PackPlatformUnity.cs 1.5 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Pack
  5. {
  6. [Serializable]
  7. public partial class PackPlatformUnity : PackPlatformBase
  8. {
  9. public string[] defineSymbols = new string[] { "USE_LUA", "NULLSDK", "OPENGM" };
  10. public string logo1RelativePath = "default.png";
  11. public string loginRelativePath = "Default";
  12. public string gameAssetsPath = "Default";
  13. public bool specialFuncShield = false;
  14. public List<string> splashScreenRelativeFiles = new List<string>()
  15. {
  16. "wenting_splash.png",
  17. };
  18. public string obscureKey = string.Empty;
  19. public uint obscureOffsetMin = 0;
  20. public int[] obscureOffsetValues;
  21. /// <summary>
  22. /// 选服的服务器列表地址
  23. /// </summary>
  24. public string sdkVerifyUrl = "https://test-roserverlist-wt.wtgames.cn/";
  25. /// <summary>
  26. /// 选服的服务器列表地址
  27. /// </summary>
  28. public string serverListUrl = "https://test-roserverlist-wt.wtgames.cn/serverlist";
  29. /// <summary>
  30. /// 公告地址
  31. /// </summary>
  32. public string notifyUrl = "https://test-noticegmt-wt.wtgames.cn/v3/notice";
  33. /// <summary>
  34. /// 特殊信息Url
  35. /// </summary>
  36. public string specialInfoUrl = "https://test-noticegmt-wt.wtgames.cn/channel";
  37. /// <summary>
  38. /// 专属客服信息Url
  39. /// </summary>
  40. public string customerServiceInfoUrl = "https://test-noticegmt-wt.wtgames.cn/vipService";
  41. }
  42. }