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- local UIChapterView = require("UIChapter/UIChapterView_Generate")
- function UIChapterView:OnAwake(data)
- self.controller = require("UIChapter/UIChapterCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIChapterView:AddEventListener()
- end
- function UIChapterView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIChapterView:Init()
- local cfgId = self.controller:GetCfgId()
- if cfgId then
- local storyChapterCfgData = ManagerContainer.CfgMgr:GetStoryChapterById(cfgId)
- if storyChapterCfgData then
- self.textC.uILocalizeScript:SetContent(storyChapterCfgData.Name)
- self.text2.uILocalizeScript:SetContent(storyChapterCfgData.Content)
- CommonUtil.LoadIcon(self, storyChapterCfgData.Icon, function (sprite)
- self.logo1.image.sprite = sprite
- self.logoLt.image.sprite = sprite
- end, self, 'IconAsyncIdx')
- end
- end
- local animator = self.uICapterAnim.animator
- local showStateInfo = animator:GetCurrentAnimatorStateInfo(0)
- local closeTime
- if showStateInfo then
- closeTime = showStateInfo.length
- local normalizedTime = showStateInfo.normalizedTime
- closeTime = (1 - normalizedTime) * closeTime
- end
- if not closeTime then closeTime = 0 end
- if not self.timer then
- self.timer = Timer.New(function()
- self:UIClose()
- end, closeTime, 1)
- end
- if self.timer.running then
- self.timer.time = closeTime
- else
- self.timer:Start()
- end
- end
- function UIChapterView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIChapterView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIChapterView:OnHide()
- end
- function UIChapterView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIChapterView:OnClose()
- end
- function UIChapterView:OnDispose()
- if self.timer then
- self.timer:Stop()
- self.timer = nil
- end
- self.controller:OnDispose()
- end
- return UIChapterView
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