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- ---@class UIIdolRank__Generate_loadingItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public layoutElement UnityEngine.UI.LayoutElement
- ---@class UIIdolRank__Generate_rankScroll
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopListView SuperScrollView.LoopListView
- ---@field public scrollRect UnityEngine.UI.ScrollRect
- ---@class UIIdolRank__Generate_closeBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIIdolRank__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIIdolRank__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UIIdolRank__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UIIdolRank__Generate_uIAnimator
- ---@field private AnyBtn UIIdolRank__Generate_AnyBtn
- ---@field private window UnityEngine.GameObject
- ---@field private closeBtn UIIdolRank__Generate_closeBtn
- ---@field private rankScroll UIIdolRank__Generate_rankScroll
- ---@field private rankContent UnityEngine.GameObject
- ---@field private uIIdolRankItem UnityEngine.GameObject
- ---@field private loadingItem UIIdolRank__Generate_loadingItem
- ---@field private emptyNode UnityEngine.GameObject
- ---@field private selfRankItem UnityEngine.GameObject
- local UIIdolRankView = class("UIIdolRankView", require("UIViewBase"))
- function UIIdolRankView:ctor()
- end
- ---@private
- function UIIdolRankView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIIdolRankView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- end
- ---@private
- function UIIdolRankView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function UIIdolRankView:InitGenerate__2(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UIIdolRankView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIIdolRankView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window
- --]]
- local tmp = Root:Find("UIAnimator/Window").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.window = tmp
- end
- ---@private
- function UIIdolRankView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/Bg/CloseBox/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.closeBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIIdolRankView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/Bg/CenterView/PlayerScroll
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/PlayerScroll").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.rankScroll = tmp
- tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView)
- tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
- end
- ---@private
- function UIIdolRankView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.rankContent = tmp
- end
- ---@private
- function UIIdolRankView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content/UIIdolRankItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content/UIIdolRankItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIIdolRankItem = CommonUtil.BindGridViewItem2LuaStatic("UIIdolRankItem", tmp)
- self.uIIdolRankItem.prefabName = "UIIdolRankItem"
- end
- ---@private
- function UIIdolRankView:InitGenerate__9(Root, data)
- --[[
- UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content/LoadingItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/PlayerScroll/Viewport/Content/LoadingItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.loadingItem = CommonUtil.BindGridViewItem2LuaStatic("LoadingItem", tmp)
- self.loadingItem.prefabName = "LoadingItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function UIIdolRankView:InitGenerate__10(Root, data)
- --[[
- UIAnimator/Window/Bg/CenterView/Empty
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/CenterView/Empty").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.emptyNode = tmp
- end
- ---@private
- function UIIdolRankView:InitGenerate__11(Root, data)
- --[[
- UIAnimator/Window/Bg/BottomView/SelfRankItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/Bg/BottomView/SelfRankItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.selfRankItem = CommonUtil.BindGridViewItem2LuaStatic("UIIdolRankItem", tmp)
- self.selfRankItem.prefabName = "UIIdolRankItem"
- end
- ---@private
- function UIIdolRankView:GenerateDestroy()
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.window) ~= nil then
- tolua.setpeer(self.window, nil)
- end
- self.window = nil
- if tolua.getpeer(self.closeBtn) ~= nil then
- tolua.setpeer(self.closeBtn, nil)
- end
- self.closeBtn = nil
- if tolua.getpeer(self.rankScroll) ~= nil then
- tolua.setpeer(self.rankScroll, nil)
- end
- self.rankScroll = nil
- if tolua.getpeer(self.rankContent) ~= nil then
- tolua.setpeer(self.rankContent, nil)
- end
- self.rankContent = nil
- if self.uIIdolRankItem.GenerateDestroy ~= nil then
- self.uIIdolRankItem:GenerateDestroy()
- end
- if tolua.getpeer(self.uIIdolRankItem) ~= nil then
- tolua.setpeer(self.uIIdolRankItem, nil)
- end
- self.uIIdolRankItem = nil
- if self.loadingItem.GenerateDestroy ~= nil then
- self.loadingItem:GenerateDestroy()
- end
- if tolua.getpeer(self.loadingItem) ~= nil then
- tolua.setpeer(self.loadingItem, nil)
- end
- self.loadingItem = nil
- if tolua.getpeer(self.emptyNode) ~= nil then
- tolua.setpeer(self.emptyNode, nil)
- end
- self.emptyNode = nil
- if self.selfRankItem.GenerateDestroy ~= nil then
- self.selfRankItem:GenerateDestroy()
- end
- if tolua.getpeer(self.selfRankItem) ~= nil then
- tolua.setpeer(self.selfRankItem, nil)
- end
- self.selfRankItem = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIIdolRankView
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