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- ---@class GuildBadgeItem__Generate_frame
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class GuildBadgeItem__Generate_badge
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@field public button UnityEngine.UI.Button
- ---@class GuildBadgeItem__Generate_bg
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class GuildBadgeItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private layoutElement UnityEngine.UI.LayoutElement
- ---@field private bg GuildBadgeItem__Generate_bg
- ---@field private badge GuildBadgeItem__Generate_badge
- ---@field private frame GuildBadgeItem__Generate_frame
- local GuildBadgeItemView = class("GuildBadgeItemView")
- function GuildBadgeItemView:ctor()
- end
- ---@private
- function GuildBadgeItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function GuildBadgeItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- end
- ---@private
- function GuildBadgeItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.layoutElement = Root:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function GuildBadgeItemView:InitGenerate__2(Root, data)
- --[[
- Bg
- --]]
- local tmp = Root:Find("Bg").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bg = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function GuildBadgeItemView:InitGenerate__3(Root, data)
- --[[
- Badge
- --]]
- local tmp = Root:Find("Badge").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.badge = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function GuildBadgeItemView:InitGenerate__4(Root, data)
- --[[
- Frame
- --]]
- local tmp = Root:Find("Frame").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.frame = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function GuildBadgeItemView:GenerateDestroy()
- if tolua.getpeer(self.bg) ~= nil then
- tolua.setpeer(self.bg, nil)
- end
- self.bg = nil
- if tolua.getpeer(self.badge) ~= nil then
- tolua.setpeer(self.badge, nil)
- end
- self.badge = nil
- if tolua.getpeer(self.frame) ~= nil then
- tolua.setpeer(self.frame, nil)
- end
- self.frame = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return GuildBadgeItemView
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