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- local UIGuildWarRankView = require("UIGuildWar/UIGuildWarRankView_Generate")
- local LoadStatusLoopListCtr = require('Common/LoadStatusLoopListCtr')
- local RankPageType = {
- Score = 1,
- Kill = 2,
- }
- local SCROE_INTERVAL = 2
- function UIGuildWarRankView:OnAwake(data)
- self.controller = require("UIGuildWar/UIGuildWarRankCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIGuildWarRankView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_WAR_BATTLE_RANK_DATA_CHANGED, self, self.OnRankDataChanged)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_WAR_BATTLE_SCORE_DATA_CHANGED, self, self.OnScoreDataChanged)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_WAR_OPEN_STATE_CHANGED, self, self.OnOpenStateChanged)
- end
- function UIGuildWarRankView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIGuildWarRankView:Init()
- self.controller:InitData()
- if self.loadStatusLoopListCtr then
- self.loadStatusLoopListCtr:Dispose()
- self.loadStatusLoopListCtr = nil
- end
- self.loadStatusLoopListCtr = LoadStatusLoopListCtr:new(self, self.scrollView.loopListView, 0, 1,
- false, 'LoadingItem', Enum.ListLoadingStatus.None,
- true, 'LoadingItem', Enum.ListLoadingStatus.WaitLoad,
- self.GetItemByIndex,nil, self.OnBeginLoad)
- self.scrollView.loopListView.ScrollRect.enabled = false
- local battleRankData = self.controller:GetBattleRankData()
- self:RefreshBaseView(battleRankData)
- if battleRankData then
- self:RefreshScoreView(battleRankData.guildOccupy1, battleRankData.guildOccupy2, battleRankData.guildScore1, battleRankData.guildScore2)
- else
- self:RefreshScoreView(0, 0, 0, 0)
- self.isInitScore = nil
- end
- self:OnBeginLoad(true)
- end
- function UIGuildWarRankView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIGuildWarRankView:AddUIEventListener()
- self.uiBase:AddButtonUniqueEventListener(self.AnyBtn.button, self, self.OnClickCloseBtn)
- self.uiBase:AddButtonUniqueEventListener(self.btnClose.button, self, self.OnClickCloseBtn)
- self.uiBase:AddToggleUniqueEventListener(self.rankScore.toggle, self, self.OnClickRankToggle, RankPageType.Score)
- self.uiBase:AddToggleUniqueEventListener(self.rankKill.toggle, self, self.OnClickRankToggle, RankPageType.Kill)
- end
- function UIGuildWarRankView:OnHide()
- end
- function UIGuildWarRankView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIGuildWarRankView:OnClose()
- end
- function UIGuildWarRankView:OnDispose()
- if self.loadStatusLoopListCtr then
- self.loadStatusLoopListCtr:Dispose()
- self.loadStatusLoopListCtr = nil
- end
- self.isInitScore = nil
- self.controller:OnDispose()
- end
- function UIGuildWarRankView:OnPageInEnd()
- self.super.OnPageInEnd(self)
- self.scrollView.loopListView.ScrollRect.enabled = true
- end
- function UIGuildWarRankView:OnClickCloseBtn()
- self:UIClose()
- end
- function UIGuildWarRankView:OnClickRankToggle(toggle, params, isOn)
- local battleRankPageType = params[0]
- if isOn then
- if self.controller:SetBattleRankPageType(battleRankPageType) then
- self:RefreshListView()
- self:OnBeginLoad(true)
- end
- else
- if battleRankPageType == self.controller:GetBattleRankPageType() then
- toggle.isOn = true
- end
- end
- end
- function UIGuildWarRankView:OnClickRankItem(btn, params)
- local uid = params[0]
- ManagerContainer.LuaUIMgr:OpenRoleMessagePanel(uid)
- end
- function UIGuildWarRankView:OnRankDataChanged()
- self.controller:RefreshBattleRankData()
- local battleRankData = self.controller:GetBattleRankData()
- self:RefreshBaseView(battleRankData)
- if battleRankData then
- self:RefreshScoreView(battleRankData.guildOccupy1, battleRankData.guildOccupy2, battleRankData.guildScore1, battleRankData.guildScore2)
- else
- self:RefreshScoreView(0, 0, 0, 0)
- self.isInitScore = nil
- end
- self:RefreshListView()
- end
- function UIGuildWarRankView:OnScoreDataChanged()
- local battleFieldData = self.controller:GetBattleFieldData()
- if not battleFieldData then return end
- if battleFieldData.id ~= self.controller:GetBattleIdx() then return end
- self:RefreshScoreView(battleFieldData.guildOccupy1, battleFieldData.guildOccupy2, battleFieldData.guildScore1, battleFieldData.guildScore2)
- end
- function UIGuildWarRankView:OnOpenStateChanged(isOpen)
- if isOpen then return end
- self:UIClose()
- end
- function UIGuildWarRankView:RefreshBaseView(battleRankData)
- if not battleRankData then
- self.guildNameTxt1.text.text = ''
- self.guildNameTxt2.text.text = ''
- self:RefreshBadgeImg(self.flag1.badge.image, nil)
- self:RefreshBadgeImg(self.flag2.badge.image, nil)
- self.flag1.result:SetActive(false)
- self.flag2.result:SetActive(false)
- return
- end
- self.guildNameTxt1.text.text = string.formatbykey('GuildWarBattle21', battleRankData.guildName1)
- self.guildNameTxt2.text.text = string.formatbykey('GuildWarBattle21', battleRankData.guildName2)
- self:RefreshBadgeImg(self.flag1.badge.image, battleRankData.guildBadge1)
- self:RefreshBadgeImg(self.flag2.badge.image, battleRankData.guildBadge2)
- if battleRankData.isFinish then
- self.flag1.result:SetActive(true)
- self.flag2.result:SetActive(true)
- if battleRankData.isWin then
- self.flag1.result.uIImageSwitchSprite:ChangeSprite(1)
- self.flag2.result.uIImageSwitchSprite:ChangeSprite(0)
- else
- self.flag1.result.uIImageSwitchSprite:ChangeSprite(0)
- self.flag2.result.uIImageSwitchSprite:ChangeSprite(1)
- end
- else
- self.flag1.result:SetActive(false)
- self.flag2.result:SetActive(false)
- end
- end
- function UIGuildWarRankView:RefreshBadgeImg(image, badge)
- if not image then return end
- image.enabled = false
- image.sprite = nil
- if badge then
- local badgeCfgData = ManagerContainer.CfgMgr:GetGuildBadgeCfgById(badge)
- if not badgeCfgData then return end
- CommonUtil.LoadIcon(self, badgeCfgData.Pic, function (sprite)
- if sprite then
- image.sprite = sprite
- image.enabled = true
- end
- end)
- end
- end
- function UIGuildWarRankView:RefreshScoreView(areaNum1, areaNum2, score1, score2)
- local dojoName = string.formatbykey('GuildWarBattle14')
- self.areaNumTxt1.text.text = (areaNum1 and tostring(areaNum1) or '0') .. tostring(dojoName)
- self.areaNumTxt2.text.text = (areaNum2 and tostring(areaNum2) or '0') .. tostring(dojoName)
- if not score1 or score1 <= 0 then score1 = 0 end
- if not score2 or score2 <= 0 then score2 = 0 end
- local score = score1 + score2
- local time = SCROE_INTERVAL
- if not self.isInitScore then
- time = 0
- self.isInitScore = true
- end
- if score <= 0 then
- self.scoreSlider.slider:DOValue(0.5, time)
- else
- self.scoreSlider.slider:DOValue(score2 / score, time)
- end
- self.scoreTxt1.text.text = tostring(score1)
- self.scoreTxt2.text.text = tostring(score2)
- end
- function UIGuildWarRankView:RefreshListView()
- local battleRankPageType = self.controller:GetBattleRankPageType()
- self.rankScore.toggle.isOn = battleRankPageType == RankPageType.Score
- self.rankKill.toggle.isOn = battleRankPageType == RankPageType.Kill
- local battleRankPageData = self.controller:GetBattleRankPageData()
- if not battleRankPageData then
- self.loadStatusLoopListCtr:SetHasBegin(true)
- self.loadStatusLoopListCtr:OnAllLoaded()
- self.loadStatusLoopListCtr:RefreshMaxDataLength(2)
- self.loadStatusLoopListCtr:RefreshDataLength(1)
- return
- end
- local dataNum = battleRankPageData:GetDataNum()
- local isEnd = battleRankPageData.isEnd
- self.loadStatusLoopListCtr:SetHasBegin(not isEnd)
- self.loadStatusLoopListCtr:OnAllLoaded()
- if not dataNum or dataNum <= 0 then
- self.loadStatusLoopListCtr:RefreshMaxDataLength(isEnd and 1 or 2)
- self.loadStatusLoopListCtr:RefreshDataLength(1)
- return
- end
- self.loadStatusLoopListCtr:RefreshMaxDataLength(isEnd and dataNum or (dataNum + 1))
- self.loadStatusLoopListCtr:RefreshDataLength(dataNum)
- end
- function UIGuildWarRankView:OnBeginLoad(isBegin)
- local errorCode = self.controller:SendGuildWarRankReq(isBegin)
- if errorCode ~= 0 then
- self:RefreshListView()
- if errorCode ~= 1 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCode)
- end
- end
- end
- function UIGuildWarRankView:GetItemByIndex(loopListView, idx, dataIdx)
- local battleRankPageData = self.controller:GetBattleRankPageData()
- if not battleRankPageData then
- return loopListView:NewListViewItem('NoGuildItem')
- end
- local dataNum = battleRankPageData:GetDataNum()
- if not dataNum or dataNum <= 0 then
- return loopListView:NewListViewItem('NoGuildItem')
- end
- local itemData = battleRankPageData:GetDataByIdx(dataIdx + 1)
- if not itemData then
- return nil
- end
- local item = loopListView:NewListViewItem('GuildWarRankItem')
- local itemLua = CommonUtil.BindGridViewItem2Lua(self, 'GuildWarRankItem', item.gameObject)
- if itemLua then
- itemLua.nameTxt.text.text = tostring(self.controller:GetGuildName(itemData.guildId))
- local playerBrief = itemData.playerBrief
- local uid
- local data = nil
- local headFrameId = nil
- -- local vipLv = nil
- if playerBrief then
- uid = playerBrief.uid
- -- vipLv = playerBrief.vipLv
- headFrameId = playerBrief.headFrame
- if int64.equals(uid, ManagerContainer.DataMgr.UserData:GetUserId()) then
- headFrameId = ManagerContainer.DataMgr.UserData:GetHeadFrameId()
- -- vipLv = ManagerContainer.DataMgr.UserData:GetVipLv()
- end
- local jobCfg = ManagerContainer.CfgMgr:GetJobDataById(playerBrief.configId)
- local jobIcon = ''
- if jobCfg then
- jobIcon = jobCfg.JobIcon
- end
- data = {Level = playerBrief.level, ProfessionIcon = jobIcon, HeadIcon = playerBrief.headPortraitName, IsHero = true}
- itemLua.playerName.text.text = tostring(playerBrief.nickName)
- else
- data = {}
- itemLua.playerName.text.text = ''
- end
- itemLua.headItem.head.button.enabled = false
- CommonUtil.SetPlayerHeadAndFrame(self, itemLua.headItem, data, false, headFrameId)
- local rank = itemData.id
- itemLua.rankTxt.text.text = tostring(rank)
- local battleRankPageType = self.controller:GetBattleRankPageType()
- if battleRankPageType == RankPageType.Score then
- itemLua.tagMvp:SetActive(rank == 1)
- self:RefreshCurrencyItem(itemLua.currency, 'Common/ic_res_gulid_capturepoint', itemData.value)
- elseif battleRankPageType == RankPageType.Kill then
- itemLua.tagMvp:SetActive(rank == 1)
- self:RefreshCurrencyItem(itemLua.currency, 'Common/ic_res_gulid_killerpoint', itemData.value)
- else
- itemLua.tagMvp:SetActive(false)
- self:RefreshCurrencyItem(itemLua.currency)
- end
- self.uiBase:AddButtonUniqueEventListener(itemLua.button, self, self.OnClickRankItem, uid)
- end
- return item
- end
- function UIGuildWarRankView:RefreshCurrencyItem(currency, resPath, num)
- if not currency then return end
- currency.icon.image.enabled = false
- currency.icon.image.sprite = nil
- CommonUtil.LoadIcon(self, resPath, function (sprite)
- if sprite then
- currency.icon.image.sprite = sprite
- currency.icon.image.enabled = true
- end
- end)
- currency.numTxt.text.text = tostring(num)
- end
- return UIGuildWarRankView
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