ToLua_UnityEngine_RectTransform.cs 1.1 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using LuaInterface;
  4. public class ToLua_UnityEngine_RectTransform
  5. {
  6. public static string GetLocalCornersDefined =
  7. @" if (count == 1)
  8. {
  9. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  10. UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4];
  11. obj.GetLocalCorners(arg0);
  12. ToLua.Push(L, arg0);
  13. return 1;
  14. }";
  15. public static string GetWorldCornersDefined =
  16. @" if (count == 1)
  17. {
  18. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  19. UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4];
  20. obj.GetWorldCorners(arg0);
  21. ToLua.Push(L, arg0);
  22. return 1;
  23. }";
  24. [OverrideDefinedAttribute]
  25. public Vector3[] GetLocalCorners()
  26. {
  27. return null;
  28. }
  29. [OverrideDefinedAttribute]
  30. public Vector3[] GetWorldCorners()
  31. {
  32. return null;
  33. }
  34. }