomeTime = 0;
  27. self.maxEvilExp = 0; --魔魂值上限
  28. self.difficulty = 0 -- 普通模式
  29. self.maxInComeTime = 0 --最大可累计的收益时间
  30. self.maxQuickBattleTimes = 0;
  31. self.usedQuickBattleTimes = 0;
  32. self.nextMapState = NextMapState.None
  33. self.needEnterNextMap = false -- 客户端表现已到,等待服务器进入下一个地图的消息
  34. self.waitEnterNextMap = false -- 服务器消息已到,等待进入下一个地图中 (有其它切换地图的表现,则真正切换地图需要等待)
  35. self.bKillBoss = false
  36. self.isBattling = false
  37. self.lastMapRankPercent = 0
  38. self.LastStartOnlineTime = 0--上次时间
  39. self.LastTotalOnlineTime = 0--上次累计时间
  40. self.CurTotalOnlineTime = 0 --本地累计时间
  41. self.LastOnlineRewardId = 0--上一次领取的奖励ID
  42. self.IsOverTime = false
  43. self.isAutochallenge = false
  44. --初始化 资源效率 默认取第一个关卡的效率
  45. local levelData = ManagerContainer.CfgMgr:GetLevelDataById(firstLevelId)
  46. self.lastLevelZeny = levelData.ZenyOl;
  47. self.lastLevelExp = levelData.BaseExpOl;
  48. self.lastLevelPartnerExp = levelData.ParterOl;
  49. self.lastLevelCruise = levelData.CruiseOl;
  50. self.roleViewSystem = RoleViewSystem:new()
  51. self:RegisterNetEvents();
  52. end
  53. function LuaBattleMgr:SetBattleMode(mode)
  54. self.difficulty = mode
  55. end
  56. function LuaBattleMgr:GetBattleMode()
  57. return self.difficulty
  58. end
  59. function LuaBattleMgr:GetLastMapRankPercent()
  60. return self.lastMapRankPercent
  61. end
  62. function LuaBattleMgr:SetLastMapRankPercent(val)
  63. self.lastMapRankPercent = val
  64. end
  65. function LuaBattleMgr:Destroy()
  66. if self.roleViewSystem then
  67. self.roleViewSystem:Dispose()
  68. end
  69. self.roleViewSystem = nil
  70. if tolua.getpeer(self) ~= nil then
  71. tolua.setpeer(self, nil)
  72. end
  73. end
  74. function LuaBattleMgr:RegisterNetEvents()
  75. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_INCOME_ACK,self.OnBattleIncomeAck,self)
  76. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BOSS_REWARD_ACK,self.OnBossRewardAck,self)
  77. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_DATA_CHANGE_NTF,self.OnBattleDataChangeNtf,self)
  78. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_QUICK_BATTLE_INCOME_ACK,self.OnQuickBattleIncomeAck,self)
  79. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_BATTLE_BOSS_FIGHT_ACK,self.OnChallengeBossFightAck,self)
  80. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_RECORD_DETAIL_SAVE_NTF,self.OnBattleRecordDetalSaveNtf,self)
  81. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_RECORD_ACK,self.OnBattleRecordAck,self)
  82. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_RECORD_DETAIL_ACK,self.OnBattleRecordDetailAck,self)
  83. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_MAP_LEVEL_TYPE_CHANGE_ACK,self.OnChangeMapLevelTypeAct,self)
  84. --在线奖励
  85. self:RegisterOnlineRecordNet()
  86. end
  87. ------------------------------------------------------在线奖励
  88. --GetState
  89. function LuaBattleMgr:GetOnlineState()
  90. local IsFinished = self:IsFinishedOnlineTime()
  91. if IsFinished then
  92. local IsOver = self:IsOverOnlineDay()--是否领完当天
  93. if IsOver then
  94. return Enum.EnumOnineState.ToDayFinished
  95. else
  96. return Enum.EnumOnineState.Receive
  97. end
  98. else
  99. return Enum.EnumOnineState.RunTime
  100. end
  101. end
  102. --注册在线奖励
  103. function LuaBattleMgr:RegisterOnlineRecordNet()
  104. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_ONLINE_TIME_REWARD_ACK,self.OnOnLineTimeRecordAck,self)
  105. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_ONLINE_TIME_REWARD_NTF,self.OnOnLineTimeRecordNtf,self)
  106. end
  107. --移除在线奖励
  108. function LuaBattleMgr:UnRegisterOnlineRecordNet()
  109. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_ONLINE_TIME_REWARD_ACK)
  110. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_ONLINE_TIME_REWARD_NTF)
  111. end
  112. --请求领取在线奖励
  113. function LuaBattleMgr:SendOnlineTimeRecord()
  114. --金币是否足够
  115. if self:GetOnlineState() == Enum.EnumOnineState.ToDayFinished then
  116. return
  117. end
  118. if self:GetOnlineState() == Enum.EnumOnineState.Receive or self:IsCanUseGoldOnline() then
  119. --LogError("Send Record")
  120. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_ONLINE_TIME_REWARD_REQ, {})
  121. end
  122. end
  123. --在线奖励返回
  124. function LuaBattleMgr:OnOnLineTimeRecordAck(data)
  125. --LogError(Inspect(data))
  126. -- int32 error = 1; //错误码
  127. -- repeated KeyValueType reward_item_list = 2; //奖励物品
  128. --show item
  129. end
  130. --在线奖励变化
  131. function LuaBattleMgr:OnOnLineTimeRecordNtf(data)
  132. --LogError(Inspect(data))
  133. self:SyncOnlineTime(data)
  134. end
  135. function LuaBattleMgr:SyncOnlineTime(role_base)
  136. if role_base then
  137. --local Onlinetime = ManagerContainer.LuaTimerMgr:ParseSeconds2Time(role_base.total_online_time)
  138. --LogError("OnlineTime"..Onlinetime)
  139. --LogError("RewardId"..tostring(role_base.online_reward_id))
  140. self.LastStartOnlineTime = role_base.online_stamp / 1000
  141. self.LastStartOnlineTime = type(self.LastStartOnlineTime) == "number" and self.LastStartOnlineTime or #self.LastStartOnlineTime
  142. self.LastTotalOnlineTime = role_base.total_online_time
  143. self.LastOnlineRewardId = role_base.online_reward_id
  144. end
  145. if self.LastOnlineRewardId <= 0 then --当天未领取 计算领取上一期领取ID
  146. local OnlineDay = self:GetTotalDay() + 1 --注册当天就算1天
  147. local Pre_reward_id = self:GetPreDayIdx(OnlineDay)
  148. self.StartOnlineIdx = Pre_reward_id
  149. else
  150. self.StartOnlineIdx = self.LastOnlineRewardId
  151. end
  152. --LogError("Sync = "..tostring(self.StartOnlineIdx))
  153. self.CurTotalOnlineTime = 0
  154. self.IsOverTime = false
  155. self:UpdateOnlineTime()
  156. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_ONLINETIME_CHANGESTATE);
  157. if not self:IsFinishedOnlineTime() then
  158. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.OnlineRewards, false)
  159. end
  160. end
  161. function LuaBattleMgr:FinishedOnlineTime()
  162. self.IsOverTime = true
  163. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.OnlineRewards, true)
  164. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_ONLINETIME_CHANGESTATE);
  165. end
  166. --是否可以领取当前
  167. function LuaBattleMgr:IsFinishedOnlineTime()
  168. return self.IsOverTime
  169. end
  170. --获取online数据 根据天数
  171. function LuaBattleMgr:GetDayOnlineData(Day)
  172. local CurDay = Day
  173. if CurDay == 0 then
  174. CurDay = 1
  175. end
  176. local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
  177. local tbRwards = {}
  178. for i=1,#cfgRwards do
  179. if cfgRwards[i].Day == CurDay then
  180. table.insert(tbRwards,cfgRwards[i])
  181. end
  182. end
  183. --未取到 取最后表最后一天
  184. if #tbRwards <= 0 then
  185. return self:GetLastOnlineRwards()
  186. end
  187. return tbRwards
  188. end
  189. --获取上一次领取ID根据天数
  190. function LuaBattleMgr:GetPreDayIdx(CurDay)
  191. local tbRwards = self:GetDayOnlineData(CurDay)
  192. if tbRwards then
  193. if #tbRwards >= 1 then
  194. return tbRwards[1].Id - 1
  195. end
  196. end
  197. return 0
  198. end
  199. --是否领取完当天
  200. function LuaBattleMgr:IsOverOnlineDay()
  201. if self.LastOnlineRewardId <= 0 then
  202. return false
  203. end
  204. local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
  205. local OverDay = cfgRwards[self.LastOnlineRewardId].Day
  206. local LastId = self.LastOnlineRewardId + 1
  207. if LastId > #cfgRwards then --超出 结束
  208. return true
  209. end
  210. for i=LastId,#cfgRwards do
  211. if cfgRwards[i].Day == OverDay then
  212. return false
  213. end
  214. end
  215. return true
  216. end
  217. function LuaBattleMgr:UpdateOnlineTime()
  218. if nil == self.IsOverTime or self.IsOverTime then
  219. return true,ManagerContainer.LuaTimerMgr:ParseSeconds2Time(0)
  220. end
  221. local LastStartTime = self.LastStartOnlineTime - self.LastTotalOnlineTime
  222. local CurTime = ManagerContainer.LuaTimerMgr:GetTimeSecond()
  223. local totaTime = self:GetNextTotalOnlineTime() - self.LastTotalOnlineTime --剩余秒数
  224. if totaTime <= 0 then
  225. totaTime = 0
  226. end
  227. local finishlTime = self.LastStartOnlineTime + totaTime --结束时间
  228. local DeltaTime = finishlTime - CurTime
  229. if self:IsOverOnlineDay() then
  230. DeltaTime = 0
  231. end
  232. if DeltaTime <= 0 then
  233. DeltaTime = 0
  234. self:FinishedOnlineTime()
  235. end
  236. local str = tostring(math.modf(DeltaTime/60))..I18N.T("MINS")..tostring(DeltaTime%60)..I18N.T("S")
  237. --local str = ManagerContainer.LuaTimerMgr:ParseSeconds2Time(DeltaTime)
  238. -- local strCur = ManagerContainer.LuaTimerMgr:ParseTimeStamp2Format(CurTime, "%H:%M")
  239. -- local strLast = ManagerContainer.LuaTimerMgr:ParseTimeStamp2Format(LastTime, "%H:%M")
  240. -- LogError(strCur)
  241. -- LogError(strLast)
  242. return false,str
  243. end
  244. --累计创角天数获取
  245. function LuaBattleMgr:GetTotalDay()
  246. local CreateTime = ManagerContainer.DataMgr.UserData:GetCreateTime()
  247. CreateTime = CreateTime / 1000
  248. CreateTime = type(CreateTime) == "number" and CreateTime or #CreateTime
  249. local TotalTime = tonumber(self.LastStartOnlineTime) - tonumber(CreateTime)
  250. local DeltaD = math.modf(TotalTime/3600/24)
  251. local DeltaS = TotalTime - DeltaD*3600*24
  252. --获取注册时间戳小时
  253. local CreateHour = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%H",CreateTime))
  254. --下一天时间戳计算
  255. local NextDayTime = tonumber(CreateTime) --小于5点 求当天5点时间戳
  256. if CreateHour > 5 then --大于5点 求下一天5点时间戳
  257. NextDayTime = tonumber(CreateTime) + 24 * 3600
  258. end
  259. local Y = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y",NextDayTime))
  260. local M = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%m",NextDayTime))
  261. local D = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%d",NextDayTime))
  262. local Data = {year=Y, month=M, day=D, hour=5, minute=0, second=0}
  263. local DayEndStamp = ManagerContainer.LuaTimerMgr:GetTime2StampS(Data)
  264. --注册当天距离第二天总秒
  265. local TotalEndTime = DayEndStamp - CreateTime
  266. ---剩余秒数 是否大于第二天总秒数
  267. if DeltaS > TotalEndTime then --剩余时间是否过了凌晨5点 过了+1天
  268. DeltaD = DeltaD + 1
  269. end
  270. -- LogError("DeltaD"..tostring(DeltaD))
  271. -- LogError("DeltaS"..tostring(DeltaS))
  272. -- LogError("CreateDay"..ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y-%m-%d %H:%M:%S",CreateTime))
  273. -- LogError("CreateDay"..ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y-%m-%d %H:%M:%S",DayEndStamp))
  274. -- LogError("LastStartOnlineTime"..ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y-%m-%d %H:%M:%S",self.LastStartOnlineTime))
  275. -- LogError(tostring(DeltaD))
  276. return DeltaD
  277. end
  278. --最后一天数据
  279. function LuaBattleMgr:GetLastOnlineRwards()
  280. local tbRwards = {}
  281. local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
  282. local OverDay = cfgRwards[#cfgRwards].Day
  283. for i=1,#cfgRwards do
  284. if cfgRwards[i].Day == OverDay then
  285. table.insert(tbRwards,cfgRwards[i])
  286. end
  287. end
  288. return tbRwards
  289. end
  290. --获取ID的天数数据
  291. function LuaBattleMgr:GetOnlineRwardsById(Id)
  292. local tbRwards = {}
  293. local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
  294. if Id > #cfgRwards then --ID超出 获取超出后一天数据
  295. return self:GetLastOnlineRwards()
  296. end
  297. -- LogError("GetOnlineRwardsById"..tostring(Id))
  298. -- LogError(Inspect(cfgRwards[Id]))
  299. local OverDay = cfgRwards[Id].Day
  300. for i=1,#cfgRwards do
  301. if cfgRwards[i].Day == OverDay then
  302. table.insert(tbRwards,cfgRwards[i])
  303. end
  304. end
  305. return tbRwards
  306. end
  307. --下一个数据时间 跟 奖励
  308. function LuaBattleMgr:GetNextTotalOnlineTime()
  309. local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
  310. local TotalTime = 0
  311. local Rewards = {}
  312. if cfgRwards then
  313. local NextId = self.StartOnlineIdx + 1
  314. local Cfg = self:GetOnlineRwardsById(NextId)
  315. if Cfg then
  316. for i = 1,#Cfg do
  317. if NextId > #cfgRwards then --超出范围 取最后一天第1个开始
  318. TotalTime = Cfg[1].Time
  319. Rewards = Cfg[1].Rewards
  320. else--未超出范围 累计获取时间
  321. if Cfg[i].Id == NextId then
  322. --不累计
  323. --TotalTime = TotalTime + Cfg[i].Time --* 60
  324. TotalTime = Cfg[i].Time
  325. Rewards = Cfg[i].Rewards
  326. end
  327. end
  328. end
  329. end
  330. end
  331. return TotalTime + 3,Rewards --3秒延迟 防止服务器时间差
  332. end
  333. --是否可以用金币加速当前
  334. function LuaBattleMgr:IsCanUseGoldOnline()
  335. local Goldcount = CommonUtil.GetOwnResCountByItemId(Enum.ItemType.Diamond)
  336. local NeedItem = self:GetOnlineTimeGlod()
  337. if NeedItem <= Goldcount then
  338. return true
  339. end
  340. return false
  341. end
  342. --获取领取当前金币数据
  343. function LuaBattleMgr:GetOnlineTimeGlod()
  344. local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
  345. local GoldNum = 0
  346. if cfgRwards then
  347. local NextId = self.StartOnlineIdx +1
  348. local Cfg = self:GetOnlineRwardsById(NextId)
  349. if Cfg then
  350. for i = 1,#Cfg do
  351. if Cfg[i].Id == NextId then
  352. GoldNum = Cfg[i].SpeedUp
  353. end
  354. end
  355. end
  356. end
  357. return GoldNum
  358. end
  359. -------------------------------------------------------------------
  360. function LuaBattleMgr:UnRegisterNetEvents()
  361. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_PLAYER_INCOME_ACK)
  362. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_PLAYER_BOSS_REWARD_ACK)
  363. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_PLAYER_BATTLE_DATA_CHANGE_NTF)
  364. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_QUICK_BATTLE_INCOME_ACK)
  365. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_BATTLE_BOSS_FIGHT_ACK)
  366. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_MAP_LEVEL_TYPE_CHANGE_ACK)
  367. self:UnRegisterOnlineRecordNet()
  368. end
  369. function LuaBattleMgr:SendChallengeBossReq()
  370. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_BATTLE_BOSS_FIGHT_REQ, {})
  371. end
  372. function LuaBattleMgr:OnChallengeBossFightAck(data)
  373. LogError("=========OnChallengeBossFightAck========"..Inspect(data))
  374. if data.error == Enum.NetErrorCode.ERROR_OK then
  375. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Challenge_Boss_Fight_ACK,data.factor_list)
  376. else
  377. if data.left_cd_time > 0 then
  378. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.BATTLE_CHALLENGE_TIME_REFRESH, data.left_cd_time)
  379. end
  380. end
  381. end
  382. function LuaBattleMgr:SendChangeMapLevelTypeReq(type)
  383. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_MAP_LEVEL_TYPE_CHANGE_REQ, {type = type})
  384. end
  385. function LuaBattleMgr:OnChangeMapLevelTypeAct(data)
  386. LogError("========OnChangeMapLevelTypeAct=====模式變化請求回復=="..Inspect(data))
  387. end
  388. function LuaBattleMgr:SendQuickBattleReq()
  389. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_QUICK_BATTLE_INCOME_REQ, {})
  390. end
  391. function LuaBattleMgr:SendBattleIncomeReq()
  392. local _isOverFlow, _evilExp = self:JudgeEvilExpOverFlow();
  393. if _isOverFlow then
  394. ManagerContainer.LuaUIMgr:ShowMessageBox("EvilOverFlowTips",{_evilExp, self.maxEvilExp},nil,self,self.CSPlayerIncomeReq,nil)
  395. else
  396. self:CSPlayerIncomeReq();
  397. end
  398. end
  399. function LuaBattleMgr:OnBattleIncomeAck(playerIncomeAck)
  400. if playerIncomeAck.error == 0 then
  401. self.rewardItemList = playerIncomeAck.item_list
  402. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_INCOME_ACK,0);
  403. end
  404. end
  405. function LuaBattleMgr:OnQuickBattleIncomeAck(playerIncomeAck)
  406. if playerIncomeAck.error == 0 then
  407. self.rewardItemList = playerIncomeAck.item_list
  408. local itemIcons = {};
  409. for i =1, #self.rewardItemList do
  410. local item = self.rewardItemList[i];
  411. if item.key >= 100 then
  412. local itemCfg = ManagerContainer.CfgMgr:GetItemById(item.key)
  413. if itemCfg~= nil then
  414. itemIcons[#itemIcons+1] = itemCfg.Icon
  415. end
  416. end
  417. end
  418. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleReward,1)
  419. end
  420. end
  421. function LuaBattleMgr:GetRewardCnt(type)
  422. if self.rewardItemList == nil then
  423. return 0
  424. end
  425. for i =1, #self.rewardItemList do
  426. local item = self.rewardItemList[i];
  427. if item.key == type then
  428. return item.value;
  429. end
  430. end
  431. return 0;
  432. end
  433. function LuaBattleMgr:SendBossRewardReq(killedBossTime,recordTimeStamp)
  434. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_BOSS_REWARD_REQ, {challenge_time = killedBossTime,map_id =self.curMapId ,map_level=self.curLevelId,record_time_stamp=recordTimeStamp})
  435. end
  436. function LuaBattleMgr:OnBossRewardAck(playerBossRewardAck)
  437. LogError("OnBossRewardAck -- " .. Inspect(playerBossRewardAck))
  438. if battleStateTimer then
  439. ManagerContainer.LuaTimerMgr:RemoveTimer(battleStateTimer)
  440. battleStateTimer = nil
  441. end
  442. if playerBossRewardAck.error == 0 then
  443. ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIChat)
  444. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattle)
  445. self.rewardItemList = playerBossRewardAck.item_list
  446. if self:IsNewMap() then
  447. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleBossBox)
  448. else
  449. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleWin)
  450. end
  451. else
  452. -- LogError("----------------OnBattleIncomeAck---- " .. playerBossRewardAck.error)
  453. self:ClearRageTimer()
  454. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_FAILED);
  455. end
  456. end
  457. function LuaBattleMgr:OnBattleDataChangeNtf(data)
  458. self:OnBattleDataChange(data,false)
  459. end
  460. function LuaBattleMgr:OnBattleDataChange(data,IsShowEnterNextMap)
  461. self:SetBattleData(data,false,IsShowEnterNextMap)
  462. LogError("OnBattleDataChangeNtf -- " .. Inspect(data))
  463. -- LogError("self.lastInComeTime -- " .. self.lastInComeTime)
  464. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_REWARD_TIME);
  465. end
  466. function LuaBattleMgr:GetRewardMapCount()
  467. return self.lastMapRewardCount
  468. end
  469. -- 模擬數據
  470. function LuaBattleMgr:GetSimulationBattleData(mapId,mapLv)
  471. return {
  472. last_income_time = self.lastInComeTime,
  473. map_id = mapId,
  474. map_level = mapLv,
  475. max_income_time = 216000000,
  476. quick_battle = {
  477. day_times = self.usedQuickBattleTimes,
  478. draw_time = 1728939602,
  479. max_times = self.maxQuickBattleTimes
  480. },
  481. reward_map_count = self.mapRewardCount
  482. }
  483. end
  484. function LuaBattleMgr:SetBattleData(data,first,IsShowEnterNextMap)
  485. local preMapId = self.curMapId;
  486. self.lastLevelId = self.curLevelId
  487. self.lastMapId = self.curMapId
  488. self.lastInComeTime = data.last_income_time
  489. self.curMapId = data.map_id
  490. self.curLevelId = data.map_level
  491. if first then
  492. CompetitionRefreshLevelLimit = GlobalConfig.Instance:GetConfigIntValue(248)
  493. ManagerContainer.UIFuncUnlockMgr:SetLoggedinLevelId(self:GetCurLevelUniqueId())
  494. end
  495. self.lastMapRewardCount = self.mapRewardCount
  496. self.mapRewardCount = data.reward_map_count
  497. local rewardIntervalTime = GlobalConfig.Instance:GetConfigIntValue(47)
  498. local passedTime = ManagerContainer.LuaGameMgr:CalcPassedTime(self.lastInComeTime) / 1000
  499. if passedTime >= self.maxInComeTime then
  500. passedTime = self.maxInComeTime
  501. end
  502. self.maxRewardNum = self.maxInComeTime / rewardIntervalTime
  503. self.rewardNum = CommonUtil.GetPreciseDecimal(math.floor(passedTime / rewardIntervalTime),0)
  504. self.leftRewardTime = rewardIntervalTime - (passedTime - self.rewardNum*rewardIntervalTime)
  505. if self.leftRewardTime <= 0 or self.leftRewardTime > rewardIntervalTime then
  506. self.leftRewardTime = rewardIntervalTime
  507. end
  508. if data.quick_battle ~= nil then
  509. if data.quick_battle.max_times ~= nil then
  510. self.maxQuickBattleTimes = data.quick_battle.max_times
  511. end
  512. if data.quick_battle.day_times ~= nil then
  513. self.usedQuickBattleTimes = data.quick_battle.day_times
  514. end
  515. end
  516. ManagerContainer.LuaGameMgr:SetMapLevelId(self.curMapId,self.curLevelId);
  517. if preMapId > 0 and preMapId~= self.curMapId then
  518. if self.nextMapState == NextMapState.WaitServer then
  519. self:ShowEnterNextMap()
  520. return
  521. elseif IsShowEnterNextMap then
  522. self:EnterToTargetMap()
  523. return
  524. end
  525. self.nextMapState = NextMapState.WaitShow
  526. end
  527. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_LEVEL_CHANGED)
  528. end
  529. function LuaBattleMgr:IsNewMap()
  530. return self.curMapId > self.lastMapId
  531. end
  532. function LuaBattleMgr:StartSyncServerTimeTimer()
  533. if self.timerId ~= nil then
  534. return
  535. end
  536. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_GET_SERVER_TIME_ACK,self.OnUpdateServerTimeAck,self)
  537. self.timerId = ManagerContainer.LuaTimerMgr:AddTimer(60000, -1, self, self.SendGetServerTimeReq, nil)
  538. end
  539. function LuaBattleMgr:SendGetServerTimeReq()
  540. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GET_SERVER_TIME_REQ, {})
  541. end
  542. function LuaBattleMgr:SetReconnected(result)
  543. reconnected = result
  544. end
  545. function LuaBattleMgr:OnUpdateServerTimeAck(timeAck)
  546. ManagerContainer.LuaTimerMgr:SyncServerTime(timeAck.server_time)
  547. --每分钟判断
  548. ManagerContainer.DataMgr.RankActivitiesMgr:CheckRancActivityOpenTime()
  549. ManagerContainer.DataMgr.RuneShopDataMgr:CheckAirShipActivityOpenTime()
  550. ManagerContainer.DataMgr.CompetitionData:UpdateCompetitionTime()
  551. ManagerContainer.DataMgr.ActsDataMgr:UpdateActsEndTime()
  552. if reconnected then
  553. reconnected = false
  554. self:RefreshRewardNum()
  555. end
  556. end
  557. function LuaBattleMgr:StopSyncServerTimeTimer()
  558. ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_GET_SERVER_TIME_ACK)
  559. if self.timerId~= nil then
  560. ManagerContainer.LuaTimerMgr:RemoveTimer(self.timerId)
  561. self.timerId = nil
  562. end
  563. end
  564. --收益累积时长
  565. function LuaBattleMgr:AccumIncomeTime()
  566. local passedTime = ManagerContainer.LuaGameMgr:CalcPassedTime(self.lastInComeTime);
  567. return passedTime;
  568. end
  569. function LuaBattleMgr:MaxInComeTime()
  570. return self.maxInComeTime
  571. end
  572. function LuaBattleMgr:GetIncomeInfo()
  573. return self.leftRewardTime, self.rewardNum
  574. end
  575. function LuaBattleMgr:RefreshRewardNum()
  576. local rewardIntervalTime = GlobalConfig.Instance:GetConfigIntValue(47)
  577. local passedTime = ManagerContainer.LuaGameMgr:CalcPassedTime(self.lastInComeTime) / 1000
  578. if passedTime >= self.maxInComeTime then
  579. passedTime = self.maxInComeTime
  580. end
  581. self.rewardNum = CommonUtil.GetPreciseDecimal(math.floor(passedTime / rewardIntervalTime),0)
  582. self.leftRewardTime = rewardIntervalTime - (passedTime - self.rewardNum*rewardIntervalTime)
  583. if self.leftRewardTime <= 0 or self.leftRewardTime > rewardIntervalTime then
  584. self.leftRewardTime = rewardIntervalTime
  585. end
  586. end
  587. function LuaBattleMgr:OnRefreshRewardTime()
  588. self:RefreshRewardNum()
  589. --self.leftRewardTime = self.leftRewardTime - 1
  590. if self.leftRewardTime <= 0 then
  591. self.leftRewardTime = GlobalConfig.Instance:GetConfigIntValue(47)
  592. self.rewardNum = self.rewardNum + 1
  593. if self.rewardNum > self.maxRewardNum then
  594. self.rewardNum = self.maxRewardNum
  595. end
  596. end
  597. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_REWARD_TIME);
  598. end
  599. function LuaBattleMgr:StartAutoChallenge()
  600. if not self.isAutochallenge then
  601. return
  602. end
  603. local sec = GlobalConfig.Instance:GetConfigIntValue(311)
  604. if sec < 0 then
  605. sec = 0
  606. end
  607. if not self.autoChallengeTimer then
  608. self.autoChallengeTimer = Timer.New(function()
  609. self:AutoChallenge()
  610. end, sec, 1)
  611. else
  612. self.autoChallengeTimer:Reset(function()
  613. self:AutoChallenge()
  614. end, sec, 1)
  615. end
  616. if not self.autoChallengeTimer.running then
  617. self.autoChallengeTimer:Start()
  618. end
  619. end
  620. function LuaBattleMgr:AutoChallenge()
  621. if ManagerContainer.LuaUIMgr:HasOpenPage(Enum.UIPageName.UIBattle) then
  622. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CHALLENGE_AUTO)
  623. end
  624. end
  625. function LuaBattleMgr:StopAutoChallenge(force)
  626. if self.autoChallengeTimer then
  627. self.autoChallengeTimer:Stop()
  628. self.autoChallengeTimer = nil
  629. end
  630. if self.isAutochallenge then
  631. self.isAutochallenge = false
  632. if force then
  633. ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("stopautobattle")
  634. end
  635. end
  636. end
  637. function LuaBattleMgr:GetAutoChallengeState()
  638. return self.isAutochallenge
  639. end
  640. function LuaBattleMgr:SetAutoChallengeState(value)
  641. self.isAutochallenge = value
  642. end
  643. --boss出生
  644. function LuaBattleMgr:OnBossSpawned(bossActor,bossName,life,maxLife,skillParam,isPlayRecord)
  645. self.bKillBoss = true
  646. --boos 展示等级设置为当前关卡Turn
  647. local curLevel = ManagerContainer.LuaBattleMgr:GetCurLevelUniqueId()
  648. local levelData = ManagerContainer.CfgMgr:GetLevelDataById(curLevel)
  649. bossActor.ShowLevel = levelData.Turn
  650. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_SPAWNED,bossActor,bossName,life,maxLife,skillParam,isPlayRecord)
  651. end
  652. function LuaBattleMgr:OnCloneNewBoss(bossName,life,maxLife,skillParam)
  653. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CLONE_NEW_BOSS,bossName,life,maxLife,skillParam)
  654. end
  655. -- 开始战斗
  656. function LuaBattleMgr:OnFightingStart(killingBoss)
  657. --LogError("=======OnFightingStart===开始战斗=============")----------困難模式 加入Debug 屬性削減
  658. self.isBattling = true
  659. if killingBoss then
  660. LogError("=======OnFightingStart===开始战斗=====killingBoss========")----------困難模式 加入Debug 屬性削減
  661. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_FIGHTING_START)
  662. if self.difficulty == Enum.MapModeType.Difficulty then
  663. self:OnBattleStartBoss()
  664. end
  665. end
  666. end
  667. function LuaBattleMgr:OnBattleStartBoss()
  668. ManagerContainer.LuaActorDataMgr:ResetData()
  669. local actorData = ManagerContainer.LuaActorDataMgr:GetActorData(true, ManagerContainer.DataMgr.UserData:GetId())
  670. if actorData then
  671. -- 加入Debug 屬性削減
  672. self:AddBuffToActor(actorData)
  673. end
  674. local list = ManagerContainer.DataMgr.PartnerData:GetPartnerDatas()
  675. if list ~= nil then
  676. for _,v in pairs(list) do
  677. if v.owned and v.isBattle then
  678. actorData = ManagerContainer.LuaActorDataMgr:GetActorData(false, v.configId)
  679. if actorData then
  680. -- 加入Debug 屬性削減
  681. self:AddBuffToActor(actorData)
  682. end
  683. end
  684. end
  685. end
  686. end
  687. function LuaBattleMgr:AddBuffToActor(actor)
  688. local buffCfgs = ManagerContainer.CfgMgr:GetLevelDifficultCfg()
  689. local dropBuffs = self:GetDropBuffs(buffCfgs)
  690. if dropBuffs ~= nil then
  691. local dropBuffParamList = System.Array.CreateInstance(Enum.TypeInfo.BuffParam, #dropBuffs)
  692. for j = 1, #dropBuffs do
  693. local buffParam = dropBuffs[j]
  694. dropBuffParamList[j-1] = BuffParam.New(buffParam.buffId, buffParam.buffRatio, buffParam.buffCd, buffParam.buffType,buffParam.extendPara,buffParam:ConvertFunToStr())
  695. --LogError(j.."======AddBuffToActor========"..Inspect(dropBuffParamList[j-1]))
  696. end
  697. actor:SetDropBuffs(dropBuffParamList)
  698. --actor:SetBuffs(dropBuffParamList)
  699. --LogError("======AddBuffToActor========"..Inspect(actor))
  700. end
  701. if actor.HasPet then
  702. local petDropBuffs = self:GetDropBuffs(buffCfgs)
  703. if petDropBuffs ~= nil then
  704. local dropBuffParamList = System.Array.CreateInstance(Enum.TypeInfo.BuffParam, #petDropBuffs)
  705. for j = 1, #petDropBuffs do
  706. local buffParam = petDropBuffs[j]
  707. dropBuffParamList[j-1] = BuffParam.New(buffParam.buffId, buffParam.buffRatio, buffParam.buffCd, buffParam.buffType,buffParam.extendPara,buffParam:ConvertFunToStr())
  708. end
  709. actor.PetData:SetDropBuffs(dropBuffParamList)
  710. end
  711. end
  712. end
  713. function LuaBattleMgr:GetDropBuffs(buffCfgs)
  714. local bufflist ={}
  715. if buffCfgs == nil then
  716. return bufflist
  717. end
  718. for i = 1, #buffCfgs, 1 do
  719. local buffCfg = buffCfgs[i]-- 获取buff配置
  720. if buffCfg ~= nil then
  721. local buff = ExpeditionBuff:new(buffCfg.BuffId,buffCfg.Ratio,buffCfg.CD,buffCfg.ConditionType,buffCfg.ExtendPara,buffCfg.Function)
  722. bufflist[#bufflist+1] = buff
  723. end
  724. end
  725. return bufflist
  726. end
  727. --清空战斗统计日志
  728. function LuaBattleMgr:ClearBattleLog()
  729. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CLEAR_New_BattleLog)
  730. end
  731. function LuaBattleMgr:GetFightState()
  732. return self.isBattling
  733. end
  734. function LuaBattleMgr:GetBossFightState()
  735. return self.bKillBoss
  736. end
  737. -- 战斗胜利
  738. function LuaBattleMgr:OnBattleWin(killboss, killBossTime, mapId, levelId, isPlayRecord, recordTimeStamp)
  739. self:CloseBattleStatistics()
  740. self.isBattling = false
  741. if killboss then
  742. self.bKillBoss = false
  743. if not isPlayRecord then --
  744. if self.curMapId == mapId and self.curLevelId == levelId and self.difficulty == 0 then
  745. self:SendBossRewardReq(killBossTime,recordTimeStamp)
  746. else
  747. LogError('[wboy] curMapId : ' .. tostring(self.curMapId) .. ' curMapId : ' .. tostring(self.curLevelId) .. ' mapId : ' .. tostring(mapId) .. ' levelId : ' .. tostring(levelId))
  748. end
  749. battleStateTimer = ManagerContainer.LuaTimerMgr:AddTimer(5000, 1,self,self.BattleStateRefresh,nil);
  750. end
  751. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
  752. local levelId = self:GetCurLevelUniqueId()
  753. if levelId >= CompetitionRefreshLevelLimit then
  754. ManagerContainer.DataMgr.CompetitionData:SetRefreshSeasonState(true)
  755. ManagerContainer.DataMgr.CompetitionData:QueryCurCompetitionReq(true)
  756. end
  757. ManagerContainer.DataMgr.RankActivitiesMgr:QueryCurRankActivityData(Enum.RankActivitiesType.MapProgress)
  758. end
  759. self:ClearRageTimer()
  760. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_WIN);
  761. end
  762. function LuaBattleMgr:BattleStateRefresh()
  763. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.GOT_ANIM_TYPE_END_NOTIFY, Enum.ItemIEnterType.BattleWin)
  764. end
  765. --战斗失败
  766. function LuaBattleMgr:OnBattleFailed(killboss,isPlayRecord)
  767. self:CloseBattleStatistics()
  768. self.isBattling = false
  769. self.bKillBoss = false
  770. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
  771. self:ClearRageTimer()
  772. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_FAILED,killboss,isPlayRecord);
  773. self:StopAutoChallenge(true)
  774. end
  775. --强制巡游战斗失败
  776. function LuaBattleMgr:OnForceBattleFailed(killboss,isPlayRecord)
  777. self:CloseBattleStatistics()
  778. self.isBattling = false
  779. self.bKillBoss = false
  780. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
  781. self:ClearRageTimer()
  782. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_FORCEBATTLE_FAILED,killboss,isPlayRecord);
  783. end
  784. function LuaBattleMgr:CloseBattleStatistics()
  785. if self.bKillBoss then
  786. ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIBattleStatistics)
  787. ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIBattleBossTips)
  788. end
  789. end
  790. function LuaBattleMgr:ShowErrorQuitBattleMsgBox()
  791. ManagerContainer.LuaUIMgr:ShowOkMessageBox("ErrorQuitBattleTip",self.QuitBattleMsgOk)
  792. end
  793. function LuaBattleMgr:QuitBattleMsgOk()
  794. LuaBattleBridge.SkipReplay()
  795. end
  796. function LuaBattleMgr:CloseErrorQuitBattleMsgBox()
  797. ManagerContainer.LuaUIMgr:CloseOkMessageBox("ErrorQuitBattleTip")
  798. end
  799. function LuaBattleMgr:ShowAntiCheatMsgBox(nType)
  800. --上报使用外挂
  801. self:SendAntiCheat(nType)
  802. ManagerContainer.LuaUIMgr:ShowOkMessageBox("AntiCheatMsg",self.AntiCheatQuitGameMsgOk)
  803. end
  804. function LuaBattleMgr:SendAntiCheat(nType)
  805. --上报使用外挂
  806. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_ANTI_CHEAT_REQ, { cheat_type = nType})
  807. end
  808. function LuaBattleMgr:AntiCheatQuitGameMsgOk()
  809. ManagerContainer.NetManager:ResetNetMgr()
  810. ManagerContainer.LuaGameMgr:QuitGame()
  811. end
  812. function LuaBattleMgr:CloseAntiCheatMsgBox()
  813. ManagerContainer.LuaUIMgr:CloseOkMessageBox("AntiCheatMsg")
  814. end
  815. function LuaBattleMgr:GetCurLevelUniqueId()
  816. return self.curMapId*10000 + self.curLevelId
  817. end
  818. function LuaBattleMgr:GetLastLevelUniqueId()
  819. return self.lastMapId*10000 + self.lastLevelId
  820. end
  821. function LuaBattleMgr:GetLastMapIdAndLvId()
  822. return self.lastMapId,self.lastLevelId
  823. end
  824. --下一关卡
  825. function LuaBattleMgr:OnBattleNewWave(levelName)
  826. self.nextMapState = NextMapState.None
  827. -- if ManagerContainer.UIFuncUnlockMgr:NeedOpenFuncCurLevelStart(self:GetCurLevelUniqueId()) then
  828. -- --功能解锁
  829. -- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_FUNCLOCK_OPEN_NTF)
  830. -- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_FUNC_OPEN_NTF);
  831. -- else
  832. -- self.closeLevelNameTimer = ManagerContainer.LuaTimerMgr:AddTimer(GlobalConfig.Instance:GetConfigFloatValue(79)*1000, 1,self,self.OnCloseLevelName,nil);
  833. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_NEXT_BATTLE,levelName);
  834. -- end
  835. end
  836. function LuaBattleMgr:OnCloseLevelName()
  837. self.closeLevelNameTimer = nil;
  838. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_HIDE_LEVEL_NAME);
  839. end
  840. --继续同一关战斗
  841. function LuaBattleMgr:OnContinueBattle()
  842. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CONTINUE_BATTLE);
  843. ----如果还是处于第一关 且 强制引导战斗没成功 则继续强制引导战斗
  844. --local curLevelId = self:GetCurLevelUniqueId()
  845. --if curLevelId == 10001 then
  846. -- ManagerContainer.ForceGuideMgr:GuideBossBattle()
  847. --end
  848. end
  849. function LuaBattleMgr:OnShowBossRage(vis)
  850. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_RAGE)
  851. end
  852. --狂暴剩余时间
  853. function LuaBattleMgr:OnShowBossRageLeftTime(leftTime)
  854. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_RAGE_LEFTTIME,leftTime);
  855. end
  856. --boss进入狂暴
  857. function LuaBattleMgr:OnBossInRage()
  858. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_IN_RAGE);
  859. end
  860. function LuaBattleMgr:OnBattleStartStory(levelId, storyId)
  861. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UISTORY_CONDITION_TRIGGER, Enum.UIStoryCondType.FirstSceneEnter, levelId, storyId)
  862. end
  863. --战斗结束
  864. function LuaBattleMgr:OnBattleEnd(killBoss,killBossTime,win,isPlayRecord)
  865. self.lastLevelZeny = self:CurLevelZeny()
  866. self.lastLevelExp = self:CurLevelExp()
  867. self.lastLevelPartnerExp = self:CurLevelParnterExp()
  868. self.lastLevelCruise = self:CurLevelCruise()
  869. if killBoss then
  870. --self.bKillBoss = false
  871. if not isPlayRecord then
  872. --ManagerContainer.DataMgr.BigMapData:SendGetData()
  873. end
  874. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_Battle_End,isPlayRecord)
  875. self:OnBattleUIVis(true)
  876. end
  877. end
  878. ------------------战斗录像相关----------------------------------------
  879. function LuaBattleMgr:SendBattleDetailReq(battleRecordUid,battleTime,fightPower)
  880. self.curReqBattleRecordId = battleRecordUid
  881. self.cacheRecordBattleTime = battleTime
  882. self.cacheRecordFightPower = fightPower
  883. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_BATTLE_RECORD_DETAIL_REQ, {battle_record_uid = battleRecordUid})
  884. end
  885. function LuaBattleMgr:OnBattleRecordDetailAck(pkg)
  886. -- LogError(Inspect(pkg))
  887. if pkg.error == 0 then
  888. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Fetch_BattleRecord_Success,pkg.battle_record_uid,pkg.battle_record)
  889. ManagerContainer.LuaGameMgr:SetGameSpeed(ManagerContainer.LuaGameMgr.GameSpeed)
  890. self:StopAutoChallenge(true)
  891. end
  892. end
  893. function LuaBattleMgr:GetCacheRecordInfo()
  894. return self.cacheRecordBattleTime, self.cacheRecordFightPower
  895. end
  896. function LuaBattleMgr:OnBattleRecordDetalSaveNtf(pkg)
  897. --LogError("OnBattleRecordDetalSaveNtf Save")
  898. local battleRecordUid = pkg.battle_record_uid
  899. local battleTimeStamp = pkg.record_time_stamp
  900. local battleRecordStr = LuaBattleBridge.GetBattleRecord(battleTimeStamp)
  901. if battleRecordStr ~= nil and battleRecordStr~="" then
  902. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_BATTLE_RECORD_DETAIL_SAVE_REQ, {battle_record_uid = battleRecordUid, battle_record = battleRecordStr})
  903. end
  904. end
  905. function LuaBattleMgr:OnBattleRecordAck(pkg)
  906. if pkg.error == 0 then
  907. if #pkg.record_list > 0 then
  908. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleReplay,pkg.record_list)
  909. else
  910. ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("NullBattleReport")
  911. end
  912. end
  913. end
  914. -------------------------------------------------------------------------
  915. function LuaBattleMgr:OnReplayEnd()
  916. self:CloseBattleStatistics()
  917. self.isBattling = false
  918. self.bKillBoss = false
  919. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
  920. self:ClearRageTimer()
  921. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_WIN);
  922. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIDojoExit,true)
  923. end
  924. function LuaBattleMgr:GetBossFightStatus()
  925. return self.bKillBoss
  926. end
  927. function LuaBattleMgr:ClearRageTimer()
  928. if self.rageLeftTimeTimer ~= nil then
  929. ManagerContainer.LuaTimerMgr:RemoveTimer(self.rageLeftTimeTimer);
  930. self.rageLeftTimeTimer = nil;
  931. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_IN_RAGE);
  932. end
  933. end
  934. --bIsForce 强制结束战斗 设置属性
  935. function LuaBattleMgr:SetTeamData(ignore,bIsForce)
  936. local teamData = ManagerContainer.DataMgr.UserData:GetTeamData(ignore);
  937. if teamData == nil then return end
  938. ManagerContainer.LuaGameMgr:SetTeamData(teamData,{bIsForce})
  939. ManagerContainer.LuaActorAttributeMgr:SyncServerActorDataToLocal()
  940. end
  941. --更新技能数据
  942. function LuaBattleMgr:UpdateTeamSkills()
  943. local usersSkills = {}
  944. local heroId = ManagerContainer.DataMgr.UserData:GetId()
  945. local skillData = ManagerContainer.DataMgr.UserData:GetSkillData(heroId)
  946. local skills = skillData and skillData:GetUsedSkills() or {}
  947. local heroData = CommonUtil.GetHeroLogicDataByUid(1)
  948. CommonUtil.ReplaceBattleSkillBySkillEquip(heroData, skills)
  949. usersSkills[#usersSkills+1] = {
  950. uid = heroId,
  951. skills = skills,
  952. }
  953. local list = ManagerContainer.DataMgr.PartnerData:GetBattlePartnerDatas(true)
  954. if list ~= nil then
  955. for _,v in pairs(list) do
  956. skillData = ManagerContainer.DataMgr.UserData:GetSkillData(v.uid)
  957. local skills = skillData and skillData:GetUsedSkills() or {}
  958. CommonUtil.ReplaceBattleSkillBySkillEquip(v, skills)
  959. usersSkills[#usersSkills + 1] = {uid = v.uid, skills = skills }
  960. end
  961. end
  962. ManagerContainer.LuaGameMgr:UpdateTeamSkills(usersSkills);
  963. end
  964. function LuaBattleMgr:NotifyEnterNextMapStart()
  965. if self.nextMapState == NextMapState.WaitShow then
  966. self:ShowEnterNextMap()
  967. return
  968. end
  969. self.nextMapState = NextMapState.WaitServer
  970. end
  971. function LuaBattleMgr:NotifyEnterNextMapEnd()
  972. if ManagerContainer.FSMMgr:IsBattleState() then
  973. -- 在战斗场景中,才走大地图过图效果
  974. self:OnEnterNextMap()
  975. end
  976. end
  977. function LuaBattleMgr:NotifyVipLvChanged()
  978. self.maxInComeTime = GlobalConfig.Instance:GetConfigIntValue(48)
  979. self.maxQuickBattleTimes = GlobalConfig.Instance:GetConfigIntValue(240)
  980. local vipLv = ManagerContainer.DataMgr.UserData:GetVipLv()
  981. local vipCfg = ManagerContainer.CfgMgr:GetVipCfgById(vipLv)
  982. if vipCfg then
  983. self.maxInComeTime = self.maxInComeTime + tonumber(vipCfg.HangupDuration)
  984. self.maxQuickBattleTimes = self.maxQuickBattleTimes + tonumber(vipCfg.HangupTimes)
  985. end
  986. end
  987. function LuaBattleMgr:ShowEnterNextMap()
  988. if ManagerContainer.FSMMgr:IsBattleState() then
  989. -- 在战斗场景中,才走大地图过图效果
  990. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIWorldMap, true)
  991. end
  992. end
  993. function LuaBattleMgr:EnterToTargetMap()
  994. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIWorldMap, true)
  995. end
  996. -- 创建主角形象
  997. function LuaBattleMgr:CreateRoleView()
  998. if self.roleViewSystem then
  999. local userData = ManagerContainer.DataMgr.UserData
  1000. local heroData = userData:GetMainRoleData()
  1001. self.roleViewSystem:RefreshView(Enum.RoleInEnvType.Battle, userData:GetUserRoleId(), userData:GetViewData(), nil, self, self.CreateRoleViewComplete)
  1002. end
  1003. end
  1004. -- 完成主角创建
  1005. function LuaBattleMgr:CreateRoleViewComplete(gameObject)
  1006. ManagerContainer.LuaGameMgr:CreateRoleViewComplete(gameObject)
  1007. end
  1008. -- 通知战斗需要更新主角新形象
  1009. function LuaBattleMgr:NotifyRefreshRoleView()
  1010. self.waitingRefreshRole = true
  1011. ManagerContainer.LuaGameMgr:NotifyRefreshRoleView()
  1012. end
  1013. function LuaBattleMgr:GetWaitingRefreshRoleState()
  1014. return self.waitingRefreshRole == true
  1015. end
  1016. -- 刷新主角形象
  1017. function LuaBattleMgr:RefreshRoleView()
  1018. if self.roleViewSystem then
  1019. local userData = ManagerContainer.DataMgr.UserData
  1020. local heroData = userData:GetMainRoleData()
  1021. self.roleViewSystem:RefreshView(Enum.RoleInEnvType.Battle, userData:GetUserRoleId(), userData:GetViewData(), nil, self, self.RefreshRoleViewComplete)
  1022. end
  1023. end
  1024. -- 完成主角形象更新
  1025. function LuaBattleMgr:RefreshRoleViewComplete(gameObject, isNewModel)
  1026. self.waitingRefreshRole = false
  1027. ManagerContainer.LuaGameMgr:RefreshRoleViewComplete(gameObject, isNewModel)
  1028. self:NotifyLoadingStatusEnd(Enum.BattleBtnState.RoleModel)
  1029. end
  1030. function LuaBattleMgr:RecycleRoleView()
  1031. if self.roleViewSystem then
  1032. self.roleViewSystem:Recycle()
  1033. end
  1034. end
  1035. -- function LuaBattleMgr:NotifyRefreshUpRoleLvEffect()
  1036. -- self:NotifyRefreshUpLvEffect('Common/FX_Scene_LV_UP')
  1037. -- end
  1038. -- function LuaBattleMgr:NotifyRefreshUpJobLvEffect()
  1039. -- self:NotifyRefreshUpLvEffect('Common/FX_Scene_LV_UP')
  1040. -- end
  1041. -- function LuaBattleMgr:NotifyRefreshUpLvEffect(effectName)
  1042. -- if not self.roleViewSystem then return end
  1043. -- local roleGo = self.roleViewSystem:GetGameObject()
  1044. -- if tolua.isnull(roleGo) then return end
  1045. -- local timeStamp = Time.GetTimestamp()
  1046. -- if not self.upLvEffectCDs then
  1047. -- self.upLvEffectCDs = {}
  1048. -- end
  1049. -- local upLvEffectCD = self.upLvEffectCDs[effectName] or (timeStamp - 2)
  1050. -- -- 1秒内不出现两次升级特效
  1051. -- if timeStamp - upLvEffectCD <= 1 then
  1052. -- return
  1053. -- end
  1054. -- self.upLvEffectCDs[effectName] = timeStamp
  1055. -- ManagerContainer.ResMgr:GetGOFromPool(Constants.EffectPath, effectName, function(go)
  1056. -- if ManagerContainer.FSMMgr:IsBattleState() then
  1057. -- self:UpLvEffectShow(go, effectName)
  1058. -- end
  1059. -- end)
  1060. -- end
  1061. -- --- 显示升级特效
  1062. -- function LuaBattleMgr:UpLvEffectShow(go, effectName)
  1063. -- if not go then return end
  1064. -- if self.roleViewSystem then
  1065. -- local roleGo = self.roleViewSystem:GetGameObject()
  1066. -- if not tolua.isnull(roleGo) then
  1067. -- local link = roleGo.transform:Find('foot_point')
  1068. -- if not tolua.isnull(link) then
  1069. -- go.transform.parent = link
  1070. -- go.transform.localPosition = Vector3.zero
  1071. -- go.transform.localRotation = Quaternion.identity
  1072. -- go.transform.localScale = Vector3.one
  1073. -- local upLvEffects = self.upLvEffects
  1074. -- if not upLvEffects then
  1075. -- upLvEffects = {}
  1076. -- self.upLvEffects = upLvEffects
  1077. -- end
  1078. -- local info = {}
  1079. -- info.effectName = effectName
  1080. -- info.timerId = ManagerContainer.LuaTimerMgr:AddTimer(2000, 1, self, self.UpLvEffectHide, {go = go})
  1081. -- upLvEffects[go] = info
  1082. -- return
  1083. -- end
  1084. -- LogError('Link Point : foot_point is not Find')
  1085. -- end
  1086. -- end
  1087. -- -- 出现问题,直接回收掉效果,直接回收掉升级特效
  1088. -- ManagerContainer.ResMgr:RecycleGO(Constants.EffectPath, effectCfg.Effect, go)
  1089. -- end
  1090. -- --- 升级特效播放完成,需要回收掉
  1091. -- function LuaBattleMgr:UpLvEffectHide(timerId, params)
  1092. -- local go = params.go
  1093. -- if not go then return end
  1094. -- local upLvEffects = self.upLvEffects
  1095. -- if not upLvEffects then return end
  1096. -- local info = upLvEffects[go]
  1097. -- local timeId = info.timerId
  1098. -- local effectName = info.effectName
  1099. -- if timeId ~= timerId then
  1100. -- LogError('timeId is error, cur : ' .. tostring(timeId) .. ' cbTimerId : ' .. tostring(timerId))
  1101. -- end
  1102. -- if timeId then
  1103. -- ManagerContainer.LuaTimerMgr:RemoveTimer(timeId)
  1104. -- timeId = nil
  1105. -- end
  1106. -- upLvEffects[go] = nil
  1107. -- ManagerContainer.ResMgr:RecycleGO(Constants.EffectPath, effectName, go)
  1108. -- end
  1109. -- --- 回收所有显示的升级特效
  1110. -- function LuaBattleMgr:RecycleUpLvEffect()
  1111. -- local upLvEffects = self.upLvEffects
  1112. -- if not upLvEffects then return end
  1113. -- for go, info in pairs(upLvEffects) do
  1114. -- local timeId = info.timerId
  1115. -- local effectName = info.effectName
  1116. -- if timeId then
  1117. -- ManagerContainer.LuaTimerMgr:RemoveTimer(timeId)
  1118. -- timeId = nil
  1119. -- end
  1120. -- ManagerContainer.ResMgr:RecycleGO(Constants.EffectPath, effectName, go)
  1121. -- end
  1122. -- self.upLvEffects = nil
  1123. -- self.upLvEffectCDs = nil
  1124. -- end
  1125. function LuaBattleMgr:OnShowBossWarning()
  1126. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_WARNING,true);
  1127. ManagerContainer.LuaTimerMgr:AddTimer(3000, 1,self,self.OnHideBossWarningTimer,nil);
  1128. end
  1129. function LuaBattleMgr:OnHideBossWarningTimer()
  1130. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_WARNING,false);
  1131. end
  1132. function LuaBattleMgr:OnEnterNextMap()
  1133. self.bKillBoss = false
  1134. self.nextMapState = NextMapState.None
  1135. ManagerContainer.LuaGameMgr:OpenLoading(Enum.UIPageName.UILoading)
  1136. ManagerContainer.FSMMgr:ChangeState(Enum.StateEnum.LoadingState.stateId, SceneType.NormalBattleScene)
  1137. end
  1138. function LuaBattleMgr:CurLevelExp()
  1139. return LuaBattleBridge.GetCurLevelExp();
  1140. end
  1141. function LuaBattleMgr:CurLevelParnterExp()
  1142. return LuaBattleBridge.GetCurLevelParnterExp();
  1143. end
  1144. function LuaBattleMgr:CurLevelGold()
  1145. return LuaBattleBridge.GetCurLevelGold();
  1146. end
  1147. function LuaBattleMgr:CurLevelCruise()
  1148. return LuaBattleBridge.GetCurLevelCruise();
  1149. end
  1150. function LuaBattleMgr:CurLevelEvil()
  1151. return LuaBattleBridge.GetCurLevelEvil()
  1152. end
  1153. function LuaBattleMgr:CurLevelZeny()
  1154. return LuaBattleBridge.GetCurLevelZeny()
  1155. end
  1156. function LuaBattleMgr:CurLevelName()
  1157. return LuaBattleBridge.GetCurLevelName();
  1158. end
  1159. function LuaBattleMgr:SetRewardDropPos(dropPos)
  1160. LuaBattleBridge.SetRewardDropPos(dropPos)
  1161. end
  1162. function LuaBattleMgr:Enter()
  1163. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.ROLE_JOB_CHANGE_SUCCESS, self, self.NotifyRefreshRoleView)
  1164. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.FASHION_WEAR_CHANGE, self, self.NotifyRefreshRoleView)
  1165. -- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.ROLE_LV_CHANGED, self, self.NotifyRefreshUpRoleLvEffect)
  1166. -- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.JOB_LV_CHANGED, self, self.NotifyRefreshUpJobLvEffect)
  1167. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_START, self, self.NotifyEnterNextMapStart)
  1168. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_END, self, self.NotifyEnterNextMapEnd)
  1169. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.VIP_LV_CHANGED, self, self.NotifyVipLvChanged)
  1170. self:NotifyVipLvChanged()
  1171. self.bKillBoss = false
  1172. --ManagerContainer.DataMgr.BigMapData:SendGetData()
  1173. self:StartSyncServerTimeTimer()
  1174. if self.rewardTimeTimerId == nil then
  1175. self.rewardTimeTimerId = ManagerContainer.LuaTimerMgr:AddTimer(1000, -1, self, self.OnRefreshRewardTime, nil)
  1176. end
  1177. local mainActor = ManagerContainer.LuaActorDataMgr:GetHeroActorData(1)
  1178. if mainActor ~= nil then
  1179. mainActor.Name = ManagerContainer.DataMgr.UserData:GetUserNickname()
  1180. end
  1181. self.isAutochallenge = false
  1182. end
  1183. function LuaBattleMgr:Exit()
  1184. ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.ROLE_JOB_CHANGE_SUCCESS, self, self.NotifyRefreshRoleView)
  1185. ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.FASHION_WEAR_CHANGE, self, self.NotifyRefreshRoleView)
  1186. -- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.ROLE_LV_CHANGED, self, self.NotifyRefreshUpRoleLvEffect)
  1187. -- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.JOB_LV_CHANGED, self, self.NotifyRefreshUpJobLvEffect)
  1188. ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_START, self, self.NotifyEnterNextMapStart)
  1189. ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_END, self, self.NotifyEnterNextMapEnd)
  1190. ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.VIP_LV_CHANGED, self, self.NotifyVipLvChanged)
  1191. -- ManagerContainer.LuaBattleMgr:RecycleUpLvEffect()
  1192. ManagerContainer.LuaBattleMgr:RecycleRoleView()
  1193. if self.rewardTimeTimerId~= nil then
  1194. ManagerContainer.LuaTimerMgr:RemoveTimer(self.rewardTimeTimerId)
  1195. self.rewardTimeTimerId = nil
  1196. end
  1197. self.isAutochallenge = false
  1198. end
  1199. function LuaBattleMgr:SendBattleRecordReq()
  1200. ManagerContainer.LuaGameMgr:SendBattleRecordReq(100,{self.curMapId,self.curLevelId})
  1201. end
  1202. function LuaBattleMgr:GetFightersPos()
  1203. return LuaBattleBridge.GetFightersPos();
  1204. end
  1205. function LuaBattleMgr:GetCurMapId()
  1206. return self.curMapId
  1207. end
  1208. function LuaBattleMgr:GetCurMapAndLevel()
  1209. return self.curMapId, self.curLevelId
  1210. end
  1211. function LuaBattleMgr:MaxQuickBattleTimes()
  1212. return self.maxQuickBattleTimes
  1213. end
  1214. function LuaBattleMgr:UsedQuickBattleTimes()
  1215. return self.usedQuickBattleTimes
  1216. end
  1217. function LuaBattleMgr:GetCurrentLevelData()
  1218. return ManagerContainer.CfgMgr:GetLevelDataById(self:GetCurLevelUniqueId())
  1219. end
  1220. function LuaBattleMgr:OnLoadBegin()
  1221. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Begin);
  1222. -- LogError("LuaBattleMgr:OnLoadBegin")
  1223. end
  1224. function LuaBattleMgr:OnLoadProgress(progress)
  1225. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Progress,progress);
  1226. -- LogError("LuaBattleMgr:OnLoadProgress:" .. progress)
  1227. end
  1228. function LuaBattleMgr:OnLoadComplete()
  1229. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Complete);
  1230. -- LogError("LuaBattleMgr:OnLoadComplete")
  1231. end
  1232. function LuaBattleMgr:OnFighterCastSkill(skillParam)
  1233. if skillParam.isBoss then
  1234. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Skill,skillParam)
  1235. else
  1236. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Cast_Skill,skillParam)
  1237. end
  1238. end
  1239. function LuaBattleMgr:OnShowBossBuff(actorId,isBoss,buffIcon,num,isPlayeRecord)
  1240. if isBoss then
  1241. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Buff,buffIcon,num)
  1242. else
  1243. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Player_Buff,actorId, buffIcon,num)
  1244. end
  1245. end
  1246. function LuaBattleMgr:OnRemoveBossBuff(actorId,isBoss,buffIcon)
  1247. if isBoss then
  1248. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Remove_Buff,buffIcon)
  1249. else
  1250. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Remove_Player_Buff, actorId, buffIcon)
  1251. end
  1252. end
  1253. function LuaBattleMgr:OnFighterLifeChanged(isBoss,actorId,life,maxLife)
  1254. if isBoss then
  1255. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Life,life,maxLife)
  1256. else
  1257. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Fighter_Life,actorId,life,maxLife)
  1258. end
  1259. end
  1260. function LuaBattleMgr:OnFighterEnergyChanged(actorId,sp,maxSp)
  1261. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Fighter_Sp,actorId,sp,maxSp)
  1262. end
  1263. function LuaBattleMgr:OnRefreshSkillCD(isBoss,actorId,leftTime,totalTime)
  1264. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Skill_CD,isBoss,actorId,leftTime,totalTime)
  1265. -- LogError("--------------------------------------------isBoss = " .. tostring(isBoss) .. " actorId = " .. actorId .. " leftTime = " .. leftTime .. " totalTime = " .. totalTime)
  1266. end
  1267. function LuaBattleMgr:OnBattleUIVis(vis)
  1268. if vis then
  1269. --ManagerContainer.LuaUIMgr:Show(Enum.UIPageName.UIBattle)
  1270. --ManagerContainer.LuaUIMgr:Show(Enum.UIPageName.UIMain)
  1271. else
  1272. --ManagerContainer.LuaUIMgr:Hide(Enum.UIPageName.UIBattle)
  1273. --ManagerContainer.LuaUIMgr:Hide(Enum.UIPageName.UIMain)
  1274. end
  1275. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Battle_UI_VISIBLE,vis)
  1276. end
  1277. function LuaBattleMgr:OnRefreshBattleOutput()
  1278. -- if self.logList == nil or #self.logList == 0 then
  1279. -- return
  1280. -- end
  1281. -- self.logList[#self.logList+1] = logStr
  1282. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Add_New_BattleLog)
  1283. end
  1284. -- function LuaBattleMgr:InitBattleOutputList()
  1285. -- self.logList = {}
  1286. -- local battleLogList = LuaBattleBridge.GetBattleLog()
  1287. -- if battleLogList ~= nil then
  1288. -- for i = 1, battleLogList.Count do
  1289. -- self.logList[#self.logList+1] = battleLogList[i-1]
  1290. -- end
  1291. -- end
  1292. -- return self.logList
  1293. -- end
  1294. -- function LuaBattleMgr:GetBattleLogList()
  1295. -- return self.logList
  1296. -- end
  1297. function LuaBattleMgr:NotifyLoadingStatus(status)
  1298. self.battleLoadingState = status
  1299. end
  1300. function LuaBattleMgr:NotifyLoadingStatusEnd(status)
  1301. self.battleLoadingState = nil
  1302. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.BATTLE_LOADING_COMPELETED)
  1303. end
  1304. function LuaBattleMgr:GetBattleLoadingState()
  1305. local statusIdx
  1306. local state, text = self:GetWaitingRefreshRoleState()
  1307. if not state then
  1308. statusIdx = self.battleLoadingState
  1309. else
  1310. statusIdx = Enum.BattleBtnState.RoleModel
  1311. end
  1312. if statusIdx == Enum.BattleBtnState.Skill then
  1313. text = "Challenging4"
  1314. elseif statusIdx == Enum.BattleBtnState.Fellow then
  1315. text = "Challenging3"
  1316. elseif statusIdx == Enum.BattleBtnState.Pet then
  1317. text = "Challenging3"
  1318. elseif statusIdx == Enum.BattleBtnState.RoleModel then
  1319. text = "Challenging2"
  1320. end
  1321. return statusIdx, text
  1322. end
  1323. --判断当前时间如果领取挂机奖励的话,魔魂值是否会溢出,返回值第一个是是否溢出,第二个是领取之前的值
  1324. function LuaBattleMgr:JudgeEvilExpOverFlow()
  1325. local _leftTime, _num = ManagerContainer.LuaBattleMgr:GetIncomeInfo()
  1326. local _curLvEvilExp = ManagerContainer.LuaBattleMgr:CurLevelEvil(); --每分钟挂机获得的魔魂值
  1327. local _evilExp = ManagerContainer.DataMgr.UserData:GetEvilExp();
  1328. local _rewardIntervalTimeM = GlobalConfig.Instance:GetConfigIntValue(47) / 60;
  1329. local _nexEvilExp = _evilExp + _curLvEvilExp * _rewardIntervalTimeM * _num;
  1330. if self.maxEvilExp == 0 then
  1331. self.maxEvilExp = GlobalConfig.Instance:GetConfigIntValue(158);
  1332. end
  1333. local _isOverFlow = _nexEvilExp > self.maxEvilExp;
  1334. return _isOverFlow, _evilExp;
  1335. end
  1336. function LuaBattleMgr:CSPlayerIncomeReq()
  1337. self.accumIncomeTime = ManagerContainer.LuaBattleMgr:AccumIncomeTime();
  1338. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_INCOME_REQ, {})
  1339. self:ReportIncomeRecord(true)
  1340. end
  1341. function LuaBattleMgr:ReportIncomeRecord(success)
  1342. if not SDKMgr.Instance:IsReportAction() then
  1343. return
  1344. end
  1345. local datas = System.Collections.Generic.Dictionary_object_object()
  1346. datas:Add('event', 'mj_online_rewards')
  1347. datas:Add('is_achieve', 1)
  1348. SDKMgr.Instance:ReportAction(datas)
  1349. end
  1350. function LuaBattleMgr:RefreshStatistics()
  1351. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_BattleStatistics)
  1352. end
  1353. function LuaBattleMgr:HeroChangeProfessionSuccess()
  1354. ManagerContainer.DataMgr.UserData:RoleChangeJobAttrSuccess()
  1355. end
  1356. return LuaBattleMgr;