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- --[[
- 临时数据或者不太重要的数据,存储本地
- 封装接口,后续可以做数据加密
- ]]
- local PlayerPrefsMgr = class("PlayerPrefsMgr")
- local PlayerPrefs = UnityEngine.PlayerPrefs
- function PlayerPrefsMgr:Destroy()
- PlayerPrefs.Save()
- end
- function PlayerPrefsMgr:HasGlobalKey(key)
- return PlayerPrefs.HasKey(key)
- end
- function PlayerPrefsMgr:DeleteGlobalKey(key)
- return PlayerPrefs.DeleteKey(key)
- end
- function PlayerPrefsMgr:GetGlobalInt(key, defaultValue)
- defaultValue = defaultValue or 0
- return PlayerPrefs.GetInt(key, defaultValue)
- end
- function PlayerPrefsMgr:SetGlobalInt(key, value)
- value = value or 0
- return PlayerPrefs.SetInt(key, value)
- end
- function PlayerPrefsMgr:GetGlobalBoolean(key, defaultValue)
- local sureValue = defaultValue
- if self:HasGlobalKey(key) then
- sureValue = (self:GetGlobalInt(key, 0) == 1)
- end
- return sureValue
- end
- function PlayerPrefsMgr:SetGlobalBoolean(key, value)
- local sureValue = value and 1 or 0
- return self:SetGlobalInt(key, sureValue)
- end
- function PlayerPrefsMgr:GetGlobalFloat(key, defaultValue)
- defaultValue = defaultValue or 0
- return PlayerPrefs.GetFloat(key, defaultValue)
- end
- function PlayerPrefsMgr:SetGlobalFloat(key, value)
- value = value or 0
- return PlayerPrefs.SetFloat(key, value)
- end
- function PlayerPrefsMgr:GetGlobalString(key, defaultValue)
- defaultValue = defaultValue or ''
- return PlayerPrefs.GetString(key, defaultValue)
- end
- function PlayerPrefsMgr:SetGlobalString(key, value)
- value = value or ''
- return PlayerPrefs.SetString(key, value)
- end
- function PlayerPrefsMgr:HasKey(key)
- local correctKey = self:CurUserKey(key)
- return PlayerPrefs.HasKey(correctKey)
- end
- function PlayerPrefsMgr:DeleteKey(key)
- local correctKey = self:CurUserKey(key)
- return PlayerPrefs.DeleteKey(correctKey)
- end
- function PlayerPrefsMgr:GetInt(key, defaultValue)
- local correctKey = self:CurUserKey(key)
- defaultValue = defaultValue or 0
- return PlayerPrefs.GetInt(correctKey, defaultValue)
- end
- function PlayerPrefsMgr:SetInt(key, value)
- local correctKey = self:CurUserKey(key)
- value = value or 0
- return PlayerPrefs.SetInt(correctKey, value)
- end
- function PlayerPrefsMgr:GetBoolean(key, defaultValue)
- local correctKey = self:CurUserKey(key)
- local sureValue = defaultValue
- if self:HasKey(correctKey) then
- sureValue = (self:GetInt(correctKey, 0) == 1)
- end
- return sureValue
- end
- function PlayerPrefsMgr:SetBoolean(key, value)
- local correctKey = self:CurUserKey(key)
- local sureValue = value and 1 or 0
- return self:SetInt(correctKey, sureValue)
- end
- function PlayerPrefsMgr:GetFloat(key, defaultValue)
- local correctKey = self:CurUserKey(key)
- defaultValue = defaultValue or 0
- return PlayerPrefs.GetFloat(correctKey, defaultValue)
- end
- function PlayerPrefsMgr:SetFloat(key, value)
- local correctKey = self:CurUserKey(key)
- value = value or 0
- return PlayerPrefs.SetFloat(correctKey, value)
- end
- function PlayerPrefsMgr:GetString(key, defaultValue)
- local correctKey = self:CurUserKey(key)
- defaultValue = defaultValue or ''
- return PlayerPrefs.GetString(correctKey, defaultValue)
- end
- function PlayerPrefsMgr:SetString(key, value)
- local correctKey = self:CurUserKey(key)
- value = value or ''
- return PlayerPrefs.SetString(correctKey, value)
- end
- function PlayerPrefsMgr:CurUserKey(key)
- local uid = ManagerContainer.DataMgr.UserData:GetUserId()
- if uid then
- return tostring(uid) .. key
- else
- return key
- end
- end
- return PlayerPrefsMgr
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