LaunchLoadMgr.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class LaunchLoadMgr
  7. {
  8. private Action<bool> m_LaunchCompleteCb;
  9. private Action m_AssetMapInitCompleteCb;
  10. private bool m_IsCompleted = false;
  11. private float m_StartTime = 0f;
  12. private int m_TimerId = 0;
  13. public LaunchLoadMgr()
  14. {
  15. }
  16. ~LaunchLoadMgr()
  17. {
  18. StopLaunch();
  19. }
  20. public void StartLaunch(Action<bool> launchCompleteCb, Action assetMapInitCompleteCb)
  21. {
  22. if (m_IsCompleted)
  23. {
  24. StopLaunch();
  25. return;
  26. }
  27. m_LaunchCompleteCb = launchCompleteCb;
  28. m_AssetMapInitCompleteCb = assetMapInitCompleteCb;
  29. m_StartTime = Time.unscaledTime;
  30. m_IsCompleted = false;
  31. DownloadMgr.Instance.Init();
  32. LaunchThread.CreateInstance();
  33. AvatarRTMgr.CreateInstance();
  34. MusicMgr.Instance.InitMgr();
  35. UIMgr.Instance.InitMgr();
  36. //AssetsMgr.Instance.InitMgr();
  37. //AssetsMgr.Instance.InitDependenciesAsync(OnDependenciesInited);
  38. //GameObject go = ResourceMgr.Instance.LoadAssetSync<GameObject>(Constants.UIPath, "UILanuch/UILanuch");
  39. //OnLoadUILanuchCallback(go, null, null);
  40. //AssetsMgr.Instance.InitAbNameCfg(()=>
  41. //{
  42. // AssetsMgr.Instance.InitDependenciesAsync(OnDependenciesInited);
  43. //});
  44. AssetsMgr.Instance.InitDependenciesAsync(OnDependenciesInited);
  45. }
  46. public void StopLaunch()
  47. {
  48. DisposeUILanuch();
  49. if (m_LaunchCompleteCb != null)
  50. {
  51. m_LaunchCompleteCb(m_IsCompleted);
  52. m_LaunchCompleteCb = null;
  53. }
  54. if (LaunchThread.HasInstance())
  55. {
  56. LaunchThread.DestroyInstance();
  57. }
  58. m_AssetMapInitCompleteCb = null;
  59. }
  60. private void OnDependenciesInited(bool success)
  61. {
  62. if (success)
  63. {
  64. if (m_AssetMapInitCompleteCb != null)
  65. m_AssetMapInitCompleteCb();
  66. AssetsMgr.Instance.InitResidentAssetBundleList(OnResidentAssetBundleListCompleted);
  67. }
  68. else
  69. DebugHelper.LogError("[wboy] Init Dependencies Fail ");
  70. }
  71. private void OnResidentAssetBundleListCompleted(bool success)
  72. {
  73. if (success)
  74. {
  75. ResourceMgr.Instance.LoadAsset<GameObject>(OnLoadUILanuchCallback, Constants.UIPath, "UILanuch/UILanuch");
  76. }
  77. else
  78. {
  79. DebugHelper.LogError("加载shader文件出错,请check!!!");
  80. }
  81. }
  82. private void OnLoadUILanuchCallback(GameObject sourceGo, string path_, string[] assetNames)
  83. {
  84. try
  85. {
  86. InitUILanuch(sourceGo);
  87. m_LoginAnimator.Play("LoginShow", -1);
  88. m_LoginAnimator.Update(0);
  89. m_LoginAnimator.enabled = false;
  90. float deltaTime = Time.unscaledTime - m_StartTime;
  91. int time = 500 - Mathf.CeilToInt(deltaTime * 1000);
  92. if (time <= 0) time = 1;
  93. m_TimerId = TimerManager.Instance.AddTimer(time, 1, StartUILanuchAnim);
  94. }
  95. catch (System.Exception e)
  96. {
  97. Debug.LogException(e);
  98. }
  99. }
  100. private IEnumerator CheckResUpdate()
  101. {
  102. DownloadMgr.Instance.InitUrlCfg();
  103. DownloadMgr.Instance.CheckVersion();
  104. SetLoadDes("CheckRes");
  105. SetLoadPrecent(0);
  106. int pre = 0;
  107. yield return new WaitUntil(() =>
  108. {
  109. if (!DownloadMgr.Instance.CheckFinish)
  110. {
  111. pre += 10;
  112. if (pre >= 100)
  113. {
  114. pre = 98;
  115. }
  116. }
  117. else
  118. {
  119. pre = 100;
  120. }
  121. SetLoadPrecent(pre);
  122. return DownloadMgr.Instance.CheckFinish;
  123. });
  124. if (DownloadMgr.Instance.CheckNeedDownload())
  125. {
  126. SetLoadDes("DownloadRes");
  127. SetLoadPrecent(0);
  128. yield return new WaitUntil(() =>
  129. {
  130. bool isFinish = DownloadMgr.Instance.DownLoadFinish();
  131. if (isFinish)
  132. {
  133. //#if UNITY_IOS
  134. if (DownloadMgr.Instance.DowmloadError)
  135. {
  136. isFinish = false;
  137. SetLoadDes("GameLogin20");
  138. }
  139. else
  140. {
  141. SetLoadPrecent(100);
  142. }
  143. //#endif
  144. }
  145. else
  146. {
  147. float dsize = DownloadMgr.Instance.DownloadSize;
  148. float tsize = DownloadMgr.Instance.TotalSize;
  149. float press = (dsize / tsize) * 100;
  150. SetLoadPrecent((int)press);
  151. }
  152. return isFinish;
  153. });
  154. }
  155. yield return new WaitForSeconds(1);
  156. DownloadMgr.Instance.Free();
  157. GameMgr.Instance.CheckVersion();
  158. GameMgr.Instance.SetSDKName(DownloadMgr.Instance.GetSDKName());
  159. //m_LoadingRootGo.SetActive(false);
  160. //SetLoadEffectShowState(false);
  161. SetLoadDes("");
  162. SetLoadPrecent(0);
  163. FairGuard.Init();
  164. // 加载配置
  165. EventMgr.AddEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnConfigMgrInited);
  166. ConfigMgr.Instance.Init();
  167. }
  168. private void StartUILanuchAnim(int timerSequence)
  169. {
  170. TimerManager.Instance.RemoveTimer(timerSequence);
  171. m_TimerId = 0;
  172. m_LoginAnimator.enabled = true;
  173. m_LoginAnimator.Play("LoginShow", -1);
  174. m_LoginAnimator.Update(0);
  175. m_TimerId = TimerManager.Instance.AddTimer(2000, 1, OnLoadUILanuchAnimCompleted);
  176. }
  177. private void OnLoadUILanuchAnimCompleted(int timerSequence)
  178. {
  179. TimerManager.Instance.RemoveTimer(timerSequence);
  180. m_TimerId = 0;
  181. m_LoadingRootGo.SetActive(true);
  182. SetLoadEffectShowState(true);
  183. //GameMgr.Instance.DoTaskByCorutine(CheckResUpdate);
  184. // 加载配置
  185. EventMgr.AddEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnLoadCfgEnd);
  186. ConfigMgr.CreateInstance();
  187. }
  188. private void OnLoadCfgEnd(CoreEvent<int> ce)
  189. {
  190. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnLoadCfgEnd);
  191. GameMgr.Instance.DoTaskByCorutine(CheckResUpdate);
  192. }
  193. private void OnConfigMgrInited(CoreEvent<int> ce)
  194. {
  195. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnConfigMgrInited);
  196. // m_LoadingRootGo.SetActive(true);
  197. //SetLoadEffectShowState(true);
  198. SetLoadDes("GameLogin17");
  199. SetLoadPrecent(10);
  200. if (m_AppVolLocalizeScript)
  201. m_AppVolLocalizeScript.OnChangeLang();
  202. if (m_ResVolLocalizeScript)
  203. m_ResVolLocalizeScript.OnChangeLang();
  204. int result = ce.Data;
  205. if (result == 1)
  206. {
  207. EventMgr.AddEventListener<bool, float>(ECoreEventType.EID_LOAD_LUA_OK, OnLoadLuaOk);
  208. BattleFormulaParamMgr.CreateInstance();
  209. LuaMgr.Instance.InitMgr();
  210. }
  211. else
  212. {
  213. DebugHelper.LogError("加载配置文件出错,请check!!!");
  214. }
  215. }
  216. private void OnLoadLuaOk(CoreEvent<bool, float> ce)
  217. {
  218. bool result = ce.Data;
  219. int precent = Mathf.FloorToInt(Mathf.Clamp01(ce.Data1) * 80) + 10;
  220. SetLoadPrecent(precent);
  221. if (result)
  222. {
  223. EventMgr.RemoveEventListener<bool, float>(ECoreEventType.EID_LOAD_LUA_OK, OnLoadLuaOk);
  224. SetLoadDes("GameLogin17");
  225. NetworkMgr.CreateInstance();
  226. ModelMgr.Instance.InitMgr();
  227. TowerBattleCfgMgr.CreateInstance();
  228. ResourceMgr.Instance.ReadResidentResCfg();
  229. EventMgr.AddEventListener<int>(ECoreEventType.EID_LOADKEY_OK, OnLoadKeyOk);
  230. SecurityLayer.Instance.Init();
  231. }
  232. }
  233. private void OnLoadKeyOk(CoreEvent<int> ce)
  234. {
  235. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_LOADKEY_OK, OnLoadKeyOk);
  236. SetLoadDes("GameLogin17");
  237. SetLoadPrecent(90);
  238. int result = ce.Data;
  239. if (result == 1)
  240. {
  241. EventMgr.AddEventListener<int>(ECoreEventType.EID_CameraMgrInited, OnCameraMgrInited);
  242. CameraMgr.Instance.InitMgr();
  243. }
  244. else
  245. {
  246. DebugHelper.LogError("加载Security文件出错,请check!!!");
  247. }
  248. }
  249. private void OnCameraMgrInited(CoreEvent<int> ce)
  250. {
  251. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_CameraMgrInited, OnCameraMgrInited);
  252. SetLoadDes("GameLogin17");
  253. SetLoadPrecent(95);
  254. int result = ce.Data;
  255. if (result == 1)
  256. {
  257. ResourceMgr.Instance.LoadAsset<GameObject>(OnLoadClickEffectCallback, Constants.UIEffectPath, "FX_UI_DianJi");
  258. }
  259. else
  260. {
  261. DebugHelper.LogError("Camera 初始化失败,请check!!!");
  262. }
  263. }
  264. private void OnLoadClickEffectCallback(GameObject sourceGo, string path_, string[] assetNames_)
  265. {
  266. SetLoadDes("GameLogin17");
  267. SetLoadPrecent(99);
  268. GameObject go = GameObject.Instantiate(sourceGo);
  269. Transform trans = go.transform;
  270. trans.SetParent(UIMgr.Instance.ClickEffectTrans);
  271. trans.localPosition = Vector3.zero;
  272. trans.localRotation = Quaternion.identity;
  273. trans.localScale = Vector3.one;
  274. ResourceMgr.Instance.LoadDirAsset<List<GameObject>>(OnLoadUICommonPrefabCallback, Constants.UICommonPath);
  275. }
  276. private void OnLoadUICommonPrefabCallback(List<GameObject> objs, string path_, string[] assetNames_)
  277. {
  278. SetLoadDes("GameLogin17");
  279. SetLoadPrecent(100);
  280. m_IsCompleted = true;
  281. StopLaunch();
  282. }
  283. private GameObject m_LanuchGo;
  284. private GameObject m_LogoGo;
  285. private GameObject m_LoginRootGo;
  286. private Animator m_LoginAnimator;
  287. private GameObject m_LoadingRootGo;
  288. private Text m_LoadDesTxt;
  289. private Text m_LoadPrecentTxt;
  290. private Scrollbar m_LoadScrollBar;
  291. private GameObject m_LoadEffectGo;
  292. private TMPro.TextMeshProUGUI m_AppVolTxt;
  293. private UILocalizeScript m_AppVolLocalizeScript;
  294. private TMPro.TextMeshProUGUI m_ResVolTxt;
  295. private UILocalizeScript m_ResVolLocalizeScript;
  296. private GameObject m_EditionGo;
  297. private void InitUILanuch(GameObject sourceGo)
  298. {
  299. // 这里初始化保持和UIBase一致,方便后续对象池回收并使用
  300. GameObject pageBody = new GameObject("UILanuch");
  301. Canvas canvas = pageBody.AddComponent<Canvas>();
  302. pageBody.AddComponent<GraphicRaycaster>();
  303. CanvasGroup canvasGroup = pageBody.AddComponent<CanvasGroup>();
  304. if (canvasGroup != null)
  305. canvasGroup.interactable = false;
  306. pageBody.layer = LayerMask.NameToLayer("UI");
  307. var pageBodyTrans = pageBody.transform;
  308. pageBodyTrans.SetParent(UIMgr.Instance.UIRootTrans);
  309. canvas.overrideSorting = true;
  310. RectTransform rectTrans = pageBody.GetComponent<RectTransform>();
  311. if (rectTrans != null)
  312. {
  313. rectTrans.localPosition = Vector3.zero;
  314. rectTrans.localScale = Vector3.one;
  315. rectTrans.anchorMin = new Vector2(0, 0);
  316. rectTrans.anchorMax = new Vector2(1.0f, 1.0f);
  317. rectTrans.pivot = new Vector2(0.5f, 0.5f);
  318. rectTrans.anchoredPosition = Vector2.zero;
  319. rectTrans.sizeDelta = Vector2.zero;
  320. }
  321. GameObject rootRage = GameObject.Instantiate(sourceGo);
  322. rootRage.name = "Root";
  323. rootRage.SetActive(true);
  324. CommonUtil.SetGameObjectLayer(rootRage, "UI");
  325. rectTrans = rootRage.GetComponent<RectTransform>();
  326. rectTrans.SetParent(pageBodyTrans, false);
  327. rectTrans.localScale = Vector3.one;
  328. rectTrans.anchorMin = new Vector2(0, 0);
  329. rectTrans.anchorMax = new Vector2(1.0f, 1.0f);
  330. rectTrans.pivot = new Vector2(0.5f, 0.5f);
  331. rectTrans.anchoredPosition3D = Vector3.zero;
  332. rectTrans.sizeDelta = Vector2.zero;
  333. m_LanuchGo = pageBody;
  334. Transform rootTrans = rectTrans.Find("LoginAnim");
  335. m_LoginAnimator = rootTrans.GetComponent<Animator>();
  336. m_LogoGo = rootTrans.Find("Logo").gameObject;
  337. m_LoginRootGo = rootTrans.Find("LoginRoot").gameObject;
  338. Transform loadingRootTrans = rootTrans.Find("LoadingRoot");
  339. m_LoadingRootGo = loadingRootTrans.gameObject;
  340. Transform LoadingBarTrans = loadingRootTrans.Find("LoadingBar");
  341. m_LoadDesTxt = LoadingBarTrans.Find("Text").GetComponent<Text>();
  342. m_LoadPrecentTxt = LoadingBarTrans.Find("NumberText").GetComponent<Text>();
  343. Transform scrollBarTrans = LoadingBarTrans.Find("Scrollbar");
  344. m_LoadScrollBar = scrollBarTrans.GetComponent<Scrollbar>();
  345. m_LoadEffectGo = scrollBarTrans.Find("Sliding Area/Handle/Particle").gameObject;
  346. Transform volTrans = rootTrans.Find("Common/AppVol");
  347. m_AppVolTxt = volTrans.Find("ContentTxt").GetComponent<TMPro.TextMeshProUGUI>();
  348. m_AppVolLocalizeScript = volTrans.Find("NameTxt").GetComponent<UILocalizeScript>();
  349. volTrans = rootTrans.Find("Common/ResVol");
  350. m_ResVolTxt = volTrans.Find("ContentTxt").GetComponent<TMPro.TextMeshProUGUI>();
  351. m_ResVolLocalizeScript = volTrans.Find("NameTxt").GetComponent<UILocalizeScript>();
  352. m_EditionGo = rootTrans.Find("Common/EditionTxt").gameObject;
  353. m_AppVolTxt.text = GameMgr.Instance.GameVersion;
  354. m_ResVolTxt.text = GameMgr.Instance.ResVersion;
  355. m_LogoGo.SetActive(true);
  356. m_LoginRootGo.SetActive(false);
  357. m_LoadingRootGo.SetActive(false);
  358. #if HEALTH_BULLETIN
  359. m_EditionGo.SetActive(true);
  360. #else
  361. m_EditionGo.SetActive(false);
  362. #endif
  363. SetLoadEffectShowState(false);
  364. SetLoadDes("");
  365. SetLoadPrecent(0);
  366. }
  367. private void DisposeUILanuch()
  368. {
  369. if (m_LanuchGo)
  370. {
  371. ResourceMgr.Instance.RecycleUIGO(Constants.UIPath, "UILanuch/UILanuch_body", m_LanuchGo);
  372. m_LanuchGo = null;
  373. }
  374. m_LogoGo = null;
  375. m_LoginRootGo = null;
  376. m_LoadingRootGo = null;
  377. m_EditionGo = null;
  378. m_LoadDesTxt = null;
  379. m_LoadPrecentTxt = null;
  380. m_LoadScrollBar = null;
  381. m_LoadEffectGo = null;
  382. m_AppVolTxt = null;
  383. m_AppVolLocalizeScript = null;
  384. m_ResVolTxt = null;
  385. m_ResVolLocalizeScript = null;
  386. }
  387. private void SetLoadEffectShowState(bool state)
  388. {
  389. m_LoadEffectGo.SetActive(state);
  390. }
  391. private void SetLoadDes(string langKey)
  392. {
  393. if (m_LoadDesTxt)
  394. {
  395. if (string.IsNullOrEmpty(langKey))
  396. m_LoadDesTxt.text = "";
  397. else
  398. m_LoadDesTxt.text = I18N.T(langKey);
  399. }
  400. }
  401. private void SetLoadPrecent(int precent)
  402. {
  403. precent = Mathf.Clamp(precent, 0, 100);
  404. if (m_LoadPrecentTxt)
  405. m_LoadPrecentTxt.text = precent + "%";
  406. if (m_LoadScrollBar)
  407. m_LoadScrollBar.size = precent * 0.01f;
  408. }
  409. }