CheckResWindowInfo.cs 2.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public enum BuildLanguage
  5. {
  6. cn = 1,
  7. en = 2,
  8. }
  9. public enum BuildTag
  10. {
  11. Hy_Test = 1,
  12. Hy_Android = 2,
  13. Hy_Ios = 3,
  14. Hy_Android_en = 4,
  15. HY_Ios_en = 5,
  16. Hy_Test_en = 6,
  17. Gn_0_1_Android = 7,
  18. Gn_0_1_Ios = 8,
  19. Gn_Zhuan_Android = 9,
  20. Gn_Zhuan_Ios = 10,
  21. Hy_Test_ru = 11,
  22. Hy_Android_ru = 12,
  23. HY_Ios_ru = 13,
  24. Hy_Android_en_hx = 14,
  25. }
  26. [ CreateAssetMenuAttribute(fileName ="CheckHotResWindownInfo",menuName = "EditorConfig/创建检测资源更新配置文件")]
  27. public class CheckResWindowInfo : ScriptableObject
  28. {
  29. public string OldPath = "C:/Users/Administrator/Desktop/My/项目/0";
  30. #if UNITY_IOS
  31. public string NewPath = "./StreamingAssets/unityRes";
  32. #else
  33. public string NewPath = "./StreamingAssets/AssetsAndroid";
  34. #endif
  35. public string OutputPath = "C:/Users/Administrator/Desktop/My/项目/1";
  36. public string VersionFileName = "Version";
  37. public string mainfestFileName = "mainfest";
  38. public string ResVersion = "0.1.0.0";
  39. public List<string> IgnoreFiles;
  40. public int ChangeNum;
  41. public bool IsIgnore = true;
  42. public BuildLanguage Language = BuildLanguage.cn;
  43. public int buildTag = 0;
  44. public List<ResInfo> ResInfos;
  45. public string[] Tags = null;
  46. private ResInfo curResInfo;
  47. public ResInfo GetResInfo()
  48. {
  49. ResInfo resInfo = null;
  50. string curName = Tags[buildTag];
  51. if (curResInfo != null && curResInfo.Name == curName)
  52. {
  53. resInfo = curResInfo;
  54. }
  55. else
  56. {
  57. if (ResInfos != null)
  58. {
  59. for (int i = 0; i < ResInfos.Count; i++)
  60. {
  61. if (curName == ResInfos[i].Name)
  62. {
  63. resInfo = ResInfos[i];
  64. curResInfo = resInfo;
  65. }
  66. }
  67. }
  68. }
  69. return resInfo;
  70. }
  71. public void InitTags()
  72. {
  73. if (ResInfos != null && ResInfos.Count > 0)
  74. {
  75. List<string> tags = new List<string>();
  76. foreach (var item in ResInfos)
  77. {
  78. tags.Add(item.Name);
  79. }
  80. Tags = tags.ToArray();
  81. }
  82. }
  83. }