UnityEngine_AnimatorWrap.cs 78 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_AnimatorWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(UnityEngine.Animator), typeof(UnityEngine.Behaviour));
  9. L.RegFunction("GetFloat", GetFloat);
  10. L.RegFunction("SetFloat", SetFloat);
  11. L.RegFunction("GetBool", GetBool);
  12. L.RegFunction("SetBool", SetBool);
  13. L.RegFunction("GetInteger", GetInteger);
  14. L.RegFunction("SetInteger", SetInteger);
  15. L.RegFunction("SetTrigger", SetTrigger);
  16. L.RegFunction("ResetTrigger", ResetTrigger);
  17. L.RegFunction("IsParameterControlledByCurve", IsParameterControlledByCurve);
  18. L.RegFunction("GetIKPosition", GetIKPosition);
  19. L.RegFunction("SetIKPosition", SetIKPosition);
  20. L.RegFunction("GetIKRotation", GetIKRotation);
  21. L.RegFunction("SetIKRotation", SetIKRotation);
  22. L.RegFunction("GetIKPositionWeight", GetIKPositionWeight);
  23. L.RegFunction("SetIKPositionWeight", SetIKPositionWeight);
  24. L.RegFunction("GetIKRotationWeight", GetIKRotationWeight);
  25. L.RegFunction("SetIKRotationWeight", SetIKRotationWeight);
  26. L.RegFunction("GetIKHintPosition", GetIKHintPosition);
  27. L.RegFunction("SetIKHintPosition", SetIKHintPosition);
  28. L.RegFunction("GetIKHintPositionWeight", GetIKHintPositionWeight);
  29. L.RegFunction("SetIKHintPositionWeight", SetIKHintPositionWeight);
  30. L.RegFunction("SetLookAtPosition", SetLookAtPosition);
  31. L.RegFunction("SetLookAtWeight", SetLookAtWeight);
  32. L.RegFunction("SetBoneLocalRotation", SetBoneLocalRotation);
  33. L.RegFunction("GetBehaviours", GetBehaviours);
  34. L.RegFunction("GetLayerName", GetLayerName);
  35. L.RegFunction("GetLayerIndex", GetLayerIndex);
  36. L.RegFunction("GetLayerWeight", GetLayerWeight);
  37. L.RegFunction("SetLayerWeight", SetLayerWeight);
  38. L.RegFunction("GetCurrentAnimatorStateInfo", GetCurrentAnimatorStateInfo);
  39. L.RegFunction("GetNextAnimatorStateInfo", GetNextAnimatorStateInfo);
  40. L.RegFunction("GetAnimatorTransitionInfo", GetAnimatorTransitionInfo);
  41. L.RegFunction("GetCurrentAnimatorClipInfoCount", GetCurrentAnimatorClipInfoCount);
  42. L.RegFunction("GetNextAnimatorClipInfoCount", GetNextAnimatorClipInfoCount);
  43. L.RegFunction("GetCurrentAnimatorClipInfo", GetCurrentAnimatorClipInfo);
  44. L.RegFunction("GetNextAnimatorClipInfo", GetNextAnimatorClipInfo);
  45. L.RegFunction("IsInTransition", IsInTransition);
  46. L.RegFunction("GetParameter", GetParameter);
  47. L.RegFunction("MatchTarget", MatchTarget);
  48. L.RegFunction("InterruptMatchTarget", InterruptMatchTarget);
  49. L.RegFunction("CrossFadeInFixedTime", CrossFadeInFixedTime);
  50. L.RegFunction("WriteDefaultValues", WriteDefaultValues);
  51. L.RegFunction("CrossFade", CrossFade);
  52. L.RegFunction("PlayInFixedTime", PlayInFixedTime);
  53. L.RegFunction("Play", Play);
  54. L.RegFunction("SetTarget", SetTarget);
  55. L.RegFunction("GetBoneTransform", GetBoneTransform);
  56. L.RegFunction("StartPlayback", StartPlayback);
  57. L.RegFunction("StopPlayback", StopPlayback);
  58. L.RegFunction("StartRecording", StartRecording);
  59. L.RegFunction("StopRecording", StopRecording);
  60. L.RegFunction("HasState", HasState);
  61. L.RegFunction("StringToHash", StringToHash);
  62. L.RegFunction("Update", Update);
  63. L.RegFunction("Rebind", Rebind);
  64. L.RegFunction("ApplyBuiltinRootMotion", ApplyBuiltinRootMotion);
  65. L.RegFunction("New", _CreateUnityEngine_Animator);
  66. L.RegFunction("__eq", op_Equality);
  67. L.RegFunction("__tostring", ToLua.op_ToString);
  68. L.RegVar("isOptimizable", get_isOptimizable, null);
  69. L.RegVar("isHuman", get_isHuman, null);
  70. L.RegVar("hasRootMotion", get_hasRootMotion, null);
  71. L.RegVar("humanScale", get_humanScale, null);
  72. L.RegVar("isInitialized", get_isInitialized, null);
  73. L.RegVar("deltaPosition", get_deltaPosition, null);
  74. L.RegVar("deltaRotation", get_deltaRotation, null);
  75. L.RegVar("velocity", get_velocity, null);
  76. L.RegVar("angularVelocity", get_angularVelocity, null);
  77. L.RegVar("rootPosition", get_rootPosition, set_rootPosition);
  78. L.RegVar("rootRotation", get_rootRotation, set_rootRotation);
  79. L.RegVar("applyRootMotion", get_applyRootMotion, set_applyRootMotion);
  80. L.RegVar("updateMode", get_updateMode, set_updateMode);
  81. L.RegVar("hasTransformHierarchy", get_hasTransformHierarchy, null);
  82. L.RegVar("gravityWeight", get_gravityWeight, null);
  83. L.RegVar("bodyPosition", get_bodyPosition, set_bodyPosition);
  84. L.RegVar("bodyRotation", get_bodyRotation, set_bodyRotation);
  85. L.RegVar("stabilizeFeet", get_stabilizeFeet, set_stabilizeFeet);
  86. L.RegVar("layerCount", get_layerCount, null);
  87. L.RegVar("parameters", get_parameters, null);
  88. L.RegVar("parameterCount", get_parameterCount, null);
  89. L.RegVar("feetPivotActive", get_feetPivotActive, set_feetPivotActive);
  90. L.RegVar("pivotWeight", get_pivotWeight, null);
  91. L.RegVar("pivotPosition", get_pivotPosition, null);
  92. L.RegVar("isMatchingTarget", get_isMatchingTarget, null);
  93. L.RegVar("speed", get_speed, set_speed);
  94. L.RegVar("targetPosition", get_targetPosition, null);
  95. L.RegVar("targetRotation", get_targetRotation, null);
  96. L.RegVar("cullingMode", get_cullingMode, set_cullingMode);
  97. L.RegVar("playbackTime", get_playbackTime, set_playbackTime);
  98. L.RegVar("recorderStartTime", get_recorderStartTime, set_recorderStartTime);
  99. L.RegVar("recorderStopTime", get_recorderStopTime, set_recorderStopTime);
  100. L.RegVar("recorderMode", get_recorderMode, null);
  101. L.RegVar("runtimeAnimatorController", get_runtimeAnimatorController, set_runtimeAnimatorController);
  102. L.RegVar("hasBoundPlayables", get_hasBoundPlayables, null);
  103. L.RegVar("avatar", get_avatar, set_avatar);
  104. L.RegVar("playableGraph", get_playableGraph, null);
  105. L.RegVar("layersAffectMassCenter", get_layersAffectMassCenter, set_layersAffectMassCenter);
  106. L.RegVar("leftFeetBottomHeight", get_leftFeetBottomHeight, null);
  107. L.RegVar("rightFeetBottomHeight", get_rightFeetBottomHeight, null);
  108. L.RegVar("logWarnings", get_logWarnings, set_logWarnings);
  109. L.RegVar("fireEvents", get_fireEvents, set_fireEvents);
  110. L.RegVar("keepAnimatorControllerStateOnDisable", get_keepAnimatorControllerStateOnDisable, set_keepAnimatorControllerStateOnDisable);
  111. L.EndClass();
  112. }
  113. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  114. static int _CreateUnityEngine_Animator(IntPtr L)
  115. {
  116. try
  117. {
  118. int count = LuaDLL.lua_gettop(L);
  119. if (count == 0)
  120. {
  121. UnityEngine.Animator obj = new UnityEngine.Animator();
  122. ToLua.Push(L, obj);
  123. return 1;
  124. }
  125. else
  126. {
  127. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.Animator.New");
  128. }
  129. }
  130. catch (Exception e)
  131. {
  132. return LuaDLL.toluaL_exception(L, e);
  133. }
  134. }
  135. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  136. static int GetFloat(IntPtr L)
  137. {
  138. try
  139. {
  140. int count = LuaDLL.lua_gettop(L);
  141. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  142. {
  143. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  144. string arg0 = ToLua.ToString(L, 2);
  145. float o = obj.GetFloat(arg0);
  146. LuaDLL.lua_pushnumber(L, o);
  147. return 1;
  148. }
  149. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  150. {
  151. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  152. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  153. float o = obj.GetFloat(arg0);
  154. LuaDLL.lua_pushnumber(L, o);
  155. return 1;
  156. }
  157. else
  158. {
  159. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetFloat");
  160. }
  161. }
  162. catch (Exception e)
  163. {
  164. return LuaDLL.toluaL_exception(L, e);
  165. }
  166. }
  167. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  168. static int SetFloat(IntPtr L)
  169. {
  170. try
  171. {
  172. int count = LuaDLL.lua_gettop(L);
  173. if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
  174. {
  175. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  176. string arg0 = ToLua.ToString(L, 2);
  177. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  178. obj.SetFloat(arg0, arg1);
  179. return 0;
  180. }
  181. else if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
  182. {
  183. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  184. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  185. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  186. obj.SetFloat(arg0, arg1);
  187. return 0;
  188. }
  189. else if (count == 5 && TypeChecker.CheckTypes<string, float, float, float>(L, 2))
  190. {
  191. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  192. string arg0 = ToLua.ToString(L, 2);
  193. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  194. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  195. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  196. obj.SetFloat(arg0, arg1, arg2, arg3);
  197. return 0;
  198. }
  199. else if (count == 5 && TypeChecker.CheckTypes<int, float, float, float>(L, 2))
  200. {
  201. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  202. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  203. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  204. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  205. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  206. obj.SetFloat(arg0, arg1, arg2, arg3);
  207. return 0;
  208. }
  209. else
  210. {
  211. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetFloat");
  212. }
  213. }
  214. catch (Exception e)
  215. {
  216. return LuaDLL.toluaL_exception(L, e);
  217. }
  218. }
  219. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  220. static int GetBool(IntPtr L)
  221. {
  222. try
  223. {
  224. int count = LuaDLL.lua_gettop(L);
  225. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  226. {
  227. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  228. string arg0 = ToLua.ToString(L, 2);
  229. bool o = obj.GetBool(arg0);
  230. LuaDLL.lua_pushboolean(L, o);
  231. return 1;
  232. }
  233. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  234. {
  235. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  236. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  237. bool o = obj.GetBool(arg0);
  238. LuaDLL.lua_pushboolean(L, o);
  239. return 1;
  240. }
  241. else
  242. {
  243. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetBool");
  244. }
  245. }
  246. catch (Exception e)
  247. {
  248. return LuaDLL.toluaL_exception(L, e);
  249. }
  250. }
  251. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  252. static int SetBool(IntPtr L)
  253. {
  254. try
  255. {
  256. int count = LuaDLL.lua_gettop(L);
  257. if (count == 3 && TypeChecker.CheckTypes<string, bool>(L, 2))
  258. {
  259. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  260. string arg0 = ToLua.ToString(L, 2);
  261. bool arg1 = LuaDLL.lua_toboolean(L, 3);
  262. obj.SetBool(arg0, arg1);
  263. return 0;
  264. }
  265. else if (count == 3 && TypeChecker.CheckTypes<int, bool>(L, 2))
  266. {
  267. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  268. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  269. bool arg1 = LuaDLL.lua_toboolean(L, 3);
  270. obj.SetBool(arg0, arg1);
  271. return 0;
  272. }
  273. else
  274. {
  275. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetBool");
  276. }
  277. }
  278. catch (Exception e)
  279. {
  280. return LuaDLL.toluaL_exception(L, e);
  281. }
  282. }
  283. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  284. static int GetInteger(IntPtr L)
  285. {
  286. try
  287. {
  288. int count = LuaDLL.lua_gettop(L);
  289. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  290. {
  291. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  292. string arg0 = ToLua.ToString(L, 2);
  293. int o = obj.GetInteger(arg0);
  294. LuaDLL.lua_pushinteger(L, o);
  295. return 1;
  296. }
  297. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  298. {
  299. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  300. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  301. int o = obj.GetInteger(arg0);
  302. LuaDLL.lua_pushinteger(L, o);
  303. return 1;
  304. }
  305. else
  306. {
  307. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetInteger");
  308. }
  309. }
  310. catch (Exception e)
  311. {
  312. return LuaDLL.toluaL_exception(L, e);
  313. }
  314. }
  315. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  316. static int SetInteger(IntPtr L)
  317. {
  318. try
  319. {
  320. int count = LuaDLL.lua_gettop(L);
  321. if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
  322. {
  323. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  324. string arg0 = ToLua.ToString(L, 2);
  325. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  326. obj.SetInteger(arg0, arg1);
  327. return 0;
  328. }
  329. else if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
  330. {
  331. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  332. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  333. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  334. obj.SetInteger(arg0, arg1);
  335. return 0;
  336. }
  337. else
  338. {
  339. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetInteger");
  340. }
  341. }
  342. catch (Exception e)
  343. {
  344. return LuaDLL.toluaL_exception(L, e);
  345. }
  346. }
  347. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  348. static int SetTrigger(IntPtr L)
  349. {
  350. try
  351. {
  352. int count = LuaDLL.lua_gettop(L);
  353. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  354. {
  355. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  356. string arg0 = ToLua.ToString(L, 2);
  357. obj.SetTrigger(arg0);
  358. return 0;
  359. }
  360. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  361. {
  362. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  363. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  364. obj.SetTrigger(arg0);
  365. return 0;
  366. }
  367. else
  368. {
  369. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetTrigger");
  370. }
  371. }
  372. catch (Exception e)
  373. {
  374. return LuaDLL.toluaL_exception(L, e);
  375. }
  376. }
  377. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  378. static int ResetTrigger(IntPtr L)
  379. {
  380. try
  381. {
  382. int count = LuaDLL.lua_gettop(L);
  383. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  384. {
  385. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  386. string arg0 = ToLua.ToString(L, 2);
  387. obj.ResetTrigger(arg0);
  388. return 0;
  389. }
  390. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  391. {
  392. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  393. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  394. obj.ResetTrigger(arg0);
  395. return 0;
  396. }
  397. else
  398. {
  399. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.ResetTrigger");
  400. }
  401. }
  402. catch (Exception e)
  403. {
  404. return LuaDLL.toluaL_exception(L, e);
  405. }
  406. }
  407. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  408. static int IsParameterControlledByCurve(IntPtr L)
  409. {
  410. try
  411. {
  412. int count = LuaDLL.lua_gettop(L);
  413. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  414. {
  415. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  416. string arg0 = ToLua.ToString(L, 2);
  417. bool o = obj.IsParameterControlledByCurve(arg0);
  418. LuaDLL.lua_pushboolean(L, o);
  419. return 1;
  420. }
  421. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  422. {
  423. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  424. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  425. bool o = obj.IsParameterControlledByCurve(arg0);
  426. LuaDLL.lua_pushboolean(L, o);
  427. return 1;
  428. }
  429. else
  430. {
  431. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.IsParameterControlledByCurve");
  432. }
  433. }
  434. catch (Exception e)
  435. {
  436. return LuaDLL.toluaL_exception(L, e);
  437. }
  438. }
  439. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  440. static int GetIKPosition(IntPtr L)
  441. {
  442. try
  443. {
  444. ToLua.CheckArgsCount(L, 2);
  445. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  446. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  447. UnityEngine.Vector3 o = obj.GetIKPosition(arg0);
  448. ToLua.Push(L, o);
  449. return 1;
  450. }
  451. catch (Exception e)
  452. {
  453. return LuaDLL.toluaL_exception(L, e);
  454. }
  455. }
  456. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  457. static int SetIKPosition(IntPtr L)
  458. {
  459. try
  460. {
  461. ToLua.CheckArgsCount(L, 3);
  462. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  463. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  464. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  465. obj.SetIKPosition(arg0, arg1);
  466. return 0;
  467. }
  468. catch (Exception e)
  469. {
  470. return LuaDLL.toluaL_exception(L, e);
  471. }
  472. }
  473. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  474. static int GetIKRotation(IntPtr L)
  475. {
  476. try
  477. {
  478. ToLua.CheckArgsCount(L, 2);
  479. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  480. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  481. UnityEngine.Quaternion o = obj.GetIKRotation(arg0);
  482. ToLua.Push(L, o);
  483. return 1;
  484. }
  485. catch (Exception e)
  486. {
  487. return LuaDLL.toluaL_exception(L, e);
  488. }
  489. }
  490. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  491. static int SetIKRotation(IntPtr L)
  492. {
  493. try
  494. {
  495. ToLua.CheckArgsCount(L, 3);
  496. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  497. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  498. UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
  499. obj.SetIKRotation(arg0, arg1);
  500. return 0;
  501. }
  502. catch (Exception e)
  503. {
  504. return LuaDLL.toluaL_exception(L, e);
  505. }
  506. }
  507. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  508. static int GetIKPositionWeight(IntPtr L)
  509. {
  510. try
  511. {
  512. ToLua.CheckArgsCount(L, 2);
  513. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  514. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  515. float o = obj.GetIKPositionWeight(arg0);
  516. LuaDLL.lua_pushnumber(L, o);
  517. return 1;
  518. }
  519. catch (Exception e)
  520. {
  521. return LuaDLL.toluaL_exception(L, e);
  522. }
  523. }
  524. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  525. static int SetIKPositionWeight(IntPtr L)
  526. {
  527. try
  528. {
  529. ToLua.CheckArgsCount(L, 3);
  530. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  531. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  532. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  533. obj.SetIKPositionWeight(arg0, arg1);
  534. return 0;
  535. }
  536. catch (Exception e)
  537. {
  538. return LuaDLL.toluaL_exception(L, e);
  539. }
  540. }
  541. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  542. static int GetIKRotationWeight(IntPtr L)
  543. {
  544. try
  545. {
  546. ToLua.CheckArgsCount(L, 2);
  547. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  548. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  549. float o = obj.GetIKRotationWeight(arg0);
  550. LuaDLL.lua_pushnumber(L, o);
  551. return 1;
  552. }
  553. catch (Exception e)
  554. {
  555. return LuaDLL.toluaL_exception(L, e);
  556. }
  557. }
  558. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  559. static int SetIKRotationWeight(IntPtr L)
  560. {
  561. try
  562. {
  563. ToLua.CheckArgsCount(L, 3);
  564. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  565. UnityEngine.AvatarIKGoal arg0 = (UnityEngine.AvatarIKGoal)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKGoal));
  566. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  567. obj.SetIKRotationWeight(arg0, arg1);
  568. return 0;
  569. }
  570. catch (Exception e)
  571. {
  572. return LuaDLL.toluaL_exception(L, e);
  573. }
  574. }
  575. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  576. static int GetIKHintPosition(IntPtr L)
  577. {
  578. try
  579. {
  580. ToLua.CheckArgsCount(L, 2);
  581. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  582. UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
  583. UnityEngine.Vector3 o = obj.GetIKHintPosition(arg0);
  584. ToLua.Push(L, o);
  585. return 1;
  586. }
  587. catch (Exception e)
  588. {
  589. return LuaDLL.toluaL_exception(L, e);
  590. }
  591. }
  592. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  593. static int SetIKHintPosition(IntPtr L)
  594. {
  595. try
  596. {
  597. ToLua.CheckArgsCount(L, 3);
  598. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  599. UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
  600. UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 3);
  601. obj.SetIKHintPosition(arg0, arg1);
  602. return 0;
  603. }
  604. catch (Exception e)
  605. {
  606. return LuaDLL.toluaL_exception(L, e);
  607. }
  608. }
  609. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  610. static int GetIKHintPositionWeight(IntPtr L)
  611. {
  612. try
  613. {
  614. ToLua.CheckArgsCount(L, 2);
  615. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  616. UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
  617. float o = obj.GetIKHintPositionWeight(arg0);
  618. LuaDLL.lua_pushnumber(L, o);
  619. return 1;
  620. }
  621. catch (Exception e)
  622. {
  623. return LuaDLL.toluaL_exception(L, e);
  624. }
  625. }
  626. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  627. static int SetIKHintPositionWeight(IntPtr L)
  628. {
  629. try
  630. {
  631. ToLua.CheckArgsCount(L, 3);
  632. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  633. UnityEngine.AvatarIKHint arg0 = (UnityEngine.AvatarIKHint)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarIKHint));
  634. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  635. obj.SetIKHintPositionWeight(arg0, arg1);
  636. return 0;
  637. }
  638. catch (Exception e)
  639. {
  640. return LuaDLL.toluaL_exception(L, e);
  641. }
  642. }
  643. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  644. static int SetLookAtPosition(IntPtr L)
  645. {
  646. try
  647. {
  648. ToLua.CheckArgsCount(L, 2);
  649. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  650. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  651. obj.SetLookAtPosition(arg0);
  652. return 0;
  653. }
  654. catch (Exception e)
  655. {
  656. return LuaDLL.toluaL_exception(L, e);
  657. }
  658. }
  659. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  660. static int SetLookAtWeight(IntPtr L)
  661. {
  662. try
  663. {
  664. int count = LuaDLL.lua_gettop(L);
  665. if (count == 2)
  666. {
  667. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  668. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  669. obj.SetLookAtWeight(arg0);
  670. return 0;
  671. }
  672. else if (count == 3)
  673. {
  674. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  675. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  676. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  677. obj.SetLookAtWeight(arg0, arg1);
  678. return 0;
  679. }
  680. else if (count == 4)
  681. {
  682. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  683. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  684. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  685. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  686. obj.SetLookAtWeight(arg0, arg1, arg2);
  687. return 0;
  688. }
  689. else if (count == 5)
  690. {
  691. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  692. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  693. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  694. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  695. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  696. obj.SetLookAtWeight(arg0, arg1, arg2, arg3);
  697. return 0;
  698. }
  699. else if (count == 6)
  700. {
  701. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  702. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  703. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  704. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  705. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  706. float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
  707. obj.SetLookAtWeight(arg0, arg1, arg2, arg3, arg4);
  708. return 0;
  709. }
  710. else
  711. {
  712. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.SetLookAtWeight");
  713. }
  714. }
  715. catch (Exception e)
  716. {
  717. return LuaDLL.toluaL_exception(L, e);
  718. }
  719. }
  720. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  721. static int SetBoneLocalRotation(IntPtr L)
  722. {
  723. try
  724. {
  725. ToLua.CheckArgsCount(L, 3);
  726. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  727. UnityEngine.HumanBodyBones arg0 = (UnityEngine.HumanBodyBones)ToLua.CheckObject(L, 2, typeof(UnityEngine.HumanBodyBones));
  728. UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
  729. obj.SetBoneLocalRotation(arg0, arg1);
  730. return 0;
  731. }
  732. catch (Exception e)
  733. {
  734. return LuaDLL.toluaL_exception(L, e);
  735. }
  736. }
  737. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  738. static int GetBehaviours(IntPtr L)
  739. {
  740. try
  741. {
  742. ToLua.CheckArgsCount(L, 3);
  743. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  744. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  745. int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
  746. UnityEngine.StateMachineBehaviour[] o = obj.GetBehaviours(arg0, arg1);
  747. ToLua.Push(L, o);
  748. return 1;
  749. }
  750. catch (Exception e)
  751. {
  752. return LuaDLL.toluaL_exception(L, e);
  753. }
  754. }
  755. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  756. static int GetLayerName(IntPtr L)
  757. {
  758. try
  759. {
  760. ToLua.CheckArgsCount(L, 2);
  761. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  762. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  763. string o = obj.GetLayerName(arg0);
  764. LuaDLL.lua_pushstring(L, o);
  765. return 1;
  766. }
  767. catch (Exception e)
  768. {
  769. return LuaDLL.toluaL_exception(L, e);
  770. }
  771. }
  772. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  773. static int GetLayerIndex(IntPtr L)
  774. {
  775. try
  776. {
  777. ToLua.CheckArgsCount(L, 2);
  778. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  779. string arg0 = ToLua.CheckString(L, 2);
  780. int o = obj.GetLayerIndex(arg0);
  781. LuaDLL.lua_pushinteger(L, o);
  782. return 1;
  783. }
  784. catch (Exception e)
  785. {
  786. return LuaDLL.toluaL_exception(L, e);
  787. }
  788. }
  789. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  790. static int GetLayerWeight(IntPtr L)
  791. {
  792. try
  793. {
  794. ToLua.CheckArgsCount(L, 2);
  795. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  796. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  797. float o = obj.GetLayerWeight(arg0);
  798. LuaDLL.lua_pushnumber(L, o);
  799. return 1;
  800. }
  801. catch (Exception e)
  802. {
  803. return LuaDLL.toluaL_exception(L, e);
  804. }
  805. }
  806. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  807. static int SetLayerWeight(IntPtr L)
  808. {
  809. try
  810. {
  811. ToLua.CheckArgsCount(L, 3);
  812. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  813. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  814. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  815. obj.SetLayerWeight(arg0, arg1);
  816. return 0;
  817. }
  818. catch (Exception e)
  819. {
  820. return LuaDLL.toluaL_exception(L, e);
  821. }
  822. }
  823. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  824. static int GetCurrentAnimatorStateInfo(IntPtr L)
  825. {
  826. try
  827. {
  828. ToLua.CheckArgsCount(L, 2);
  829. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  830. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  831. UnityEngine.AnimatorStateInfo o = obj.GetCurrentAnimatorStateInfo(arg0);
  832. ToLua.PushValue(L, o);
  833. return 1;
  834. }
  835. catch (Exception e)
  836. {
  837. return LuaDLL.toluaL_exception(L, e);
  838. }
  839. }
  840. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  841. static int GetNextAnimatorStateInfo(IntPtr L)
  842. {
  843. try
  844. {
  845. ToLua.CheckArgsCount(L, 2);
  846. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  847. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  848. UnityEngine.AnimatorStateInfo o = obj.GetNextAnimatorStateInfo(arg0);
  849. ToLua.PushValue(L, o);
  850. return 1;
  851. }
  852. catch (Exception e)
  853. {
  854. return LuaDLL.toluaL_exception(L, e);
  855. }
  856. }
  857. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  858. static int GetAnimatorTransitionInfo(IntPtr L)
  859. {
  860. try
  861. {
  862. ToLua.CheckArgsCount(L, 2);
  863. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  864. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  865. UnityEngine.AnimatorTransitionInfo o = obj.GetAnimatorTransitionInfo(arg0);
  866. ToLua.PushValue(L, o);
  867. return 1;
  868. }
  869. catch (Exception e)
  870. {
  871. return LuaDLL.toluaL_exception(L, e);
  872. }
  873. }
  874. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  875. static int GetCurrentAnimatorClipInfoCount(IntPtr L)
  876. {
  877. try
  878. {
  879. ToLua.CheckArgsCount(L, 2);
  880. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  881. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  882. int o = obj.GetCurrentAnimatorClipInfoCount(arg0);
  883. LuaDLL.lua_pushinteger(L, o);
  884. return 1;
  885. }
  886. catch (Exception e)
  887. {
  888. return LuaDLL.toluaL_exception(L, e);
  889. }
  890. }
  891. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  892. static int GetNextAnimatorClipInfoCount(IntPtr L)
  893. {
  894. try
  895. {
  896. ToLua.CheckArgsCount(L, 2);
  897. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  898. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  899. int o = obj.GetNextAnimatorClipInfoCount(arg0);
  900. LuaDLL.lua_pushinteger(L, o);
  901. return 1;
  902. }
  903. catch (Exception e)
  904. {
  905. return LuaDLL.toluaL_exception(L, e);
  906. }
  907. }
  908. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  909. static int GetCurrentAnimatorClipInfo(IntPtr L)
  910. {
  911. try
  912. {
  913. int count = LuaDLL.lua_gettop(L);
  914. if (count == 2)
  915. {
  916. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  917. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  918. UnityEngine.AnimatorClipInfo[] o = obj.GetCurrentAnimatorClipInfo(arg0);
  919. ToLua.Push(L, o);
  920. return 1;
  921. }
  922. else if (count == 3)
  923. {
  924. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  925. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  926. System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> arg1 = (System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>));
  927. obj.GetCurrentAnimatorClipInfo(arg0, arg1);
  928. return 0;
  929. }
  930. else
  931. {
  932. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetCurrentAnimatorClipInfo");
  933. }
  934. }
  935. catch (Exception e)
  936. {
  937. return LuaDLL.toluaL_exception(L, e);
  938. }
  939. }
  940. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  941. static int GetNextAnimatorClipInfo(IntPtr L)
  942. {
  943. try
  944. {
  945. int count = LuaDLL.lua_gettop(L);
  946. if (count == 2)
  947. {
  948. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  949. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  950. UnityEngine.AnimatorClipInfo[] o = obj.GetNextAnimatorClipInfo(arg0);
  951. ToLua.Push(L, o);
  952. return 1;
  953. }
  954. else if (count == 3)
  955. {
  956. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  957. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  958. System.Collections.Generic.List<UnityEngine.AnimatorClipInfo> arg1 = (System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.AnimatorClipInfo>));
  959. obj.GetNextAnimatorClipInfo(arg0, arg1);
  960. return 0;
  961. }
  962. else
  963. {
  964. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.GetNextAnimatorClipInfo");
  965. }
  966. }
  967. catch (Exception e)
  968. {
  969. return LuaDLL.toluaL_exception(L, e);
  970. }
  971. }
  972. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  973. static int IsInTransition(IntPtr L)
  974. {
  975. try
  976. {
  977. ToLua.CheckArgsCount(L, 2);
  978. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  979. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  980. bool o = obj.IsInTransition(arg0);
  981. LuaDLL.lua_pushboolean(L, o);
  982. return 1;
  983. }
  984. catch (Exception e)
  985. {
  986. return LuaDLL.toluaL_exception(L, e);
  987. }
  988. }
  989. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  990. static int GetParameter(IntPtr L)
  991. {
  992. try
  993. {
  994. ToLua.CheckArgsCount(L, 2);
  995. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  996. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  997. UnityEngine.AnimatorControllerParameter o = obj.GetParameter(arg0);
  998. ToLua.PushObject(L, o);
  999. return 1;
  1000. }
  1001. catch (Exception e)
  1002. {
  1003. return LuaDLL.toluaL_exception(L, e);
  1004. }
  1005. }
  1006. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1007. static int MatchTarget(IntPtr L)
  1008. {
  1009. try
  1010. {
  1011. int count = LuaDLL.lua_gettop(L);
  1012. if (count == 6)
  1013. {
  1014. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1015. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1016. UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
  1017. UnityEngine.AvatarTarget arg2 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 4, typeof(UnityEngine.AvatarTarget));
  1018. UnityEngine.MatchTargetWeightMask arg3 = StackTraits<UnityEngine.MatchTargetWeightMask>.Check(L, 5);
  1019. float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
  1020. obj.MatchTarget(arg0, arg1, arg2, arg3, arg4);
  1021. return 0;
  1022. }
  1023. else if (count == 7)
  1024. {
  1025. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1026. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1027. UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 3);
  1028. UnityEngine.AvatarTarget arg2 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 4, typeof(UnityEngine.AvatarTarget));
  1029. UnityEngine.MatchTargetWeightMask arg3 = StackTraits<UnityEngine.MatchTargetWeightMask>.Check(L, 5);
  1030. float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
  1031. float arg5 = (float)LuaDLL.luaL_checknumber(L, 7);
  1032. obj.MatchTarget(arg0, arg1, arg2, arg3, arg4, arg5);
  1033. return 0;
  1034. }
  1035. else
  1036. {
  1037. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.MatchTarget");
  1038. }
  1039. }
  1040. catch (Exception e)
  1041. {
  1042. return LuaDLL.toluaL_exception(L, e);
  1043. }
  1044. }
  1045. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1046. static int InterruptMatchTarget(IntPtr L)
  1047. {
  1048. try
  1049. {
  1050. int count = LuaDLL.lua_gettop(L);
  1051. if (count == 1)
  1052. {
  1053. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1054. obj.InterruptMatchTarget();
  1055. return 0;
  1056. }
  1057. else if (count == 2)
  1058. {
  1059. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1060. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1061. obj.InterruptMatchTarget(arg0);
  1062. return 0;
  1063. }
  1064. else
  1065. {
  1066. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.InterruptMatchTarget");
  1067. }
  1068. }
  1069. catch (Exception e)
  1070. {
  1071. return LuaDLL.toluaL_exception(L, e);
  1072. }
  1073. }
  1074. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1075. static int CrossFadeInFixedTime(IntPtr L)
  1076. {
  1077. try
  1078. {
  1079. int count = LuaDLL.lua_gettop(L);
  1080. if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
  1081. {
  1082. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1083. string arg0 = ToLua.ToString(L, 2);
  1084. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1085. obj.CrossFadeInFixedTime(arg0, arg1);
  1086. return 0;
  1087. }
  1088. else if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
  1089. {
  1090. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1091. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1092. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1093. obj.CrossFadeInFixedTime(arg0, arg1);
  1094. return 0;
  1095. }
  1096. else if (count == 4 && TypeChecker.CheckTypes<string, float, int>(L, 2))
  1097. {
  1098. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1099. string arg0 = ToLua.ToString(L, 2);
  1100. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1101. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1102. obj.CrossFadeInFixedTime(arg0, arg1, arg2);
  1103. return 0;
  1104. }
  1105. else if (count == 4 && TypeChecker.CheckTypes<int, float, int>(L, 2))
  1106. {
  1107. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1108. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1109. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1110. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1111. obj.CrossFadeInFixedTime(arg0, arg1, arg2);
  1112. return 0;
  1113. }
  1114. else if (count == 5 && TypeChecker.CheckTypes<string, float, int, float>(L, 2))
  1115. {
  1116. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1117. string arg0 = ToLua.ToString(L, 2);
  1118. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1119. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1120. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1121. obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3);
  1122. return 0;
  1123. }
  1124. else if (count == 5 && TypeChecker.CheckTypes<int, float, int, float>(L, 2))
  1125. {
  1126. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1127. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1128. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1129. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1130. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1131. obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3);
  1132. return 0;
  1133. }
  1134. else if (count == 6 && TypeChecker.CheckTypes<string, float, int, float, float>(L, 2))
  1135. {
  1136. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1137. string arg0 = ToLua.ToString(L, 2);
  1138. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1139. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1140. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1141. float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
  1142. obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3, arg4);
  1143. return 0;
  1144. }
  1145. else if (count == 6 && TypeChecker.CheckTypes<int, float, int, float, float>(L, 2))
  1146. {
  1147. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1148. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1149. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1150. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1151. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1152. float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
  1153. obj.CrossFadeInFixedTime(arg0, arg1, arg2, arg3, arg4);
  1154. return 0;
  1155. }
  1156. else
  1157. {
  1158. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.CrossFadeInFixedTime");
  1159. }
  1160. }
  1161. catch (Exception e)
  1162. {
  1163. return LuaDLL.toluaL_exception(L, e);
  1164. }
  1165. }
  1166. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1167. static int WriteDefaultValues(IntPtr L)
  1168. {
  1169. try
  1170. {
  1171. ToLua.CheckArgsCount(L, 1);
  1172. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1173. obj.WriteDefaultValues();
  1174. return 0;
  1175. }
  1176. catch (Exception e)
  1177. {
  1178. return LuaDLL.toluaL_exception(L, e);
  1179. }
  1180. }
  1181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1182. static int CrossFade(IntPtr L)
  1183. {
  1184. try
  1185. {
  1186. int count = LuaDLL.lua_gettop(L);
  1187. if (count == 3 && TypeChecker.CheckTypes<string, float>(L, 2))
  1188. {
  1189. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1190. string arg0 = ToLua.ToString(L, 2);
  1191. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1192. obj.CrossFade(arg0, arg1);
  1193. return 0;
  1194. }
  1195. else if (count == 3 && TypeChecker.CheckTypes<int, float>(L, 2))
  1196. {
  1197. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1198. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1199. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1200. obj.CrossFade(arg0, arg1);
  1201. return 0;
  1202. }
  1203. else if (count == 4 && TypeChecker.CheckTypes<string, float, int>(L, 2))
  1204. {
  1205. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1206. string arg0 = ToLua.ToString(L, 2);
  1207. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1208. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1209. obj.CrossFade(arg0, arg1, arg2);
  1210. return 0;
  1211. }
  1212. else if (count == 4 && TypeChecker.CheckTypes<int, float, int>(L, 2))
  1213. {
  1214. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1215. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1216. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1217. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1218. obj.CrossFade(arg0, arg1, arg2);
  1219. return 0;
  1220. }
  1221. else if (count == 5 && TypeChecker.CheckTypes<string, float, int, float>(L, 2))
  1222. {
  1223. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1224. string arg0 = ToLua.ToString(L, 2);
  1225. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1226. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1227. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1228. obj.CrossFade(arg0, arg1, arg2, arg3);
  1229. return 0;
  1230. }
  1231. else if (count == 5 && TypeChecker.CheckTypes<int, float, int, float>(L, 2))
  1232. {
  1233. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1234. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1235. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1236. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1237. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1238. obj.CrossFade(arg0, arg1, arg2, arg3);
  1239. return 0;
  1240. }
  1241. else if (count == 6 && TypeChecker.CheckTypes<string, float, int, float, float>(L, 2))
  1242. {
  1243. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1244. string arg0 = ToLua.ToString(L, 2);
  1245. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1246. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1247. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1248. float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
  1249. obj.CrossFade(arg0, arg1, arg2, arg3, arg4);
  1250. return 0;
  1251. }
  1252. else if (count == 6 && TypeChecker.CheckTypes<int, float, int, float, float>(L, 2))
  1253. {
  1254. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1255. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1256. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  1257. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  1258. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  1259. float arg4 = (float)LuaDLL.lua_tonumber(L, 6);
  1260. obj.CrossFade(arg0, arg1, arg2, arg3, arg4);
  1261. return 0;
  1262. }
  1263. else
  1264. {
  1265. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.CrossFade");
  1266. }
  1267. }
  1268. catch (Exception e)
  1269. {
  1270. return LuaDLL.toluaL_exception(L, e);
  1271. }
  1272. }
  1273. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1274. static int PlayInFixedTime(IntPtr L)
  1275. {
  1276. try
  1277. {
  1278. int count = LuaDLL.lua_gettop(L);
  1279. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  1280. {
  1281. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1282. string arg0 = ToLua.ToString(L, 2);
  1283. obj.PlayInFixedTime(arg0);
  1284. return 0;
  1285. }
  1286. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  1287. {
  1288. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1289. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1290. obj.PlayInFixedTime(arg0);
  1291. return 0;
  1292. }
  1293. else if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
  1294. {
  1295. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1296. string arg0 = ToLua.ToString(L, 2);
  1297. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1298. obj.PlayInFixedTime(arg0, arg1);
  1299. return 0;
  1300. }
  1301. else if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
  1302. {
  1303. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1304. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1305. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1306. obj.PlayInFixedTime(arg0, arg1);
  1307. return 0;
  1308. }
  1309. else if (count == 4 && TypeChecker.CheckTypes<string, int, float>(L, 2))
  1310. {
  1311. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1312. string arg0 = ToLua.ToString(L, 2);
  1313. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1314. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  1315. obj.PlayInFixedTime(arg0, arg1, arg2);
  1316. return 0;
  1317. }
  1318. else if (count == 4 && TypeChecker.CheckTypes<int, int, float>(L, 2))
  1319. {
  1320. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1321. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1322. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1323. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  1324. obj.PlayInFixedTime(arg0, arg1, arg2);
  1325. return 0;
  1326. }
  1327. else
  1328. {
  1329. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.PlayInFixedTime");
  1330. }
  1331. }
  1332. catch (Exception e)
  1333. {
  1334. return LuaDLL.toluaL_exception(L, e);
  1335. }
  1336. }
  1337. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1338. static int Play(IntPtr L)
  1339. {
  1340. try
  1341. {
  1342. int count = LuaDLL.lua_gettop(L);
  1343. if (count == 2 && TypeChecker.CheckTypes<string>(L, 2))
  1344. {
  1345. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1346. string arg0 = ToLua.ToString(L, 2);
  1347. obj.Play(arg0);
  1348. return 0;
  1349. }
  1350. else if (count == 2 && TypeChecker.CheckTypes<int>(L, 2))
  1351. {
  1352. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1353. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1354. obj.Play(arg0);
  1355. return 0;
  1356. }
  1357. else if (count == 3 && TypeChecker.CheckTypes<string, int>(L, 2))
  1358. {
  1359. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1360. string arg0 = ToLua.ToString(L, 2);
  1361. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1362. obj.Play(arg0, arg1);
  1363. return 0;
  1364. }
  1365. else if (count == 3 && TypeChecker.CheckTypes<int, int>(L, 2))
  1366. {
  1367. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1368. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1369. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1370. obj.Play(arg0, arg1);
  1371. return 0;
  1372. }
  1373. else if (count == 4 && TypeChecker.CheckTypes<string, int, float>(L, 2))
  1374. {
  1375. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1376. string arg0 = ToLua.ToString(L, 2);
  1377. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1378. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  1379. obj.Play(arg0, arg1, arg2);
  1380. return 0;
  1381. }
  1382. else if (count == 4 && TypeChecker.CheckTypes<int, int, float>(L, 2))
  1383. {
  1384. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1385. int arg0 = (int)LuaDLL.lua_tonumber(L, 2);
  1386. int arg1 = (int)LuaDLL.lua_tonumber(L, 3);
  1387. float arg2 = (float)LuaDLL.lua_tonumber(L, 4);
  1388. obj.Play(arg0, arg1, arg2);
  1389. return 0;
  1390. }
  1391. else
  1392. {
  1393. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Animator.Play");
  1394. }
  1395. }
  1396. catch (Exception e)
  1397. {
  1398. return LuaDLL.toluaL_exception(L, e);
  1399. }
  1400. }
  1401. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1402. static int SetTarget(IntPtr L)
  1403. {
  1404. try
  1405. {
  1406. ToLua.CheckArgsCount(L, 3);
  1407. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1408. UnityEngine.AvatarTarget arg0 = (UnityEngine.AvatarTarget)ToLua.CheckObject(L, 2, typeof(UnityEngine.AvatarTarget));
  1409. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  1410. obj.SetTarget(arg0, arg1);
  1411. return 0;
  1412. }
  1413. catch (Exception e)
  1414. {
  1415. return LuaDLL.toluaL_exception(L, e);
  1416. }
  1417. }
  1418. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1419. static int GetBoneTransform(IntPtr L)
  1420. {
  1421. try
  1422. {
  1423. ToLua.CheckArgsCount(L, 2);
  1424. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1425. UnityEngine.HumanBodyBones arg0 = (UnityEngine.HumanBodyBones)ToLua.CheckObject(L, 2, typeof(UnityEngine.HumanBodyBones));
  1426. UnityEngine.Transform o = obj.GetBoneTransform(arg0);
  1427. ToLua.Push(L, o);
  1428. return 1;
  1429. }
  1430. catch (Exception e)
  1431. {
  1432. return LuaDLL.toluaL_exception(L, e);
  1433. }
  1434. }
  1435. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1436. static int StartPlayback(IntPtr L)
  1437. {
  1438. try
  1439. {
  1440. ToLua.CheckArgsCount(L, 1);
  1441. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1442. obj.StartPlayback();
  1443. return 0;
  1444. }
  1445. catch (Exception e)
  1446. {
  1447. return LuaDLL.toluaL_exception(L, e);
  1448. }
  1449. }
  1450. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1451. static int StopPlayback(IntPtr L)
  1452. {
  1453. try
  1454. {
  1455. ToLua.CheckArgsCount(L, 1);
  1456. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1457. obj.StopPlayback();
  1458. return 0;
  1459. }
  1460. catch (Exception e)
  1461. {
  1462. return LuaDLL.toluaL_exception(L, e);
  1463. }
  1464. }
  1465. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1466. static int StartRecording(IntPtr L)
  1467. {
  1468. try
  1469. {
  1470. ToLua.CheckArgsCount(L, 2);
  1471. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1472. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1473. obj.StartRecording(arg0);
  1474. return 0;
  1475. }
  1476. catch (Exception e)
  1477. {
  1478. return LuaDLL.toluaL_exception(L, e);
  1479. }
  1480. }
  1481. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1482. static int StopRecording(IntPtr L)
  1483. {
  1484. try
  1485. {
  1486. ToLua.CheckArgsCount(L, 1);
  1487. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1488. obj.StopRecording();
  1489. return 0;
  1490. }
  1491. catch (Exception e)
  1492. {
  1493. return LuaDLL.toluaL_exception(L, e);
  1494. }
  1495. }
  1496. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1497. static int HasState(IntPtr L)
  1498. {
  1499. try
  1500. {
  1501. ToLua.CheckArgsCount(L, 3);
  1502. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1503. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1504. int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
  1505. bool o = obj.HasState(arg0, arg1);
  1506. LuaDLL.lua_pushboolean(L, o);
  1507. return 1;
  1508. }
  1509. catch (Exception e)
  1510. {
  1511. return LuaDLL.toluaL_exception(L, e);
  1512. }
  1513. }
  1514. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1515. static int StringToHash(IntPtr L)
  1516. {
  1517. try
  1518. {
  1519. ToLua.CheckArgsCount(L, 1);
  1520. string arg0 = ToLua.CheckString(L, 1);
  1521. int o = UnityEngine.Animator.StringToHash(arg0);
  1522. LuaDLL.lua_pushinteger(L, o);
  1523. return 1;
  1524. }
  1525. catch (Exception e)
  1526. {
  1527. return LuaDLL.toluaL_exception(L, e);
  1528. }
  1529. }
  1530. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1531. static int Update(IntPtr L)
  1532. {
  1533. try
  1534. {
  1535. ToLua.CheckArgsCount(L, 2);
  1536. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1537. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1538. obj.Update(arg0);
  1539. return 0;
  1540. }
  1541. catch (Exception e)
  1542. {
  1543. return LuaDLL.toluaL_exception(L, e);
  1544. }
  1545. }
  1546. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1547. static int Rebind(IntPtr L)
  1548. {
  1549. try
  1550. {
  1551. ToLua.CheckArgsCount(L, 1);
  1552. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1553. obj.Rebind();
  1554. return 0;
  1555. }
  1556. catch (Exception e)
  1557. {
  1558. return LuaDLL.toluaL_exception(L, e);
  1559. }
  1560. }
  1561. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1562. static int ApplyBuiltinRootMotion(IntPtr L)
  1563. {
  1564. try
  1565. {
  1566. ToLua.CheckArgsCount(L, 1);
  1567. UnityEngine.Animator obj = (UnityEngine.Animator)ToLua.CheckObject<UnityEngine.Animator>(L, 1);
  1568. obj.ApplyBuiltinRootMotion();
  1569. return 0;
  1570. }
  1571. catch (Exception e)
  1572. {
  1573. return LuaDLL.toluaL_exception(L, e);
  1574. }
  1575. }
  1576. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1577. static int op_Equality(IntPtr L)
  1578. {
  1579. try
  1580. {
  1581. ToLua.CheckArgsCount(L, 2);
  1582. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  1583. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  1584. bool o = arg0 == arg1;
  1585. LuaDLL.lua_pushboolean(L, o);
  1586. return 1;
  1587. }
  1588. catch (Exception e)
  1589. {
  1590. return LuaDLL.toluaL_exception(L, e);
  1591. }
  1592. }
  1593. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1594. static int get_isOptimizable(IntPtr L)
  1595. {
  1596. object o = null;
  1597. try
  1598. {
  1599. o = ToLua.ToObject(L, 1);
  1600. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1601. bool ret = obj.isOptimizable;
  1602. LuaDLL.lua_pushboolean(L, ret);
  1603. return 1;
  1604. }
  1605. catch(Exception e)
  1606. {
  1607. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isOptimizable on a nil value");
  1608. }
  1609. }
  1610. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1611. static int get_isHuman(IntPtr L)
  1612. {
  1613. object o = null;
  1614. try
  1615. {
  1616. o = ToLua.ToObject(L, 1);
  1617. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1618. bool ret = obj.isHuman;
  1619. LuaDLL.lua_pushboolean(L, ret);
  1620. return 1;
  1621. }
  1622. catch(Exception e)
  1623. {
  1624. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isHuman on a nil value");
  1625. }
  1626. }
  1627. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1628. static int get_hasRootMotion(IntPtr L)
  1629. {
  1630. object o = null;
  1631. try
  1632. {
  1633. o = ToLua.ToObject(L, 1);
  1634. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1635. bool ret = obj.hasRootMotion;
  1636. LuaDLL.lua_pushboolean(L, ret);
  1637. return 1;
  1638. }
  1639. catch(Exception e)
  1640. {
  1641. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasRootMotion on a nil value");
  1642. }
  1643. }
  1644. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1645. static int get_humanScale(IntPtr L)
  1646. {
  1647. object o = null;
  1648. try
  1649. {
  1650. o = ToLua.ToObject(L, 1);
  1651. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1652. float ret = obj.humanScale;
  1653. LuaDLL.lua_pushnumber(L, ret);
  1654. return 1;
  1655. }
  1656. catch(Exception e)
  1657. {
  1658. return LuaDLL.toluaL_exception(L, e, o, "attempt to index humanScale on a nil value");
  1659. }
  1660. }
  1661. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1662. static int get_isInitialized(IntPtr L)
  1663. {
  1664. object o = null;
  1665. try
  1666. {
  1667. o = ToLua.ToObject(L, 1);
  1668. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1669. bool ret = obj.isInitialized;
  1670. LuaDLL.lua_pushboolean(L, ret);
  1671. return 1;
  1672. }
  1673. catch(Exception e)
  1674. {
  1675. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isInitialized on a nil value");
  1676. }
  1677. }
  1678. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1679. static int get_deltaPosition(IntPtr L)
  1680. {
  1681. object o = null;
  1682. try
  1683. {
  1684. o = ToLua.ToObject(L, 1);
  1685. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1686. UnityEngine.Vector3 ret = obj.deltaPosition;
  1687. ToLua.Push(L, ret);
  1688. return 1;
  1689. }
  1690. catch(Exception e)
  1691. {
  1692. return LuaDLL.toluaL_exception(L, e, o, "attempt to index deltaPosition on a nil value");
  1693. }
  1694. }
  1695. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1696. static int get_deltaRotation(IntPtr L)
  1697. {
  1698. object o = null;
  1699. try
  1700. {
  1701. o = ToLua.ToObject(L, 1);
  1702. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1703. UnityEngine.Quaternion ret = obj.deltaRotation;
  1704. ToLua.Push(L, ret);
  1705. return 1;
  1706. }
  1707. catch(Exception e)
  1708. {
  1709. return LuaDLL.toluaL_exception(L, e, o, "attempt to index deltaRotation on a nil value");
  1710. }
  1711. }
  1712. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1713. static int get_velocity(IntPtr L)
  1714. {
  1715. object o = null;
  1716. try
  1717. {
  1718. o = ToLua.ToObject(L, 1);
  1719. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1720. UnityEngine.Vector3 ret = obj.velocity;
  1721. ToLua.Push(L, ret);
  1722. return 1;
  1723. }
  1724. catch(Exception e)
  1725. {
  1726. return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
  1727. }
  1728. }
  1729. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1730. static int get_angularVelocity(IntPtr L)
  1731. {
  1732. object o = null;
  1733. try
  1734. {
  1735. o = ToLua.ToObject(L, 1);
  1736. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1737. UnityEngine.Vector3 ret = obj.angularVelocity;
  1738. ToLua.Push(L, ret);
  1739. return 1;
  1740. }
  1741. catch(Exception e)
  1742. {
  1743. return LuaDLL.toluaL_exception(L, e, o, "attempt to index angularVelocity on a nil value");
  1744. }
  1745. }
  1746. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1747. static int get_rootPosition(IntPtr L)
  1748. {
  1749. object o = null;
  1750. try
  1751. {
  1752. o = ToLua.ToObject(L, 1);
  1753. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1754. UnityEngine.Vector3 ret = obj.rootPosition;
  1755. ToLua.Push(L, ret);
  1756. return 1;
  1757. }
  1758. catch(Exception e)
  1759. {
  1760. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootPosition on a nil value");
  1761. }
  1762. }
  1763. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1764. static int get_rootRotation(IntPtr L)
  1765. {
  1766. object o = null;
  1767. try
  1768. {
  1769. o = ToLua.ToObject(L, 1);
  1770. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1771. UnityEngine.Quaternion ret = obj.rootRotation;
  1772. ToLua.Push(L, ret);
  1773. return 1;
  1774. }
  1775. catch(Exception e)
  1776. {
  1777. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootRotation on a nil value");
  1778. }
  1779. }
  1780. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1781. static int get_applyRootMotion(IntPtr L)
  1782. {
  1783. object o = null;
  1784. try
  1785. {
  1786. o = ToLua.ToObject(L, 1);
  1787. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1788. bool ret = obj.applyRootMotion;
  1789. LuaDLL.lua_pushboolean(L, ret);
  1790. return 1;
  1791. }
  1792. catch(Exception e)
  1793. {
  1794. return LuaDLL.toluaL_exception(L, e, o, "attempt to index applyRootMotion on a nil value");
  1795. }
  1796. }
  1797. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1798. static int get_updateMode(IntPtr L)
  1799. {
  1800. object o = null;
  1801. try
  1802. {
  1803. o = ToLua.ToObject(L, 1);
  1804. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1805. UnityEngine.AnimatorUpdateMode ret = obj.updateMode;
  1806. ToLua.Push(L, ret);
  1807. return 1;
  1808. }
  1809. catch(Exception e)
  1810. {
  1811. return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateMode on a nil value");
  1812. }
  1813. }
  1814. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1815. static int get_hasTransformHierarchy(IntPtr L)
  1816. {
  1817. object o = null;
  1818. try
  1819. {
  1820. o = ToLua.ToObject(L, 1);
  1821. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1822. bool ret = obj.hasTransformHierarchy;
  1823. LuaDLL.lua_pushboolean(L, ret);
  1824. return 1;
  1825. }
  1826. catch(Exception e)
  1827. {
  1828. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasTransformHierarchy on a nil value");
  1829. }
  1830. }
  1831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1832. static int get_gravityWeight(IntPtr L)
  1833. {
  1834. object o = null;
  1835. try
  1836. {
  1837. o = ToLua.ToObject(L, 1);
  1838. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1839. float ret = obj.gravityWeight;
  1840. LuaDLL.lua_pushnumber(L, ret);
  1841. return 1;
  1842. }
  1843. catch(Exception e)
  1844. {
  1845. return LuaDLL.toluaL_exception(L, e, o, "attempt to index gravityWeight on a nil value");
  1846. }
  1847. }
  1848. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1849. static int get_bodyPosition(IntPtr L)
  1850. {
  1851. object o = null;
  1852. try
  1853. {
  1854. o = ToLua.ToObject(L, 1);
  1855. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1856. UnityEngine.Vector3 ret = obj.bodyPosition;
  1857. ToLua.Push(L, ret);
  1858. return 1;
  1859. }
  1860. catch(Exception e)
  1861. {
  1862. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyPosition on a nil value");
  1863. }
  1864. }
  1865. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1866. static int get_bodyRotation(IntPtr L)
  1867. {
  1868. object o = null;
  1869. try
  1870. {
  1871. o = ToLua.ToObject(L, 1);
  1872. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1873. UnityEngine.Quaternion ret = obj.bodyRotation;
  1874. ToLua.Push(L, ret);
  1875. return 1;
  1876. }
  1877. catch(Exception e)
  1878. {
  1879. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyRotation on a nil value");
  1880. }
  1881. }
  1882. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1883. static int get_stabilizeFeet(IntPtr L)
  1884. {
  1885. object o = null;
  1886. try
  1887. {
  1888. o = ToLua.ToObject(L, 1);
  1889. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1890. bool ret = obj.stabilizeFeet;
  1891. LuaDLL.lua_pushboolean(L, ret);
  1892. return 1;
  1893. }
  1894. catch(Exception e)
  1895. {
  1896. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stabilizeFeet on a nil value");
  1897. }
  1898. }
  1899. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1900. static int get_layerCount(IntPtr L)
  1901. {
  1902. object o = null;
  1903. try
  1904. {
  1905. o = ToLua.ToObject(L, 1);
  1906. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1907. int ret = obj.layerCount;
  1908. LuaDLL.lua_pushinteger(L, ret);
  1909. return 1;
  1910. }
  1911. catch(Exception e)
  1912. {
  1913. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layerCount on a nil value");
  1914. }
  1915. }
  1916. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1917. static int get_parameters(IntPtr L)
  1918. {
  1919. object o = null;
  1920. try
  1921. {
  1922. o = ToLua.ToObject(L, 1);
  1923. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1924. UnityEngine.AnimatorControllerParameter[] ret = obj.parameters;
  1925. ToLua.Push(L, ret);
  1926. return 1;
  1927. }
  1928. catch(Exception e)
  1929. {
  1930. return LuaDLL.toluaL_exception(L, e, o, "attempt to index parameters on a nil value");
  1931. }
  1932. }
  1933. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1934. static int get_parameterCount(IntPtr L)
  1935. {
  1936. object o = null;
  1937. try
  1938. {
  1939. o = ToLua.ToObject(L, 1);
  1940. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1941. int ret = obj.parameterCount;
  1942. LuaDLL.lua_pushinteger(L, ret);
  1943. return 1;
  1944. }
  1945. catch(Exception e)
  1946. {
  1947. return LuaDLL.toluaL_exception(L, e, o, "attempt to index parameterCount on a nil value");
  1948. }
  1949. }
  1950. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1951. static int get_feetPivotActive(IntPtr L)
  1952. {
  1953. object o = null;
  1954. try
  1955. {
  1956. o = ToLua.ToObject(L, 1);
  1957. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1958. float ret = obj.feetPivotActive;
  1959. LuaDLL.lua_pushnumber(L, ret);
  1960. return 1;
  1961. }
  1962. catch(Exception e)
  1963. {
  1964. return LuaDLL.toluaL_exception(L, e, o, "attempt to index feetPivotActive on a nil value");
  1965. }
  1966. }
  1967. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1968. static int get_pivotWeight(IntPtr L)
  1969. {
  1970. object o = null;
  1971. try
  1972. {
  1973. o = ToLua.ToObject(L, 1);
  1974. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1975. float ret = obj.pivotWeight;
  1976. LuaDLL.lua_pushnumber(L, ret);
  1977. return 1;
  1978. }
  1979. catch(Exception e)
  1980. {
  1981. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivotWeight on a nil value");
  1982. }
  1983. }
  1984. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1985. static int get_pivotPosition(IntPtr L)
  1986. {
  1987. object o = null;
  1988. try
  1989. {
  1990. o = ToLua.ToObject(L, 1);
  1991. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  1992. UnityEngine.Vector3 ret = obj.pivotPosition;
  1993. ToLua.Push(L, ret);
  1994. return 1;
  1995. }
  1996. catch(Exception e)
  1997. {
  1998. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivotPosition on a nil value");
  1999. }
  2000. }
  2001. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2002. static int get_isMatchingTarget(IntPtr L)
  2003. {
  2004. object o = null;
  2005. try
  2006. {
  2007. o = ToLua.ToObject(L, 1);
  2008. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2009. bool ret = obj.isMatchingTarget;
  2010. LuaDLL.lua_pushboolean(L, ret);
  2011. return 1;
  2012. }
  2013. catch(Exception e)
  2014. {
  2015. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isMatchingTarget on a nil value");
  2016. }
  2017. }
  2018. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2019. static int get_speed(IntPtr L)
  2020. {
  2021. object o = null;
  2022. try
  2023. {
  2024. o = ToLua.ToObject(L, 1);
  2025. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2026. float ret = obj.speed;
  2027. LuaDLL.lua_pushnumber(L, ret);
  2028. return 1;
  2029. }
  2030. catch(Exception e)
  2031. {
  2032. return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
  2033. }
  2034. }
  2035. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2036. static int get_targetPosition(IntPtr L)
  2037. {
  2038. object o = null;
  2039. try
  2040. {
  2041. o = ToLua.ToObject(L, 1);
  2042. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2043. UnityEngine.Vector3 ret = obj.targetPosition;
  2044. ToLua.Push(L, ret);
  2045. return 1;
  2046. }
  2047. catch(Exception e)
  2048. {
  2049. return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetPosition on a nil value");
  2050. }
  2051. }
  2052. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2053. static int get_targetRotation(IntPtr L)
  2054. {
  2055. object o = null;
  2056. try
  2057. {
  2058. o = ToLua.ToObject(L, 1);
  2059. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2060. UnityEngine.Quaternion ret = obj.targetRotation;
  2061. ToLua.Push(L, ret);
  2062. return 1;
  2063. }
  2064. catch(Exception e)
  2065. {
  2066. return LuaDLL.toluaL_exception(L, e, o, "attempt to index targetRotation on a nil value");
  2067. }
  2068. }
  2069. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2070. static int get_cullingMode(IntPtr L)
  2071. {
  2072. object o = null;
  2073. try
  2074. {
  2075. o = ToLua.ToObject(L, 1);
  2076. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2077. UnityEngine.AnimatorCullingMode ret = obj.cullingMode;
  2078. ToLua.Push(L, ret);
  2079. return 1;
  2080. }
  2081. catch(Exception e)
  2082. {
  2083. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMode on a nil value");
  2084. }
  2085. }
  2086. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2087. static int get_playbackTime(IntPtr L)
  2088. {
  2089. object o = null;
  2090. try
  2091. {
  2092. o = ToLua.ToObject(L, 1);
  2093. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2094. float ret = obj.playbackTime;
  2095. LuaDLL.lua_pushnumber(L, ret);
  2096. return 1;
  2097. }
  2098. catch(Exception e)
  2099. {
  2100. return LuaDLL.toluaL_exception(L, e, o, "attempt to index playbackTime on a nil value");
  2101. }
  2102. }
  2103. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2104. static int get_recorderStartTime(IntPtr L)
  2105. {
  2106. object o = null;
  2107. try
  2108. {
  2109. o = ToLua.ToObject(L, 1);
  2110. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2111. float ret = obj.recorderStartTime;
  2112. LuaDLL.lua_pushnumber(L, ret);
  2113. return 1;
  2114. }
  2115. catch(Exception e)
  2116. {
  2117. return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStartTime on a nil value");
  2118. }
  2119. }
  2120. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2121. static int get_recorderStopTime(IntPtr L)
  2122. {
  2123. object o = null;
  2124. try
  2125. {
  2126. o = ToLua.ToObject(L, 1);
  2127. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2128. float ret = obj.recorderStopTime;
  2129. LuaDLL.lua_pushnumber(L, ret);
  2130. return 1;
  2131. }
  2132. catch(Exception e)
  2133. {
  2134. return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStopTime on a nil value");
  2135. }
  2136. }
  2137. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2138. static int get_recorderMode(IntPtr L)
  2139. {
  2140. object o = null;
  2141. try
  2142. {
  2143. o = ToLua.ToObject(L, 1);
  2144. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2145. UnityEngine.AnimatorRecorderMode ret = obj.recorderMode;
  2146. ToLua.Push(L, ret);
  2147. return 1;
  2148. }
  2149. catch(Exception e)
  2150. {
  2151. return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderMode on a nil value");
  2152. }
  2153. }
  2154. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2155. static int get_runtimeAnimatorController(IntPtr L)
  2156. {
  2157. object o = null;
  2158. try
  2159. {
  2160. o = ToLua.ToObject(L, 1);
  2161. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2162. UnityEngine.RuntimeAnimatorController ret = obj.runtimeAnimatorController;
  2163. ToLua.Push(L, ret);
  2164. return 1;
  2165. }
  2166. catch(Exception e)
  2167. {
  2168. return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value");
  2169. }
  2170. }
  2171. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2172. static int get_hasBoundPlayables(IntPtr L)
  2173. {
  2174. object o = null;
  2175. try
  2176. {
  2177. o = ToLua.ToObject(L, 1);
  2178. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2179. bool ret = obj.hasBoundPlayables;
  2180. LuaDLL.lua_pushboolean(L, ret);
  2181. return 1;
  2182. }
  2183. catch(Exception e)
  2184. {
  2185. return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasBoundPlayables on a nil value");
  2186. }
  2187. }
  2188. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2189. static int get_avatar(IntPtr L)
  2190. {
  2191. object o = null;
  2192. try
  2193. {
  2194. o = ToLua.ToObject(L, 1);
  2195. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2196. UnityEngine.Avatar ret = obj.avatar;
  2197. ToLua.Push(L, ret);
  2198. return 1;
  2199. }
  2200. catch(Exception e)
  2201. {
  2202. return LuaDLL.toluaL_exception(L, e, o, "attempt to index avatar on a nil value");
  2203. }
  2204. }
  2205. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2206. static int get_playableGraph(IntPtr L)
  2207. {
  2208. object o = null;
  2209. try
  2210. {
  2211. o = ToLua.ToObject(L, 1);
  2212. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2213. UnityEngine.Playables.PlayableGraph ret = obj.playableGraph;
  2214. ToLua.PushValue(L, ret);
  2215. return 1;
  2216. }
  2217. catch(Exception e)
  2218. {
  2219. return LuaDLL.toluaL_exception(L, e, o, "attempt to index playableGraph on a nil value");
  2220. }
  2221. }
  2222. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2223. static int get_layersAffectMassCenter(IntPtr L)
  2224. {
  2225. object o = null;
  2226. try
  2227. {
  2228. o = ToLua.ToObject(L, 1);
  2229. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2230. bool ret = obj.layersAffectMassCenter;
  2231. LuaDLL.lua_pushboolean(L, ret);
  2232. return 1;
  2233. }
  2234. catch(Exception e)
  2235. {
  2236. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layersAffectMassCenter on a nil value");
  2237. }
  2238. }
  2239. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2240. static int get_leftFeetBottomHeight(IntPtr L)
  2241. {
  2242. object o = null;
  2243. try
  2244. {
  2245. o = ToLua.ToObject(L, 1);
  2246. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2247. float ret = obj.leftFeetBottomHeight;
  2248. LuaDLL.lua_pushnumber(L, ret);
  2249. return 1;
  2250. }
  2251. catch(Exception e)
  2252. {
  2253. return LuaDLL.toluaL_exception(L, e, o, "attempt to index leftFeetBottomHeight on a nil value");
  2254. }
  2255. }
  2256. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2257. static int get_rightFeetBottomHeight(IntPtr L)
  2258. {
  2259. object o = null;
  2260. try
  2261. {
  2262. o = ToLua.ToObject(L, 1);
  2263. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2264. float ret = obj.rightFeetBottomHeight;
  2265. LuaDLL.lua_pushnumber(L, ret);
  2266. return 1;
  2267. }
  2268. catch(Exception e)
  2269. {
  2270. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rightFeetBottomHeight on a nil value");
  2271. }
  2272. }
  2273. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2274. static int get_logWarnings(IntPtr L)
  2275. {
  2276. object o = null;
  2277. try
  2278. {
  2279. o = ToLua.ToObject(L, 1);
  2280. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2281. bool ret = obj.logWarnings;
  2282. LuaDLL.lua_pushboolean(L, ret);
  2283. return 1;
  2284. }
  2285. catch(Exception e)
  2286. {
  2287. return LuaDLL.toluaL_exception(L, e, o, "attempt to index logWarnings on a nil value");
  2288. }
  2289. }
  2290. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2291. static int get_fireEvents(IntPtr L)
  2292. {
  2293. object o = null;
  2294. try
  2295. {
  2296. o = ToLua.ToObject(L, 1);
  2297. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2298. bool ret = obj.fireEvents;
  2299. LuaDLL.lua_pushboolean(L, ret);
  2300. return 1;
  2301. }
  2302. catch(Exception e)
  2303. {
  2304. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fireEvents on a nil value");
  2305. }
  2306. }
  2307. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2308. static int get_keepAnimatorControllerStateOnDisable(IntPtr L)
  2309. {
  2310. object o = null;
  2311. try
  2312. {
  2313. o = ToLua.ToObject(L, 1);
  2314. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2315. bool ret = obj.keepAnimatorStateOnDisable;
  2316. LuaDLL.lua_pushboolean(L, ret);
  2317. return 1;
  2318. }
  2319. catch(Exception e)
  2320. {
  2321. return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepAnimatorControllerStateOnDisable on a nil value");
  2322. }
  2323. }
  2324. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2325. static int set_rootPosition(IntPtr L)
  2326. {
  2327. object o = null;
  2328. try
  2329. {
  2330. o = ToLua.ToObject(L, 1);
  2331. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2332. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2333. obj.rootPosition = arg0;
  2334. return 0;
  2335. }
  2336. catch(Exception e)
  2337. {
  2338. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootPosition on a nil value");
  2339. }
  2340. }
  2341. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2342. static int set_rootRotation(IntPtr L)
  2343. {
  2344. object o = null;
  2345. try
  2346. {
  2347. o = ToLua.ToObject(L, 1);
  2348. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2349. UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
  2350. obj.rootRotation = arg0;
  2351. return 0;
  2352. }
  2353. catch(Exception e)
  2354. {
  2355. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rootRotation on a nil value");
  2356. }
  2357. }
  2358. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2359. static int set_applyRootMotion(IntPtr L)
  2360. {
  2361. object o = null;
  2362. try
  2363. {
  2364. o = ToLua.ToObject(L, 1);
  2365. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2366. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  2367. obj.applyRootMotion = arg0;
  2368. return 0;
  2369. }
  2370. catch(Exception e)
  2371. {
  2372. return LuaDLL.toluaL_exception(L, e, o, "attempt to index applyRootMotion on a nil value");
  2373. }
  2374. }
  2375. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2376. static int set_updateMode(IntPtr L)
  2377. {
  2378. object o = null;
  2379. try
  2380. {
  2381. o = ToLua.ToObject(L, 1);
  2382. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2383. UnityEngine.AnimatorUpdateMode arg0 = (UnityEngine.AnimatorUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimatorUpdateMode));
  2384. obj.updateMode = arg0;
  2385. return 0;
  2386. }
  2387. catch(Exception e)
  2388. {
  2389. return LuaDLL.toluaL_exception(L, e, o, "attempt to index updateMode on a nil value");
  2390. }
  2391. }
  2392. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2393. static int set_bodyPosition(IntPtr L)
  2394. {
  2395. object o = null;
  2396. try
  2397. {
  2398. o = ToLua.ToObject(L, 1);
  2399. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2400. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  2401. obj.bodyPosition = arg0;
  2402. return 0;
  2403. }
  2404. catch(Exception e)
  2405. {
  2406. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyPosition on a nil value");
  2407. }
  2408. }
  2409. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2410. static int set_bodyRotation(IntPtr L)
  2411. {
  2412. object o = null;
  2413. try
  2414. {
  2415. o = ToLua.ToObject(L, 1);
  2416. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2417. UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 2);
  2418. obj.bodyRotation = arg0;
  2419. return 0;
  2420. }
  2421. catch(Exception e)
  2422. {
  2423. return LuaDLL.toluaL_exception(L, e, o, "attempt to index bodyRotation on a nil value");
  2424. }
  2425. }
  2426. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2427. static int set_stabilizeFeet(IntPtr L)
  2428. {
  2429. object o = null;
  2430. try
  2431. {
  2432. o = ToLua.ToObject(L, 1);
  2433. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2434. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  2435. obj.stabilizeFeet = arg0;
  2436. return 0;
  2437. }
  2438. catch(Exception e)
  2439. {
  2440. return LuaDLL.toluaL_exception(L, e, o, "attempt to index stabilizeFeet on a nil value");
  2441. }
  2442. }
  2443. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2444. static int set_feetPivotActive(IntPtr L)
  2445. {
  2446. object o = null;
  2447. try
  2448. {
  2449. o = ToLua.ToObject(L, 1);
  2450. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2451. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2452. obj.feetPivotActive = arg0;
  2453. return 0;
  2454. }
  2455. catch(Exception e)
  2456. {
  2457. return LuaDLL.toluaL_exception(L, e, o, "attempt to index feetPivotActive on a nil value");
  2458. }
  2459. }
  2460. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2461. static int set_speed(IntPtr L)
  2462. {
  2463. object o = null;
  2464. try
  2465. {
  2466. o = ToLua.ToObject(L, 1);
  2467. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2468. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2469. obj.speed = arg0;
  2470. return 0;
  2471. }
  2472. catch(Exception e)
  2473. {
  2474. return LuaDLL.toluaL_exception(L, e, o, "attempt to index speed on a nil value");
  2475. }
  2476. }
  2477. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2478. static int set_cullingMode(IntPtr L)
  2479. {
  2480. object o = null;
  2481. try
  2482. {
  2483. o = ToLua.ToObject(L, 1);
  2484. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2485. UnityEngine.AnimatorCullingMode arg0 = (UnityEngine.AnimatorCullingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimatorCullingMode));
  2486. obj.cullingMode = arg0;
  2487. return 0;
  2488. }
  2489. catch(Exception e)
  2490. {
  2491. return LuaDLL.toluaL_exception(L, e, o, "attempt to index cullingMode on a nil value");
  2492. }
  2493. }
  2494. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2495. static int set_playbackTime(IntPtr L)
  2496. {
  2497. object o = null;
  2498. try
  2499. {
  2500. o = ToLua.ToObject(L, 1);
  2501. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2502. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2503. obj.playbackTime = arg0;
  2504. return 0;
  2505. }
  2506. catch(Exception e)
  2507. {
  2508. return LuaDLL.toluaL_exception(L, e, o, "attempt to index playbackTime on a nil value");
  2509. }
  2510. }
  2511. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2512. static int set_recorderStartTime(IntPtr L)
  2513. {
  2514. object o = null;
  2515. try
  2516. {
  2517. o = ToLua.ToObject(L, 1);
  2518. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2519. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2520. obj.recorderStartTime = arg0;
  2521. return 0;
  2522. }
  2523. catch(Exception e)
  2524. {
  2525. return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStartTime on a nil value");
  2526. }
  2527. }
  2528. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2529. static int set_recorderStopTime(IntPtr L)
  2530. {
  2531. object o = null;
  2532. try
  2533. {
  2534. o = ToLua.ToObject(L, 1);
  2535. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2536. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  2537. obj.recorderStopTime = arg0;
  2538. return 0;
  2539. }
  2540. catch(Exception e)
  2541. {
  2542. return LuaDLL.toluaL_exception(L, e, o, "attempt to index recorderStopTime on a nil value");
  2543. }
  2544. }
  2545. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2546. static int set_runtimeAnimatorController(IntPtr L)
  2547. {
  2548. object o = null;
  2549. try
  2550. {
  2551. o = ToLua.ToObject(L, 1);
  2552. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2553. UnityEngine.RuntimeAnimatorController arg0 = (UnityEngine.RuntimeAnimatorController)ToLua.CheckObject<UnityEngine.RuntimeAnimatorController>(L, 2);
  2554. obj.runtimeAnimatorController = arg0;
  2555. return 0;
  2556. }
  2557. catch(Exception e)
  2558. {
  2559. return LuaDLL.toluaL_exception(L, e, o, "attempt to index runtimeAnimatorController on a nil value");
  2560. }
  2561. }
  2562. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2563. static int set_avatar(IntPtr L)
  2564. {
  2565. object o = null;
  2566. try
  2567. {
  2568. o = ToLua.ToObject(L, 1);
  2569. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2570. UnityEngine.Avatar arg0 = (UnityEngine.Avatar)ToLua.CheckObject<UnityEngine.Avatar>(L, 2);
  2571. obj.avatar = arg0;
  2572. return 0;
  2573. }
  2574. catch(Exception e)
  2575. {
  2576. return LuaDLL.toluaL_exception(L, e, o, "attempt to index avatar on a nil value");
  2577. }
  2578. }
  2579. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2580. static int set_layersAffectMassCenter(IntPtr L)
  2581. {
  2582. object o = null;
  2583. try
  2584. {
  2585. o = ToLua.ToObject(L, 1);
  2586. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2587. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  2588. obj.layersAffectMassCenter = arg0;
  2589. return 0;
  2590. }
  2591. catch(Exception e)
  2592. {
  2593. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layersAffectMassCenter on a nil value");
  2594. }
  2595. }
  2596. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2597. static int set_logWarnings(IntPtr L)
  2598. {
  2599. object o = null;
  2600. try
  2601. {
  2602. o = ToLua.ToObject(L, 1);
  2603. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2604. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  2605. obj.logWarnings = arg0;
  2606. return 0;
  2607. }
  2608. catch(Exception e)
  2609. {
  2610. return LuaDLL.toluaL_exception(L, e, o, "attempt to index logWarnings on a nil value");
  2611. }
  2612. }
  2613. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2614. static int set_fireEvents(IntPtr L)
  2615. {
  2616. object o = null;
  2617. try
  2618. {
  2619. o = ToLua.ToObject(L, 1);
  2620. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2621. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  2622. obj.fireEvents = arg0;
  2623. return 0;
  2624. }
  2625. catch(Exception e)
  2626. {
  2627. return LuaDLL.toluaL_exception(L, e, o, "attempt to index fireEvents on a nil value");
  2628. }
  2629. }
  2630. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2631. static int set_keepAnimatorControllerStateOnDisable(IntPtr L)
  2632. {
  2633. object o = null;
  2634. try
  2635. {
  2636. o = ToLua.ToObject(L, 1);
  2637. UnityEngine.Animator obj = (UnityEngine.Animator)o;
  2638. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  2639. obj.keepAnimatorStateOnDisable = arg0;
  2640. return 0;
  2641. }
  2642. catch(Exception e)
  2643. {
  2644. return LuaDLL.toluaL_exception(L, e, o, "attempt to index keepAnimatorControllerStateOnDisable on a nil value");
  2645. }
  2646. }
  2647. }