LuaBinder.cs 102 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using UnityEngine;
  4. using LuaInterface;
  5. public static class LuaBinder
  6. {
  7. public static void Bind(LuaState L)
  8. {
  9. float t = Time.realtimeSinceStartup;
  10. L.BeginModule(null);
  11. LuaInterface_DebuggerWrap.Register(L);
  12. LuaProfilerWrap.Register(L);
  13. GameMgrWrap.Register(L);
  14. ConstantsWrap.Register(L);
  15. LuaConstWrap.Register(L);
  16. LuaUIBaseWrap.Register(L);
  17. LuaMgrWrap.Register(L);
  18. ResourceMgrWrap.Register(L);
  19. ELoadTypeWrap.Register(L);
  20. NetworkMgrWrap.Register(L);
  21. ECoreEventTypeWrap.Register(L);
  22. SceneMgrWrap.Register(L);
  23. MusicMgrWrap.Register(L);
  24. UIMgrWrap.Register(L);
  25. DebugHelperWrap.Register(L);
  26. TimerManagerWrap.Register(L);
  27. FileUtilsWrap.Register(L);
  28. CheckInputLengthWrap.Register(L);
  29. GlobalConfigWrap.Register(L);
  30. ModelMgrWrap.Register(L);
  31. StoryCMTypeWrap.Register(L);
  32. ActorDataMgrWrap.Register(L);
  33. ActorDataWrap.Register(L);
  34. HeroActorDataWrap.Register(L);
  35. FellowActorDataWrap.Register(L);
  36. PetActorDataWrap.Register(L);
  37. LuaBattleBridgeWrap.Register(L);
  38. CUIPolygonWrap.Register(L);
  39. StringUtilWrap.Register(L);
  40. UILocalizeScriptWrap.Register(L);
  41. ButtonTriggerAnimationWrap.Register(L);
  42. UIEventHandlerWrap.Register(L);
  43. UIJoystickWrap.Register(L);
  44. UIEventTriggerListenerWrap.Register(L);
  45. LuaUInt64Wrap.Register(L);
  46. LuaUInt32Wrap.Register(L);
  47. ProfessionTypeWrap.Register(L);
  48. I18NWrap.Register(L);
  49. UIDragItemWrap.Register(L);
  50. MirrorCameraWrap.Register(L);
  51. CameraMgrWrap.Register(L);
  52. DateTimeUtilWrap.Register(L);
  53. PreviewCameraEventWrap.Register(L);
  54. AroundSphereMoveWrap.Register(L);
  55. RollingNumberTextWrap.Register(L);
  56. BattleSubModeWrap.Register(L);
  57. BattleModeWrap.Register(L);
  58. SceneTypeWrap.Register(L);
  59. SkillParamWrap.Register(L);
  60. BuffParamWrap.Register(L);
  61. ActorParamWrap.Register(L);
  62. FashionParamWrap.Register(L);
  63. HairColorParamWrap.Register(L);
  64. BodyPartParamWrap.Register(L);
  65. ServerFighterParamWrap.Register(L);
  66. GvGMarkWrap.Register(L);
  67. SlideHorizontalLayoutGroupWrap.Register(L);
  68. CastSkillDataWrap.Register(L);
  69. SwitchSpriteWrap.Register(L);
  70. LoopScrollRectDragEventInheritWrap.Register(L);
  71. SlideVerticalLayoutGroupWrap.Register(L);
  72. SlideGridLayoutGroupWrap.Register(L);
  73. eNetTypeWrap.Register(L);
  74. UIBigMapLineWrap.Register(L);
  75. UIRaycastNoDrawWrap.Register(L);
  76. UIGridViewMarkWrap.Register(L);
  77. UIPlayVideoWrap.Register(L);
  78. AnimControlSkinWrap.Register(L);
  79. GuideMaskWrap.Register(L);
  80. DropDownHelperWrap.Register(L);
  81. UIEffectCfgWrap.Register(L);
  82. SIntWrap.Register(L);
  83. SBoolWrap.Register(L);
  84. SFloatWrap.Register(L);
  85. SDoubleWrap.Register(L);
  86. SLongWrap.Register(L);
  87. SDataUtilWrap.Register(L);
  88. OutputTypeWrap.Register(L);
  89. OutputInfoWrap.Register(L);
  90. BattleStatisticsWrap.Register(L);
  91. FighterStatisticsWrap.Register(L);
  92. SkillStatisticsWrap.Register(L);
  93. AvatarRTMgrWrap.Register(L);
  94. BattleEndConditionWrap.Register(L);
  95. ValTypeWrap.Register(L);
  96. SDKMgrWrap.Register(L);
  97. ChannelTypeWrap.Register(L);
  98. SDKModulTypeWrap.Register(L);
  99. DeviceSystemDataWrap.Register(L);
  100. GameRoleInfoWrap.Register(L);
  101. UIImageSwitchSpriteWrap.Register(L);
  102. RolRectTransformWrap.Register(L);
  103. UiLoopAutoMoveWrap.Register(L);
  104. SingletonMono_GameMgrWrap.Register(L);
  105. MonoBaseWrap.Register(L);
  106. UIBaseWrap.Register(L);
  107. SingletonMono_LuaMgrWrap.Register(L);
  108. Singleton_ResourceMgrWrap.Register(L);
  109. Singleton_NetworkMgrWrap.Register(L);
  110. Singleton_SceneMgrWrap.Register(L);
  111. SingletonMono_MusicMgrWrap.Register(L);
  112. SingletonMono_UIMgrWrap.Register(L);
  113. Singleton_TimerManagerWrap.Register(L);
  114. Singleton_GlobalConfigWrap.Register(L);
  115. SingletonMono_ModelMgrWrap.Register(L);
  116. Singleton_ActorDataMgrWrap.Register(L);
  117. SingletonMono_CameraMgrWrap.Register(L);
  118. SlideHorizontalOrVerticalLayoutGroupWrap.Register(L);
  119. Singleton_AvatarRTMgrWrap.Register(L);
  120. Singleton_LocalizedTextureCfgMgrWrap.Register(L);
  121. LocalizedTextureCfgMgrWrap.Register(L);
  122. LocalizedSpriteCfgWrap.Register(L);
  123. UILocalizeTextureWrap.Register(L);
  124. L.RegFunction("ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset", ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset);
  125. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_Sprite", ResourceLoadCallbackWithSeqId_UnityEngine_Sprite);
  126. L.RegFunction("ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite", ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite);
  127. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_GameObject", ResourceLoadCallbackWithSeqId_UnityEngine_GameObject);
  128. L.RegFunction("ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject", ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject);
  129. L.RegFunction("ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController", ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController);
  130. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_Material", ResourceLoadCallbackWithSeqId_UnityEngine_Material);
  131. L.RegFunction("ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D", ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D);
  132. L.RegFunction("ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject", ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject);
  133. L.RegFunction("LuaAutoMoveCallback", LuaAutoMoveCallback);
  134. L.BeginModule("System");
  135. System_Int32Wrap.Register(L);
  136. System_EventArgsWrap.Register(L);
  137. L.RegFunction("Action", System_Action);
  138. L.RegFunction("Predicate_int", System_Predicate_int);
  139. L.RegFunction("Action_int", System_Action_int);
  140. L.RegFunction("Comparison_int", System_Comparison_int);
  141. L.RegFunction("Func_int_int", System_Func_int_int);
  142. L.RegFunction("Func_UnityEngine_LogType_object_bool", System_Func_UnityEngine_LogType_object_bool);
  143. L.RegFunction("Action_bool", System_Action_bool);
  144. L.RegFunction("Func_bool", System_Func_bool);
  145. L.RegFunction("Action_UnityEngine_AsyncOperation", System_Action_UnityEngine_AsyncOperation);
  146. L.RegFunction("Action_UnityEngine_GameObject", System_Action_UnityEngine_GameObject);
  147. L.RegFunction("Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects", System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects);
  148. L.RegFunction("Action_SuperScrollView_LoopGridView", System_Action_SuperScrollView_LoopGridView);
  149. L.RegFunction("Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem", System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem);
  150. L.RegFunction("Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem", System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  151. L.RegFunction("Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem", System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem);
  152. L.RegFunction("Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem", System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem);
  153. L.RegFunction("Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem", System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  154. L.RegFunction("Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem", System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem);
  155. L.RegFunction("Action_SuperScrollView_LoopListViewItem_object", System_Action_SuperScrollView_LoopListViewItem_object);
  156. L.RegFunction("Func_WXB_TagAttributes_WXB_IExternalNode", System_Func_WXB_TagAttributes_WXB_IExternalNode);
  157. L.RegFunction("Action_WXB_Draw_object", System_Action_WXB_Draw_object);
  158. //L.RegFunction("Action_Wenting_Lebian_QueryUpdateErrorCode", System_Action_Wenting_Lebian_QueryUpdateErrorCode);
  159. L.RegFunction("Action_UnityEngine_Material", System_Action_UnityEngine_Material);
  160. L.RegFunction("Action_UnityEngine_Texture2D", System_Action_UnityEngine_Texture2D);
  161. L.RegFunction("EventHandler_Vuplex_WebView_ClickedEventArgs", System_EventHandler_Vuplex_WebView_ClickedEventArgs);
  162. L.RegFunction("EventHandler", System_EventHandler);
  163. L.RegFunction("EventHandler_Vuplex_WebView_ScrolledEventArgs", System_EventHandler_Vuplex_WebView_ScrolledEventArgs);
  164. L.RegFunction("EventHandler_Vuplex_WebView_ConsoleMessageEventArgs", System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs);
  165. L.RegFunction("EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs", System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs);
  166. L.RegFunction("EventHandler_Vuplex_WebView_ProgressChangedEventArgs", System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs);
  167. L.RegFunction("EventHandler_Vuplex_WebView_EventArgs_string", System_EventHandler_Vuplex_WebView_EventArgs_string);
  168. L.RegFunction("EventHandler_Vuplex_WebView_UrlChangedEventArgs", System_EventHandler_Vuplex_WebView_UrlChangedEventArgs);
  169. L.RegFunction("EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect", System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect);
  170. L.RegFunction("Action_bytes", System_Action_bytes);
  171. L.RegFunction("Action_string", System_Action_string);
  172. L.BeginModule("Collections");
  173. L.BeginModule("Generic");
  174. System_Collections_Generic_Dictionary_object_objectWrap.Register(L);
  175. L.EndModule();
  176. L.EndModule();
  177. L.EndModule();
  178. L.BeginModule("LuaInterface");
  179. LuaInterface_LuaInjectionStationWrap.Register(L);
  180. LuaInterface_InjectTypeWrap.Register(L);
  181. L.EndModule();
  182. L.BeginModule("DG");
  183. L.BeginModule("Tweening");
  184. DG_Tweening_DOTweenWrap.Register(L);
  185. DG_Tweening_EaseWrap.Register(L);
  186. DG_Tweening_TweenWrap.Register(L);
  187. DG_Tweening_SequenceWrap.Register(L);
  188. DG_Tweening_TweenerWrap.Register(L);
  189. DG_Tweening_LoopTypeWrap.Register(L);
  190. DG_Tweening_PathModeWrap.Register(L);
  191. DG_Tweening_PathTypeWrap.Register(L);
  192. DG_Tweening_RotateModeWrap.Register(L);
  193. L.RegFunction("TweenCallback", DG_Tweening_TweenCallback);
  194. L.RegFunction("TweenCallback_int", DG_Tweening_TweenCallback_int);
  195. L.BeginModule("Core");
  196. L.RegFunction("DOGetter_float", DG_Tweening_Core_DOGetter_float);
  197. L.RegFunction("DOSetter_float", DG_Tweening_Core_DOSetter_float);
  198. L.RegFunction("DOGetter_double", DG_Tweening_Core_DOGetter_double);
  199. L.RegFunction("DOSetter_double", DG_Tweening_Core_DOSetter_double);
  200. L.RegFunction("DOGetter_int", DG_Tweening_Core_DOGetter_int);
  201. L.RegFunction("DOSetter_int", DG_Tweening_Core_DOSetter_int);
  202. L.RegFunction("DOGetter_uint", DG_Tweening_Core_DOGetter_uint);
  203. L.RegFunction("DOSetter_uint", DG_Tweening_Core_DOSetter_uint);
  204. L.RegFunction("DOGetter_long", DG_Tweening_Core_DOGetter_long);
  205. L.RegFunction("DOSetter_long", DG_Tweening_Core_DOSetter_long);
  206. L.RegFunction("DOGetter_ulong", DG_Tweening_Core_DOGetter_ulong);
  207. L.RegFunction("DOSetter_ulong", DG_Tweening_Core_DOSetter_ulong);
  208. L.RegFunction("DOGetter_string", DG_Tweening_Core_DOGetter_string);
  209. L.RegFunction("DOSetter_string", DG_Tweening_Core_DOSetter_string);
  210. L.RegFunction("DOGetter_UnityEngine_Vector2", DG_Tweening_Core_DOGetter_UnityEngine_Vector2);
  211. L.RegFunction("DOSetter_UnityEngine_Vector2", DG_Tweening_Core_DOSetter_UnityEngine_Vector2);
  212. L.RegFunction("DOGetter_UnityEngine_Vector3", DG_Tweening_Core_DOGetter_UnityEngine_Vector3);
  213. L.RegFunction("DOSetter_UnityEngine_Vector3", DG_Tweening_Core_DOSetter_UnityEngine_Vector3);
  214. L.RegFunction("DOGetter_UnityEngine_Vector4", DG_Tweening_Core_DOGetter_UnityEngine_Vector4);
  215. L.RegFunction("DOSetter_UnityEngine_Vector4", DG_Tweening_Core_DOSetter_UnityEngine_Vector4);
  216. L.RegFunction("DOGetter_UnityEngine_Quaternion", DG_Tweening_Core_DOGetter_UnityEngine_Quaternion);
  217. L.RegFunction("DOSetter_UnityEngine_Quaternion", DG_Tweening_Core_DOSetter_UnityEngine_Quaternion);
  218. L.RegFunction("DOGetter_UnityEngine_Color", DG_Tweening_Core_DOGetter_UnityEngine_Color);
  219. L.RegFunction("DOSetter_UnityEngine_Color", DG_Tweening_Core_DOSetter_UnityEngine_Color);
  220. L.RegFunction("DOGetter_UnityEngine_Rect", DG_Tweening_Core_DOGetter_UnityEngine_Rect);
  221. L.RegFunction("DOSetter_UnityEngine_Rect", DG_Tweening_Core_DOSetter_UnityEngine_Rect);
  222. L.RegFunction("DOGetter_UnityEngine_RectOffset", DG_Tweening_Core_DOGetter_UnityEngine_RectOffset);
  223. L.RegFunction("DOSetter_UnityEngine_RectOffset", DG_Tweening_Core_DOSetter_UnityEngine_RectOffset);
  224. L.EndModule();
  225. L.EndModule();
  226. L.EndModule();
  227. L.BeginModule("UnityEngine");
  228. UnityEngine_ComponentWrap.Register(L);
  229. UnityEngine_TransformWrap.Register(L);
  230. UnityEngine_LightWrap.Register(L);
  231. UnityEngine_MaterialWrap.Register(L);
  232. UnityEngine_CameraWrap.Register(L);
  233. UnityEngine_AudioSourceWrap.Register(L);
  234. UnityEngine_BehaviourWrap.Register(L);
  235. UnityEngine_MonoBehaviourWrap.Register(L);
  236. UnityEngine_GameObjectWrap.Register(L);
  237. UnityEngine_TrackedReferenceWrap.Register(L);
  238. UnityEngine_ApplicationWrap.Register(L);
  239. UnityEngine_PhysicsWrap.Register(L);
  240. UnityEngine_ColliderWrap.Register(L);
  241. UnityEngine_TimeWrap.Register(L);
  242. UnityEngine_TextureWrap.Register(L);
  243. UnityEngine_Texture2DWrap.Register(L);
  244. UnityEngine_ShaderWrap.Register(L);
  245. UnityEngine_RendererWrap.Register(L);
  246. UnityEngine_WWWWrap.Register(L);
  247. UnityEngine_ScreenWrap.Register(L);
  248. UnityEngine_CameraClearFlagsWrap.Register(L);
  249. UnityEngine_AudioClipWrap.Register(L);
  250. UnityEngine_AssetBundleWrap.Register(L);
  251. UnityEngine_ParticleSystemWrap.Register(L);
  252. UnityEngine_AsyncOperationWrap.Register(L);
  253. UnityEngine_LightTypeWrap.Register(L);
  254. UnityEngine_SleepTimeoutWrap.Register(L);
  255. UnityEngine_AnimatorWrap.Register(L);
  256. UnityEngine_AnimatorStateInfoWrap.Register(L);
  257. UnityEngine_RuntimeAnimatorControllerWrap.Register(L);
  258. UnityEngine_AnimatorOverrideControllerWrap.Register(L);
  259. UnityEngine_InputWrap.Register(L);
  260. UnityEngine_KeyCodeWrap.Register(L);
  261. UnityEngine_SkinnedMeshRendererWrap.Register(L);
  262. UnityEngine_SpaceWrap.Register(L);
  263. UnityEngine_AnimationBlendModeWrap.Register(L);
  264. UnityEngine_QueueModeWrap.Register(L);
  265. UnityEngine_PlayModeWrap.Register(L);
  266. UnityEngine_WrapModeWrap.Register(L);
  267. UnityEngine_QualitySettingsWrap.Register(L);
  268. UnityEngine_RenderSettingsWrap.Register(L);
  269. UnityEngine_RenderTextureDescriptorWrap.Register(L);
  270. UnityEngine_RenderTextureFormatWrap.Register(L);
  271. UnityEngine_ResourcesWrap.Register(L);
  272. UnityEngine_RectTransformWrap.Register(L);
  273. UnityEngine_CanvasWrap.Register(L);
  274. UnityEngine_CanvasGroupWrap.Register(L);
  275. UnityEngine_MeshFilterWrap.Register(L);
  276. UnityEngine_PlayerPrefsWrap.Register(L);
  277. UnityEngine_RectWrap.Register(L);
  278. UnityEngine_RectOffsetWrap.Register(L);
  279. UnityEngine_RenderingPathWrap.Register(L);
  280. UnityEngine_TextAnchorWrap.Register(L);
  281. UnityEngine_GUIUtilityWrap.Register(L);
  282. UnityEngine_UnityEngineUtilsWrap.Register(L);
  283. UnityEngine_AudioBehaviourWrap.Register(L);
  284. L.BeginModule("UI");
  285. UnityEngine_UI_GraphicWrap.Register(L);
  286. UnityEngine_UI_ImageWrap.Register(L);
  287. UnityEngine_UI_ButtonWrap.Register(L);
  288. UnityEngine_UI_TextWrap.Register(L);
  289. UnityEngine_UI_RawImageWrap.Register(L);
  290. UnityEngine_UI_ToggleWrap.Register(L);
  291. UnityEngine_UI_SliderWrap.Register(L);
  292. UnityEngine_UI_InputFieldWrap.Register(L);
  293. UnityEngine_UI_ScrollRectWrap.Register(L);
  294. UnityEngine_UI_DropdownWrap.Register(L);
  295. UnityEngine_UI_LayoutElementWrap.Register(L);
  296. UnityEngine_UI_GridLayoutGroupWrap.Register(L);
  297. UnityEngine_UI_VerticalLayoutGroupWrap.Register(L);
  298. UnityEngine_UI_HorizontalLayoutGroupWrap.Register(L);
  299. UnityEngine_UI_ToggleGroupWrap.Register(L);
  300. UnityEngine_UI_ScrollbarWrap.Register(L);
  301. UnityEngine_UI_LoopVerticalScrollRectWrap.Register(L);
  302. UnityEngine_UI_LoopHorizontalScrollRectWrap.Register(L);
  303. UnityEngine_UI_RepeatButtonWrap.Register(L);
  304. UnityEngine_UI_ContentSizeFitterWrap.Register(L);
  305. UnityEngine_UI_MaskableGraphicWrap.Register(L);
  306. UnityEngine_UI_SelectableWrap.Register(L);
  307. UnityEngine_UI_LayoutGroupWrap.Register(L);
  308. UnityEngine_UI_HorizontalOrVerticalLayoutGroupWrap.Register(L);
  309. UnityEngine_UI_LoopScrollRectWrap.Register(L);
  310. L.RegFunction("LuaUpdateCellCallback", UnityEngine_UI_LuaUpdateCellCallback);
  311. L.BeginModule("Button");
  312. UnityEngine_UI_Button_ButtonClickedEventWrap.Register(L);
  313. L.EndModule();
  314. L.BeginModule("Toggle");
  315. UnityEngine_UI_Toggle_ToggleEventWrap.Register(L);
  316. L.EndModule();
  317. L.BeginModule("Slider");
  318. UnityEngine_UI_Slider_SliderEventWrap.Register(L);
  319. L.EndModule();
  320. L.BeginModule("InputField");
  321. UnityEngine_UI_InputField_OnChangeEventWrap.Register(L);
  322. UnityEngine_UI_InputField_SubmitEventWrap.Register(L);
  323. L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
  324. L.EndModule();
  325. L.BeginModule("ScrollRect");
  326. UnityEngine_UI_ScrollRect_ScrollRectEventWrap.Register(L);
  327. L.EndModule();
  328. L.BeginModule("Dropdown");
  329. UnityEngine_UI_Dropdown_OptionDataWrap.Register(L);
  330. L.EndModule();
  331. L.BeginModule("LoopScrollRect");
  332. L.RegFunction("UpdateCellCallback", UnityEngine_UI_LoopScrollRect_UpdateCellCallback);
  333. L.EndModule();
  334. L.EndModule();
  335. L.BeginModule("RectTransform");
  336. UnityEngine_RectTransform_AxisWrap.Register(L);
  337. L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
  338. L.EndModule();
  339. L.BeginModule("EventSystems");
  340. UnityEngine_EventSystems_PointerEventDataWrap.Register(L);
  341. UnityEngine_EventSystems_PhysicsRaycasterWrap.Register(L);
  342. UnityEngine_EventSystems_UIBehaviourWrap.Register(L);
  343. UnityEngine_EventSystems_EventTriggerWrap.Register(L);
  344. UnityEngine_EventSystems_BaseEventDataWrap.Register(L);
  345. UnityEngine_EventSystems_AbstractEventDataWrap.Register(L);
  346. UnityEngine_EventSystems_BaseRaycasterWrap.Register(L);
  347. L.EndModule();
  348. L.BeginModule("Events");
  349. UnityEngine_Events_UnityEventWrap.Register(L);
  350. UnityEngine_Events_UnityEventBaseWrap.Register(L);
  351. UnityEngine_Events_UnityEvent_boolWrap.Register(L);
  352. UnityEngine_Events_UnityEvent_floatWrap.Register(L);
  353. UnityEngine_Events_UnityEvent_stringWrap.Register(L);
  354. UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap.Register(L);
  355. UnityEngine_Events_UnityEvent_UnityEngine_Vector2_intWrap.Register(L);
  356. UnityEngine_Events_UnityEvent_RO_ReorderableList_ReorderableListEventStructWrap.Register(L);
  357. L.RegFunction("UnityAction", UnityEngine_Events_UnityAction);
  358. L.RegFunction("UnityAction_bool", UnityEngine_Events_UnityAction_bool);
  359. L.RegFunction("UnityAction_float", UnityEngine_Events_UnityAction_float);
  360. L.RegFunction("UnityAction_string", UnityEngine_Events_UnityAction_string);
  361. L.RegFunction("UnityAction_UnityEngine_Vector2", UnityEngine_Events_UnityAction_UnityEngine_Vector2);
  362. L.RegFunction("UnityAction_UnityEngine_Vector2_int", UnityEngine_Events_UnityAction_UnityEngine_Vector2_int);
  363. L.RegFunction("UnityAction_RO_ReorderableList_ReorderableListEventStruct", UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct);
  364. L.RegFunction("UnityAction_int", UnityEngine_Events_UnityAction_int);
  365. L.EndModule();
  366. L.BeginModule("Camera");
  367. L.RegFunction("CameraCallback", UnityEngine_Camera_CameraCallback);
  368. L.EndModule();
  369. L.BeginModule("Application");
  370. L.RegFunction("AdvertisingIdentifierCallback", UnityEngine_Application_AdvertisingIdentifierCallback);
  371. L.RegFunction("LowMemoryCallback", UnityEngine_Application_LowMemoryCallback);
  372. L.RegFunction("LogCallback", UnityEngine_Application_LogCallback);
  373. L.EndModule();
  374. L.BeginModule("AudioClip");
  375. L.RegFunction("PCMReaderCallback", UnityEngine_AudioClip_PCMReaderCallback);
  376. L.RegFunction("PCMSetPositionCallback", UnityEngine_AudioClip_PCMSetPositionCallback);
  377. L.EndModule();
  378. L.BeginModule("Canvas");
  379. L.RegFunction("WillRenderCanvases", UnityEngine_Canvas_WillRenderCanvases);
  380. L.EndModule();
  381. L.EndModule();
  382. L.BeginModule("TMPro");
  383. TMPro_TextMeshProUGUIWrap.Register(L);
  384. TMPro_TextMeshProWrap.Register(L);
  385. TMPro_TMP_InputFieldWrap.Register(L);
  386. TMPro_TMP_TextUtilitiesWrap.Register(L);
  387. TMPro_TMP_TextInfoWrap.Register(L);
  388. TMPro_TMP_LinkInfoWrap.Register(L);
  389. TMPro_TMP_TextWrap.Register(L);
  390. L.BeginModule("TMP_InputField");
  391. L.RegFunction("OnValidateInput", TMPro_TMP_InputField_OnValidateInput);
  392. L.EndModule();
  393. L.EndModule();
  394. L.BeginModule("UIJoystick");
  395. UIJoystick_OnDragEventWrap.Register(L);
  396. L.EndModule();
  397. L.BeginModule("Cinemachine");
  398. Cinemachine_CinemachineVirtualCameraWrap.Register(L);
  399. Cinemachine_CinemachineVirtualCameraBaseWrap.Register(L);
  400. L.BeginModule("CinemachineVirtualCamera");
  401. L.RegFunction("CreatePipelineDelegate", Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate);
  402. L.RegFunction("DestroyPipelineDelegate", Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate);
  403. L.EndModule();
  404. L.EndModule();
  405. L.BeginModule("SuperScrollView");
  406. SuperScrollView_LoopGridViewWrap.Register(L);
  407. SuperScrollView_LoopGridViewItemWrap.Register(L);
  408. SuperScrollView_LoopGridViewSettingParamWrap.Register(L);
  409. SuperScrollView_LoopGridViewInitParamWrap.Register(L);
  410. SuperScrollView_RowColumnPairWrap.Register(L);
  411. SuperScrollView_LoopListViewWrap.Register(L);
  412. SuperScrollView_LoopListViewItemWrap.Register(L);
  413. SuperScrollView_LoopListViewInitParamWrap.Register(L);
  414. SuperScrollView_GridFixedTypeWrap.Register(L);
  415. L.EndModule();
  416. L.BeginModule("UIExtensions");
  417. UIExtensions_UIParticleWrap.Register(L);
  418. L.EndModule();
  419. L.BeginModule("RO");
  420. RO_ReorderableListWrap.Register(L);
  421. L.BeginModule("ReorderableList");
  422. RO_ReorderableList_ReorderableListEventStructWrap.Register(L);
  423. RO_ReorderableList_ReorderableListHandlerWrap.Register(L);
  424. L.EndModule();
  425. L.EndModule();
  426. L.BeginModule("WXB");
  427. WXB_SymbolTextWrap.Register(L);
  428. WXB_SymbolTextEventWrap.Register(L);
  429. L.EndModule();
  430. L.BeginModule("Spine");
  431. Spine_AnimationStateWrap.Register(L);
  432. Spine_SkeletonWrap.Register(L);
  433. L.BeginModule("Unity");
  434. Spine_Unity_SkeletonGraphicWrap.Register(L);
  435. L.RegFunction("UpdateBonesDelegate", Spine_Unity_UpdateBonesDelegate);
  436. L.RegFunction("MeshGeneratorDelegate", Spine_Unity_MeshGeneratorDelegate);
  437. L.BeginModule("SkeletonGraphic");
  438. L.RegFunction("SkeletonRendererDelegate", Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate);
  439. L.EndModule();
  440. L.EndModule();
  441. L.BeginModule("AnimationState");
  442. L.RegFunction("TrackEntryDelegate", Spine_AnimationState_TrackEntryDelegate);
  443. L.RegFunction("TrackEntryEventDelegate", Spine_AnimationState_TrackEntryEventDelegate);
  444. L.EndModule();
  445. L.EndModule();
  446. L.BeginModule("Wenting");
  447. L.BeginModule("Lebian");
  448. //Wenting_Lebian_LeBianSDKWrap.Register(L);
  449. Wenting_Lebian_QueryUpdateErrorCodeWrap.Register(L);
  450. L.EndModule();
  451. L.EndModule();
  452. L.BeginModule("Vuplex");
  453. L.BeginModule("WebView");
  454. Vuplex_WebView_WebWrap.Register(L);
  455. Vuplex_WebView_WebViewOptionsWrap.Register(L);
  456. Vuplex_WebView_WebPluginTypeWrap.Register(L);
  457. Vuplex_WebView_WentingCanvasWebVewPrefabWrap.Register(L);
  458. Vuplex_WebView_CanvasWebViewPrefabWrap.Register(L);
  459. Vuplex_WebView_WebViewPrefabWrap.Register(L);
  460. Vuplex_WebView_BaseWebViewPrefabWrap.Register(L);
  461. Vuplex_WebView_DragModeWrap.Register(L);
  462. Vuplex_WebView_BaseWebViewWrap.Register(L);
  463. Vuplex_WebView_ConsoleMessageEventArgsWrap.Register(L);
  464. Vuplex_WebView_FocusedInputFieldChangedEventArgsWrap.Register(L);
  465. Vuplex_WebView_ProgressChangedEventArgsWrap.Register(L);
  466. Vuplex_WebView_UrlChangedEventArgsWrap.Register(L);
  467. Vuplex_WebView_ScrolledEventArgsWrap.Register(L);
  468. Vuplex_WebView_CanvasKeyboardWrap.Register(L);
  469. Vuplex_WebView_KeyboardWrap.Register(L);
  470. Vuplex_WebView_BaseKeyboardWrap.Register(L);
  471. Vuplex_WebView_KeyModifierWrap.Register(L);
  472. L.EndModule();
  473. L.EndModule();
  474. L.BeginModule("UIBase");
  475. L.RegFunction("ButtonListener", UIBase_ButtonListener);
  476. L.RegFunction("ButtonListenerWithParam", UIBase_ButtonListenerWithParam);
  477. L.RegFunction("ToggleListener", UIBase_ToggleListener);
  478. L.RegFunction("ToggleListenerWithParams", UIBase_ToggleListenerWithParams);
  479. L.RegFunction("UIPageCreator", UIBase_UIPageCreator);
  480. L.EndModule();
  481. L.BeginModule("TimerManager");
  482. L.RegFunction("ServerTimeChangeFuc", TimerManager_ServerTimeChangeFuc);
  483. L.EndModule();
  484. L.BeginModule("Timer");
  485. L.RegFunction("OnTimeUpHandler", Timer_OnTimeUpHandler);
  486. L.RegFunction("OnTimeUpWithParamsHandler", Timer_OnTimeUpWithParamsHandler);
  487. L.EndModule();
  488. L.EndModule();
  489. L.BeginPreLoad();
  490. L.AddPreLoad("UnityEngine.MeshRenderer", LuaOpen_UnityEngine_MeshRenderer, typeof(UnityEngine.MeshRenderer));
  491. L.AddPreLoad("UnityEngine.BoxCollider", LuaOpen_UnityEngine_BoxCollider, typeof(UnityEngine.BoxCollider));
  492. L.AddPreLoad("UnityEngine.MeshCollider", LuaOpen_UnityEngine_MeshCollider, typeof(UnityEngine.MeshCollider));
  493. L.AddPreLoad("UnityEngine.SphereCollider", LuaOpen_UnityEngine_SphereCollider, typeof(UnityEngine.SphereCollider));
  494. L.AddPreLoad("UnityEngine.CharacterController", LuaOpen_UnityEngine_CharacterController, typeof(UnityEngine.CharacterController));
  495. L.AddPreLoad("UnityEngine.CapsuleCollider", LuaOpen_UnityEngine_CapsuleCollider, typeof(UnityEngine.CapsuleCollider));
  496. L.AddPreLoad("UnityEngine.Animation", LuaOpen_UnityEngine_Animation, typeof(UnityEngine.Animation));
  497. L.AddPreLoad("UnityEngine.AnimationClip", LuaOpen_UnityEngine_AnimationClip, typeof(UnityEngine.AnimationClip));
  498. L.AddPreLoad("UnityEngine.AnimationState", LuaOpen_UnityEngine_AnimationState, typeof(UnityEngine.AnimationState));
  499. //L.AddPreLoad("UnityEngine.BlendWeights", LuaOpen_UnityEngine_BlendWeights, typeof(UnityEngine.BlendWeights));
  500. L.AddPreLoad("UnityEngine.CanvasRenderer", LuaOpen_UnityEngine_CanvasRenderer, typeof(UnityEngine.CanvasRenderer));
  501. L.AddPreLoad("UnityEngine.RenderTexture", LuaOpen_UnityEngine_RenderTexture, typeof(UnityEngine.RenderTexture));
  502. L.AddPreLoad("UnityEngine.Rigidbody", LuaOpen_UnityEngine_Rigidbody, typeof(UnityEngine.Rigidbody));
  503. L.EndPreLoad();
  504. Debugger.Log("Register lua type cost time: {0}", Time.realtimeSinceStartup - t);
  505. }
  506. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  507. static int ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_TextAsset(IntPtr L)
  508. {
  509. try
  510. {
  511. int count = LuaDLL.lua_gettop(L);
  512. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  513. if (count == 1)
  514. {
  515. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Create(func);
  516. ToLua.Push(L, arg1);
  517. }
  518. else
  519. {
  520. LuaTable self = ToLua.CheckLuaTable(L, 2);
  521. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.TextAsset>>>.Create(func, self);
  522. ToLua.Push(L, arg1);
  523. }
  524. return 1;
  525. }
  526. catch(Exception e)
  527. {
  528. return LuaDLL.toluaL_exception(L, e);
  529. }
  530. }
  531. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  532. static int ResourceLoadCallbackWithSeqId_UnityEngine_Sprite(IntPtr L)
  533. {
  534. try
  535. {
  536. int count = LuaDLL.lua_gettop(L);
  537. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  538. if (count == 1)
  539. {
  540. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Create(func);
  541. ToLua.Push(L, arg1);
  542. }
  543. else
  544. {
  545. LuaTable self = ToLua.CheckLuaTable(L, 2);
  546. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Sprite>>.Create(func, self);
  547. ToLua.Push(L, arg1);
  548. }
  549. return 1;
  550. }
  551. catch(Exception e)
  552. {
  553. return LuaDLL.toluaL_exception(L, e);
  554. }
  555. }
  556. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  557. static int ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_Sprite(IntPtr L)
  558. {
  559. try
  560. {
  561. int count = LuaDLL.lua_gettop(L);
  562. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  563. if (count == 1)
  564. {
  565. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Create(func);
  566. ToLua.Push(L, arg1);
  567. }
  568. else
  569. {
  570. LuaTable self = ToLua.CheckLuaTable(L, 2);
  571. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.Sprite>>>.Create(func, self);
  572. ToLua.Push(L, arg1);
  573. }
  574. return 1;
  575. }
  576. catch(Exception e)
  577. {
  578. return LuaDLL.toluaL_exception(L, e);
  579. }
  580. }
  581. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  582. static int ResourceLoadCallbackWithSeqId_UnityEngine_GameObject(IntPtr L)
  583. {
  584. try
  585. {
  586. int count = LuaDLL.lua_gettop(L);
  587. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  588. if (count == 1)
  589. {
  590. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Create(func);
  591. ToLua.Push(L, arg1);
  592. }
  593. else
  594. {
  595. LuaTable self = ToLua.CheckLuaTable(L, 2);
  596. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.GameObject>>.Create(func, self);
  597. ToLua.Push(L, arg1);
  598. }
  599. return 1;
  600. }
  601. catch(Exception e)
  602. {
  603. return LuaDLL.toluaL_exception(L, e);
  604. }
  605. }
  606. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  607. static int ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L)
  608. {
  609. try
  610. {
  611. int count = LuaDLL.lua_gettop(L);
  612. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  613. if (count == 1)
  614. {
  615. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func);
  616. ToLua.Push(L, arg1);
  617. }
  618. else
  619. {
  620. LuaTable self = ToLua.CheckLuaTable(L, 2);
  621. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func, self);
  622. ToLua.Push(L, arg1);
  623. }
  624. return 1;
  625. }
  626. catch(Exception e)
  627. {
  628. return LuaDLL.toluaL_exception(L, e);
  629. }
  630. }
  631. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  632. static int ResourceLoadCallbackWithSeqId_System_Collections_Generic_List_UnityEngine_RuntimeAnimatorController(IntPtr L)
  633. {
  634. try
  635. {
  636. int count = LuaDLL.lua_gettop(L);
  637. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  638. if (count == 1)
  639. {
  640. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Create(func);
  641. ToLua.Push(L, arg1);
  642. }
  643. else
  644. {
  645. LuaTable self = ToLua.CheckLuaTable(L, 2);
  646. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<System.Collections.Generic.List<UnityEngine.RuntimeAnimatorController>>>.Create(func, self);
  647. ToLua.Push(L, arg1);
  648. }
  649. return 1;
  650. }
  651. catch(Exception e)
  652. {
  653. return LuaDLL.toluaL_exception(L, e);
  654. }
  655. }
  656. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  657. static int ResourceLoadCallbackWithSeqId_UnityEngine_Material(IntPtr L)
  658. {
  659. try
  660. {
  661. int count = LuaDLL.lua_gettop(L);
  662. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  663. if (count == 1)
  664. {
  665. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Create(func);
  666. ToLua.Push(L, arg1);
  667. }
  668. else
  669. {
  670. LuaTable self = ToLua.CheckLuaTable(L, 2);
  671. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Material>>.Create(func, self);
  672. ToLua.Push(L, arg1);
  673. }
  674. return 1;
  675. }
  676. catch(Exception e)
  677. {
  678. return LuaDLL.toluaL_exception(L, e);
  679. }
  680. }
  681. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  682. static int ResourceLoadCallbackWithSeqId_UnityEngine_Texture2D(IntPtr L)
  683. {
  684. try
  685. {
  686. int count = LuaDLL.lua_gettop(L);
  687. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  688. if (count == 1)
  689. {
  690. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Create(func);
  691. ToLua.Push(L, arg1);
  692. }
  693. else
  694. {
  695. LuaTable self = ToLua.CheckLuaTable(L, 2);
  696. Delegate arg1 = DelegateTraits<ResourceLoadCallbackWithSeqId<UnityEngine.Texture2D>>.Create(func, self);
  697. ToLua.Push(L, arg1);
  698. }
  699. return 1;
  700. }
  701. catch(Exception e)
  702. {
  703. return LuaDLL.toluaL_exception(L, e);
  704. }
  705. }
  706. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  707. static int ResourceLoadCallback_System_Collections_Generic_List_UnityEngine_GameObject(IntPtr L)
  708. {
  709. try
  710. {
  711. int count = LuaDLL.lua_gettop(L);
  712. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  713. if (count == 1)
  714. {
  715. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func);
  716. ToLua.Push(L, arg1);
  717. }
  718. else
  719. {
  720. LuaTable self = ToLua.CheckLuaTable(L, 2);
  721. Delegate arg1 = DelegateTraits<ResourceLoadCallback<System.Collections.Generic.List<UnityEngine.GameObject>>>.Create(func, self);
  722. ToLua.Push(L, arg1);
  723. }
  724. return 1;
  725. }
  726. catch(Exception e)
  727. {
  728. return LuaDLL.toluaL_exception(L, e);
  729. }
  730. }
  731. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  732. static int LuaAutoMoveCallback(IntPtr L)
  733. {
  734. try
  735. {
  736. int count = LuaDLL.lua_gettop(L);
  737. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  738. if (count == 1)
  739. {
  740. Delegate arg1 = DelegateTraits<LuaAutoMoveCallback>.Create(func);
  741. ToLua.Push(L, arg1);
  742. }
  743. else
  744. {
  745. LuaTable self = ToLua.CheckLuaTable(L, 2);
  746. Delegate arg1 = DelegateTraits<LuaAutoMoveCallback>.Create(func, self);
  747. ToLua.Push(L, arg1);
  748. }
  749. return 1;
  750. }
  751. catch(Exception e)
  752. {
  753. return LuaDLL.toluaL_exception(L, e);
  754. }
  755. }
  756. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  757. static int System_Action(IntPtr L)
  758. {
  759. try
  760. {
  761. int count = LuaDLL.lua_gettop(L);
  762. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  763. if (count == 1)
  764. {
  765. Delegate arg1 = DelegateTraits<System.Action>.Create(func);
  766. ToLua.Push(L, arg1);
  767. }
  768. else
  769. {
  770. LuaTable self = ToLua.CheckLuaTable(L, 2);
  771. Delegate arg1 = DelegateTraits<System.Action>.Create(func, self);
  772. ToLua.Push(L, arg1);
  773. }
  774. return 1;
  775. }
  776. catch(Exception e)
  777. {
  778. return LuaDLL.toluaL_exception(L, e);
  779. }
  780. }
  781. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  782. static int System_Predicate_int(IntPtr L)
  783. {
  784. try
  785. {
  786. int count = LuaDLL.lua_gettop(L);
  787. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  788. if (count == 1)
  789. {
  790. Delegate arg1 = DelegateTraits<System.Predicate<int>>.Create(func);
  791. ToLua.Push(L, arg1);
  792. }
  793. else
  794. {
  795. LuaTable self = ToLua.CheckLuaTable(L, 2);
  796. Delegate arg1 = DelegateTraits<System.Predicate<int>>.Create(func, self);
  797. ToLua.Push(L, arg1);
  798. }
  799. return 1;
  800. }
  801. catch(Exception e)
  802. {
  803. return LuaDLL.toluaL_exception(L, e);
  804. }
  805. }
  806. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  807. static int System_Action_int(IntPtr L)
  808. {
  809. try
  810. {
  811. int count = LuaDLL.lua_gettop(L);
  812. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  813. if (count == 1)
  814. {
  815. Delegate arg1 = DelegateTraits<System.Action<int>>.Create(func);
  816. ToLua.Push(L, arg1);
  817. }
  818. else
  819. {
  820. LuaTable self = ToLua.CheckLuaTable(L, 2);
  821. Delegate arg1 = DelegateTraits<System.Action<int>>.Create(func, self);
  822. ToLua.Push(L, arg1);
  823. }
  824. return 1;
  825. }
  826. catch(Exception e)
  827. {
  828. return LuaDLL.toluaL_exception(L, e);
  829. }
  830. }
  831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  832. static int System_Comparison_int(IntPtr L)
  833. {
  834. try
  835. {
  836. int count = LuaDLL.lua_gettop(L);
  837. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  838. if (count == 1)
  839. {
  840. Delegate arg1 = DelegateTraits<System.Comparison<int>>.Create(func);
  841. ToLua.Push(L, arg1);
  842. }
  843. else
  844. {
  845. LuaTable self = ToLua.CheckLuaTable(L, 2);
  846. Delegate arg1 = DelegateTraits<System.Comparison<int>>.Create(func, self);
  847. ToLua.Push(L, arg1);
  848. }
  849. return 1;
  850. }
  851. catch(Exception e)
  852. {
  853. return LuaDLL.toluaL_exception(L, e);
  854. }
  855. }
  856. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  857. static int System_Func_int_int(IntPtr L)
  858. {
  859. try
  860. {
  861. int count = LuaDLL.lua_gettop(L);
  862. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  863. if (count == 1)
  864. {
  865. Delegate arg1 = DelegateTraits<System.Func<int,int>>.Create(func);
  866. ToLua.Push(L, arg1);
  867. }
  868. else
  869. {
  870. LuaTable self = ToLua.CheckLuaTable(L, 2);
  871. Delegate arg1 = DelegateTraits<System.Func<int,int>>.Create(func, self);
  872. ToLua.Push(L, arg1);
  873. }
  874. return 1;
  875. }
  876. catch(Exception e)
  877. {
  878. return LuaDLL.toluaL_exception(L, e);
  879. }
  880. }
  881. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  882. static int System_Func_UnityEngine_LogType_object_bool(IntPtr L)
  883. {
  884. try
  885. {
  886. int count = LuaDLL.lua_gettop(L);
  887. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  888. if (count == 1)
  889. {
  890. Delegate arg1 = DelegateTraits<System.Func<UnityEngine.LogType,object,bool>>.Create(func);
  891. ToLua.Push(L, arg1);
  892. }
  893. else
  894. {
  895. LuaTable self = ToLua.CheckLuaTable(L, 2);
  896. Delegate arg1 = DelegateTraits<System.Func<UnityEngine.LogType,object,bool>>.Create(func, self);
  897. ToLua.Push(L, arg1);
  898. }
  899. return 1;
  900. }
  901. catch(Exception e)
  902. {
  903. return LuaDLL.toluaL_exception(L, e);
  904. }
  905. }
  906. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  907. static int System_Action_bool(IntPtr L)
  908. {
  909. try
  910. {
  911. int count = LuaDLL.lua_gettop(L);
  912. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  913. if (count == 1)
  914. {
  915. Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func);
  916. ToLua.Push(L, arg1);
  917. }
  918. else
  919. {
  920. LuaTable self = ToLua.CheckLuaTable(L, 2);
  921. Delegate arg1 = DelegateTraits<System.Action<bool>>.Create(func, self);
  922. ToLua.Push(L, arg1);
  923. }
  924. return 1;
  925. }
  926. catch(Exception e)
  927. {
  928. return LuaDLL.toluaL_exception(L, e);
  929. }
  930. }
  931. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  932. static int System_Func_bool(IntPtr L)
  933. {
  934. try
  935. {
  936. int count = LuaDLL.lua_gettop(L);
  937. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  938. if (count == 1)
  939. {
  940. Delegate arg1 = DelegateTraits<System.Func<bool>>.Create(func);
  941. ToLua.Push(L, arg1);
  942. }
  943. else
  944. {
  945. LuaTable self = ToLua.CheckLuaTable(L, 2);
  946. Delegate arg1 = DelegateTraits<System.Func<bool>>.Create(func, self);
  947. ToLua.Push(L, arg1);
  948. }
  949. return 1;
  950. }
  951. catch(Exception e)
  952. {
  953. return LuaDLL.toluaL_exception(L, e);
  954. }
  955. }
  956. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  957. static int System_Action_UnityEngine_AsyncOperation(IntPtr L)
  958. {
  959. try
  960. {
  961. int count = LuaDLL.lua_gettop(L);
  962. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  963. if (count == 1)
  964. {
  965. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Create(func);
  966. ToLua.Push(L, arg1);
  967. }
  968. else
  969. {
  970. LuaTable self = ToLua.CheckLuaTable(L, 2);
  971. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.AsyncOperation>>.Create(func, self);
  972. ToLua.Push(L, arg1);
  973. }
  974. return 1;
  975. }
  976. catch(Exception e)
  977. {
  978. return LuaDLL.toluaL_exception(L, e);
  979. }
  980. }
  981. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  982. static int System_Action_UnityEngine_GameObject(IntPtr L)
  983. {
  984. try
  985. {
  986. int count = LuaDLL.lua_gettop(L);
  987. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  988. if (count == 1)
  989. {
  990. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.GameObject>>.Create(func);
  991. ToLua.Push(L, arg1);
  992. }
  993. else
  994. {
  995. LuaTable self = ToLua.CheckLuaTable(L, 2);
  996. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.GameObject>>.Create(func, self);
  997. ToLua.Push(L, arg1);
  998. }
  999. return 1;
  1000. }
  1001. catch(Exception e)
  1002. {
  1003. return LuaDLL.toluaL_exception(L, e);
  1004. }
  1005. }
  1006. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1007. static int System_Action_LuaInterface_LuaTable_System_Collections_Generic_List_UnityEngine_GameObject_objects(IntPtr L)
  1008. {
  1009. try
  1010. {
  1011. int count = LuaDLL.lua_gettop(L);
  1012. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1013. if (count == 1)
  1014. {
  1015. Delegate arg1 = DelegateTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Create(func);
  1016. ToLua.Push(L, arg1);
  1017. }
  1018. else
  1019. {
  1020. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1021. Delegate arg1 = DelegateTraits<System.Action<LuaInterface.LuaTable,System.Collections.Generic.List<UnityEngine.GameObject>,object[]>>.Create(func, self);
  1022. ToLua.Push(L, arg1);
  1023. }
  1024. return 1;
  1025. }
  1026. catch(Exception e)
  1027. {
  1028. return LuaDLL.toluaL_exception(L, e);
  1029. }
  1030. }
  1031. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1032. static int System_Action_SuperScrollView_LoopGridView(IntPtr L)
  1033. {
  1034. try
  1035. {
  1036. int count = LuaDLL.lua_gettop(L);
  1037. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1038. if (count == 1)
  1039. {
  1040. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView>>.Create(func);
  1041. ToLua.Push(L, arg1);
  1042. }
  1043. else
  1044. {
  1045. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1046. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView>>.Create(func, self);
  1047. ToLua.Push(L, arg1);
  1048. }
  1049. return 1;
  1050. }
  1051. catch(Exception e)
  1052. {
  1053. return LuaDLL.toluaL_exception(L, e);
  1054. }
  1055. }
  1056. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1057. static int System_Action_SuperScrollView_LoopGridView_SuperScrollView_LoopGridViewItem(IntPtr L)
  1058. {
  1059. try
  1060. {
  1061. int count = LuaDLL.lua_gettop(L);
  1062. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1063. if (count == 1)
  1064. {
  1065. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Create(func);
  1066. ToLua.Push(L, arg1);
  1067. }
  1068. else
  1069. {
  1070. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1071. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,SuperScrollView.LoopGridViewItem>>.Create(func, self);
  1072. ToLua.Push(L, arg1);
  1073. }
  1074. return 1;
  1075. }
  1076. catch(Exception e)
  1077. {
  1078. return LuaDLL.toluaL_exception(L, e);
  1079. }
  1080. }
  1081. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1082. static int System_Func_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L)
  1083. {
  1084. try
  1085. {
  1086. int count = LuaDLL.lua_gettop(L);
  1087. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1088. if (count == 1)
  1089. {
  1090. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func);
  1091. ToLua.Push(L, arg1);
  1092. }
  1093. else
  1094. {
  1095. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1096. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func, self);
  1097. ToLua.Push(L, arg1);
  1098. }
  1099. return 1;
  1100. }
  1101. catch(Exception e)
  1102. {
  1103. return LuaDLL.toluaL_exception(L, e);
  1104. }
  1105. }
  1106. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1107. static int System_Action_SuperScrollView_LoopGridView_int_int_int_SuperScrollView_LoopGridViewItem(IntPtr L)
  1108. {
  1109. try
  1110. {
  1111. int count = LuaDLL.lua_gettop(L);
  1112. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1113. if (count == 1)
  1114. {
  1115. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func);
  1116. ToLua.Push(L, arg1);
  1117. }
  1118. else
  1119. {
  1120. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1121. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopGridView,int,int,int,SuperScrollView.LoopGridViewItem>>.Create(func, self);
  1122. ToLua.Push(L, arg1);
  1123. }
  1124. return 1;
  1125. }
  1126. catch(Exception e)
  1127. {
  1128. return LuaDLL.toluaL_exception(L, e);
  1129. }
  1130. }
  1131. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1132. static int System_Action_SuperScrollView_LoopListView_SuperScrollView_LoopListViewItem(IntPtr L)
  1133. {
  1134. try
  1135. {
  1136. int count = LuaDLL.lua_gettop(L);
  1137. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1138. if (count == 1)
  1139. {
  1140. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Create(func);
  1141. ToLua.Push(L, arg1);
  1142. }
  1143. else
  1144. {
  1145. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1146. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,SuperScrollView.LoopListViewItem>>.Create(func, self);
  1147. ToLua.Push(L, arg1);
  1148. }
  1149. return 1;
  1150. }
  1151. catch(Exception e)
  1152. {
  1153. return LuaDLL.toluaL_exception(L, e);
  1154. }
  1155. }
  1156. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1157. static int System_Func_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L)
  1158. {
  1159. try
  1160. {
  1161. int count = LuaDLL.lua_gettop(L);
  1162. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1163. if (count == 1)
  1164. {
  1165. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func);
  1166. ToLua.Push(L, arg1);
  1167. }
  1168. else
  1169. {
  1170. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1171. Delegate arg1 = DelegateTraits<System.Func<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func, self);
  1172. ToLua.Push(L, arg1);
  1173. }
  1174. return 1;
  1175. }
  1176. catch(Exception e)
  1177. {
  1178. return LuaDLL.toluaL_exception(L, e);
  1179. }
  1180. }
  1181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1182. static int System_Action_SuperScrollView_LoopListView_int_SuperScrollView_LoopListViewItem(IntPtr L)
  1183. {
  1184. try
  1185. {
  1186. int count = LuaDLL.lua_gettop(L);
  1187. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1188. if (count == 1)
  1189. {
  1190. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func);
  1191. ToLua.Push(L, arg1);
  1192. }
  1193. else
  1194. {
  1195. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1196. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListView,int,SuperScrollView.LoopListViewItem>>.Create(func, self);
  1197. ToLua.Push(L, arg1);
  1198. }
  1199. return 1;
  1200. }
  1201. catch(Exception e)
  1202. {
  1203. return LuaDLL.toluaL_exception(L, e);
  1204. }
  1205. }
  1206. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1207. static int System_Action_SuperScrollView_LoopListViewItem_object(IntPtr L)
  1208. {
  1209. try
  1210. {
  1211. int count = LuaDLL.lua_gettop(L);
  1212. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1213. if (count == 1)
  1214. {
  1215. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Create(func);
  1216. ToLua.Push(L, arg1);
  1217. }
  1218. else
  1219. {
  1220. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1221. Delegate arg1 = DelegateTraits<System.Action<SuperScrollView.LoopListViewItem,object>>.Create(func, self);
  1222. ToLua.Push(L, arg1);
  1223. }
  1224. return 1;
  1225. }
  1226. catch(Exception e)
  1227. {
  1228. return LuaDLL.toluaL_exception(L, e);
  1229. }
  1230. }
  1231. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1232. static int System_Func_WXB_TagAttributes_WXB_IExternalNode(IntPtr L)
  1233. {
  1234. try
  1235. {
  1236. int count = LuaDLL.lua_gettop(L);
  1237. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1238. if (count == 1)
  1239. {
  1240. Delegate arg1 = DelegateTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Create(func);
  1241. ToLua.Push(L, arg1);
  1242. }
  1243. else
  1244. {
  1245. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1246. Delegate arg1 = DelegateTraits<System.Func<WXB.TagAttributes,WXB.IExternalNode>>.Create(func, self);
  1247. ToLua.Push(L, arg1);
  1248. }
  1249. return 1;
  1250. }
  1251. catch(Exception e)
  1252. {
  1253. return LuaDLL.toluaL_exception(L, e);
  1254. }
  1255. }
  1256. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1257. static int System_Action_WXB_Draw_object(IntPtr L)
  1258. {
  1259. try
  1260. {
  1261. int count = LuaDLL.lua_gettop(L);
  1262. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1263. if (count == 1)
  1264. {
  1265. Delegate arg1 = DelegateTraits<System.Action<WXB.Draw,object>>.Create(func);
  1266. ToLua.Push(L, arg1);
  1267. }
  1268. else
  1269. {
  1270. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1271. Delegate arg1 = DelegateTraits<System.Action<WXB.Draw,object>>.Create(func, self);
  1272. ToLua.Push(L, arg1);
  1273. }
  1274. return 1;
  1275. }
  1276. catch(Exception e)
  1277. {
  1278. return LuaDLL.toluaL_exception(L, e);
  1279. }
  1280. }
  1281. //[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1282. //static int System_Action_Wenting_Lebian_QueryUpdateErrorCode(IntPtr L)
  1283. //{
  1284. // try
  1285. // {
  1286. // int count = LuaDLL.lua_gettop(L);
  1287. // LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1288. // if (count == 1)
  1289. // {
  1290. // Delegate arg1 = DelegateTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Create(func);
  1291. // ToLua.Push(L, arg1);
  1292. // }
  1293. // else
  1294. // {
  1295. // LuaTable self = ToLua.CheckLuaTable(L, 2);
  1296. // Delegate arg1 = DelegateTraits<System.Action<Wenting.Lebian.QueryUpdateErrorCode>>.Create(func, self);
  1297. // ToLua.Push(L, arg1);
  1298. // }
  1299. // return 1;
  1300. // }
  1301. // catch(Exception e)
  1302. // {
  1303. // return LuaDLL.toluaL_exception(L, e);
  1304. // }
  1305. //}
  1306. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1307. static int System_Action_UnityEngine_Material(IntPtr L)
  1308. {
  1309. try
  1310. {
  1311. int count = LuaDLL.lua_gettop(L);
  1312. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1313. if (count == 1)
  1314. {
  1315. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Material>>.Create(func);
  1316. ToLua.Push(L, arg1);
  1317. }
  1318. else
  1319. {
  1320. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1321. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Material>>.Create(func, self);
  1322. ToLua.Push(L, arg1);
  1323. }
  1324. return 1;
  1325. }
  1326. catch(Exception e)
  1327. {
  1328. return LuaDLL.toluaL_exception(L, e);
  1329. }
  1330. }
  1331. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1332. static int System_Action_UnityEngine_Texture2D(IntPtr L)
  1333. {
  1334. try
  1335. {
  1336. int count = LuaDLL.lua_gettop(L);
  1337. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1338. if (count == 1)
  1339. {
  1340. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Texture2D>>.Create(func);
  1341. ToLua.Push(L, arg1);
  1342. }
  1343. else
  1344. {
  1345. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1346. Delegate arg1 = DelegateTraits<System.Action<UnityEngine.Texture2D>>.Create(func, self);
  1347. ToLua.Push(L, arg1);
  1348. }
  1349. return 1;
  1350. }
  1351. catch(Exception e)
  1352. {
  1353. return LuaDLL.toluaL_exception(L, e);
  1354. }
  1355. }
  1356. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1357. static int System_EventHandler_Vuplex_WebView_ClickedEventArgs(IntPtr L)
  1358. {
  1359. try
  1360. {
  1361. int count = LuaDLL.lua_gettop(L);
  1362. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1363. if (count == 1)
  1364. {
  1365. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Create(func);
  1366. ToLua.Push(L, arg1);
  1367. }
  1368. else
  1369. {
  1370. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1371. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ClickedEventArgs>>.Create(func, self);
  1372. ToLua.Push(L, arg1);
  1373. }
  1374. return 1;
  1375. }
  1376. catch(Exception e)
  1377. {
  1378. return LuaDLL.toluaL_exception(L, e);
  1379. }
  1380. }
  1381. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1382. static int System_EventHandler(IntPtr L)
  1383. {
  1384. try
  1385. {
  1386. int count = LuaDLL.lua_gettop(L);
  1387. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1388. if (count == 1)
  1389. {
  1390. Delegate arg1 = DelegateTraits<System.EventHandler>.Create(func);
  1391. ToLua.Push(L, arg1);
  1392. }
  1393. else
  1394. {
  1395. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1396. Delegate arg1 = DelegateTraits<System.EventHandler>.Create(func, self);
  1397. ToLua.Push(L, arg1);
  1398. }
  1399. return 1;
  1400. }
  1401. catch(Exception e)
  1402. {
  1403. return LuaDLL.toluaL_exception(L, e);
  1404. }
  1405. }
  1406. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1407. static int System_EventHandler_Vuplex_WebView_ScrolledEventArgs(IntPtr L)
  1408. {
  1409. try
  1410. {
  1411. int count = LuaDLL.lua_gettop(L);
  1412. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1413. if (count == 1)
  1414. {
  1415. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Create(func);
  1416. ToLua.Push(L, arg1);
  1417. }
  1418. else
  1419. {
  1420. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1421. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ScrolledEventArgs>>.Create(func, self);
  1422. ToLua.Push(L, arg1);
  1423. }
  1424. return 1;
  1425. }
  1426. catch(Exception e)
  1427. {
  1428. return LuaDLL.toluaL_exception(L, e);
  1429. }
  1430. }
  1431. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1432. static int System_EventHandler_Vuplex_WebView_ConsoleMessageEventArgs(IntPtr L)
  1433. {
  1434. try
  1435. {
  1436. int count = LuaDLL.lua_gettop(L);
  1437. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1438. if (count == 1)
  1439. {
  1440. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Create(func);
  1441. ToLua.Push(L, arg1);
  1442. }
  1443. else
  1444. {
  1445. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1446. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ConsoleMessageEventArgs>>.Create(func, self);
  1447. ToLua.Push(L, arg1);
  1448. }
  1449. return 1;
  1450. }
  1451. catch(Exception e)
  1452. {
  1453. return LuaDLL.toluaL_exception(L, e);
  1454. }
  1455. }
  1456. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1457. static int System_EventHandler_Vuplex_WebView_FocusedInputFieldChangedEventArgs(IntPtr L)
  1458. {
  1459. try
  1460. {
  1461. int count = LuaDLL.lua_gettop(L);
  1462. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1463. if (count == 1)
  1464. {
  1465. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Create(func);
  1466. ToLua.Push(L, arg1);
  1467. }
  1468. else
  1469. {
  1470. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1471. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.FocusedInputFieldChangedEventArgs>>.Create(func, self);
  1472. ToLua.Push(L, arg1);
  1473. }
  1474. return 1;
  1475. }
  1476. catch(Exception e)
  1477. {
  1478. return LuaDLL.toluaL_exception(L, e);
  1479. }
  1480. }
  1481. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1482. static int System_EventHandler_Vuplex_WebView_ProgressChangedEventArgs(IntPtr L)
  1483. {
  1484. try
  1485. {
  1486. int count = LuaDLL.lua_gettop(L);
  1487. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1488. if (count == 1)
  1489. {
  1490. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Create(func);
  1491. ToLua.Push(L, arg1);
  1492. }
  1493. else
  1494. {
  1495. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1496. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.ProgressChangedEventArgs>>.Create(func, self);
  1497. ToLua.Push(L, arg1);
  1498. }
  1499. return 1;
  1500. }
  1501. catch(Exception e)
  1502. {
  1503. return LuaDLL.toluaL_exception(L, e);
  1504. }
  1505. }
  1506. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1507. static int System_EventHandler_Vuplex_WebView_EventArgs_string(IntPtr L)
  1508. {
  1509. try
  1510. {
  1511. int count = LuaDLL.lua_gettop(L);
  1512. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1513. if (count == 1)
  1514. {
  1515. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Create(func);
  1516. ToLua.Push(L, arg1);
  1517. }
  1518. else
  1519. {
  1520. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1521. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<string>>>.Create(func, self);
  1522. ToLua.Push(L, arg1);
  1523. }
  1524. return 1;
  1525. }
  1526. catch(Exception e)
  1527. {
  1528. return LuaDLL.toluaL_exception(L, e);
  1529. }
  1530. }
  1531. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1532. static int System_EventHandler_Vuplex_WebView_UrlChangedEventArgs(IntPtr L)
  1533. {
  1534. try
  1535. {
  1536. int count = LuaDLL.lua_gettop(L);
  1537. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1538. if (count == 1)
  1539. {
  1540. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Create(func);
  1541. ToLua.Push(L, arg1);
  1542. }
  1543. else
  1544. {
  1545. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1546. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.UrlChangedEventArgs>>.Create(func, self);
  1547. ToLua.Push(L, arg1);
  1548. }
  1549. return 1;
  1550. }
  1551. catch(Exception e)
  1552. {
  1553. return LuaDLL.toluaL_exception(L, e);
  1554. }
  1555. }
  1556. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1557. static int System_EventHandler_Vuplex_WebView_EventArgs_UnityEngine_Rect(IntPtr L)
  1558. {
  1559. try
  1560. {
  1561. int count = LuaDLL.lua_gettop(L);
  1562. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1563. if (count == 1)
  1564. {
  1565. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Create(func);
  1566. ToLua.Push(L, arg1);
  1567. }
  1568. else
  1569. {
  1570. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1571. Delegate arg1 = DelegateTraits<System.EventHandler<Vuplex.WebView.EventArgs<UnityEngine.Rect>>>.Create(func, self);
  1572. ToLua.Push(L, arg1);
  1573. }
  1574. return 1;
  1575. }
  1576. catch(Exception e)
  1577. {
  1578. return LuaDLL.toluaL_exception(L, e);
  1579. }
  1580. }
  1581. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1582. static int System_Action_bytes(IntPtr L)
  1583. {
  1584. try
  1585. {
  1586. int count = LuaDLL.lua_gettop(L);
  1587. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1588. if (count == 1)
  1589. {
  1590. Delegate arg1 = DelegateTraits<System.Action<byte[]>>.Create(func);
  1591. ToLua.Push(L, arg1);
  1592. }
  1593. else
  1594. {
  1595. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1596. Delegate arg1 = DelegateTraits<System.Action<byte[]>>.Create(func, self);
  1597. ToLua.Push(L, arg1);
  1598. }
  1599. return 1;
  1600. }
  1601. catch(Exception e)
  1602. {
  1603. return LuaDLL.toluaL_exception(L, e);
  1604. }
  1605. }
  1606. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1607. static int System_Action_string(IntPtr L)
  1608. {
  1609. try
  1610. {
  1611. int count = LuaDLL.lua_gettop(L);
  1612. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1613. if (count == 1)
  1614. {
  1615. Delegate arg1 = DelegateTraits<System.Action<string>>.Create(func);
  1616. ToLua.Push(L, arg1);
  1617. }
  1618. else
  1619. {
  1620. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1621. Delegate arg1 = DelegateTraits<System.Action<string>>.Create(func, self);
  1622. ToLua.Push(L, arg1);
  1623. }
  1624. return 1;
  1625. }
  1626. catch(Exception e)
  1627. {
  1628. return LuaDLL.toluaL_exception(L, e);
  1629. }
  1630. }
  1631. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1632. static int DG_Tweening_TweenCallback(IntPtr L)
  1633. {
  1634. try
  1635. {
  1636. int count = LuaDLL.lua_gettop(L);
  1637. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1638. if (count == 1)
  1639. {
  1640. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback>.Create(func);
  1641. ToLua.Push(L, arg1);
  1642. }
  1643. else
  1644. {
  1645. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1646. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback>.Create(func, self);
  1647. ToLua.Push(L, arg1);
  1648. }
  1649. return 1;
  1650. }
  1651. catch(Exception e)
  1652. {
  1653. return LuaDLL.toluaL_exception(L, e);
  1654. }
  1655. }
  1656. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1657. static int DG_Tweening_TweenCallback_int(IntPtr L)
  1658. {
  1659. try
  1660. {
  1661. int count = LuaDLL.lua_gettop(L);
  1662. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1663. if (count == 1)
  1664. {
  1665. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback<int>>.Create(func);
  1666. ToLua.Push(L, arg1);
  1667. }
  1668. else
  1669. {
  1670. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1671. Delegate arg1 = DelegateTraits<DG.Tweening.TweenCallback<int>>.Create(func, self);
  1672. ToLua.Push(L, arg1);
  1673. }
  1674. return 1;
  1675. }
  1676. catch(Exception e)
  1677. {
  1678. return LuaDLL.toluaL_exception(L, e);
  1679. }
  1680. }
  1681. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1682. static int DG_Tweening_Core_DOGetter_float(IntPtr L)
  1683. {
  1684. try
  1685. {
  1686. int count = LuaDLL.lua_gettop(L);
  1687. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1688. if (count == 1)
  1689. {
  1690. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<float>>.Create(func);
  1691. ToLua.Push(L, arg1);
  1692. }
  1693. else
  1694. {
  1695. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1696. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<float>>.Create(func, self);
  1697. ToLua.Push(L, arg1);
  1698. }
  1699. return 1;
  1700. }
  1701. catch(Exception e)
  1702. {
  1703. return LuaDLL.toluaL_exception(L, e);
  1704. }
  1705. }
  1706. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1707. static int DG_Tweening_Core_DOSetter_float(IntPtr L)
  1708. {
  1709. try
  1710. {
  1711. int count = LuaDLL.lua_gettop(L);
  1712. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1713. if (count == 1)
  1714. {
  1715. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<float>>.Create(func);
  1716. ToLua.Push(L, arg1);
  1717. }
  1718. else
  1719. {
  1720. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1721. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<float>>.Create(func, self);
  1722. ToLua.Push(L, arg1);
  1723. }
  1724. return 1;
  1725. }
  1726. catch(Exception e)
  1727. {
  1728. return LuaDLL.toluaL_exception(L, e);
  1729. }
  1730. }
  1731. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1732. static int DG_Tweening_Core_DOGetter_double(IntPtr L)
  1733. {
  1734. try
  1735. {
  1736. int count = LuaDLL.lua_gettop(L);
  1737. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1738. if (count == 1)
  1739. {
  1740. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<double>>.Create(func);
  1741. ToLua.Push(L, arg1);
  1742. }
  1743. else
  1744. {
  1745. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1746. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<double>>.Create(func, self);
  1747. ToLua.Push(L, arg1);
  1748. }
  1749. return 1;
  1750. }
  1751. catch(Exception e)
  1752. {
  1753. return LuaDLL.toluaL_exception(L, e);
  1754. }
  1755. }
  1756. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1757. static int DG_Tweening_Core_DOSetter_double(IntPtr L)
  1758. {
  1759. try
  1760. {
  1761. int count = LuaDLL.lua_gettop(L);
  1762. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1763. if (count == 1)
  1764. {
  1765. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<double>>.Create(func);
  1766. ToLua.Push(L, arg1);
  1767. }
  1768. else
  1769. {
  1770. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1771. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<double>>.Create(func, self);
  1772. ToLua.Push(L, arg1);
  1773. }
  1774. return 1;
  1775. }
  1776. catch(Exception e)
  1777. {
  1778. return LuaDLL.toluaL_exception(L, e);
  1779. }
  1780. }
  1781. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1782. static int DG_Tweening_Core_DOGetter_int(IntPtr L)
  1783. {
  1784. try
  1785. {
  1786. int count = LuaDLL.lua_gettop(L);
  1787. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1788. if (count == 1)
  1789. {
  1790. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<int>>.Create(func);
  1791. ToLua.Push(L, arg1);
  1792. }
  1793. else
  1794. {
  1795. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1796. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<int>>.Create(func, self);
  1797. ToLua.Push(L, arg1);
  1798. }
  1799. return 1;
  1800. }
  1801. catch(Exception e)
  1802. {
  1803. return LuaDLL.toluaL_exception(L, e);
  1804. }
  1805. }
  1806. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1807. static int DG_Tweening_Core_DOSetter_int(IntPtr L)
  1808. {
  1809. try
  1810. {
  1811. int count = LuaDLL.lua_gettop(L);
  1812. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1813. if (count == 1)
  1814. {
  1815. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<int>>.Create(func);
  1816. ToLua.Push(L, arg1);
  1817. }
  1818. else
  1819. {
  1820. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1821. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<int>>.Create(func, self);
  1822. ToLua.Push(L, arg1);
  1823. }
  1824. return 1;
  1825. }
  1826. catch(Exception e)
  1827. {
  1828. return LuaDLL.toluaL_exception(L, e);
  1829. }
  1830. }
  1831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1832. static int DG_Tweening_Core_DOGetter_uint(IntPtr L)
  1833. {
  1834. try
  1835. {
  1836. int count = LuaDLL.lua_gettop(L);
  1837. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1838. if (count == 1)
  1839. {
  1840. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<uint>>.Create(func);
  1841. ToLua.Push(L, arg1);
  1842. }
  1843. else
  1844. {
  1845. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1846. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<uint>>.Create(func, self);
  1847. ToLua.Push(L, arg1);
  1848. }
  1849. return 1;
  1850. }
  1851. catch(Exception e)
  1852. {
  1853. return LuaDLL.toluaL_exception(L, e);
  1854. }
  1855. }
  1856. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1857. static int DG_Tweening_Core_DOSetter_uint(IntPtr L)
  1858. {
  1859. try
  1860. {
  1861. int count = LuaDLL.lua_gettop(L);
  1862. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1863. if (count == 1)
  1864. {
  1865. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<uint>>.Create(func);
  1866. ToLua.Push(L, arg1);
  1867. }
  1868. else
  1869. {
  1870. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1871. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<uint>>.Create(func, self);
  1872. ToLua.Push(L, arg1);
  1873. }
  1874. return 1;
  1875. }
  1876. catch(Exception e)
  1877. {
  1878. return LuaDLL.toluaL_exception(L, e);
  1879. }
  1880. }
  1881. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1882. static int DG_Tweening_Core_DOGetter_long(IntPtr L)
  1883. {
  1884. try
  1885. {
  1886. int count = LuaDLL.lua_gettop(L);
  1887. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1888. if (count == 1)
  1889. {
  1890. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<long>>.Create(func);
  1891. ToLua.Push(L, arg1);
  1892. }
  1893. else
  1894. {
  1895. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1896. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<long>>.Create(func, self);
  1897. ToLua.Push(L, arg1);
  1898. }
  1899. return 1;
  1900. }
  1901. catch(Exception e)
  1902. {
  1903. return LuaDLL.toluaL_exception(L, e);
  1904. }
  1905. }
  1906. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1907. static int DG_Tweening_Core_DOSetter_long(IntPtr L)
  1908. {
  1909. try
  1910. {
  1911. int count = LuaDLL.lua_gettop(L);
  1912. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1913. if (count == 1)
  1914. {
  1915. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<long>>.Create(func);
  1916. ToLua.Push(L, arg1);
  1917. }
  1918. else
  1919. {
  1920. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1921. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<long>>.Create(func, self);
  1922. ToLua.Push(L, arg1);
  1923. }
  1924. return 1;
  1925. }
  1926. catch(Exception e)
  1927. {
  1928. return LuaDLL.toluaL_exception(L, e);
  1929. }
  1930. }
  1931. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1932. static int DG_Tweening_Core_DOGetter_ulong(IntPtr L)
  1933. {
  1934. try
  1935. {
  1936. int count = LuaDLL.lua_gettop(L);
  1937. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1938. if (count == 1)
  1939. {
  1940. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<ulong>>.Create(func);
  1941. ToLua.Push(L, arg1);
  1942. }
  1943. else
  1944. {
  1945. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1946. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<ulong>>.Create(func, self);
  1947. ToLua.Push(L, arg1);
  1948. }
  1949. return 1;
  1950. }
  1951. catch(Exception e)
  1952. {
  1953. return LuaDLL.toluaL_exception(L, e);
  1954. }
  1955. }
  1956. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1957. static int DG_Tweening_Core_DOSetter_ulong(IntPtr L)
  1958. {
  1959. try
  1960. {
  1961. int count = LuaDLL.lua_gettop(L);
  1962. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1963. if (count == 1)
  1964. {
  1965. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<ulong>>.Create(func);
  1966. ToLua.Push(L, arg1);
  1967. }
  1968. else
  1969. {
  1970. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1971. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<ulong>>.Create(func, self);
  1972. ToLua.Push(L, arg1);
  1973. }
  1974. return 1;
  1975. }
  1976. catch(Exception e)
  1977. {
  1978. return LuaDLL.toluaL_exception(L, e);
  1979. }
  1980. }
  1981. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1982. static int DG_Tweening_Core_DOGetter_string(IntPtr L)
  1983. {
  1984. try
  1985. {
  1986. int count = LuaDLL.lua_gettop(L);
  1987. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1988. if (count == 1)
  1989. {
  1990. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<string>>.Create(func);
  1991. ToLua.Push(L, arg1);
  1992. }
  1993. else
  1994. {
  1995. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1996. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<string>>.Create(func, self);
  1997. ToLua.Push(L, arg1);
  1998. }
  1999. return 1;
  2000. }
  2001. catch(Exception e)
  2002. {
  2003. return LuaDLL.toluaL_exception(L, e);
  2004. }
  2005. }
  2006. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2007. static int DG_Tweening_Core_DOSetter_string(IntPtr L)
  2008. {
  2009. try
  2010. {
  2011. int count = LuaDLL.lua_gettop(L);
  2012. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2013. if (count == 1)
  2014. {
  2015. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<string>>.Create(func);
  2016. ToLua.Push(L, arg1);
  2017. }
  2018. else
  2019. {
  2020. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2021. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<string>>.Create(func, self);
  2022. ToLua.Push(L, arg1);
  2023. }
  2024. return 1;
  2025. }
  2026. catch(Exception e)
  2027. {
  2028. return LuaDLL.toluaL_exception(L, e);
  2029. }
  2030. }
  2031. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2032. static int DG_Tweening_Core_DOGetter_UnityEngine_Vector2(IntPtr L)
  2033. {
  2034. try
  2035. {
  2036. int count = LuaDLL.lua_gettop(L);
  2037. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2038. if (count == 1)
  2039. {
  2040. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Create(func);
  2041. ToLua.Push(L, arg1);
  2042. }
  2043. else
  2044. {
  2045. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2046. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector2>>.Create(func, self);
  2047. ToLua.Push(L, arg1);
  2048. }
  2049. return 1;
  2050. }
  2051. catch(Exception e)
  2052. {
  2053. return LuaDLL.toluaL_exception(L, e);
  2054. }
  2055. }
  2056. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2057. static int DG_Tweening_Core_DOSetter_UnityEngine_Vector2(IntPtr L)
  2058. {
  2059. try
  2060. {
  2061. int count = LuaDLL.lua_gettop(L);
  2062. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2063. if (count == 1)
  2064. {
  2065. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Create(func);
  2066. ToLua.Push(L, arg1);
  2067. }
  2068. else
  2069. {
  2070. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2071. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector2>>.Create(func, self);
  2072. ToLua.Push(L, arg1);
  2073. }
  2074. return 1;
  2075. }
  2076. catch(Exception e)
  2077. {
  2078. return LuaDLL.toluaL_exception(L, e);
  2079. }
  2080. }
  2081. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2082. static int DG_Tweening_Core_DOGetter_UnityEngine_Vector3(IntPtr L)
  2083. {
  2084. try
  2085. {
  2086. int count = LuaDLL.lua_gettop(L);
  2087. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2088. if (count == 1)
  2089. {
  2090. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Create(func);
  2091. ToLua.Push(L, arg1);
  2092. }
  2093. else
  2094. {
  2095. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2096. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector3>>.Create(func, self);
  2097. ToLua.Push(L, arg1);
  2098. }
  2099. return 1;
  2100. }
  2101. catch(Exception e)
  2102. {
  2103. return LuaDLL.toluaL_exception(L, e);
  2104. }
  2105. }
  2106. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2107. static int DG_Tweening_Core_DOSetter_UnityEngine_Vector3(IntPtr L)
  2108. {
  2109. try
  2110. {
  2111. int count = LuaDLL.lua_gettop(L);
  2112. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2113. if (count == 1)
  2114. {
  2115. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Create(func);
  2116. ToLua.Push(L, arg1);
  2117. }
  2118. else
  2119. {
  2120. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2121. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector3>>.Create(func, self);
  2122. ToLua.Push(L, arg1);
  2123. }
  2124. return 1;
  2125. }
  2126. catch(Exception e)
  2127. {
  2128. return LuaDLL.toluaL_exception(L, e);
  2129. }
  2130. }
  2131. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2132. static int DG_Tweening_Core_DOGetter_UnityEngine_Vector4(IntPtr L)
  2133. {
  2134. try
  2135. {
  2136. int count = LuaDLL.lua_gettop(L);
  2137. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2138. if (count == 1)
  2139. {
  2140. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Create(func);
  2141. ToLua.Push(L, arg1);
  2142. }
  2143. else
  2144. {
  2145. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2146. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Vector4>>.Create(func, self);
  2147. ToLua.Push(L, arg1);
  2148. }
  2149. return 1;
  2150. }
  2151. catch(Exception e)
  2152. {
  2153. return LuaDLL.toluaL_exception(L, e);
  2154. }
  2155. }
  2156. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2157. static int DG_Tweening_Core_DOSetter_UnityEngine_Vector4(IntPtr L)
  2158. {
  2159. try
  2160. {
  2161. int count = LuaDLL.lua_gettop(L);
  2162. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2163. if (count == 1)
  2164. {
  2165. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Create(func);
  2166. ToLua.Push(L, arg1);
  2167. }
  2168. else
  2169. {
  2170. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2171. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Vector4>>.Create(func, self);
  2172. ToLua.Push(L, arg1);
  2173. }
  2174. return 1;
  2175. }
  2176. catch(Exception e)
  2177. {
  2178. return LuaDLL.toluaL_exception(L, e);
  2179. }
  2180. }
  2181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2182. static int DG_Tweening_Core_DOGetter_UnityEngine_Quaternion(IntPtr L)
  2183. {
  2184. try
  2185. {
  2186. int count = LuaDLL.lua_gettop(L);
  2187. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2188. if (count == 1)
  2189. {
  2190. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Create(func);
  2191. ToLua.Push(L, arg1);
  2192. }
  2193. else
  2194. {
  2195. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2196. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Quaternion>>.Create(func, self);
  2197. ToLua.Push(L, arg1);
  2198. }
  2199. return 1;
  2200. }
  2201. catch(Exception e)
  2202. {
  2203. return LuaDLL.toluaL_exception(L, e);
  2204. }
  2205. }
  2206. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2207. static int DG_Tweening_Core_DOSetter_UnityEngine_Quaternion(IntPtr L)
  2208. {
  2209. try
  2210. {
  2211. int count = LuaDLL.lua_gettop(L);
  2212. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2213. if (count == 1)
  2214. {
  2215. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Create(func);
  2216. ToLua.Push(L, arg1);
  2217. }
  2218. else
  2219. {
  2220. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2221. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Quaternion>>.Create(func, self);
  2222. ToLua.Push(L, arg1);
  2223. }
  2224. return 1;
  2225. }
  2226. catch(Exception e)
  2227. {
  2228. return LuaDLL.toluaL_exception(L, e);
  2229. }
  2230. }
  2231. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2232. static int DG_Tweening_Core_DOGetter_UnityEngine_Color(IntPtr L)
  2233. {
  2234. try
  2235. {
  2236. int count = LuaDLL.lua_gettop(L);
  2237. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2238. if (count == 1)
  2239. {
  2240. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Create(func);
  2241. ToLua.Push(L, arg1);
  2242. }
  2243. else
  2244. {
  2245. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2246. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Color>>.Create(func, self);
  2247. ToLua.Push(L, arg1);
  2248. }
  2249. return 1;
  2250. }
  2251. catch(Exception e)
  2252. {
  2253. return LuaDLL.toluaL_exception(L, e);
  2254. }
  2255. }
  2256. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2257. static int DG_Tweening_Core_DOSetter_UnityEngine_Color(IntPtr L)
  2258. {
  2259. try
  2260. {
  2261. int count = LuaDLL.lua_gettop(L);
  2262. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2263. if (count == 1)
  2264. {
  2265. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Create(func);
  2266. ToLua.Push(L, arg1);
  2267. }
  2268. else
  2269. {
  2270. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2271. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Color>>.Create(func, self);
  2272. ToLua.Push(L, arg1);
  2273. }
  2274. return 1;
  2275. }
  2276. catch(Exception e)
  2277. {
  2278. return LuaDLL.toluaL_exception(L, e);
  2279. }
  2280. }
  2281. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2282. static int DG_Tweening_Core_DOGetter_UnityEngine_Rect(IntPtr L)
  2283. {
  2284. try
  2285. {
  2286. int count = LuaDLL.lua_gettop(L);
  2287. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2288. if (count == 1)
  2289. {
  2290. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Create(func);
  2291. ToLua.Push(L, arg1);
  2292. }
  2293. else
  2294. {
  2295. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2296. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.Rect>>.Create(func, self);
  2297. ToLua.Push(L, arg1);
  2298. }
  2299. return 1;
  2300. }
  2301. catch(Exception e)
  2302. {
  2303. return LuaDLL.toluaL_exception(L, e);
  2304. }
  2305. }
  2306. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2307. static int DG_Tweening_Core_DOSetter_UnityEngine_Rect(IntPtr L)
  2308. {
  2309. try
  2310. {
  2311. int count = LuaDLL.lua_gettop(L);
  2312. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2313. if (count == 1)
  2314. {
  2315. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Create(func);
  2316. ToLua.Push(L, arg1);
  2317. }
  2318. else
  2319. {
  2320. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2321. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.Rect>>.Create(func, self);
  2322. ToLua.Push(L, arg1);
  2323. }
  2324. return 1;
  2325. }
  2326. catch(Exception e)
  2327. {
  2328. return LuaDLL.toluaL_exception(L, e);
  2329. }
  2330. }
  2331. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2332. static int DG_Tweening_Core_DOGetter_UnityEngine_RectOffset(IntPtr L)
  2333. {
  2334. try
  2335. {
  2336. int count = LuaDLL.lua_gettop(L);
  2337. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2338. if (count == 1)
  2339. {
  2340. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Create(func);
  2341. ToLua.Push(L, arg1);
  2342. }
  2343. else
  2344. {
  2345. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2346. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOGetter<UnityEngine.RectOffset>>.Create(func, self);
  2347. ToLua.Push(L, arg1);
  2348. }
  2349. return 1;
  2350. }
  2351. catch(Exception e)
  2352. {
  2353. return LuaDLL.toluaL_exception(L, e);
  2354. }
  2355. }
  2356. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2357. static int DG_Tweening_Core_DOSetter_UnityEngine_RectOffset(IntPtr L)
  2358. {
  2359. try
  2360. {
  2361. int count = LuaDLL.lua_gettop(L);
  2362. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2363. if (count == 1)
  2364. {
  2365. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Create(func);
  2366. ToLua.Push(L, arg1);
  2367. }
  2368. else
  2369. {
  2370. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2371. Delegate arg1 = DelegateTraits<DG.Tweening.Core.DOSetter<UnityEngine.RectOffset>>.Create(func, self);
  2372. ToLua.Push(L, arg1);
  2373. }
  2374. return 1;
  2375. }
  2376. catch(Exception e)
  2377. {
  2378. return LuaDLL.toluaL_exception(L, e);
  2379. }
  2380. }
  2381. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2382. static int UnityEngine_UI_LuaUpdateCellCallback(IntPtr L)
  2383. {
  2384. try
  2385. {
  2386. int count = LuaDLL.lua_gettop(L);
  2387. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2388. if (count == 1)
  2389. {
  2390. Delegate arg1 = DelegateTraits<UnityEngine.UI.LuaUpdateCellCallback>.Create(func);
  2391. ToLua.Push(L, arg1);
  2392. }
  2393. else
  2394. {
  2395. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2396. Delegate arg1 = DelegateTraits<UnityEngine.UI.LuaUpdateCellCallback>.Create(func, self);
  2397. ToLua.Push(L, arg1);
  2398. }
  2399. return 1;
  2400. }
  2401. catch(Exception e)
  2402. {
  2403. return LuaDLL.toluaL_exception(L, e);
  2404. }
  2405. }
  2406. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2407. static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L)
  2408. {
  2409. try
  2410. {
  2411. int count = LuaDLL.lua_gettop(L);
  2412. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2413. if (count == 1)
  2414. {
  2415. Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func);
  2416. ToLua.Push(L, arg1);
  2417. }
  2418. else
  2419. {
  2420. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2421. Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func, self);
  2422. ToLua.Push(L, arg1);
  2423. }
  2424. return 1;
  2425. }
  2426. catch(Exception e)
  2427. {
  2428. return LuaDLL.toluaL_exception(L, e);
  2429. }
  2430. }
  2431. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2432. static int UnityEngine_UI_LoopScrollRect_UpdateCellCallback(IntPtr L)
  2433. {
  2434. try
  2435. {
  2436. int count = LuaDLL.lua_gettop(L);
  2437. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2438. if (count == 1)
  2439. {
  2440. Delegate arg1 = DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Create(func);
  2441. ToLua.Push(L, arg1);
  2442. }
  2443. else
  2444. {
  2445. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2446. Delegate arg1 = DelegateTraits<UnityEngine.UI.LoopScrollRect.UpdateCellCallback>.Create(func, self);
  2447. ToLua.Push(L, arg1);
  2448. }
  2449. return 1;
  2450. }
  2451. catch(Exception e)
  2452. {
  2453. return LuaDLL.toluaL_exception(L, e);
  2454. }
  2455. }
  2456. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2457. static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L)
  2458. {
  2459. try
  2460. {
  2461. int count = LuaDLL.lua_gettop(L);
  2462. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2463. if (count == 1)
  2464. {
  2465. Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func);
  2466. ToLua.Push(L, arg1);
  2467. }
  2468. else
  2469. {
  2470. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2471. Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func, self);
  2472. ToLua.Push(L, arg1);
  2473. }
  2474. return 1;
  2475. }
  2476. catch(Exception e)
  2477. {
  2478. return LuaDLL.toluaL_exception(L, e);
  2479. }
  2480. }
  2481. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2482. static int UnityEngine_Events_UnityAction(IntPtr L)
  2483. {
  2484. try
  2485. {
  2486. int count = LuaDLL.lua_gettop(L);
  2487. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2488. if (count == 1)
  2489. {
  2490. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction>.Create(func);
  2491. ToLua.Push(L, arg1);
  2492. }
  2493. else
  2494. {
  2495. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2496. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction>.Create(func, self);
  2497. ToLua.Push(L, arg1);
  2498. }
  2499. return 1;
  2500. }
  2501. catch(Exception e)
  2502. {
  2503. return LuaDLL.toluaL_exception(L, e);
  2504. }
  2505. }
  2506. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2507. static int UnityEngine_Events_UnityAction_bool(IntPtr L)
  2508. {
  2509. try
  2510. {
  2511. int count = LuaDLL.lua_gettop(L);
  2512. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2513. if (count == 1)
  2514. {
  2515. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<bool>>.Create(func);
  2516. ToLua.Push(L, arg1);
  2517. }
  2518. else
  2519. {
  2520. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2521. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<bool>>.Create(func, self);
  2522. ToLua.Push(L, arg1);
  2523. }
  2524. return 1;
  2525. }
  2526. catch(Exception e)
  2527. {
  2528. return LuaDLL.toluaL_exception(L, e);
  2529. }
  2530. }
  2531. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2532. static int UnityEngine_Events_UnityAction_float(IntPtr L)
  2533. {
  2534. try
  2535. {
  2536. int count = LuaDLL.lua_gettop(L);
  2537. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2538. if (count == 1)
  2539. {
  2540. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<float>>.Create(func);
  2541. ToLua.Push(L, arg1);
  2542. }
  2543. else
  2544. {
  2545. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2546. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<float>>.Create(func, self);
  2547. ToLua.Push(L, arg1);
  2548. }
  2549. return 1;
  2550. }
  2551. catch(Exception e)
  2552. {
  2553. return LuaDLL.toluaL_exception(L, e);
  2554. }
  2555. }
  2556. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2557. static int UnityEngine_Events_UnityAction_string(IntPtr L)
  2558. {
  2559. try
  2560. {
  2561. int count = LuaDLL.lua_gettop(L);
  2562. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2563. if (count == 1)
  2564. {
  2565. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<string>>.Create(func);
  2566. ToLua.Push(L, arg1);
  2567. }
  2568. else
  2569. {
  2570. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2571. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<string>>.Create(func, self);
  2572. ToLua.Push(L, arg1);
  2573. }
  2574. return 1;
  2575. }
  2576. catch(Exception e)
  2577. {
  2578. return LuaDLL.toluaL_exception(L, e);
  2579. }
  2580. }
  2581. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2582. static int UnityEngine_Events_UnityAction_UnityEngine_Vector2(IntPtr L)
  2583. {
  2584. try
  2585. {
  2586. int count = LuaDLL.lua_gettop(L);
  2587. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2588. if (count == 1)
  2589. {
  2590. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Create(func);
  2591. ToLua.Push(L, arg1);
  2592. }
  2593. else
  2594. {
  2595. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2596. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>.Create(func, self);
  2597. ToLua.Push(L, arg1);
  2598. }
  2599. return 1;
  2600. }
  2601. catch(Exception e)
  2602. {
  2603. return LuaDLL.toluaL_exception(L, e);
  2604. }
  2605. }
  2606. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2607. static int UnityEngine_Events_UnityAction_UnityEngine_Vector2_int(IntPtr L)
  2608. {
  2609. try
  2610. {
  2611. int count = LuaDLL.lua_gettop(L);
  2612. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2613. if (count == 1)
  2614. {
  2615. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Create(func);
  2616. ToLua.Push(L, arg1);
  2617. }
  2618. else
  2619. {
  2620. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2621. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<UnityEngine.Vector2,int>>.Create(func, self);
  2622. ToLua.Push(L, arg1);
  2623. }
  2624. return 1;
  2625. }
  2626. catch(Exception e)
  2627. {
  2628. return LuaDLL.toluaL_exception(L, e);
  2629. }
  2630. }
  2631. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2632. static int UnityEngine_Events_UnityAction_RO_ReorderableList_ReorderableListEventStruct(IntPtr L)
  2633. {
  2634. try
  2635. {
  2636. int count = LuaDLL.lua_gettop(L);
  2637. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2638. if (count == 1)
  2639. {
  2640. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Create(func);
  2641. ToLua.Push(L, arg1);
  2642. }
  2643. else
  2644. {
  2645. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2646. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<RO.ReorderableList.ReorderableListEventStruct>>.Create(func, self);
  2647. ToLua.Push(L, arg1);
  2648. }
  2649. return 1;
  2650. }
  2651. catch(Exception e)
  2652. {
  2653. return LuaDLL.toluaL_exception(L, e);
  2654. }
  2655. }
  2656. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2657. static int UnityEngine_Events_UnityAction_int(IntPtr L)
  2658. {
  2659. try
  2660. {
  2661. int count = LuaDLL.lua_gettop(L);
  2662. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2663. if (count == 1)
  2664. {
  2665. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<int>>.Create(func);
  2666. ToLua.Push(L, arg1);
  2667. }
  2668. else
  2669. {
  2670. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2671. Delegate arg1 = DelegateTraits<UnityEngine.Events.UnityAction<int>>.Create(func, self);
  2672. ToLua.Push(L, arg1);
  2673. }
  2674. return 1;
  2675. }
  2676. catch(Exception e)
  2677. {
  2678. return LuaDLL.toluaL_exception(L, e);
  2679. }
  2680. }
  2681. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2682. static int UnityEngine_Camera_CameraCallback(IntPtr L)
  2683. {
  2684. try
  2685. {
  2686. int count = LuaDLL.lua_gettop(L);
  2687. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2688. if (count == 1)
  2689. {
  2690. Delegate arg1 = DelegateTraits<UnityEngine.Camera.CameraCallback>.Create(func);
  2691. ToLua.Push(L, arg1);
  2692. }
  2693. else
  2694. {
  2695. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2696. Delegate arg1 = DelegateTraits<UnityEngine.Camera.CameraCallback>.Create(func, self);
  2697. ToLua.Push(L, arg1);
  2698. }
  2699. return 1;
  2700. }
  2701. catch(Exception e)
  2702. {
  2703. return LuaDLL.toluaL_exception(L, e);
  2704. }
  2705. }
  2706. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2707. static int UnityEngine_Application_AdvertisingIdentifierCallback(IntPtr L)
  2708. {
  2709. try
  2710. {
  2711. int count = LuaDLL.lua_gettop(L);
  2712. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2713. if (count == 1)
  2714. {
  2715. Delegate arg1 = DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Create(func);
  2716. ToLua.Push(L, arg1);
  2717. }
  2718. else
  2719. {
  2720. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2721. Delegate arg1 = DelegateTraits<UnityEngine.Application.AdvertisingIdentifierCallback>.Create(func, self);
  2722. ToLua.Push(L, arg1);
  2723. }
  2724. return 1;
  2725. }
  2726. catch(Exception e)
  2727. {
  2728. return LuaDLL.toluaL_exception(L, e);
  2729. }
  2730. }
  2731. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2732. static int UnityEngine_Application_LowMemoryCallback(IntPtr L)
  2733. {
  2734. try
  2735. {
  2736. int count = LuaDLL.lua_gettop(L);
  2737. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2738. if (count == 1)
  2739. {
  2740. Delegate arg1 = DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Create(func);
  2741. ToLua.Push(L, arg1);
  2742. }
  2743. else
  2744. {
  2745. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2746. Delegate arg1 = DelegateTraits<UnityEngine.Application.LowMemoryCallback>.Create(func, self);
  2747. ToLua.Push(L, arg1);
  2748. }
  2749. return 1;
  2750. }
  2751. catch(Exception e)
  2752. {
  2753. return LuaDLL.toluaL_exception(L, e);
  2754. }
  2755. }
  2756. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2757. static int UnityEngine_Application_LogCallback(IntPtr L)
  2758. {
  2759. try
  2760. {
  2761. int count = LuaDLL.lua_gettop(L);
  2762. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2763. if (count == 1)
  2764. {
  2765. Delegate arg1 = DelegateTraits<UnityEngine.Application.LogCallback>.Create(func);
  2766. ToLua.Push(L, arg1);
  2767. }
  2768. else
  2769. {
  2770. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2771. Delegate arg1 = DelegateTraits<UnityEngine.Application.LogCallback>.Create(func, self);
  2772. ToLua.Push(L, arg1);
  2773. }
  2774. return 1;
  2775. }
  2776. catch(Exception e)
  2777. {
  2778. return LuaDLL.toluaL_exception(L, e);
  2779. }
  2780. }
  2781. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2782. static int UnityEngine_AudioClip_PCMReaderCallback(IntPtr L)
  2783. {
  2784. try
  2785. {
  2786. int count = LuaDLL.lua_gettop(L);
  2787. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2788. if (count == 1)
  2789. {
  2790. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func);
  2791. ToLua.Push(L, arg1);
  2792. }
  2793. else
  2794. {
  2795. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2796. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMReaderCallback>.Create(func, self);
  2797. ToLua.Push(L, arg1);
  2798. }
  2799. return 1;
  2800. }
  2801. catch(Exception e)
  2802. {
  2803. return LuaDLL.toluaL_exception(L, e);
  2804. }
  2805. }
  2806. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2807. static int UnityEngine_AudioClip_PCMSetPositionCallback(IntPtr L)
  2808. {
  2809. try
  2810. {
  2811. int count = LuaDLL.lua_gettop(L);
  2812. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2813. if (count == 1)
  2814. {
  2815. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func);
  2816. ToLua.Push(L, arg1);
  2817. }
  2818. else
  2819. {
  2820. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2821. Delegate arg1 = DelegateTraits<UnityEngine.AudioClip.PCMSetPositionCallback>.Create(func, self);
  2822. ToLua.Push(L, arg1);
  2823. }
  2824. return 1;
  2825. }
  2826. catch(Exception e)
  2827. {
  2828. return LuaDLL.toluaL_exception(L, e);
  2829. }
  2830. }
  2831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2832. static int UnityEngine_Canvas_WillRenderCanvases(IntPtr L)
  2833. {
  2834. try
  2835. {
  2836. int count = LuaDLL.lua_gettop(L);
  2837. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2838. if (count == 1)
  2839. {
  2840. Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func);
  2841. ToLua.Push(L, arg1);
  2842. }
  2843. else
  2844. {
  2845. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2846. Delegate arg1 = DelegateTraits<UnityEngine.Canvas.WillRenderCanvases>.Create(func, self);
  2847. ToLua.Push(L, arg1);
  2848. }
  2849. return 1;
  2850. }
  2851. catch(Exception e)
  2852. {
  2853. return LuaDLL.toluaL_exception(L, e);
  2854. }
  2855. }
  2856. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2857. static int TMPro_TMP_InputField_OnValidateInput(IntPtr L)
  2858. {
  2859. try
  2860. {
  2861. int count = LuaDLL.lua_gettop(L);
  2862. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2863. if (count == 1)
  2864. {
  2865. Delegate arg1 = DelegateTraits<TMPro.TMP_InputField.OnValidateInput>.Create(func);
  2866. ToLua.Push(L, arg1);
  2867. }
  2868. else
  2869. {
  2870. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2871. Delegate arg1 = DelegateTraits<TMPro.TMP_InputField.OnValidateInput>.Create(func, self);
  2872. ToLua.Push(L, arg1);
  2873. }
  2874. return 1;
  2875. }
  2876. catch(Exception e)
  2877. {
  2878. return LuaDLL.toluaL_exception(L, e);
  2879. }
  2880. }
  2881. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2882. static int Cinemachine_CinemachineVirtualCamera_CreatePipelineDelegate(IntPtr L)
  2883. {
  2884. try
  2885. {
  2886. int count = LuaDLL.lua_gettop(L);
  2887. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2888. if (count == 1)
  2889. {
  2890. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Create(func);
  2891. ToLua.Push(L, arg1);
  2892. }
  2893. else
  2894. {
  2895. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2896. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.CreatePipelineDelegate>.Create(func, self);
  2897. ToLua.Push(L, arg1);
  2898. }
  2899. return 1;
  2900. }
  2901. catch(Exception e)
  2902. {
  2903. return LuaDLL.toluaL_exception(L, e);
  2904. }
  2905. }
  2906. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2907. static int Cinemachine_CinemachineVirtualCamera_DestroyPipelineDelegate(IntPtr L)
  2908. {
  2909. try
  2910. {
  2911. int count = LuaDLL.lua_gettop(L);
  2912. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2913. if (count == 1)
  2914. {
  2915. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Create(func);
  2916. ToLua.Push(L, arg1);
  2917. }
  2918. else
  2919. {
  2920. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2921. Delegate arg1 = DelegateTraits<Cinemachine.CinemachineVirtualCamera.DestroyPipelineDelegate>.Create(func, self);
  2922. ToLua.Push(L, arg1);
  2923. }
  2924. return 1;
  2925. }
  2926. catch(Exception e)
  2927. {
  2928. return LuaDLL.toluaL_exception(L, e);
  2929. }
  2930. }
  2931. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2932. static int Spine_Unity_UpdateBonesDelegate(IntPtr L)
  2933. {
  2934. try
  2935. {
  2936. int count = LuaDLL.lua_gettop(L);
  2937. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2938. if (count == 1)
  2939. {
  2940. Delegate arg1 = DelegateTraits<Spine.Unity.UpdateBonesDelegate>.Create(func);
  2941. ToLua.Push(L, arg1);
  2942. }
  2943. else
  2944. {
  2945. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2946. Delegate arg1 = DelegateTraits<Spine.Unity.UpdateBonesDelegate>.Create(func, self);
  2947. ToLua.Push(L, arg1);
  2948. }
  2949. return 1;
  2950. }
  2951. catch(Exception e)
  2952. {
  2953. return LuaDLL.toluaL_exception(L, e);
  2954. }
  2955. }
  2956. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2957. static int Spine_Unity_MeshGeneratorDelegate(IntPtr L)
  2958. {
  2959. try
  2960. {
  2961. int count = LuaDLL.lua_gettop(L);
  2962. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2963. if (count == 1)
  2964. {
  2965. Delegate arg1 = DelegateTraits<Spine.Unity.MeshGeneratorDelegate>.Create(func);
  2966. ToLua.Push(L, arg1);
  2967. }
  2968. else
  2969. {
  2970. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2971. Delegate arg1 = DelegateTraits<Spine.Unity.MeshGeneratorDelegate>.Create(func, self);
  2972. ToLua.Push(L, arg1);
  2973. }
  2974. return 1;
  2975. }
  2976. catch(Exception e)
  2977. {
  2978. return LuaDLL.toluaL_exception(L, e);
  2979. }
  2980. }
  2981. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2982. static int Spine_Unity_SkeletonGraphic_SkeletonRendererDelegate(IntPtr L)
  2983. {
  2984. try
  2985. {
  2986. int count = LuaDLL.lua_gettop(L);
  2987. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  2988. if (count == 1)
  2989. {
  2990. Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Create(func);
  2991. ToLua.Push(L, arg1);
  2992. }
  2993. else
  2994. {
  2995. LuaTable self = ToLua.CheckLuaTable(L, 2);
  2996. Delegate arg1 = DelegateTraits<Spine.Unity.SkeletonGraphic.SkeletonRendererDelegate>.Create(func, self);
  2997. ToLua.Push(L, arg1);
  2998. }
  2999. return 1;
  3000. }
  3001. catch(Exception e)
  3002. {
  3003. return LuaDLL.toluaL_exception(L, e);
  3004. }
  3005. }
  3006. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3007. static int Spine_AnimationState_TrackEntryDelegate(IntPtr L)
  3008. {
  3009. try
  3010. {
  3011. int count = LuaDLL.lua_gettop(L);
  3012. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3013. if (count == 1)
  3014. {
  3015. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryDelegate>.Create(func);
  3016. ToLua.Push(L, arg1);
  3017. }
  3018. else
  3019. {
  3020. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3021. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryDelegate>.Create(func, self);
  3022. ToLua.Push(L, arg1);
  3023. }
  3024. return 1;
  3025. }
  3026. catch(Exception e)
  3027. {
  3028. return LuaDLL.toluaL_exception(L, e);
  3029. }
  3030. }
  3031. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3032. static int Spine_AnimationState_TrackEntryEventDelegate(IntPtr L)
  3033. {
  3034. try
  3035. {
  3036. int count = LuaDLL.lua_gettop(L);
  3037. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3038. if (count == 1)
  3039. {
  3040. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryEventDelegate>.Create(func);
  3041. ToLua.Push(L, arg1);
  3042. }
  3043. else
  3044. {
  3045. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3046. Delegate arg1 = DelegateTraits<Spine.AnimationState.TrackEntryEventDelegate>.Create(func, self);
  3047. ToLua.Push(L, arg1);
  3048. }
  3049. return 1;
  3050. }
  3051. catch(Exception e)
  3052. {
  3053. return LuaDLL.toluaL_exception(L, e);
  3054. }
  3055. }
  3056. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3057. static int UIBase_ButtonListener(IntPtr L)
  3058. {
  3059. try
  3060. {
  3061. int count = LuaDLL.lua_gettop(L);
  3062. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3063. if (count == 1)
  3064. {
  3065. Delegate arg1 = DelegateTraits<UIBase.ButtonListener>.Create(func);
  3066. ToLua.Push(L, arg1);
  3067. }
  3068. else
  3069. {
  3070. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3071. Delegate arg1 = DelegateTraits<UIBase.ButtonListener>.Create(func, self);
  3072. ToLua.Push(L, arg1);
  3073. }
  3074. return 1;
  3075. }
  3076. catch(Exception e)
  3077. {
  3078. return LuaDLL.toluaL_exception(L, e);
  3079. }
  3080. }
  3081. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3082. static int UIBase_ButtonListenerWithParam(IntPtr L)
  3083. {
  3084. try
  3085. {
  3086. int count = LuaDLL.lua_gettop(L);
  3087. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3088. if (count == 1)
  3089. {
  3090. Delegate arg1 = DelegateTraits<UIBase.ButtonListenerWithParam>.Create(func);
  3091. ToLua.Push(L, arg1);
  3092. }
  3093. else
  3094. {
  3095. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3096. Delegate arg1 = DelegateTraits<UIBase.ButtonListenerWithParam>.Create(func, self);
  3097. ToLua.Push(L, arg1);
  3098. }
  3099. return 1;
  3100. }
  3101. catch(Exception e)
  3102. {
  3103. return LuaDLL.toluaL_exception(L, e);
  3104. }
  3105. }
  3106. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3107. static int UIBase_ToggleListener(IntPtr L)
  3108. {
  3109. try
  3110. {
  3111. int count = LuaDLL.lua_gettop(L);
  3112. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3113. if (count == 1)
  3114. {
  3115. Delegate arg1 = DelegateTraits<UIBase.ToggleListener>.Create(func);
  3116. ToLua.Push(L, arg1);
  3117. }
  3118. else
  3119. {
  3120. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3121. Delegate arg1 = DelegateTraits<UIBase.ToggleListener>.Create(func, self);
  3122. ToLua.Push(L, arg1);
  3123. }
  3124. return 1;
  3125. }
  3126. catch(Exception e)
  3127. {
  3128. return LuaDLL.toluaL_exception(L, e);
  3129. }
  3130. }
  3131. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3132. static int UIBase_ToggleListenerWithParams(IntPtr L)
  3133. {
  3134. try
  3135. {
  3136. int count = LuaDLL.lua_gettop(L);
  3137. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3138. if (count == 1)
  3139. {
  3140. Delegate arg1 = DelegateTraits<UIBase.ToggleListenerWithParams>.Create(func);
  3141. ToLua.Push(L, arg1);
  3142. }
  3143. else
  3144. {
  3145. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3146. Delegate arg1 = DelegateTraits<UIBase.ToggleListenerWithParams>.Create(func, self);
  3147. ToLua.Push(L, arg1);
  3148. }
  3149. return 1;
  3150. }
  3151. catch(Exception e)
  3152. {
  3153. return LuaDLL.toluaL_exception(L, e);
  3154. }
  3155. }
  3156. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3157. static int UIBase_UIPageCreator(IntPtr L)
  3158. {
  3159. try
  3160. {
  3161. int count = LuaDLL.lua_gettop(L);
  3162. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3163. if (count == 1)
  3164. {
  3165. Delegate arg1 = DelegateTraits<UIBase.UIPageCreator>.Create(func);
  3166. ToLua.Push(L, arg1);
  3167. }
  3168. else
  3169. {
  3170. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3171. Delegate arg1 = DelegateTraits<UIBase.UIPageCreator>.Create(func, self);
  3172. ToLua.Push(L, arg1);
  3173. }
  3174. return 1;
  3175. }
  3176. catch(Exception e)
  3177. {
  3178. return LuaDLL.toluaL_exception(L, e);
  3179. }
  3180. }
  3181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3182. static int TimerManager_ServerTimeChangeFuc(IntPtr L)
  3183. {
  3184. try
  3185. {
  3186. int count = LuaDLL.lua_gettop(L);
  3187. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3188. if (count == 1)
  3189. {
  3190. Delegate arg1 = DelegateTraits<TimerManager.ServerTimeChangeFuc>.Create(func);
  3191. ToLua.Push(L, arg1);
  3192. }
  3193. else
  3194. {
  3195. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3196. Delegate arg1 = DelegateTraits<TimerManager.ServerTimeChangeFuc>.Create(func, self);
  3197. ToLua.Push(L, arg1);
  3198. }
  3199. return 1;
  3200. }
  3201. catch(Exception e)
  3202. {
  3203. return LuaDLL.toluaL_exception(L, e);
  3204. }
  3205. }
  3206. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3207. static int Timer_OnTimeUpHandler(IntPtr L)
  3208. {
  3209. try
  3210. {
  3211. int count = LuaDLL.lua_gettop(L);
  3212. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3213. if (count == 1)
  3214. {
  3215. Delegate arg1 = DelegateTraits<Timer.OnTimeUpHandler>.Create(func);
  3216. ToLua.Push(L, arg1);
  3217. }
  3218. else
  3219. {
  3220. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3221. Delegate arg1 = DelegateTraits<Timer.OnTimeUpHandler>.Create(func, self);
  3222. ToLua.Push(L, arg1);
  3223. }
  3224. return 1;
  3225. }
  3226. catch(Exception e)
  3227. {
  3228. return LuaDLL.toluaL_exception(L, e);
  3229. }
  3230. }
  3231. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3232. static int Timer_OnTimeUpWithParamsHandler(IntPtr L)
  3233. {
  3234. try
  3235. {
  3236. int count = LuaDLL.lua_gettop(L);
  3237. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  3238. if (count == 1)
  3239. {
  3240. Delegate arg1 = DelegateTraits<Timer.OnTimeUpWithParamsHandler>.Create(func);
  3241. ToLua.Push(L, arg1);
  3242. }
  3243. else
  3244. {
  3245. LuaTable self = ToLua.CheckLuaTable(L, 2);
  3246. Delegate arg1 = DelegateTraits<Timer.OnTimeUpWithParamsHandler>.Create(func, self);
  3247. ToLua.Push(L, arg1);
  3248. }
  3249. return 1;
  3250. }
  3251. catch(Exception e)
  3252. {
  3253. return LuaDLL.toluaL_exception(L, e);
  3254. }
  3255. }
  3256. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3257. static int LuaOpen_UnityEngine_MeshRenderer(IntPtr L)
  3258. {
  3259. try
  3260. {
  3261. LuaState state = LuaState.Get(L);
  3262. state.BeginPreModule("UnityEngine");
  3263. UnityEngine_MeshRendererWrap.Register(state);
  3264. int reference = state.GetMetaReference(typeof(UnityEngine.MeshRenderer));
  3265. state.EndPreModule(L, reference);
  3266. return 1;
  3267. }
  3268. catch(Exception e)
  3269. {
  3270. return LuaDLL.toluaL_exception(L, e);
  3271. }
  3272. }
  3273. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3274. static int LuaOpen_UnityEngine_BoxCollider(IntPtr L)
  3275. {
  3276. try
  3277. {
  3278. LuaState state = LuaState.Get(L);
  3279. state.BeginPreModule("UnityEngine");
  3280. UnityEngine_BoxColliderWrap.Register(state);
  3281. int reference = state.GetMetaReference(typeof(UnityEngine.BoxCollider));
  3282. state.EndPreModule(L, reference);
  3283. return 1;
  3284. }
  3285. catch(Exception e)
  3286. {
  3287. return LuaDLL.toluaL_exception(L, e);
  3288. }
  3289. }
  3290. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3291. static int LuaOpen_UnityEngine_MeshCollider(IntPtr L)
  3292. {
  3293. try
  3294. {
  3295. LuaState state = LuaState.Get(L);
  3296. state.BeginPreModule("UnityEngine");
  3297. UnityEngine_MeshColliderWrap.Register(state);
  3298. int reference = state.GetMetaReference(typeof(UnityEngine.MeshCollider));
  3299. state.EndPreModule(L, reference);
  3300. return 1;
  3301. }
  3302. catch(Exception e)
  3303. {
  3304. return LuaDLL.toluaL_exception(L, e);
  3305. }
  3306. }
  3307. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3308. static int LuaOpen_UnityEngine_SphereCollider(IntPtr L)
  3309. {
  3310. try
  3311. {
  3312. LuaState state = LuaState.Get(L);
  3313. state.BeginPreModule("UnityEngine");
  3314. UnityEngine_SphereColliderWrap.Register(state);
  3315. int reference = state.GetMetaReference(typeof(UnityEngine.SphereCollider));
  3316. state.EndPreModule(L, reference);
  3317. return 1;
  3318. }
  3319. catch(Exception e)
  3320. {
  3321. return LuaDLL.toluaL_exception(L, e);
  3322. }
  3323. }
  3324. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3325. static int LuaOpen_UnityEngine_CharacterController(IntPtr L)
  3326. {
  3327. try
  3328. {
  3329. LuaState state = LuaState.Get(L);
  3330. state.BeginPreModule("UnityEngine");
  3331. UnityEngine_CharacterControllerWrap.Register(state);
  3332. int reference = state.GetMetaReference(typeof(UnityEngine.CharacterController));
  3333. state.EndPreModule(L, reference);
  3334. return 1;
  3335. }
  3336. catch(Exception e)
  3337. {
  3338. return LuaDLL.toluaL_exception(L, e);
  3339. }
  3340. }
  3341. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3342. static int LuaOpen_UnityEngine_CapsuleCollider(IntPtr L)
  3343. {
  3344. try
  3345. {
  3346. LuaState state = LuaState.Get(L);
  3347. state.BeginPreModule("UnityEngine");
  3348. UnityEngine_CapsuleColliderWrap.Register(state);
  3349. int reference = state.GetMetaReference(typeof(UnityEngine.CapsuleCollider));
  3350. state.EndPreModule(L, reference);
  3351. return 1;
  3352. }
  3353. catch(Exception e)
  3354. {
  3355. return LuaDLL.toluaL_exception(L, e);
  3356. }
  3357. }
  3358. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3359. static int LuaOpen_UnityEngine_Animation(IntPtr L)
  3360. {
  3361. try
  3362. {
  3363. LuaState state = LuaState.Get(L);
  3364. state.BeginPreModule("UnityEngine");
  3365. UnityEngine_AnimationWrap.Register(state);
  3366. int reference = state.GetMetaReference(typeof(UnityEngine.Animation));
  3367. state.EndPreModule(L, reference);
  3368. return 1;
  3369. }
  3370. catch(Exception e)
  3371. {
  3372. return LuaDLL.toluaL_exception(L, e);
  3373. }
  3374. }
  3375. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3376. static int LuaOpen_UnityEngine_AnimationClip(IntPtr L)
  3377. {
  3378. try
  3379. {
  3380. LuaState state = LuaState.Get(L);
  3381. state.BeginPreModule("UnityEngine");
  3382. UnityEngine_AnimationClipWrap.Register(state);
  3383. int reference = state.GetMetaReference(typeof(UnityEngine.AnimationClip));
  3384. state.EndPreModule(L, reference);
  3385. return 1;
  3386. }
  3387. catch(Exception e)
  3388. {
  3389. return LuaDLL.toluaL_exception(L, e);
  3390. }
  3391. }
  3392. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3393. static int LuaOpen_UnityEngine_AnimationState(IntPtr L)
  3394. {
  3395. try
  3396. {
  3397. LuaState state = LuaState.Get(L);
  3398. state.BeginPreModule("UnityEngine");
  3399. UnityEngine_AnimationStateWrap.Register(state);
  3400. int reference = state.GetMetaReference(typeof(UnityEngine.AnimationState));
  3401. state.EndPreModule(L, reference);
  3402. return 1;
  3403. }
  3404. catch(Exception e)
  3405. {
  3406. return LuaDLL.toluaL_exception(L, e);
  3407. }
  3408. }
  3409. //[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3410. //static int LuaOpen_UnityEngine_BlendWeights(IntPtr L)
  3411. //{
  3412. // try
  3413. // {
  3414. // LuaState state = LuaState.Get(L);
  3415. // state.BeginPreModule("UnityEngine");
  3416. // UnityEngine_BlendWeightsWrap.Register(state);
  3417. // int reference = state.GetMetaReference(typeof(UnityEngine.BlendWeights));
  3418. // state.EndPreModule(L, reference);
  3419. // return 1;
  3420. // }
  3421. // catch (Exception e)
  3422. // {
  3423. // return LuaDLL.toluaL_exception(L, e);
  3424. // }
  3425. //}
  3426. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3427. static int LuaOpen_UnityEngine_CanvasRenderer(IntPtr L)
  3428. {
  3429. try
  3430. {
  3431. LuaState state = LuaState.Get(L);
  3432. state.BeginPreModule("UnityEngine");
  3433. UnityEngine_CanvasRendererWrap.Register(state);
  3434. int reference = state.GetMetaReference(typeof(UnityEngine.CanvasRenderer));
  3435. state.EndPreModule(L, reference);
  3436. return 1;
  3437. }
  3438. catch (Exception e)
  3439. {
  3440. return LuaDLL.toluaL_exception(L, e);
  3441. }
  3442. }
  3443. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3444. static int LuaOpen_UnityEngine_RenderTexture(IntPtr L)
  3445. {
  3446. try
  3447. {
  3448. LuaState state = LuaState.Get(L);
  3449. state.BeginPreModule("UnityEngine");
  3450. UnityEngine_RenderTextureWrap.Register(state);
  3451. int reference = state.GetMetaReference(typeof(UnityEngine.RenderTexture));
  3452. state.EndPreModule(L, reference);
  3453. return 1;
  3454. }
  3455. catch(Exception e)
  3456. {
  3457. return LuaDLL.toluaL_exception(L, e);
  3458. }
  3459. }
  3460. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3461. static int LuaOpen_UnityEngine_Rigidbody(IntPtr L)
  3462. {
  3463. try
  3464. {
  3465. LuaState state = LuaState.Get(L);
  3466. state.BeginPreModule("UnityEngine");
  3467. UnityEngine_RigidbodyWrap.Register(state);
  3468. int reference = state.GetMetaReference(typeof(UnityEngine.Rigidbody));
  3469. state.EndPreModule(L, reference);
  3470. return 1;
  3471. }
  3472. catch(Exception e)
  3473. {
  3474. return LuaDLL.toluaL_exception(L, e);
  3475. }
  3476. }
  3477. }