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- local HeroSkillRPCtr = class("HeroSkillRPCtr")
- local CACHE_SKILL_KEY_NAME = "Cache_Skill_Key"
- function HeroSkillRPCtr:ctor()
- self.cacheSkillCanUnlockMap = nil
- local className = self:getClassName()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(className, UIEventNames.HERO_JOB_CHANGE_SUCCESS, self, self.OnHeroLvChanged)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(className, UIEventNames.HERO_LV_CHANGED, self, self.OnHeroLvChanged)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(className, UIEventNames.EID_PARTER_ADD, self, self.OnParterAdd)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(className, UIEventNames.EID_SKILL_CHANGED, self, self.OnSkillChanged)
- end
- function HeroSkillRPCtr:Dispose()
- local className = self:getClassName()
- ManagerContainer.LuaEventMgr:Unregister(className)
- self:WriteCacheSkillUnlockData()
- self.cacheSkillCanUnlockMap = nil
- end
- function HeroSkillRPCtr:OnHeroLvChanged(heroId)
- self:HeroSkillUnlockNotify(heroId)
- end
- function HeroSkillRPCtr:OnParterAdd(addPartnerMap)
- local isChanged = false
- local isCacheChanged = false
- for heroId,_ in pairs(addPartnerMap) do
- local childChanged, childCacheChanged = self:HeroSkillUnlockNotify(heroId, true, true)
- isChanged = isChanged or childChanged
- isCacheChanged = isCacheChanged or childCacheChanged
- end
- if isCacheChanged then
- self:WriteCacheSkillUnlockData()
- end
- if isChanged then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_NOTICE, Enum.RedPointEnum.SkillUnlockRP)
- end
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.NewSkill, self:GetAllSkillUnlockRPStatus())
- end
- function HeroSkillRPCtr:OnSkillChanged(heroId)
- self:HeroSkillUnlockNotify(heroId)
- end
- function HeroSkillRPCtr:SkillUnlockNotify(ignoreSendMsg, ignoreSaveCache)
- if self.cacheSkillCanUnlockMap == nil then
- self:ReadCacheSkillUnlockData()
- end
- local isChanged = false
- local isCacheChanged = false
- local heroId = ManagerContainer.DataMgr.UserData:GetId()
- local childChanged, childCacheChanged = self:HeroSkillUnlockNotify(heroId, true, true)
- isChanged = isChanged or childChanged
- isCacheChanged = isCacheChanged or childCacheChanged
- local partnerDatas = ManagerContainer.DataMgr.PartnerData:GetPartnerDatas()
- for _,v in pairs(partnerDatas) do
- if v.owned then
- childChanged, childCacheChanged = self:HeroSkillUnlockNotify(v.id, true, true)
- isChanged = isChanged or childChanged
- isCacheChanged = isCacheChanged or childCacheChanged
- end
- end
- if isCacheChanged and not ignoreSaveCache then
- self:WriteCacheSkillUnlockData()
- end
- if isChanged and not ignoreSendMsg then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_NOTICE, Enum.RedPointEnum.SkillUnlockRP)
- end
- if not ignoreSendMsg then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.NewSkill, self:GetAllSkillUnlockRPStatus())
- end
- end
- function HeroSkillRPCtr:HeroSkillUnlockNotify(heroId, ignoreSendMsg, ignoreSaveCache)
- local isChanged = false
- local isCacheChanged = false
- local skillData = ManagerContainer.DataMgr.UserData:GetSkillData(heroId)
- if skillData then
- local isLeaderHero = ManagerContainer.DataMgr.UserData:IsLeaderHero(heroId)
- local cfgId, curJobCfgData
- if isLeaderHero then
- cfgId = ManagerContainer.DataMgr.UserData:GetJobCfgId()
- curJobCfgData = ManagerContainer.CfgMgr:GetJobDataById(cfgId)
- else
- cfgId = ManagerContainer.DataMgr.PartnerData:GetHeroCfgId(heroId)
- curJobCfgData = ManagerContainer.CfgMgr:GetPartnerDataById(cfgId)
- end
- if curJobCfgData then
- local jobs
- if isLeaderHero then
- jobs = ManagerContainer.CfgMgr:GetLastJobs(cfgId)
- else
- jobs = ManagerContainer.CfgMgr:GetParterLastJobs(cfgId)
- end
- if jobs then
- table.insert(jobs, curJobCfgData)
- local heroLv = ManagerContainer.DataMgr.UserData:GetHeroLv(heroId)
- if not self.cacheSkillCanUnlockMap then
- self.cacheSkillCanUnlockMap = {}
- end
- local cacheMap = self.cacheSkillCanUnlockMap[heroId]
- if not cacheMap then
- cacheMap = {}
- self.cacheSkillCanUnlockMap[heroId] = cacheMap
- isCacheChanged = true
- end
- for i = 1, #jobs do
- local job = jobs[i]
- local ls
- if isLeaderHero then
- ls = ManagerContainer.CfgMgr:GetSkillTreeByFeature(job.JobType, job.JobBranch, job.JobStage)
- else
- ls = ManagerContainer.CfgMgr:GetParterSkillTreeByFeature(job.JobType, job.ParterId)
- end
- if ls then
- for j = 1, #ls do
- local skillTreeCfgData = ls[j]
- local skillData = ManagerContainer.DataMgr.UserData:GetSkillData(heroId)
- local skillMap = skillData:GetUnlockSkillMap()
- if skillMap and skillTreeCfgData and skillTreeCfgData.SuperSkill then
- for i = 1, #skillTreeCfgData.SuperSkill do
- if skillMap[skillTreeCfgData.SuperSkill[i][2]] then
- skillTreeCfgData = CommonUtil.GetSkillTreeCfgData(heroId,skillTreeCfgData.SuperSkill[i][2])
- break
- end
- end
- end
- if skillTreeCfgData then
- local skillId = skillTreeCfgData.SkillId
- local skillIdKey = tostring(skillId)
- if skillData:GetIsUnlock(skillId) then
- local cacheValue = cacheMap[skillIdKey]
- if cacheValue then
- isChanged = true
- isCacheChanged = true
- cacheMap[skillIdKey] = nil
- elseif cacheValue ~= nil then
- isCacheChanged = true
- cacheMap[skillIdKey] = nil
- end
- else
- local cacheValue = cacheMap[skillIdKey]
- if cacheValue == nil then
- local isRedPoint = true
- local openLevel = skillTreeCfgData.OpenLevel
- if openLevel and openLevel > 0 then
- isRedPoint = (heroLv >= openLevel)
- end
- if isRedPoint then
- isChanged = true
- isCacheChanged = true
- cacheMap[skillIdKey] = isRedPoint
- end
- elseif cacheValue then
- local isRedPoint = true
- local openLevel = skillTreeCfgData.OpenLevel
- if openLevel and openLevel > 0 then
- isRedPoint = (heroLv >= openLevel)
- end
- if not isRedPoint then
- isChanged = true
- isCacheChanged = true
- cacheMap[skillIdKey] = isRedPoint
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- if isCacheChanged and not ignoreSaveCache then
- self:WriteCacheSkillUnlockData()
- end
- if isChanged and not ignoreSendMsg then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_NOTICE, Enum.RedPointEnum.SkillUnlockRP)
- end
- if not ignoreSendMsg then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.NewSkill, self:GetAllSkillUnlockRPStatus())
- end
- return isChanged, isCacheChanged
- end
- function HeroSkillRPCtr:CancelSkillUnlockNotify(heroId, skillId, ignoreSendMsg, ignoreSaveCache)
- local isChanged = false
- local isCacheChanged = false
- local cacheMap = self.cacheSkillCanUnlockMap and self.cacheSkillCanUnlockMap[heroId] or nil
- if cacheMap then
- local skillIdKey = tostring(skillId)
- local cacheValue = cacheMap[skillIdKey]
- if cacheValue then
- isChanged = true
- isCacheChanged = true
- cacheMap[skillIdKey] = false
- end
- end
- if isCacheChanged and not ignoreSaveCache then
- self:WriteCacheSkillUnlockData()
- end
- if isChanged and not ignoreSendMsg then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_NOTICE, Enum.RedPointEnum.SkillUnlockRP)
- end
- if not ignoreSendMsg then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.NewSkill, self:GetAllSkillUnlockRPStatus())
- end
- return isChanged, isCacheChanged
- end
- function HeroSkillRPCtr:GetAllSkillUnlockRPStatus()
- if self.cacheSkillCanUnlockMap then
- for _, cacheMap in pairs(self.cacheSkillCanUnlockMap) do
- for _,v in pairs(cacheMap) do
- if v then
- return Enum.RedPointEnum.SkillUnlockRP
- end
- end
- end
- end
- return Enum.RedPointEnum.None
- end
- function HeroSkillRPCtr:GetHeroSkillUnlockRPStatus(heroId)
- if self.cacheSkillCanUnlockMap then
- local cacheMap = self.cacheSkillCanUnlockMap[heroId]
- if cacheMap then
- for _,v in pairs(cacheMap) do
- if v then
- return Enum.RedPointEnum.SkillUnlockRP
- end
- end
- end
- end
- return Enum.RedPointEnum.None
- end
- function HeroSkillRPCtr:GetSkillUnlockRPStatus(heroId, skillId)
- if self.cacheSkillCanUnlockMap then
- local cacheMap = self.cacheSkillCanUnlockMap[heroId]
- if cacheMap then
- local skillIdKey = tostring(skillId)
- local cacheValue = cacheMap[skillIdKey]
- if cacheValue then
- return Enum.RedPointEnum.SkillUnlockRP
- end
- end
- end
- return Enum.RedPointEnum.None
- end
- function HeroSkillRPCtr:ReadCacheSkillUnlockData()
- local cacheStr = ManagerContainer.PlayerPrefsMgr:GetString(CACHE_SKILL_KEY_NAME, '')
- local cacheSkillCanUnlockMap = JSON:decode(cacheStr)
- if not cacheSkillCanUnlockMap then
- cacheSkillCanUnlockMap = {}
- end
- self.cacheSkillCanUnlockMap = cacheSkillCanUnlockMap
- end
- function HeroSkillRPCtr:WriteCacheSkillUnlockData()
- if self.cacheSkillCanUnlockMap then
- local valueStr = JSON:encode(self.cacheSkillCanUnlockMap)
- ManagerContainer.PlayerPrefsMgr:SetString(CACHE_SKILL_KEY_NAME, valueStr)
- end
- end
- return HeroSkillRPCtr
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