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- ---@class UIGuildDemonReward__Generate_demonRewardItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildDemonReward__Generate_scrollView
- ---@field public gameObject UnityEngine.GameObject
- ---@field public scrollRect UnityEngine.UI.ScrollRect
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UIGuildDemonReward__Generate_closeBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildDemonReward__Generate_title
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class UIGuildDemonReward__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIGuildDemonReward__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private AnyBtn UIGuildDemonReward__Generate_AnyBtn
- ---@field private title UIGuildDemonReward__Generate_title
- ---@field private closeBtn UIGuildDemonReward__Generate_closeBtn
- ---@field private scrollView UIGuildDemonReward__Generate_scrollView
- ---@field private RewardContent UnityEngine.GameObject
- ---@field private demonRewardItem UIGuildDemonReward__Generate_demonRewardItem
- local UIGuildDemonRewardView = class("UIGuildDemonRewardView", require("UIViewBase"))
- function UIGuildDemonRewardView:ctor()
- end
- ---@private
- function UIGuildDemonRewardView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIGuildDemonRewardView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- end
- ---@private
- function UIGuildDemonRewardView:InitGenerate__1(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildDemonRewardView:InitGenerate__2(Root, data)
- --[[
- UIAnimator/Window/Bg/Title/Text
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/Title/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.title = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function UIGuildDemonRewardView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Window/Bg/CloseBox/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.closeBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildDemonRewardView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/Bg/RewardList/ScrollView
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/RewardList/ScrollView").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.scrollView = tmp
- tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UIGuildDemonRewardView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/Bg/RewardList/ScrollView/Viewport/Content
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/RewardList/ScrollView/Viewport/Content").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.RewardContent = tmp
- end
- ---@private
- function UIGuildDemonRewardView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/Bg/RewardList/ScrollView/Viewport/Content/DemonRewardItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/RewardList/ScrollView/Viewport/Content/DemonRewardItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.demonRewardItem = CommonUtil.BindGridViewItem2LuaStatic("DemonRewardItem", tmp)
- self.demonRewardItem.prefabName = "DemonRewardItem"
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIGuildDemonRewardView:GenerateDestroy()
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.title) ~= nil then
- tolua.setpeer(self.title, nil)
- end
- self.title = nil
- if tolua.getpeer(self.closeBtn) ~= nil then
- tolua.setpeer(self.closeBtn, nil)
- end
- self.closeBtn = nil
- if tolua.getpeer(self.scrollView) ~= nil then
- tolua.setpeer(self.scrollView, nil)
- end
- self.scrollView = nil
- if tolua.getpeer(self.RewardContent) ~= nil then
- tolua.setpeer(self.RewardContent, nil)
- end
- self.RewardContent = nil
- if self.demonRewardItem.GenerateDestroy ~= nil then
- self.demonRewardItem:GenerateDestroy()
- end
- if tolua.getpeer(self.demonRewardItem) ~= nil then
- tolua.setpeer(self.demonRewardItem, nil)
- end
- self.demonRewardItem = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIGuildDemonRewardView
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