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- local UISimpleNoticeView = require("UICommonTips/UISimpleNoticeView_Generate")
- function UISimpleNoticeView:OnAwake(data)
- self.controller = require("UICommonTips/UISimpleNoticeCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UISimpleNoticeView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UISimpleNoticeView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UISimpleNoticeView:Init()
- local titleLangKey = self.controller:GetTitle()
- local contentLangKey = self.controller:GetContent()
- self.titleLab.text.text = titleLangKey and string.formatbykey(titleLangKey) or ''
- self.contentLab.text.text = contentLangKey and string.formatbykey(contentLangKey) or ''
- end
- function UISimpleNoticeView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UISimpleNoticeView:AddUIEventListener()
- self.uiBase:AddButtonUniqueEventListener(self.AnyBtn.button, self, self.OnClickCloseBtn)
- self.uiBase:AddButtonUniqueEventListener(self.btnClose.button, self, self.OnClickCloseBtn)
- end
- function UISimpleNoticeView:OnHide()
- end
- function UISimpleNoticeView:OnShow(data)
- self.controller:SetData(data)
- end
- function UISimpleNoticeView:OnClose()
- end
- function UISimpleNoticeView:OnDispose()
- self.controller:OnDispose()
- end
- function UISimpleNoticeView:OnClickCloseBtn()
- self:UIClose()
- end
- return UISimpleNoticeView
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