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- local UIStoryPlayVideoView = require("UIStory/UIStoryPlayVideoView_Generate")
- function UIStoryPlayVideoView:OnAwake(data)
- self.controller = require("UIStory/UIStoryPlayVideoCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIStoryPlayVideoView:AddEventListener()
- end
- function UIStoryPlayVideoView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIStoryPlayVideoView:Init()
- self.videoPlayer.uIPlayVideo:BindLuaCallBack(self, self.PlayComplete)
- self.videoPlayer.uIPlayVideo:Play(UnityEngine.Application.streamingAssetsPath .. '/' .. self.controller:GetVideoPath())
- end
- function UIStoryPlayVideoView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIStoryPlayVideoView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIStoryPlayVideoView:OnHide()
- end
- function UIStoryPlayVideoView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIStoryPlayVideoView:OnClose()
- end
- function UIStoryPlayVideoView:OnDispose()
- self.videoPlayer.uIPlayVideo:BindLuaCallBack(nil, nil)
- self.controller:OnDispose()
- end
- function UIStoryPlayVideoView:PlayComplete(errorCode)
- self:UIClose()
- end
- return UIStoryPlayVideoView
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