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- ---@class UIArtifactRewardsList__Generate_iconitem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class UIArtifactRewardsList__Generate_scrollView
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@field public scrollRect UnityEngine.UI.ScrollRect
- ---@class UIArtifactRewardsList__Generate_textTitle
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class UIArtifactRewardsList__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIArtifactRewardsList__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIArtifactRewardsList__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UIArtifactRewardsList__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UIArtifactRewardsList__Generate_uIAnimator
- ---@field private AnyBtn UIArtifactRewardsList__Generate_AnyBtn
- ---@field private window UnityEngine.GameObject
- ---@field private bg UnityEngine.GameObject
- ---@field private btnClose UIArtifactRewardsList__Generate_btnClose
- ---@field private textTitle UIArtifactRewardsList__Generate_textTitle
- ---@field private scrollView UIArtifactRewardsList__Generate_scrollView
- ---@field private iconitem UIArtifactRewardsList__Generate_iconitem
- local UIArtifactRewardsListView = class("UIArtifactRewardsListView", require("UIViewBase"))
- function UIArtifactRewardsListView:ctor()
- end
- ---@private
- function UIArtifactRewardsListView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__2(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window
- --]]
- local tmp = Root:Find("UIAnimator/Window").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.window = tmp
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/Bg
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bg = tmp
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/Bg/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/Bg/TextTitle
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/TextTitle").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.textTitle = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/Bg/ScrollView
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.scrollView = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
- end
- ---@private
- function UIArtifactRewardsListView:InitGenerate__9(Root, data)
- --[[
- UIAnimator/Window/Bg/ScrollView/Viewport/Content/IconItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/Content/IconItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.iconitem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp)
- self.iconitem.prefabName = "IconItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function UIArtifactRewardsListView:GenerateDestroy()
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.window) ~= nil then
- tolua.setpeer(self.window, nil)
- end
- self.window = nil
- if tolua.getpeer(self.bg) ~= nil then
- tolua.setpeer(self.bg, nil)
- end
- self.bg = nil
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- self.btnClose = nil
- if tolua.getpeer(self.textTitle) ~= nil then
- tolua.setpeer(self.textTitle, nil)
- end
- self.textTitle = nil
- if tolua.getpeer(self.scrollView) ~= nil then
- tolua.setpeer(self.scrollView, nil)
- end
- self.scrollView = nil
- if self.iconitem.GenerateDestroy ~= nil then
- self.iconitem:GenerateDestroy()
- end
- if tolua.getpeer(self.iconitem) ~= nil then
- tolua.setpeer(self.iconitem, nil)
- end
- self.iconitem = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIArtifactRewardsListView
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