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- local UIBattleReplayView = require("UIBattle/UIBattleReplayView_Generate")
- function UIBattleReplayView:OnAwake(data)
- self.controller = require("UIBattle/UIBattleReplayCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIBattleReplayView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.EID_Fetch_BattleRecord_Success,self,self.OnFetchBattleRecordOk);
- end
- function UIBattleReplayView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIBattleReplayView:Init()
- self:InitPassedPlayerNode(self.LatestNode,self.controller:LatestData())
- self:InitPassedPlayerNode(self.LowestNode,self.controller:LowestData())
- end
- function UIBattleReplayView:InitPassedPlayerNode(node,playerData)
- if playerData == nil then
- node:SetActive(false)
- return
- end
- node.costTime.text.text = "通关用时:" .. playerData.battle_time .. "s"
- if playerData.record_time~= nil then
- node.passedDateTime.text.text = DateTimeUtil.convertTime2Str(playerData.record_time,"yyyy-MM-dd")
- else
- node.passedDateTime.text.text = ""
- end
- node.playerName.text.text = CommonUtil.GetVaildNickName(playerData.nick_name)
- node.fightPower.text.text = tostring(playerData.fight_power)
- node.headItem.levelText.text.text = tostring(playerData.level)
- node.headItem.headFrame.gameObject:SetActive(false);
- local _headFrameData = CommonUtil.GetHeadFrameDataById(playerData.head_frame_id);
- local _headFrame = GlobalConfig.Instance:GetConfigStrValue(211);
- if _headFrameData then _headFrame = _headFrameData.HeadFrameIcon; end
- CommonUtil.LoadIcon(self, _headFrame, function (sprite)
- node.headItem.frame.image.sprite = sprite
- end)
- local jobCfg = ManagerContainer.CfgMgr:GetJobDataById(playerData.config_id)
- if jobCfg ~= nil then
- CommonUtil.LoadIcon(self, jobCfg.JobIcon, function (sprite)
- node.headItem.jobIcon.image.sprite = sprite
- end)
- end
- local head = CommonUtil.GetPlayerHeadIcon(playerData)
- if head ~= nil and head ~= "" then
- CommonUtil.LoadIcon(self, head, function (sprite)
- node.headItem.head.image.sprite = sprite
- end)
- else
- node.headItem.head.image.sprite = nil
- end
- local frameUrl = GlobalConfig.Instance:GetConfigStrValue(179)
- CommonUtil.LoadIcon(self, frameUrl, function (sprite)
- node.headItem.headFrame.image.sprite = sprite
- end)
- self.uiBase:AddButtonUniqueEventListener(node.replayBtn.button,self, self.OnClickReplay,playerData.battle_record_id,playerData.battle_time,playerData.fight_power,playerData.nick_name)
- self.uiBase:AddButtonUniqueEventListener(node.headItem.head.button,self, self.OnClickViewPlayer,playerData.uid)
- node:SetActive(true)
- end
- function UIBattleReplayView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIBattleReplayView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickClose)
- self.uiBase:AddButtonEventListener(self.btnClose.button,self, self.OnClickClose)
- end
- function UIBattleReplayView:OnHide()
- end
- function UIBattleReplayView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIBattleReplayView:OnClose()
- end
- function UIBattleReplayView:OnDispose()
- self.controller:OnDispose()
- end
- function UIBattleReplayView:OnClickClose()
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIBattleReplay)
- end
- function UIBattleReplayView:OnClickReplay(btn,params)
- local battleRecordUid = params[0]
- local battleTime = params[1]
- local fightPower = params[2]
- local nickName = params[3]
- self.curReqBattleRecordId = battleRecordUid
- self.curnickName = nickName
- ManagerContainer.LuaBattleMgr:SendBattleDetailReq(battleRecordUid,battleTime,fightPower)
- end
- function UIBattleReplayView:OnClickViewPlayer(btn,params)
- local uid = params[0]
- if uid ~= nil and uid > 0 then
- ManagerContainer.LuaUIMgr:OpenRoleMessagePanel(uid)
- end
- end
- function UIBattleReplayView:OnFetchBattleRecordOk(battleRecordUid,battleRecordStr)
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIBattleReplay)
- if battleRecordUid == self.curReqBattleRecordId then
- function LoadRecord()
- local strHeroName = CommonUtil.GetVaildNickName(self.curnickName)
- LuaBattleBridge.ClickReplayBattle(battleRecordStr)
- LuaBattleBridge.SetReplayHeroActorName(strHeroName)
- end
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UILoading,{loadingId = 3, FucOpenFinishedcb = LoadRecord })
- end
- end
- return UIBattleReplayView
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