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- using UnityEditor;
- using UnityEngine;
- using UnityEngine.UI;
- using UnityEditor.UI;
- [CustomEditor(typeof(BubbleLayout), true)]
- public class BubbleLayoutEditor : Editor
- {
- public override void OnInspectorGUI()
- {
- EditorGUILayout.HelpBox("冒泡布局, 不影响当前对象, 为了使当前对象的 子对象变化 推送给 父对象", MessageType.Info);
- }
- }
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