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- local LuaBattleMgr = class("LuaBattleMgr")
- local RoleViewSystem = require("RoleViewSystem")
- local ExpeditionBuff = require("Expedition/ExpeditionBuff")
- local NextMapState =
- {
- None = 0, -- 不需要进入下一地图
- WaitServer = 1, -- 客户端表现走到需要表现进入下一地图,而服务器消息还未下发
- WaitShow = 2, -- 服务端消息需要进入下一地图,而等待客户端表现
- }
- local firstLevelId = 10001
- local battleStateTimer
- local reconnected = false
- local CompetitionRefreshLevelLimit
- function LuaBattleMgr:ctor()
- self.rageLeftTime = 0;
- self.rageLeftTimeTimer = nil;
- self.lastInComeTime = 0; --上次领取收益时间
- self.rewardNum = 0 --累计奖励次数
- self.curLevelId = 0; --当前关卡id
- self.curMapId = 0; --当前地图id
- self.lastLevelId = 0; --当前关卡id
- self.lastMapId = 0; --当前地图id
- self.lastMapRewardCount = 0;
- self.mapRewardCount = 0; --当前未领取次数
- self.rewardItemList = nil;
- self.accumIncomeTime = 0;
- self.maxEvilExp = 0; --魔魂值上限
- self.difficulty = 0 -- 普通模式
- self.maxInComeTime = 0 --最大可累计的收益时间
- self.maxQuickBattleTimes = 0;
- self.usedQuickBattleTimes = 0;
- self.nextMapState = NextMapState.None
- self.needEnterNextMap = false -- 客户端表现已到,等待服务器进入下一个地图的消息
- self.waitEnterNextMap = false -- 服务器消息已到,等待进入下一个地图中 (有其它切换地图的表现,则真正切换地图需要等待)
- self.bKillBoss = false
- self.isBattling = false
- self.lastMapRankPercent = 0
-
- self.LastStartOnlineTime = 0--上次时间
- self.LastTotalOnlineTime = 0--上次累计时间
- self.CurTotalOnlineTime = 0 --本地累计时间
- self.LastOnlineRewardId = 0--上一次领取的奖励ID
- self.IsOverTime = false
- self.isAutochallenge = false
- --初始化 资源效率 默认取第一个关卡的效率
- local levelData = ManagerContainer.CfgMgr:GetLevelDataById(firstLevelId)
- self.lastLevelZeny = levelData.ZenyOl;
- self.lastLevelExp = levelData.BaseExpOl;
- self.lastLevelPartnerExp = levelData.ParterOl;
- self.lastLevelCruise = levelData.CruiseOl;
- self.roleViewSystem = RoleViewSystem:new()
- self:RegisterNetEvents();
- end
- function LuaBattleMgr:SetBattleMode(mode)
- self.difficulty = mode
- end
- function LuaBattleMgr:GetBattleMode()
- return self.difficulty
- end
- function LuaBattleMgr:GetLastMapRankPercent()
- return self.lastMapRankPercent
- end
- function LuaBattleMgr:SetLastMapRankPercent(val)
- self.lastMapRankPercent = val
- end
- function LuaBattleMgr:Destroy()
- if self.roleViewSystem then
- self.roleViewSystem:Dispose()
- end
- self.roleViewSystem = nil
- if tolua.getpeer(self) ~= nil then
- tolua.setpeer(self, nil)
- end
- end
- function LuaBattleMgr:RegisterNetEvents()
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_INCOME_ACK,self.OnBattleIncomeAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BOSS_REWARD_ACK,self.OnBossRewardAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_DATA_CHANGE_NTF,self.OnBattleDataChangeNtf,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_QUICK_BATTLE_INCOME_ACK,self.OnQuickBattleIncomeAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_BATTLE_BOSS_FIGHT_ACK,self.OnChallengeBossFightAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_RECORD_DETAIL_SAVE_NTF,self.OnBattleRecordDetalSaveNtf,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_RECORD_ACK,self.OnBattleRecordAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_PLAYER_BATTLE_RECORD_DETAIL_ACK,self.OnBattleRecordDetailAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_MAP_LEVEL_TYPE_CHANGE_ACK,self.OnChangeMapLevelTypeAct,self)
- --在线奖励
- self:RegisterOnlineRecordNet()
- end
- ------------------------------------------------------在线奖励
- --GetState
- function LuaBattleMgr:GetOnlineState()
- local IsFinished = self:IsFinishedOnlineTime()
- if IsFinished then
- local IsOver = self:IsOverOnlineDay()--是否领完当天
- if IsOver then
- return Enum.EnumOnineState.ToDayFinished
- else
- return Enum.EnumOnineState.Receive
- end
- else
- return Enum.EnumOnineState.RunTime
- end
- end
- --注册在线奖励
- function LuaBattleMgr:RegisterOnlineRecordNet()
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_ONLINE_TIME_REWARD_ACK,self.OnOnLineTimeRecordAck,self)
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_ONLINE_TIME_REWARD_NTF,self.OnOnLineTimeRecordNtf,self)
- end
- --移除在线奖励
- function LuaBattleMgr:UnRegisterOnlineRecordNet()
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_ONLINE_TIME_REWARD_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_ONLINE_TIME_REWARD_NTF)
- end
- --请求领取在线奖励
- function LuaBattleMgr:SendOnlineTimeRecord()
- --金币是否足够
- if self:GetOnlineState() == Enum.EnumOnineState.ToDayFinished then
- return
- end
- if self:GetOnlineState() == Enum.EnumOnineState.Receive or self:IsCanUseGoldOnline() then
- --LogError("Send Record")
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_ONLINE_TIME_REWARD_REQ, {})
- end
- end
- --在线奖励返回
- function LuaBattleMgr:OnOnLineTimeRecordAck(data)
- --LogError(Inspect(data))
- -- int32 error = 1; //错误码
- -- repeated KeyValueType reward_item_list = 2; //奖励物品
- --show item
- end
- --在线奖励变化
- function LuaBattleMgr:OnOnLineTimeRecordNtf(data)
- --LogError(Inspect(data))
- self:SyncOnlineTime(data)
- end
- function LuaBattleMgr:SyncOnlineTime(role_base)
- if role_base then
- --local Onlinetime = ManagerContainer.LuaTimerMgr:ParseSeconds2Time(role_base.total_online_time)
- --LogError("OnlineTime"..Onlinetime)
- --LogError("RewardId"..tostring(role_base.online_reward_id))
- self.LastStartOnlineTime = role_base.online_stamp / 1000
- self.LastStartOnlineTime = type(self.LastStartOnlineTime) == "number" and self.LastStartOnlineTime or #self.LastStartOnlineTime
- self.LastTotalOnlineTime = role_base.total_online_time
- self.LastOnlineRewardId = role_base.online_reward_id
- end
- if self.LastOnlineRewardId <= 0 then --当天未领取 计算领取上一期领取ID
- local OnlineDay = self:GetTotalDay() + 1 --注册当天就算1天
- local Pre_reward_id = self:GetPreDayIdx(OnlineDay)
- self.StartOnlineIdx = Pre_reward_id
- else
- self.StartOnlineIdx = self.LastOnlineRewardId
- end
- --LogError("Sync = "..tostring(self.StartOnlineIdx))
- self.CurTotalOnlineTime = 0
- self.IsOverTime = false
- self:UpdateOnlineTime()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_ONLINETIME_CHANGESTATE);
- if not self:IsFinishedOnlineTime() then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.OnlineRewards, false)
- end
- end
- function LuaBattleMgr:FinishedOnlineTime()
- self.IsOverTime = true
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.OnlineRewards, true)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_ONLINETIME_CHANGESTATE);
- end
- --是否可以领取当前
- function LuaBattleMgr:IsFinishedOnlineTime()
- return self.IsOverTime
- end
- --获取online数据 根据天数
- function LuaBattleMgr:GetDayOnlineData(Day)
- local CurDay = Day
- if CurDay == 0 then
- CurDay = 1
- end
- local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
- local tbRwards = {}
- for i=1,#cfgRwards do
- if cfgRwards[i].Day == CurDay then
- table.insert(tbRwards,cfgRwards[i])
- end
- end
- --未取到 取最后表最后一天
- if #tbRwards <= 0 then
- return self:GetLastOnlineRwards()
- end
- return tbRwards
- end
- --获取上一次领取ID根据天数
- function LuaBattleMgr:GetPreDayIdx(CurDay)
- local tbRwards = self:GetDayOnlineData(CurDay)
- if tbRwards then
- if #tbRwards >= 1 then
- return tbRwards[1].Id - 1
- end
- end
- return 0
- end
- --是否领取完当天
- function LuaBattleMgr:IsOverOnlineDay()
- if self.LastOnlineRewardId <= 0 then
- return false
- end
- local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
- local OverDay = cfgRwards[self.LastOnlineRewardId].Day
- local LastId = self.LastOnlineRewardId + 1
- if LastId > #cfgRwards then --超出 结束
- return true
- end
- for i=LastId,#cfgRwards do
- if cfgRwards[i].Day == OverDay then
- return false
- end
- end
- return true
- end
- function LuaBattleMgr:UpdateOnlineTime()
- if nil == self.IsOverTime or self.IsOverTime then
- return true,ManagerContainer.LuaTimerMgr:ParseSeconds2Time(0)
- end
- local LastStartTime = self.LastStartOnlineTime - self.LastTotalOnlineTime
- local CurTime = ManagerContainer.LuaTimerMgr:GetTimeSecond()
- local totaTime = self:GetNextTotalOnlineTime() - self.LastTotalOnlineTime --剩余秒数
- if totaTime <= 0 then
- totaTime = 0
- end
- local finishlTime = self.LastStartOnlineTime + totaTime --结束时间
- local DeltaTime = finishlTime - CurTime
- if self:IsOverOnlineDay() then
- DeltaTime = 0
- end
- if DeltaTime <= 0 then
- DeltaTime = 0
- self:FinishedOnlineTime()
- end
- local str = tostring(math.modf(DeltaTime/60))..I18N.T("MINS")..tostring(DeltaTime%60)..I18N.T("S")
- --local str = ManagerContainer.LuaTimerMgr:ParseSeconds2Time(DeltaTime)
- -- local strCur = ManagerContainer.LuaTimerMgr:ParseTimeStamp2Format(CurTime, "%H:%M")
- -- local strLast = ManagerContainer.LuaTimerMgr:ParseTimeStamp2Format(LastTime, "%H:%M")
- -- LogError(strCur)
- -- LogError(strLast)
- return false,str
- end
- --累计创角天数获取
- function LuaBattleMgr:GetTotalDay()
- local CreateTime = ManagerContainer.DataMgr.UserData:GetCreateTime()
- CreateTime = CreateTime / 1000
- CreateTime = type(CreateTime) == "number" and CreateTime or #CreateTime
- local TotalTime = tonumber(self.LastStartOnlineTime) - tonumber(CreateTime)
- local DeltaD = math.modf(TotalTime/3600/24)
- local DeltaS = TotalTime - DeltaD*3600*24
- --获取注册时间戳小时
- local CreateHour = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%H",CreateTime))
- --下一天时间戳计算
- local NextDayTime = tonumber(CreateTime) --小于5点 求当天5点时间戳
- if CreateHour > 5 then --大于5点 求下一天5点时间戳
- NextDayTime = tonumber(CreateTime) + 24 * 3600
- end
- local Y = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y",NextDayTime))
- local M = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%m",NextDayTime))
- local D = tonumber(ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%d",NextDayTime))
- local Data = {year=Y, month=M, day=D, hour=5, minute=0, second=0}
- local DayEndStamp = ManagerContainer.LuaTimerMgr:GetTime2StampS(Data)
- --注册当天距离第二天总秒
- local TotalEndTime = DayEndStamp - CreateTime
- ---剩余秒数 是否大于第二天总秒数
- if DeltaS > TotalEndTime then --剩余时间是否过了凌晨5点 过了+1天
- DeltaD = DeltaD + 1
- end
- -- LogError("DeltaD"..tostring(DeltaD))
- -- LogError("DeltaS"..tostring(DeltaS))
- -- LogError("CreateDay"..ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y-%m-%d %H:%M:%S",CreateTime))
- -- LogError("CreateDay"..ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y-%m-%d %H:%M:%S",DayEndStamp))
- -- LogError("LastStartOnlineTime"..ManagerContainer.LuaTimerMgr:Getstamp2TimeH("%Y-%m-%d %H:%M:%S",self.LastStartOnlineTime))
- -- LogError(tostring(DeltaD))
- return DeltaD
- end
- --最后一天数据
- function LuaBattleMgr:GetLastOnlineRwards()
- local tbRwards = {}
- local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
- local OverDay = cfgRwards[#cfgRwards].Day
- for i=1,#cfgRwards do
- if cfgRwards[i].Day == OverDay then
- table.insert(tbRwards,cfgRwards[i])
- end
- end
- return tbRwards
- end
- --获取ID的天数数据
- function LuaBattleMgr:GetOnlineRwardsById(Id)
- local tbRwards = {}
- local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
- if Id > #cfgRwards then --ID超出 获取超出后一天数据
- return self:GetLastOnlineRwards()
- end
- -- LogError("GetOnlineRwardsById"..tostring(Id))
- -- LogError(Inspect(cfgRwards[Id]))
- local OverDay = cfgRwards[Id].Day
- for i=1,#cfgRwards do
- if cfgRwards[i].Day == OverDay then
- table.insert(tbRwards,cfgRwards[i])
- end
- end
- return tbRwards
- end
- --下一个数据时间 跟 奖励
- function LuaBattleMgr:GetNextTotalOnlineTime()
- local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
- local TotalTime = 0
- local Rewards = {}
- if cfgRwards then
- local NextId = self.StartOnlineIdx + 1
- local Cfg = self:GetOnlineRwardsById(NextId)
- if Cfg then
- for i = 1,#Cfg do
- if NextId > #cfgRwards then --超出范围 取最后一天第1个开始
- TotalTime = Cfg[1].Time
- Rewards = Cfg[1].Rewards
- else--未超出范围 累计获取时间
- if Cfg[i].Id == NextId then
- --不累计
- --TotalTime = TotalTime + Cfg[i].Time --* 60
- TotalTime = Cfg[i].Time
- Rewards = Cfg[i].Rewards
- end
- end
- end
- end
- end
- return TotalTime + 3,Rewards --3秒延迟 防止服务器时间差
- end
- --是否可以用金币加速当前
- function LuaBattleMgr:IsCanUseGoldOnline()
- local Goldcount = CommonUtil.GetOwnResCountByItemId(Enum.ItemType.Diamond)
- local NeedItem = self:GetOnlineTimeGlod()
- if NeedItem <= Goldcount then
- return true
- end
- return false
- end
- --获取领取当前金币数据
- function LuaBattleMgr:GetOnlineTimeGlod()
- local cfgRwards = ManagerContainer.CfgMgr:GetOnlineRwards()
- local GoldNum = 0
- if cfgRwards then
- local NextId = self.StartOnlineIdx +1
- local Cfg = self:GetOnlineRwardsById(NextId)
- if Cfg then
- for i = 1,#Cfg do
- if Cfg[i].Id == NextId then
- GoldNum = Cfg[i].SpeedUp
- end
- end
- end
- end
- return GoldNum
- end
- -------------------------------------------------------------------
- function LuaBattleMgr:UnRegisterNetEvents()
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_PLAYER_INCOME_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_PLAYER_BOSS_REWARD_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_PLAYER_BATTLE_DATA_CHANGE_NTF)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_QUICK_BATTLE_INCOME_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_BATTLE_BOSS_FIGHT_ACK)
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_MAP_LEVEL_TYPE_CHANGE_ACK)
- self:UnRegisterOnlineRecordNet()
- end
- function LuaBattleMgr:SendChallengeBossReq()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_BATTLE_BOSS_FIGHT_REQ, {})
- end
- function LuaBattleMgr:OnChallengeBossFightAck(data)
- LogError("=========OnChallengeBossFightAck========"..Inspect(data))
- if data.error == Enum.NetErrorCode.ERROR_OK then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Challenge_Boss_Fight_ACK,data.factor_list)
-
- else
- if data.left_cd_time > 0 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.BATTLE_CHALLENGE_TIME_REFRESH, data.left_cd_time)
- end
- end
- end
- function LuaBattleMgr:SendChangeMapLevelTypeReq(type)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_MAP_LEVEL_TYPE_CHANGE_REQ, {type = type})
- end
- function LuaBattleMgr:OnChangeMapLevelTypeAct(data)
- LogError("========OnChangeMapLevelTypeAct=====模式變化請求回復=="..Inspect(data))
- end
- function LuaBattleMgr:SendQuickBattleReq()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_QUICK_BATTLE_INCOME_REQ, {})
- end
- function LuaBattleMgr:SendBattleIncomeReq()
- local _isOverFlow, _evilExp = self:JudgeEvilExpOverFlow();
- if _isOverFlow then
- ManagerContainer.LuaUIMgr:ShowMessageBox("EvilOverFlowTips",{_evilExp, self.maxEvilExp},nil,self,self.CSPlayerIncomeReq,nil)
- else
- self:CSPlayerIncomeReq();
- end
- end
- function LuaBattleMgr:OnBattleIncomeAck(playerIncomeAck)
- if playerIncomeAck.error == 0 then
- self.rewardItemList = playerIncomeAck.item_list
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_INCOME_ACK,0);
- end
- end
- function LuaBattleMgr:OnQuickBattleIncomeAck(playerIncomeAck)
- if playerIncomeAck.error == 0 then
- self.rewardItemList = playerIncomeAck.item_list
- local itemIcons = {};
- for i =1, #self.rewardItemList do
- local item = self.rewardItemList[i];
- if item.key >= 100 then
- local itemCfg = ManagerContainer.CfgMgr:GetItemById(item.key)
- if itemCfg~= nil then
- itemIcons[#itemIcons+1] = itemCfg.Icon
- end
- end
- end
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleReward,1)
- end
- end
- function LuaBattleMgr:GetRewardCnt(type)
- if self.rewardItemList == nil then
- return 0
- end
- for i =1, #self.rewardItemList do
- local item = self.rewardItemList[i];
- if item.key == type then
- return item.value;
- end
- end
- return 0;
- end
- function LuaBattleMgr:SendBossRewardReq(killedBossTime,recordTimeStamp)
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_BOSS_REWARD_REQ, {challenge_time = killedBossTime,map_id =self.curMapId ,map_level=self.curLevelId,record_time_stamp=recordTimeStamp})
- end
- function LuaBattleMgr:OnBossRewardAck(playerBossRewardAck)
- LogError("OnBossRewardAck -- " .. Inspect(playerBossRewardAck))
- if battleStateTimer then
- ManagerContainer.LuaTimerMgr:RemoveTimer(battleStateTimer)
- battleStateTimer = nil
- end
- if playerBossRewardAck.error == 0 then
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIChat)
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattle)
- self.rewardItemList = playerBossRewardAck.item_list
- if self:IsNewMap() then
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleBossBox)
- else
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleWin)
- end
- else
- -- LogError("----------------OnBattleIncomeAck---- " .. playerBossRewardAck.error)
- self:ClearRageTimer()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_FAILED);
- end
-
- end
- function LuaBattleMgr:OnBattleDataChangeNtf(data)
- self:OnBattleDataChange(data,false)
- end
- function LuaBattleMgr:OnBattleDataChange(data,IsShowEnterNextMap)
- self:SetBattleData(data,false,IsShowEnterNextMap)
- LogError("OnBattleDataChangeNtf -- " .. Inspect(data))
- -- LogError("self.lastInComeTime -- " .. self.lastInComeTime)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_REWARD_TIME);
- end
- function LuaBattleMgr:GetRewardMapCount()
- return self.lastMapRewardCount
- end
- -- 模擬數據
- function LuaBattleMgr:GetSimulationBattleData(mapId,mapLv)
- return {
- last_income_time = self.lastInComeTime,
- map_id = mapId,
- map_level = mapLv,
- max_income_time = 216000000,
- quick_battle = {
- day_times = self.usedQuickBattleTimes,
- draw_time = 1728939602,
- max_times = self.maxQuickBattleTimes
- },
- reward_map_count = self.mapRewardCount
- }
- end
- function LuaBattleMgr:SetBattleData(data,first,IsShowEnterNextMap)
- local preMapId = self.curMapId;
- self.lastLevelId = self.curLevelId
- self.lastMapId = self.curMapId
- self.lastInComeTime = data.last_income_time
- self.curMapId = data.map_id
- self.curLevelId = data.map_level
- if first then
- CompetitionRefreshLevelLimit = GlobalConfig.Instance:GetConfigIntValue(248)
- ManagerContainer.UIFuncUnlockMgr:SetLoggedinLevelId(self:GetCurLevelUniqueId())
- end
- self.lastMapRewardCount = self.mapRewardCount
- self.mapRewardCount = data.reward_map_count
- local rewardIntervalTime = GlobalConfig.Instance:GetConfigIntValue(47)
- local passedTime = ManagerContainer.LuaGameMgr:CalcPassedTime(self.lastInComeTime) / 1000
- if passedTime >= self.maxInComeTime then
- passedTime = self.maxInComeTime
- end
- self.maxRewardNum = self.maxInComeTime / rewardIntervalTime
- self.rewardNum = CommonUtil.GetPreciseDecimal(math.floor(passedTime / rewardIntervalTime),0)
- self.leftRewardTime = rewardIntervalTime - (passedTime - self.rewardNum*rewardIntervalTime)
- if self.leftRewardTime <= 0 or self.leftRewardTime > rewardIntervalTime then
- self.leftRewardTime = rewardIntervalTime
- end
- if data.quick_battle ~= nil then
- if data.quick_battle.max_times ~= nil then
- self.maxQuickBattleTimes = data.quick_battle.max_times
- end
- if data.quick_battle.day_times ~= nil then
- self.usedQuickBattleTimes = data.quick_battle.day_times
- end
- end
- ManagerContainer.LuaGameMgr:SetMapLevelId(self.curMapId,self.curLevelId);
- if preMapId > 0 and preMapId~= self.curMapId then
- if self.nextMapState == NextMapState.WaitServer then
- self:ShowEnterNextMap()
- return
- elseif IsShowEnterNextMap then
- self:EnterToTargetMap()
- return
- end
- self.nextMapState = NextMapState.WaitShow
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_LEVEL_CHANGED)
- end
- function LuaBattleMgr:IsNewMap()
- return self.curMapId > self.lastMapId
- end
- function LuaBattleMgr:StartSyncServerTimeTimer()
- if self.timerId ~= nil then
- return
- end
- ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_GET_SERVER_TIME_ACK,self.OnUpdateServerTimeAck,self)
- self.timerId = ManagerContainer.LuaTimerMgr:AddTimer(60000, -1, self, self.SendGetServerTimeReq, nil)
- end
- function LuaBattleMgr:SendGetServerTimeReq()
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_GET_SERVER_TIME_REQ, {})
- end
- function LuaBattleMgr:SetReconnected(result)
- reconnected = result
- end
- function LuaBattleMgr:OnUpdateServerTimeAck(timeAck)
- ManagerContainer.LuaTimerMgr:SyncServerTime(timeAck.server_time)
- --每分钟判断
- ManagerContainer.DataMgr.RankActivitiesMgr:CheckRancActivityOpenTime()
- ManagerContainer.DataMgr.RuneShopDataMgr:CheckAirShipActivityOpenTime()
- ManagerContainer.DataMgr.CompetitionData:UpdateCompetitionTime()
- ManagerContainer.DataMgr.ActsDataMgr:UpdateActsEndTime()
- if reconnected then
- reconnected = false
- self:RefreshRewardNum()
- end
- end
- function LuaBattleMgr:StopSyncServerTimeTimer()
- ManagerContainer.NetManager:UnRegisterPbIdCallback(ProtoMsgId.SC_GET_SERVER_TIME_ACK)
- if self.timerId~= nil then
- ManagerContainer.LuaTimerMgr:RemoveTimer(self.timerId)
- self.timerId = nil
- end
- end
- --收益累积时长
- function LuaBattleMgr:AccumIncomeTime()
- local passedTime = ManagerContainer.LuaGameMgr:CalcPassedTime(self.lastInComeTime);
- return passedTime;
- end
- function LuaBattleMgr:MaxInComeTime()
- return self.maxInComeTime
- end
- function LuaBattleMgr:GetIncomeInfo()
- return self.leftRewardTime, self.rewardNum
- end
- function LuaBattleMgr:RefreshRewardNum()
- local rewardIntervalTime = GlobalConfig.Instance:GetConfigIntValue(47)
- local passedTime = ManagerContainer.LuaGameMgr:CalcPassedTime(self.lastInComeTime) / 1000
- if passedTime >= self.maxInComeTime then
- passedTime = self.maxInComeTime
- end
- self.rewardNum = CommonUtil.GetPreciseDecimal(math.floor(passedTime / rewardIntervalTime),0)
- self.leftRewardTime = rewardIntervalTime - (passedTime - self.rewardNum*rewardIntervalTime)
- if self.leftRewardTime <= 0 or self.leftRewardTime > rewardIntervalTime then
- self.leftRewardTime = rewardIntervalTime
- end
- end
- function LuaBattleMgr:OnRefreshRewardTime()
- self:RefreshRewardNum()
- --self.leftRewardTime = self.leftRewardTime - 1
- if self.leftRewardTime <= 0 then
- self.leftRewardTime = GlobalConfig.Instance:GetConfigIntValue(47)
- self.rewardNum = self.rewardNum + 1
- if self.rewardNum > self.maxRewardNum then
- self.rewardNum = self.maxRewardNum
- end
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_REFRESH_REWARD_TIME);
- end
- function LuaBattleMgr:StartAutoChallenge()
- if not self.isAutochallenge then
- return
- end
- local sec = GlobalConfig.Instance:GetConfigIntValue(311)
- if sec < 0 then
- sec = 0
- end
- if not self.autoChallengeTimer then
- self.autoChallengeTimer = Timer.New(function()
- self:AutoChallenge()
- end, sec, 1)
- else
- self.autoChallengeTimer:Reset(function()
- self:AutoChallenge()
- end, sec, 1)
- end
- if not self.autoChallengeTimer.running then
- self.autoChallengeTimer:Start()
- end
- end
- function LuaBattleMgr:AutoChallenge()
- if ManagerContainer.LuaUIMgr:HasOpenPage(Enum.UIPageName.UIBattle) then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CHALLENGE_AUTO)
- end
- end
- function LuaBattleMgr:StopAutoChallenge(force)
- if self.autoChallengeTimer then
- self.autoChallengeTimer:Stop()
- self.autoChallengeTimer = nil
- end
- if self.isAutochallenge then
- self.isAutochallenge = false
- if force then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("stopautobattle")
- end
- end
-
- end
- function LuaBattleMgr:GetAutoChallengeState()
- return self.isAutochallenge
- end
- function LuaBattleMgr:SetAutoChallengeState(value)
- self.isAutochallenge = value
- end
- --boss出生
- function LuaBattleMgr:OnBossSpawned(bossActor,bossName,life,maxLife,skillParam,isPlayRecord)
- self.bKillBoss = true
- --boos 展示等级设置为当前关卡Turn
- local curLevel = ManagerContainer.LuaBattleMgr:GetCurLevelUniqueId()
- local levelData = ManagerContainer.CfgMgr:GetLevelDataById(curLevel)
- bossActor.ShowLevel = levelData.Turn
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_SPAWNED,bossActor,bossName,life,maxLife,skillParam,isPlayRecord)
- end
- function LuaBattleMgr:OnCloneNewBoss(bossName,life,maxLife,skillParam)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CLONE_NEW_BOSS,bossName,life,maxLife,skillParam)
- end
- -- 开始战斗
- function LuaBattleMgr:OnFightingStart(killingBoss)
- --LogError("=======OnFightingStart===开始战斗=============")----------困難模式 加入Debug 屬性削減
- self.isBattling = true
- if killingBoss then
- LogError("=======OnFightingStart===开始战斗=====killingBoss========")----------困難模式 加入Debug 屬性削減
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_FIGHTING_START)
- if self.difficulty == Enum.MapModeType.Difficulty then
- self:OnBattleStartBoss()
- end
-
- end
- end
- function LuaBattleMgr:OnBattleStartBoss()
- ManagerContainer.LuaActorDataMgr:ResetData()
- local actorData = ManagerContainer.LuaActorDataMgr:GetActorData(true, ManagerContainer.DataMgr.UserData:GetId())
- if actorData then
- -- 加入Debug 屬性削減
- self:AddBuffToActor(actorData)
- end
- local list = ManagerContainer.DataMgr.PartnerData:GetPartnerDatas()
- if list ~= nil then
- for _,v in pairs(list) do
- if v.owned and v.isBattle then
- actorData = ManagerContainer.LuaActorDataMgr:GetActorData(false, v.configId)
- if actorData then
- -- 加入Debug 屬性削減
- self:AddBuffToActor(actorData)
- end
- end
- end
- end
- end
- function LuaBattleMgr:AddBuffToActor(actor)
- local buffCfgs = ManagerContainer.CfgMgr:GetLevelDifficultCfg()
- local dropBuffs = self:GetDropBuffs(buffCfgs)
- if dropBuffs ~= nil then
- local dropBuffParamList = System.Array.CreateInstance(Enum.TypeInfo.BuffParam, #dropBuffs)
- for j = 1, #dropBuffs do
- local buffParam = dropBuffs[j]
- dropBuffParamList[j-1] = BuffParam.New(buffParam.buffId, buffParam.buffRatio, buffParam.buffCd, buffParam.buffType,buffParam.extendPara,buffParam:ConvertFunToStr())
- --LogError(j.."======AddBuffToActor========"..Inspect(dropBuffParamList[j-1]))
- end
- actor:SetDropBuffs(dropBuffParamList)
- --actor:SetBuffs(dropBuffParamList)
- --LogError("======AddBuffToActor========"..Inspect(actor))
- end
- if actor.HasPet then
- local petDropBuffs = self:GetDropBuffs(buffCfgs)
- if petDropBuffs ~= nil then
- local dropBuffParamList = System.Array.CreateInstance(Enum.TypeInfo.BuffParam, #petDropBuffs)
- for j = 1, #petDropBuffs do
- local buffParam = petDropBuffs[j]
- dropBuffParamList[j-1] = BuffParam.New(buffParam.buffId, buffParam.buffRatio, buffParam.buffCd, buffParam.buffType,buffParam.extendPara,buffParam:ConvertFunToStr())
- end
- actor.PetData:SetDropBuffs(dropBuffParamList)
- end
- end
- end
- function LuaBattleMgr:GetDropBuffs(buffCfgs)
- local bufflist ={}
- if buffCfgs == nil then
- return bufflist
- end
- for i = 1, #buffCfgs, 1 do
- local buffCfg = buffCfgs[i]-- 获取buff配置
- if buffCfg ~= nil then
- local buff = ExpeditionBuff:new(buffCfg.BuffId,buffCfg.Ratio,buffCfg.CD,buffCfg.ConditionType,buffCfg.ExtendPara,buffCfg.Function)
- bufflist[#bufflist+1] = buff
- end
- end
- return bufflist
- end
- --清空战斗统计日志
- function LuaBattleMgr:ClearBattleLog()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CLEAR_New_BattleLog)
- end
- function LuaBattleMgr:GetFightState()
- return self.isBattling
- end
- function LuaBattleMgr:GetBossFightState()
- return self.bKillBoss
- end
- -- 战斗胜利
- function LuaBattleMgr:OnBattleWin(killboss, killBossTime, mapId, levelId, isPlayRecord, recordTimeStamp)
- self:CloseBattleStatistics()
- self.isBattling = false
- if killboss then
- self.bKillBoss = false
- if not isPlayRecord then --
- if self.curMapId == mapId and self.curLevelId == levelId and self.difficulty == 0 then
- self:SendBossRewardReq(killBossTime,recordTimeStamp)
- else
- LogError('[wboy] curMapId : ' .. tostring(self.curMapId) .. ' curMapId : ' .. tostring(self.curLevelId) .. ' mapId : ' .. tostring(mapId) .. ' levelId : ' .. tostring(levelId))
- end
- battleStateTimer = ManagerContainer.LuaTimerMgr:AddTimer(5000, 1,self,self.BattleStateRefresh,nil);
- end
-
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
- local levelId = self:GetCurLevelUniqueId()
- if levelId >= CompetitionRefreshLevelLimit then
- ManagerContainer.DataMgr.CompetitionData:SetRefreshSeasonState(true)
- ManagerContainer.DataMgr.CompetitionData:QueryCurCompetitionReq(true)
- end
- ManagerContainer.DataMgr.RankActivitiesMgr:QueryCurRankActivityData(Enum.RankActivitiesType.MapProgress)
- end
- self:ClearRageTimer()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_WIN);
- end
- function LuaBattleMgr:BattleStateRefresh()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.GOT_ANIM_TYPE_END_NOTIFY, Enum.ItemIEnterType.BattleWin)
- end
- --战斗失败
- function LuaBattleMgr:OnBattleFailed(killboss,isPlayRecord)
- self:CloseBattleStatistics()
- self.isBattling = false
- self.bKillBoss = false
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
- self:ClearRageTimer()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_FAILED,killboss,isPlayRecord);
- self:StopAutoChallenge(true)
- end
- --强制巡游战斗失败
- function LuaBattleMgr:OnForceBattleFailed(killboss,isPlayRecord)
- self:CloseBattleStatistics()
- self.isBattling = false
- self.bKillBoss = false
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
- self:ClearRageTimer()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_FORCEBATTLE_FAILED,killboss,isPlayRecord);
- end
- function LuaBattleMgr:CloseBattleStatistics()
- if self.bKillBoss then
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIBattleStatistics)
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIBattleBossTips)
- end
- end
- function LuaBattleMgr:ShowErrorQuitBattleMsgBox()
- ManagerContainer.LuaUIMgr:ShowOkMessageBox("ErrorQuitBattleTip",self.QuitBattleMsgOk)
- end
- function LuaBattleMgr:QuitBattleMsgOk()
- LuaBattleBridge.SkipReplay()
- end
- function LuaBattleMgr:CloseErrorQuitBattleMsgBox()
- ManagerContainer.LuaUIMgr:CloseOkMessageBox("ErrorQuitBattleTip")
- end
- function LuaBattleMgr:ShowAntiCheatMsgBox(nType)
- --上报使用外挂
- self:SendAntiCheat(nType)
- ManagerContainer.LuaUIMgr:ShowOkMessageBox("AntiCheatMsg",self.AntiCheatQuitGameMsgOk)
- end
- function LuaBattleMgr:SendAntiCheat(nType)
- --上报使用外挂
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_ANTI_CHEAT_REQ, { cheat_type = nType})
- end
- function LuaBattleMgr:AntiCheatQuitGameMsgOk()
- ManagerContainer.NetManager:ResetNetMgr()
- ManagerContainer.LuaGameMgr:QuitGame()
- end
- function LuaBattleMgr:CloseAntiCheatMsgBox()
- ManagerContainer.LuaUIMgr:CloseOkMessageBox("AntiCheatMsg")
- end
- function LuaBattleMgr:GetCurLevelUniqueId()
- return self.curMapId*10000 + self.curLevelId
- end
- function LuaBattleMgr:GetLastLevelUniqueId()
- return self.lastMapId*10000 + self.lastLevelId
- end
- function LuaBattleMgr:GetLastMapIdAndLvId()
- return self.lastMapId,self.lastLevelId
- end
- --下一关卡
- function LuaBattleMgr:OnBattleNewWave(levelName)
- self.nextMapState = NextMapState.None
- -- if ManagerContainer.UIFuncUnlockMgr:NeedOpenFuncCurLevelStart(self:GetCurLevelUniqueId()) then
- -- --功能解锁
- -- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_FUNCLOCK_OPEN_NTF)
- -- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_FUNC_OPEN_NTF);
- -- else
- -- self.closeLevelNameTimer = ManagerContainer.LuaTimerMgr:AddTimer(GlobalConfig.Instance:GetConfigFloatValue(79)*1000, 1,self,self.OnCloseLevelName,nil);
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_NEXT_BATTLE,levelName);
- -- end
- end
- function LuaBattleMgr:OnCloseLevelName()
- self.closeLevelNameTimer = nil;
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_HIDE_LEVEL_NAME);
- end
- --继续同一关战斗
- function LuaBattleMgr:OnContinueBattle()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_CONTINUE_BATTLE);
- ----如果还是处于第一关 且 强制引导战斗没成功 则继续强制引导战斗
- --local curLevelId = self:GetCurLevelUniqueId()
- --if curLevelId == 10001 then
- -- ManagerContainer.ForceGuideMgr:GuideBossBattle()
- --end
- end
- function LuaBattleMgr:OnShowBossRage(vis)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_RAGE)
- end
- --狂暴剩余时间
- function LuaBattleMgr:OnShowBossRageLeftTime(leftTime)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_RAGE_LEFTTIME,leftTime);
- end
- --boss进入狂暴
- function LuaBattleMgr:OnBossInRage()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_IN_RAGE);
- end
- function LuaBattleMgr:OnBattleStartStory(levelId, storyId)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UISTORY_CONDITION_TRIGGER, Enum.UIStoryCondType.FirstSceneEnter, levelId, storyId)
- end
- --战斗结束
- function LuaBattleMgr:OnBattleEnd(killBoss,killBossTime,win,isPlayRecord)
- self.lastLevelZeny = self:CurLevelZeny()
- self.lastLevelExp = self:CurLevelExp()
- self.lastLevelPartnerExp = self:CurLevelParnterExp()
- self.lastLevelCruise = self:CurLevelCruise()
- if killBoss then
- --self.bKillBoss = false
- if not isPlayRecord then
- --ManagerContainer.DataMgr.BigMapData:SendGetData()
- end
-
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_Battle_End,isPlayRecord)
- self:OnBattleUIVis(true)
- end
- end
- ------------------战斗录像相关----------------------------------------
- function LuaBattleMgr:SendBattleDetailReq(battleRecordUid,battleTime,fightPower)
- self.curReqBattleRecordId = battleRecordUid
- self.cacheRecordBattleTime = battleTime
- self.cacheRecordFightPower = fightPower
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_BATTLE_RECORD_DETAIL_REQ, {battle_record_uid = battleRecordUid})
- end
- function LuaBattleMgr:OnBattleRecordDetailAck(pkg)
- -- LogError(Inspect(pkg))
- if pkg.error == 0 then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Fetch_BattleRecord_Success,pkg.battle_record_uid,pkg.battle_record)
- ManagerContainer.LuaGameMgr:SetGameSpeed(ManagerContainer.LuaGameMgr.GameSpeed)
- self:StopAutoChallenge(true)
- end
- end
- function LuaBattleMgr:GetCacheRecordInfo()
- return self.cacheRecordBattleTime, self.cacheRecordFightPower
- end
- function LuaBattleMgr:OnBattleRecordDetalSaveNtf(pkg)
- --LogError("OnBattleRecordDetalSaveNtf Save")
- local battleRecordUid = pkg.battle_record_uid
- local battleTimeStamp = pkg.record_time_stamp
- local battleRecordStr = LuaBattleBridge.GetBattleRecord(battleTimeStamp)
- if battleRecordStr ~= nil and battleRecordStr~="" then
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_BATTLE_RECORD_DETAIL_SAVE_REQ, {battle_record_uid = battleRecordUid, battle_record = battleRecordStr})
- end
- end
- function LuaBattleMgr:OnBattleRecordAck(pkg)
- if pkg.error == 0 then
- if #pkg.record_list > 0 then
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleReplay,pkg.record_list)
- else
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("NullBattleReport")
- end
- end
- end
- -------------------------------------------------------------------------
- function LuaBattleMgr:OnReplayEnd()
- self:CloseBattleStatistics()
- self.isBattling = false
- self.bKillBoss = false
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UI_BATTLE_NORMAL_NTF)
- self:ClearRageTimer()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BATTLE_WIN);
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIDojoExit,true)
- end
- function LuaBattleMgr:GetBossFightStatus()
- return self.bKillBoss
- end
- function LuaBattleMgr:ClearRageTimer()
- if self.rageLeftTimeTimer ~= nil then
- ManagerContainer.LuaTimerMgr:RemoveTimer(self.rageLeftTimeTimer);
- self.rageLeftTimeTimer = nil;
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_BOSS_IN_RAGE);
- end
- end
- --bIsForce 强制结束战斗 设置属性
- function LuaBattleMgr:SetTeamData(ignore,bIsForce)
- local teamData = ManagerContainer.DataMgr.UserData:GetTeamData(ignore);
- if teamData == nil then return end
- ManagerContainer.LuaGameMgr:SetTeamData(teamData,{bIsForce})
- ManagerContainer.LuaActorAttributeMgr:SyncServerActorDataToLocal()
- end
- --更新技能数据
- function LuaBattleMgr:UpdateTeamSkills()
- local usersSkills = {}
- local heroId = ManagerContainer.DataMgr.UserData:GetId()
- local skillData = ManagerContainer.DataMgr.UserData:GetSkillData(heroId)
- local skills = skillData and skillData:GetUsedSkills() or {}
- local heroData = CommonUtil.GetHeroLogicDataByUid(1)
- CommonUtil.ReplaceBattleSkillBySkillEquip(heroData, skills)
- usersSkills[#usersSkills+1] = {
- uid = heroId,
- skills = skills,
- }
- local list = ManagerContainer.DataMgr.PartnerData:GetBattlePartnerDatas(true)
- if list ~= nil then
- for _,v in pairs(list) do
- skillData = ManagerContainer.DataMgr.UserData:GetSkillData(v.uid)
- local skills = skillData and skillData:GetUsedSkills() or {}
- CommonUtil.ReplaceBattleSkillBySkillEquip(v, skills)
- usersSkills[#usersSkills + 1] = {uid = v.uid, skills = skills }
- end
- end
- ManagerContainer.LuaGameMgr:UpdateTeamSkills(usersSkills);
- end
- function LuaBattleMgr:NotifyEnterNextMapStart()
- if self.nextMapState == NextMapState.WaitShow then
- self:ShowEnterNextMap()
- return
- end
- self.nextMapState = NextMapState.WaitServer
- end
- function LuaBattleMgr:NotifyEnterNextMapEnd()
- if ManagerContainer.FSMMgr:IsBattleState() then
- -- 在战斗场景中,才走大地图过图效果
- self:OnEnterNextMap()
- end
- end
- function LuaBattleMgr:NotifyVipLvChanged()
- self.maxInComeTime = GlobalConfig.Instance:GetConfigIntValue(48)
- self.maxQuickBattleTimes = GlobalConfig.Instance:GetConfigIntValue(240)
- local vipLv = ManagerContainer.DataMgr.UserData:GetVipLv()
- local vipCfg = ManagerContainer.CfgMgr:GetVipCfgById(vipLv)
- if vipCfg then
- self.maxInComeTime = self.maxInComeTime + tonumber(vipCfg.HangupDuration)
- self.maxQuickBattleTimes = self.maxQuickBattleTimes + tonumber(vipCfg.HangupTimes)
- end
- end
- function LuaBattleMgr:ShowEnterNextMap()
- if ManagerContainer.FSMMgr:IsBattleState() then
- -- 在战斗场景中,才走大地图过图效果
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIWorldMap, true)
- end
- end
- function LuaBattleMgr:EnterToTargetMap()
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIWorldMap, true)
- end
- -- 创建主角形象
- function LuaBattleMgr:CreateRoleView()
- if self.roleViewSystem then
- local userData = ManagerContainer.DataMgr.UserData
- local heroData = userData:GetMainRoleData()
- self.roleViewSystem:RefreshView(Enum.RoleInEnvType.Battle, userData:GetUserRoleId(), userData:GetViewData(), nil, self, self.CreateRoleViewComplete)
- end
- end
- -- 完成主角创建
- function LuaBattleMgr:CreateRoleViewComplete(gameObject)
- ManagerContainer.LuaGameMgr:CreateRoleViewComplete(gameObject)
- end
- -- 通知战斗需要更新主角新形象
- function LuaBattleMgr:NotifyRefreshRoleView()
- self.waitingRefreshRole = true
- ManagerContainer.LuaGameMgr:NotifyRefreshRoleView()
- end
- function LuaBattleMgr:GetWaitingRefreshRoleState()
- return self.waitingRefreshRole == true
- end
- -- 刷新主角形象
- function LuaBattleMgr:RefreshRoleView()
- if self.roleViewSystem then
- local userData = ManagerContainer.DataMgr.UserData
- local heroData = userData:GetMainRoleData()
- self.roleViewSystem:RefreshView(Enum.RoleInEnvType.Battle, userData:GetUserRoleId(), userData:GetViewData(), nil, self, self.RefreshRoleViewComplete)
- end
- end
- -- 完成主角形象更新
- function LuaBattleMgr:RefreshRoleViewComplete(gameObject, isNewModel)
- self.waitingRefreshRole = false
- ManagerContainer.LuaGameMgr:RefreshRoleViewComplete(gameObject, isNewModel)
- self:NotifyLoadingStatusEnd(Enum.BattleBtnState.RoleModel)
- end
- function LuaBattleMgr:RecycleRoleView()
- if self.roleViewSystem then
- self.roleViewSystem:Recycle()
- end
- end
- -- function LuaBattleMgr:NotifyRefreshUpRoleLvEffect()
- -- self:NotifyRefreshUpLvEffect('Common/FX_Scene_LV_UP')
- -- end
- -- function LuaBattleMgr:NotifyRefreshUpJobLvEffect()
- -- self:NotifyRefreshUpLvEffect('Common/FX_Scene_LV_UP')
- -- end
- -- function LuaBattleMgr:NotifyRefreshUpLvEffect(effectName)
- -- if not self.roleViewSystem then return end
- -- local roleGo = self.roleViewSystem:GetGameObject()
- -- if tolua.isnull(roleGo) then return end
- -- local timeStamp = Time.GetTimestamp()
- -- if not self.upLvEffectCDs then
- -- self.upLvEffectCDs = {}
- -- end
- -- local upLvEffectCD = self.upLvEffectCDs[effectName] or (timeStamp - 2)
- -- -- 1秒内不出现两次升级特效
- -- if timeStamp - upLvEffectCD <= 1 then
- -- return
- -- end
- -- self.upLvEffectCDs[effectName] = timeStamp
- -- ManagerContainer.ResMgr:GetGOFromPool(Constants.EffectPath, effectName, function(go)
- -- if ManagerContainer.FSMMgr:IsBattleState() then
- -- self:UpLvEffectShow(go, effectName)
- -- end
- -- end)
- -- end
- -- --- 显示升级特效
- -- function LuaBattleMgr:UpLvEffectShow(go, effectName)
- -- if not go then return end
- -- if self.roleViewSystem then
- -- local roleGo = self.roleViewSystem:GetGameObject()
- -- if not tolua.isnull(roleGo) then
- -- local link = roleGo.transform:Find('foot_point')
- -- if not tolua.isnull(link) then
- -- go.transform.parent = link
- -- go.transform.localPosition = Vector3.zero
- -- go.transform.localRotation = Quaternion.identity
- -- go.transform.localScale = Vector3.one
- -- local upLvEffects = self.upLvEffects
- -- if not upLvEffects then
- -- upLvEffects = {}
- -- self.upLvEffects = upLvEffects
- -- end
- -- local info = {}
- -- info.effectName = effectName
- -- info.timerId = ManagerContainer.LuaTimerMgr:AddTimer(2000, 1, self, self.UpLvEffectHide, {go = go})
- -- upLvEffects[go] = info
- -- return
- -- end
- -- LogError('Link Point : foot_point is not Find')
- -- end
- -- end
- -- -- 出现问题,直接回收掉效果,直接回收掉升级特效
- -- ManagerContainer.ResMgr:RecycleGO(Constants.EffectPath, effectCfg.Effect, go)
- -- end
- -- --- 升级特效播放完成,需要回收掉
- -- function LuaBattleMgr:UpLvEffectHide(timerId, params)
- -- local go = params.go
- -- if not go then return end
- -- local upLvEffects = self.upLvEffects
- -- if not upLvEffects then return end
- -- local info = upLvEffects[go]
- -- local timeId = info.timerId
- -- local effectName = info.effectName
- -- if timeId ~= timerId then
- -- LogError('timeId is error, cur : ' .. tostring(timeId) .. ' cbTimerId : ' .. tostring(timerId))
- -- end
- -- if timeId then
- -- ManagerContainer.LuaTimerMgr:RemoveTimer(timeId)
- -- timeId = nil
- -- end
- -- upLvEffects[go] = nil
- -- ManagerContainer.ResMgr:RecycleGO(Constants.EffectPath, effectName, go)
- -- end
- -- --- 回收所有显示的升级特效
- -- function LuaBattleMgr:RecycleUpLvEffect()
- -- local upLvEffects = self.upLvEffects
- -- if not upLvEffects then return end
- -- for go, info in pairs(upLvEffects) do
- -- local timeId = info.timerId
- -- local effectName = info.effectName
- -- if timeId then
- -- ManagerContainer.LuaTimerMgr:RemoveTimer(timeId)
- -- timeId = nil
- -- end
- -- ManagerContainer.ResMgr:RecycleGO(Constants.EffectPath, effectName, go)
- -- end
- -- self.upLvEffects = nil
- -- self.upLvEffectCDs = nil
- -- end
- function LuaBattleMgr:OnShowBossWarning()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_WARNING,true);
- ManagerContainer.LuaTimerMgr:AddTimer(3000, 1,self,self.OnHideBossWarningTimer,nil);
- end
- function LuaBattleMgr:OnHideBossWarningTimer()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHOW_BOSS_WARNING,false);
- end
- function LuaBattleMgr:OnEnterNextMap()
- self.bKillBoss = false
- self.nextMapState = NextMapState.None
- ManagerContainer.LuaGameMgr:OpenLoading(Enum.UIPageName.UILoading)
- ManagerContainer.FSMMgr:ChangeState(Enum.StateEnum.LoadingState.stateId, SceneType.NormalBattleScene)
- end
- function LuaBattleMgr:CurLevelExp()
- return LuaBattleBridge.GetCurLevelExp();
- end
- function LuaBattleMgr:CurLevelParnterExp()
- return LuaBattleBridge.GetCurLevelParnterExp();
- end
- function LuaBattleMgr:CurLevelGold()
- return LuaBattleBridge.GetCurLevelGold();
- end
- function LuaBattleMgr:CurLevelCruise()
- return LuaBattleBridge.GetCurLevelCruise();
- end
- function LuaBattleMgr:CurLevelEvil()
- return LuaBattleBridge.GetCurLevelEvil()
- end
- function LuaBattleMgr:CurLevelZeny()
- return LuaBattleBridge.GetCurLevelZeny()
- end
- function LuaBattleMgr:CurLevelName()
- return LuaBattleBridge.GetCurLevelName();
- end
- function LuaBattleMgr:SetRewardDropPos(dropPos)
- LuaBattleBridge.SetRewardDropPos(dropPos)
- end
- function LuaBattleMgr:Enter()
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.ROLE_JOB_CHANGE_SUCCESS, self, self.NotifyRefreshRoleView)
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.FASHION_WEAR_CHANGE, self, self.NotifyRefreshRoleView)
- -- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.ROLE_LV_CHANGED, self, self.NotifyRefreshUpRoleLvEffect)
- -- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.JOB_LV_CHANGED, self, self.NotifyRefreshUpJobLvEffect)
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_START, self, self.NotifyEnterNextMapStart)
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_END, self, self.NotifyEnterNextMapEnd)
- ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.VIP_LV_CHANGED, self, self.NotifyVipLvChanged)
- self:NotifyVipLvChanged()
- self.bKillBoss = false
- --ManagerContainer.DataMgr.BigMapData:SendGetData()
- self:StartSyncServerTimeTimer()
- if self.rewardTimeTimerId == nil then
- self.rewardTimeTimerId = ManagerContainer.LuaTimerMgr:AddTimer(1000, -1, self, self.OnRefreshRewardTime, nil)
- end
-
- local mainActor = ManagerContainer.LuaActorDataMgr:GetHeroActorData(1)
- if mainActor ~= nil then
- mainActor.Name = ManagerContainer.DataMgr.UserData:GetUserNickname()
- end
- self.isAutochallenge = false
- end
- function LuaBattleMgr:Exit()
- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.ROLE_JOB_CHANGE_SUCCESS, self, self.NotifyRefreshRoleView)
- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.FASHION_WEAR_CHANGE, self, self.NotifyRefreshRoleView)
- -- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.ROLE_LV_CHANGED, self, self.NotifyRefreshUpRoleLvEffect)
- -- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.JOB_LV_CHANGED, self, self.NotifyRefreshUpJobLvEffect)
- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_START, self, self.NotifyEnterNextMapStart)
- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.BIGMAP_ENTER_NEXTMAP_END, self, self.NotifyEnterNextMapEnd)
- ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.VIP_LV_CHANGED, self, self.NotifyVipLvChanged)
- -- ManagerContainer.LuaBattleMgr:RecycleUpLvEffect()
- ManagerContainer.LuaBattleMgr:RecycleRoleView()
- if self.rewardTimeTimerId~= nil then
- ManagerContainer.LuaTimerMgr:RemoveTimer(self.rewardTimeTimerId)
- self.rewardTimeTimerId = nil
- end
- self.isAutochallenge = false
- end
- function LuaBattleMgr:SendBattleRecordReq()
- ManagerContainer.LuaGameMgr:SendBattleRecordReq(100,{self.curMapId,self.curLevelId})
- end
- function LuaBattleMgr:GetFightersPos()
- return LuaBattleBridge.GetFightersPos();
- end
- function LuaBattleMgr:GetCurMapId()
- return self.curMapId
- end
- function LuaBattleMgr:GetCurMapAndLevel()
- return self.curMapId, self.curLevelId
- end
- function LuaBattleMgr:MaxQuickBattleTimes()
- return self.maxQuickBattleTimes
- end
- function LuaBattleMgr:UsedQuickBattleTimes()
- return self.usedQuickBattleTimes
- end
- function LuaBattleMgr:GetCurrentLevelData()
- return ManagerContainer.CfgMgr:GetLevelDataById(self:GetCurLevelUniqueId())
- end
- function LuaBattleMgr:OnLoadBegin()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Begin);
- -- LogError("LuaBattleMgr:OnLoadBegin")
- end
- function LuaBattleMgr:OnLoadProgress(progress)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Progress,progress);
- -- LogError("LuaBattleMgr:OnLoadProgress:" .. progress)
- end
- function LuaBattleMgr:OnLoadComplete()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Complete);
- -- LogError("LuaBattleMgr:OnLoadComplete")
- end
- function LuaBattleMgr:OnFighterCastSkill(skillParam)
- if skillParam.isBoss then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Skill,skillParam)
- else
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Cast_Skill,skillParam)
- end
- end
- function LuaBattleMgr:OnShowBossBuff(actorId,isBoss,buffIcon,num,isPlayeRecord)
- if isBoss then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Buff,buffIcon,num)
- else
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Player_Buff,actorId, buffIcon,num)
- end
- end
- function LuaBattleMgr:OnRemoveBossBuff(actorId,isBoss,buffIcon)
- if isBoss then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Remove_Buff,buffIcon)
- else
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Remove_Player_Buff, actorId, buffIcon)
- end
- end
- function LuaBattleMgr:OnFighterLifeChanged(isBoss,actorId,life,maxLife)
- if isBoss then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Life,life,maxLife)
- else
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Fighter_Life,actorId,life,maxLife)
- end
- end
- function LuaBattleMgr:OnFighterEnergyChanged(actorId,sp,maxSp)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Fighter_Sp,actorId,sp,maxSp)
- end
- function LuaBattleMgr:OnRefreshSkillCD(isBoss,actorId,leftTime,totalTime)
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Skill_CD,isBoss,actorId,leftTime,totalTime)
- -- LogError("--------------------------------------------isBoss = " .. tostring(isBoss) .. " actorId = " .. actorId .. " leftTime = " .. leftTime .. " totalTime = " .. totalTime)
- end
- function LuaBattleMgr:OnBattleUIVis(vis)
- if vis then
- --ManagerContainer.LuaUIMgr:Show(Enum.UIPageName.UIBattle)
- --ManagerContainer.LuaUIMgr:Show(Enum.UIPageName.UIMain)
- else
- --ManagerContainer.LuaUIMgr:Hide(Enum.UIPageName.UIBattle)
- --ManagerContainer.LuaUIMgr:Hide(Enum.UIPageName.UIMain)
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Battle_UI_VISIBLE,vis)
- end
- function LuaBattleMgr:OnRefreshBattleOutput()
- -- if self.logList == nil or #self.logList == 0 then
- -- return
- -- end
- -- self.logList[#self.logList+1] = logStr
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Add_New_BattleLog)
- end
- -- function LuaBattleMgr:InitBattleOutputList()
- -- self.logList = {}
- -- local battleLogList = LuaBattleBridge.GetBattleLog()
- -- if battleLogList ~= nil then
- -- for i = 1, battleLogList.Count do
- -- self.logList[#self.logList+1] = battleLogList[i-1]
- -- end
- -- end
- -- return self.logList
- -- end
- -- function LuaBattleMgr:GetBattleLogList()
- -- return self.logList
- -- end
- function LuaBattleMgr:NotifyLoadingStatus(status)
- self.battleLoadingState = status
- end
- function LuaBattleMgr:NotifyLoadingStatusEnd(status)
- self.battleLoadingState = nil
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.BATTLE_LOADING_COMPELETED)
- end
- function LuaBattleMgr:GetBattleLoadingState()
- local statusIdx
- local state, text = self:GetWaitingRefreshRoleState()
- if not state then
- statusIdx = self.battleLoadingState
- else
- statusIdx = Enum.BattleBtnState.RoleModel
- end
- if statusIdx == Enum.BattleBtnState.Skill then
- text = "Challenging4"
- elseif statusIdx == Enum.BattleBtnState.Fellow then
- text = "Challenging3"
- elseif statusIdx == Enum.BattleBtnState.Pet then
- text = "Challenging3"
- elseif statusIdx == Enum.BattleBtnState.RoleModel then
- text = "Challenging2"
- end
- return statusIdx, text
- end
- --判断当前时间如果领取挂机奖励的话,魔魂值是否会溢出,返回值第一个是是否溢出,第二个是领取之前的值
- function LuaBattleMgr:JudgeEvilExpOverFlow()
- local _leftTime, _num = ManagerContainer.LuaBattleMgr:GetIncomeInfo()
- local _curLvEvilExp = ManagerContainer.LuaBattleMgr:CurLevelEvil(); --每分钟挂机获得的魔魂值
- local _evilExp = ManagerContainer.DataMgr.UserData:GetEvilExp();
- local _rewardIntervalTimeM = GlobalConfig.Instance:GetConfigIntValue(47) / 60;
- local _nexEvilExp = _evilExp + _curLvEvilExp * _rewardIntervalTimeM * _num;
- if self.maxEvilExp == 0 then
- self.maxEvilExp = GlobalConfig.Instance:GetConfigIntValue(158);
- end
- local _isOverFlow = _nexEvilExp > self.maxEvilExp;
- return _isOverFlow, _evilExp;
- end
- function LuaBattleMgr:CSPlayerIncomeReq()
- self.accumIncomeTime = ManagerContainer.LuaBattleMgr:AccumIncomeTime();
- ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_PLAYER_INCOME_REQ, {})
- self:ReportIncomeRecord(true)
- end
- function LuaBattleMgr:ReportIncomeRecord(success)
- if not SDKMgr.Instance:IsReportAction() then
- return
- end
- local datas = System.Collections.Generic.Dictionary_object_object()
- datas:Add('event', 'mj_online_rewards')
- datas:Add('is_achieve', 1)
- SDKMgr.Instance:ReportAction(datas)
- end
- function LuaBattleMgr:RefreshStatistics()
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_BattleStatistics)
- end
- function LuaBattleMgr:HeroChangeProfessionSuccess()
- ManagerContainer.DataMgr.UserData:RoleChangeJobAttrSuccess()
- end
- return LuaBattleMgr;
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