ReviveRegion.cs 271 B

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class ReviveRegion : FuncRegion
  4. {
  5. public GameObject[] SubRevivePlaces = new GameObject[0];
  6. [FriendlyName("仅作为出生点")]
  7. public bool OnlyBirth = false;
  8. public ReviveRegion()
  9. {
  10. }
  11. }