LocalizedTextureCfgMgrWrap.cs 6.7 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class LocalizedTextureCfgMgrWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(LocalizedTextureCfgMgr), typeof(Singleton<LocalizedTextureCfgMgr>));
  9. L.RegFunction("Init", Init);
  10. L.RegFunction("SetLanguage", SetLanguage);
  11. L.RegFunction("GetLocalizedSpriteCfg", GetLocalizedSpriteCfg);
  12. L.RegFunction("GetLocalize", GetLocalize);
  13. L.RegFunction("SetLanguageByKey", SetLanguageByKey);
  14. L.RegFunction("GetLanguageCfgByKey", GetLanguageCfgByKey);
  15. L.RegFunction("GetSystemDefaultLanguage", GetSystemDefaultLanguage);
  16. L.RegFunction("GetLanguageLocalSetting", GetLanguageLocalSetting);
  17. L.RegFunction("SetLanguageLocalSetting", SetLanguageLocalSetting);
  18. L.RegFunction("New", _CreateLocalizedTextureCfgMgr);
  19. L.RegFunction("__tostring", ToLua.op_ToString);
  20. L.RegVar("baseName", get_baseName, set_baseName);
  21. L.RegVar("IsOpen", get_IsOpen, null);
  22. L.EndClass();
  23. }
  24. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  25. static int _CreateLocalizedTextureCfgMgr(IntPtr L)
  26. {
  27. try
  28. {
  29. int count = LuaDLL.lua_gettop(L);
  30. if (count == 0)
  31. {
  32. LocalizedTextureCfgMgr obj = new LocalizedTextureCfgMgr();
  33. ToLua.PushObject(L, obj);
  34. return 1;
  35. }
  36. else
  37. {
  38. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: LocalizedTextureCfgMgr.New");
  39. }
  40. }
  41. catch (Exception e)
  42. {
  43. return LuaDLL.toluaL_exception(L, e);
  44. }
  45. }
  46. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  47. static int Init(IntPtr L)
  48. {
  49. try
  50. {
  51. ToLua.CheckArgsCount(L, 1);
  52. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  53. obj.Init();
  54. return 0;
  55. }
  56. catch (Exception e)
  57. {
  58. return LuaDLL.toluaL_exception(L, e);
  59. }
  60. }
  61. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  62. static int SetLanguage(IntPtr L)
  63. {
  64. try
  65. {
  66. ToLua.CheckArgsCount(L, 2);
  67. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  68. string arg0 = ToLua.CheckString(L, 2);
  69. obj.SetLanguage(arg0);
  70. return 0;
  71. }
  72. catch (Exception e)
  73. {
  74. return LuaDLL.toluaL_exception(L, e);
  75. }
  76. }
  77. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  78. static int GetLocalizedSpriteCfg(IntPtr L)
  79. {
  80. try
  81. {
  82. int count = LuaDLL.lua_gettop(L);
  83. if (count == 2)
  84. {
  85. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  86. string arg0 = ToLua.CheckString(L, 2);
  87. LocalizedSpriteCfg o = obj.GetLocalizedSpriteCfg(arg0);
  88. ToLua.PushObject(L, o);
  89. return 1;
  90. }
  91. else if (count == 3)
  92. {
  93. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  94. string arg0 = ToLua.CheckString(L, 2);
  95. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  96. LocalizedSpriteCfg o = obj.GetLocalizedSpriteCfg(arg0, arg1);
  97. ToLua.PushObject(L, o);
  98. return 1;
  99. }
  100. else
  101. {
  102. return LuaDLL.luaL_throw(L, "invalid arguments to method: LocalizedTextureCfgMgr.GetLocalizedSpriteCfg");
  103. }
  104. }
  105. catch (Exception e)
  106. {
  107. return LuaDLL.toluaL_exception(L, e);
  108. }
  109. }
  110. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  111. static int GetLocalize(IntPtr L)
  112. {
  113. try
  114. {
  115. int count = LuaDLL.lua_gettop(L);
  116. if (count == 2)
  117. {
  118. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  119. string arg0 = ToLua.CheckString(L, 2);
  120. string o = obj.GetLocalize(arg0);
  121. LuaDLL.lua_pushstring(L, o);
  122. return 1;
  123. }
  124. else if (count == 3)
  125. {
  126. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  127. string arg0 = ToLua.CheckString(L, 2);
  128. bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
  129. string o = obj.GetLocalize(arg0, arg1);
  130. LuaDLL.lua_pushstring(L, o);
  131. return 1;
  132. }
  133. else
  134. {
  135. return LuaDLL.luaL_throw(L, "invalid arguments to method: LocalizedTextureCfgMgr.GetLocalize");
  136. }
  137. }
  138. catch (Exception e)
  139. {
  140. return LuaDLL.toluaL_exception(L, e);
  141. }
  142. }
  143. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  144. static int SetLanguageByKey(IntPtr L)
  145. {
  146. try
  147. {
  148. ToLua.CheckArgsCount(L, 2);
  149. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  150. string arg0 = ToLua.CheckString(L, 2);
  151. obj.SetLanguageByKey(arg0);
  152. return 0;
  153. }
  154. catch (Exception e)
  155. {
  156. return LuaDLL.toluaL_exception(L, e);
  157. }
  158. }
  159. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  160. static int GetLanguageCfgByKey(IntPtr L)
  161. {
  162. try
  163. {
  164. ToLua.CheckArgsCount(L, 2);
  165. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  166. string arg0 = ToLua.CheckString(L, 2);
  167. string o = obj.GetLanguageCfgByKey(arg0);
  168. LuaDLL.lua_pushstring(L, o);
  169. return 1;
  170. }
  171. catch (Exception e)
  172. {
  173. return LuaDLL.toluaL_exception(L, e);
  174. }
  175. }
  176. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  177. static int GetSystemDefaultLanguage(IntPtr L)
  178. {
  179. try
  180. {
  181. ToLua.CheckArgsCount(L, 1);
  182. LocalizedTextureCfgMgr obj = (LocalizedTextureCfgMgr)ToLua.CheckObject<LocalizedTextureCfgMgr>(L, 1);
  183. string o = obj.GetSystemDefaultLanguage();
  184. LuaDLL.lua_pushstring(L, o);
  185. return 1;
  186. }
  187. catch (Exception e)
  188. {
  189. return LuaDLL.toluaL_exception(L, e);
  190. }
  191. }
  192. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  193. static int GetLanguageLocalSetting(IntPtr L)
  194. {
  195. try
  196. {
  197. ToLua.CheckArgsCount(L, 0);
  198. string o = LocalizedTextureCfgMgr.GetLanguageLocalSetting();
  199. LuaDLL.lua_pushstring(L, o);
  200. return 1;
  201. }
  202. catch (Exception e)
  203. {
  204. return LuaDLL.toluaL_exception(L, e);
  205. }
  206. }
  207. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  208. static int SetLanguageLocalSetting(IntPtr L)
  209. {
  210. try
  211. {
  212. ToLua.CheckArgsCount(L, 1);
  213. string arg0 = ToLua.CheckString(L, 1);
  214. LocalizedTextureCfgMgr.SetLanguageLocalSetting(arg0);
  215. return 0;
  216. }
  217. catch (Exception e)
  218. {
  219. return LuaDLL.toluaL_exception(L, e);
  220. }
  221. }
  222. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  223. static int get_baseName(IntPtr L)
  224. {
  225. try
  226. {
  227. LuaDLL.lua_pushstring(L, LocalizedTextureCfgMgr.baseName);
  228. return 1;
  229. }
  230. catch (Exception e)
  231. {
  232. return LuaDLL.toluaL_exception(L, e);
  233. }
  234. }
  235. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  236. static int get_IsOpen(IntPtr L)
  237. {
  238. try
  239. {
  240. LuaDLL.lua_pushboolean(L, LocalizedTextureCfgMgr.IsOpen);
  241. return 1;
  242. }
  243. catch (Exception e)
  244. {
  245. return LuaDLL.toluaL_exception(L, e);
  246. }
  247. }
  248. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  249. static int set_baseName(IntPtr L)
  250. {
  251. try
  252. {
  253. string arg0 = ToLua.CheckString(L, 2);
  254. LocalizedTextureCfgMgr.baseName = arg0;
  255. return 0;
  256. }
  257. catch (Exception e)
  258. {
  259. return LuaDLL.toluaL_exception(L, e);
  260. }
  261. }
  262. }