KeepSakeCollectCtr.lua 1.2 KB

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  1. local KeepSakeCollectCtr = {}
  2. function KeepSakeCollectCtr:SetData(wnd, itemLua, logicData, enterType, onClickOwner, onClickCB)
  3. local cfgData = logicData
  4. local lv = ManagerContainer.DataMgr.KeepSakeBookData:GetKeepSakeBookDataById(cfgData.Id)
  5. CommonUtil.LoadIcon(wnd, cfgData.CollectionImg, function (sprite)
  6. itemLua.icon.image.sprite = sprite
  7. end, itemLua, "icon")
  8. local frameIcon = Constant.Quality_CardBg_Icons[cfgData.CollectionLevel]
  9. CommonUtil.LoadIcon(wnd, frameIcon, function (sprite)
  10. itemLua.frame.image.sprite = sprite
  11. end, itemLua, "frame")
  12. CommonUtil.LoadIcon(wnd, Constant.Quality_CardType_Icons[cfgData.CollectionLevel - 1], function (sprite)
  13. itemLua.cardLabel.image.sprite = sprite
  14. end, itemLua, "label")
  15. CommonUtil.LoadIcon(wnd, Constant.Quality_Equip_LV_Icons[lv or 1], function (sprite)
  16. itemLua.level.image.sprite = sprite
  17. end, itemLua, "level")
  18. CommonUtil.SetTotalChildrenGray(itemLua.gameObject, lv == nil and not cfgData.canLvUp)
  19. wnd.uiBase:AddButtonUniqueEventListener(itemLua.bg.button, onClickOwner, onClickCB, cfgData.Id)
  20. itemLua.uIRedPointRP.gameObject:SetActive(false)
  21. end
  22. return KeepSakeCollectCtr