LaunchLoadMgr.cs 15 KB

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  1. using System;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using UnityEngine;
  5. using UnityEngine.UI;
  6. public class LaunchLoadMgr
  7. {
  8. private Action<bool> m_LaunchCompleteCb;
  9. private Action m_AssetMapInitCompleteCb;
  10. private bool m_IsCompleted = false;
  11. private float m_StartTime = 0f;
  12. private int m_TimerId = 0;
  13. public LaunchLoadMgr()
  14. {
  15. }
  16. ~LaunchLoadMgr()
  17. {
  18. StopLaunch();
  19. }
  20. public void StartLaunch(Action<bool> launchCompleteCb, Action assetMapInitCompleteCb)
  21. {
  22. if (m_IsCompleted)
  23. {
  24. StopLaunch();
  25. return;
  26. }
  27. m_LaunchCompleteCb = launchCompleteCb;
  28. m_AssetMapInitCompleteCb = assetMapInitCompleteCb;
  29. m_StartTime = Time.unscaledTime;
  30. m_IsCompleted = false;
  31. DownloadMgr.Instance.Init();
  32. LaunchThread.CreateInstance();
  33. AvatarRTMgr.CreateInstance();
  34. MusicMgr.Instance.InitMgr();
  35. UIMgr.Instance.InitMgr();
  36. //AssetsMgr.Instance.InitMgr();
  37. //AssetsMgr.Instance.InitDependenciesAsync(OnDependenciesInited);
  38. //GameObject go = ResourceMgr.Instance.LoadAssetSync<GameObject>(Constants.UIPath, "UILanuch/UILanuch");
  39. //OnLoadUILanuchCallback(go, null, null);
  40. AssetsMgr.Instance.InitAbNameCfg(()=>
  41. {
  42. AssetsMgr.Instance.InitDependenciesAsync(OnDependenciesInited);
  43. });
  44. }
  45. public void StopLaunch()
  46. {
  47. DisposeUILanuch();
  48. if (m_LaunchCompleteCb != null)
  49. {
  50. m_LaunchCompleteCb(m_IsCompleted);
  51. m_LaunchCompleteCb = null;
  52. }
  53. if (LaunchThread.HasInstance())
  54. {
  55. LaunchThread.DestroyInstance();
  56. }
  57. m_AssetMapInitCompleteCb = null;
  58. }
  59. private void OnDependenciesInited(bool success)
  60. {
  61. if (success)
  62. {
  63. if (m_AssetMapInitCompleteCb != null)
  64. m_AssetMapInitCompleteCb();
  65. AssetsMgr.Instance.InitResidentAssetBundleList(OnResidentAssetBundleListCompleted);
  66. }
  67. else
  68. DebugHelper.LogError("[wboy] Init Dependencies Fail ");
  69. }
  70. private void OnResidentAssetBundleListCompleted(bool success)
  71. {
  72. if (success)
  73. {
  74. ResourceMgr.Instance.LoadAsset<GameObject>(OnLoadUILanuchCallback, Constants.UIPath, "UILanuch/UILanuch");
  75. }
  76. else
  77. {
  78. DebugHelper.LogError("加载shader文件出错,请check!!!");
  79. }
  80. }
  81. private void OnLoadUILanuchCallback(GameObject sourceGo, string path_, string[] assetNames)
  82. {
  83. try
  84. {
  85. InitUILanuch(sourceGo);
  86. m_LoginAnimator.Play("LoginShow", -1);
  87. m_LoginAnimator.Update(0);
  88. m_LoginAnimator.enabled = false;
  89. float deltaTime = Time.unscaledTime - m_StartTime;
  90. int time = 500 - Mathf.CeilToInt(deltaTime * 1000);
  91. if (time <= 0) time = 1;
  92. m_TimerId = TimerManager.Instance.AddTimer(time, 1, StartUILanuchAnim);
  93. }
  94. catch (System.Exception e)
  95. {
  96. Debug.LogException(e);
  97. }
  98. }
  99. private IEnumerator CheckResUpdate()
  100. {
  101. DownloadMgr.Instance.InitUrlCfg();
  102. DownloadMgr.Instance.CheckVersion();
  103. SetLoadDes("CheckRes");
  104. SetLoadPrecent(0);
  105. int pre = 0;
  106. yield return new WaitUntil(() =>
  107. {
  108. if (!DownloadMgr.Instance.CheckFinish)
  109. {
  110. pre += 10;
  111. if (pre >= 100)
  112. {
  113. pre = 98;
  114. }
  115. }
  116. else
  117. {
  118. pre = 100;
  119. }
  120. SetLoadPrecent(pre);
  121. return DownloadMgr.Instance.CheckFinish;
  122. });
  123. if (DownloadMgr.Instance.CheckNeedDownload())
  124. {
  125. SetLoadDes("DownloadRes");
  126. SetLoadPrecent(0);
  127. yield return new WaitUntil(() =>
  128. {
  129. bool isFinish = DownloadMgr.Instance.DownLoadFinish();
  130. if (isFinish)
  131. {
  132. //#if UNITY_IOS
  133. if (DownloadMgr.Instance.DowmloadError)
  134. {
  135. isFinish = false;
  136. SetLoadDes("GameLogin20");
  137. }
  138. else
  139. {
  140. SetLoadPrecent(100);
  141. }
  142. //#endif
  143. }
  144. else
  145. {
  146. float dsize = DownloadMgr.Instance.DownloadSize;
  147. float tsize = DownloadMgr.Instance.TotalSize;
  148. float press = (dsize / tsize) * 100;
  149. SetLoadPrecent((int)press);
  150. }
  151. return isFinish;
  152. });
  153. }
  154. yield return new WaitForSeconds(1);
  155. DownloadMgr.Instance.Free();
  156. GameMgr.Instance.CheckVersion();
  157. //m_LoadingRootGo.SetActive(false);
  158. //SetLoadEffectShowState(false);
  159. SetLoadDes("");
  160. SetLoadPrecent(0);
  161. FairGuard.Init();
  162. // 加载配置
  163. EventMgr.AddEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnConfigMgrInited);
  164. ConfigMgr.Instance.Init();
  165. }
  166. private void StartUILanuchAnim(int timerSequence)
  167. {
  168. TimerManager.Instance.RemoveTimer(timerSequence);
  169. m_TimerId = 0;
  170. m_LoginAnimator.enabled = true;
  171. m_LoginAnimator.Play("LoginShow", -1);
  172. m_LoginAnimator.Update(0);
  173. m_TimerId = TimerManager.Instance.AddTimer(2000, 1, OnLoadUILanuchAnimCompleted);
  174. }
  175. private void OnLoadUILanuchAnimCompleted(int timerSequence)
  176. {
  177. TimerManager.Instance.RemoveTimer(timerSequence);
  178. m_TimerId = 0;
  179. m_LoadingRootGo.SetActive(true);
  180. SetLoadEffectShowState(true);
  181. //GameMgr.Instance.DoTaskByCorutine(CheckResUpdate);
  182. // 加载配置
  183. EventMgr.AddEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnLoadCfgEnd);
  184. ConfigMgr.CreateInstance();
  185. }
  186. private void OnLoadCfgEnd(CoreEvent<int> ce)
  187. {
  188. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnLoadCfgEnd);
  189. GameMgr.Instance.DoTaskByCorutine(CheckResUpdate);
  190. }
  191. private void OnConfigMgrInited(CoreEvent<int> ce)
  192. {
  193. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_ConfigMgrInit, OnConfigMgrInited);
  194. // m_LoadingRootGo.SetActive(true);
  195. //SetLoadEffectShowState(true);
  196. SetLoadDes("GameLogin17");
  197. SetLoadPrecent(10);
  198. if (m_AppVolLocalizeScript)
  199. m_AppVolLocalizeScript.OnChangeLang();
  200. if (m_ResVolLocalizeScript)
  201. m_ResVolLocalizeScript.OnChangeLang();
  202. int result = ce.Data;
  203. if (result == 1)
  204. {
  205. EventMgr.AddEventListener<bool, float>(ECoreEventType.EID_LOAD_LUA_OK, OnLoadLuaOk);
  206. BattleFormulaParamMgr.CreateInstance();
  207. LuaMgr.Instance.InitMgr();
  208. }
  209. else
  210. {
  211. DebugHelper.LogError("加载配置文件出错,请check!!!");
  212. }
  213. }
  214. private void OnLoadLuaOk(CoreEvent<bool, float> ce)
  215. {
  216. bool result = ce.Data;
  217. int precent = Mathf.FloorToInt(Mathf.Clamp01(ce.Data1) * 80) + 10;
  218. SetLoadPrecent(precent);
  219. if (result)
  220. {
  221. EventMgr.RemoveEventListener<bool, float>(ECoreEventType.EID_LOAD_LUA_OK, OnLoadLuaOk);
  222. SetLoadDes("GameLogin17");
  223. NetworkMgr.CreateInstance();
  224. ModelMgr.Instance.InitMgr();
  225. TowerBattleCfgMgr.CreateInstance();
  226. ResourceMgr.Instance.ReadResidentResCfg();
  227. EventMgr.AddEventListener<int>(ECoreEventType.EID_LOADKEY_OK, OnLoadKeyOk);
  228. SecurityLayer.Instance.Init();
  229. }
  230. }
  231. private void OnLoadKeyOk(CoreEvent<int> ce)
  232. {
  233. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_LOADKEY_OK, OnLoadKeyOk);
  234. SetLoadDes("GameLogin17");
  235. SetLoadPrecent(90);
  236. int result = ce.Data;
  237. if (result == 1)
  238. {
  239. EventMgr.AddEventListener<int>(ECoreEventType.EID_CameraMgrInited, OnCameraMgrInited);
  240. CameraMgr.Instance.InitMgr();
  241. }
  242. else
  243. {
  244. DebugHelper.LogError("加载Security文件出错,请check!!!");
  245. }
  246. }
  247. private void OnCameraMgrInited(CoreEvent<int> ce)
  248. {
  249. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_CameraMgrInited, OnCameraMgrInited);
  250. SetLoadDes("GameLogin17");
  251. SetLoadPrecent(95);
  252. int result = ce.Data;
  253. if (result == 1)
  254. {
  255. ResourceMgr.Instance.LoadAsset<GameObject>(OnLoadClickEffectCallback, Constants.UIEffectPath, "FX_UI_DianJi");
  256. }
  257. else
  258. {
  259. DebugHelper.LogError("Camera 初始化失败,请check!!!");
  260. }
  261. }
  262. private void OnLoadClickEffectCallback(GameObject sourceGo, string path_, string[] assetNames_)
  263. {
  264. SetLoadDes("GameLogin17");
  265. SetLoadPrecent(99);
  266. GameObject go = GameObject.Instantiate(sourceGo);
  267. Transform trans = go.transform;
  268. trans.SetParent(UIMgr.Instance.ClickEffectTrans);
  269. trans.localPosition = Vector3.zero;
  270. trans.localRotation = Quaternion.identity;
  271. trans.localScale = Vector3.one;
  272. ResourceMgr.Instance.LoadDirAsset<List<GameObject>>(OnLoadUICommonPrefabCallback, Constants.UICommonPath);
  273. }
  274. private void OnLoadUICommonPrefabCallback(List<GameObject> objs, string path_, string[] assetNames_)
  275. {
  276. SetLoadDes("GameLogin17");
  277. SetLoadPrecent(100);
  278. m_IsCompleted = true;
  279. StopLaunch();
  280. }
  281. private GameObject m_LanuchGo;
  282. private GameObject m_LogoGo;
  283. private GameObject m_LoginRootGo;
  284. private Animator m_LoginAnimator;
  285. private GameObject m_LoadingRootGo;
  286. private Text m_LoadDesTxt;
  287. private Text m_LoadPrecentTxt;
  288. private Scrollbar m_LoadScrollBar;
  289. private GameObject m_LoadEffectGo;
  290. private TMPro.TextMeshProUGUI m_AppVolTxt;
  291. private UILocalizeScript m_AppVolLocalizeScript;
  292. private TMPro.TextMeshProUGUI m_ResVolTxt;
  293. private UILocalizeScript m_ResVolLocalizeScript;
  294. private GameObject m_EditionGo;
  295. private void InitUILanuch(GameObject sourceGo)
  296. {
  297. // 这里初始化保持和UIBase一致,方便后续对象池回收并使用
  298. GameObject pageBody = new GameObject("UILanuch");
  299. Canvas canvas = pageBody.AddComponent<Canvas>();
  300. pageBody.AddComponent<GraphicRaycaster>();
  301. CanvasGroup canvasGroup = pageBody.AddComponent<CanvasGroup>();
  302. if (canvasGroup != null)
  303. canvasGroup.interactable = false;
  304. pageBody.layer = LayerMask.NameToLayer("UI");
  305. var pageBodyTrans = pageBody.transform;
  306. pageBodyTrans.SetParent(UIMgr.Instance.UIRootTrans);
  307. canvas.overrideSorting = true;
  308. RectTransform rectTrans = pageBody.GetComponent<RectTransform>();
  309. if (rectTrans != null)
  310. {
  311. rectTrans.localPosition = Vector3.zero;
  312. rectTrans.localScale = Vector3.one;
  313. rectTrans.anchorMin = new Vector2(0, 0);
  314. rectTrans.anchorMax = new Vector2(1.0f, 1.0f);
  315. rectTrans.pivot = new Vector2(0.5f, 0.5f);
  316. rectTrans.anchoredPosition = Vector2.zero;
  317. rectTrans.sizeDelta = Vector2.zero;
  318. }
  319. GameObject rootRage = GameObject.Instantiate(sourceGo);
  320. rootRage.name = "Root";
  321. rootRage.SetActive(true);
  322. CommonUtil.SetGameObjectLayer(rootRage, "UI");
  323. rectTrans = rootRage.GetComponent<RectTransform>();
  324. rectTrans.SetParent(pageBodyTrans, false);
  325. rectTrans.localScale = Vector3.one;
  326. rectTrans.anchorMin = new Vector2(0, 0);
  327. rectTrans.anchorMax = new Vector2(1.0f, 1.0f);
  328. rectTrans.pivot = new Vector2(0.5f, 0.5f);
  329. rectTrans.anchoredPosition3D = Vector3.zero;
  330. rectTrans.sizeDelta = Vector2.zero;
  331. m_LanuchGo = pageBody;
  332. Transform rootTrans = rectTrans.Find("LoginAnim");
  333. m_LoginAnimator = rootTrans.GetComponent<Animator>();
  334. m_LogoGo = rootTrans.Find("Logo").gameObject;
  335. m_LoginRootGo = rootTrans.Find("LoginRoot").gameObject;
  336. Transform loadingRootTrans = rootTrans.Find("LoadingRoot");
  337. m_LoadingRootGo = loadingRootTrans.gameObject;
  338. Transform LoadingBarTrans = loadingRootTrans.Find("LoadingBar");
  339. m_LoadDesTxt = LoadingBarTrans.Find("Text").GetComponent<Text>();
  340. m_LoadPrecentTxt = LoadingBarTrans.Find("NumberText").GetComponent<Text>();
  341. Transform scrollBarTrans = LoadingBarTrans.Find("Scrollbar");
  342. m_LoadScrollBar = scrollBarTrans.GetComponent<Scrollbar>();
  343. m_LoadEffectGo = scrollBarTrans.Find("Sliding Area/Handle/Particle").gameObject;
  344. Transform volTrans = rootTrans.Find("Common/AppVol");
  345. m_AppVolTxt = volTrans.Find("ContentTxt").GetComponent<TMPro.TextMeshProUGUI>();
  346. m_AppVolLocalizeScript = volTrans.Find("NameTxt").GetComponent<UILocalizeScript>();
  347. volTrans = rootTrans.Find("Common/ResVol");
  348. m_ResVolTxt = volTrans.Find("ContentTxt").GetComponent<TMPro.TextMeshProUGUI>();
  349. m_ResVolLocalizeScript = volTrans.Find("NameTxt").GetComponent<UILocalizeScript>();
  350. m_EditionGo = rootTrans.Find("Common/EditionTxt").gameObject;
  351. m_AppVolTxt.text = GameMgr.Instance.GameVersion;
  352. m_ResVolTxt.text = GameMgr.Instance.ResVersion;
  353. m_LogoGo.SetActive(true);
  354. m_LoginRootGo.SetActive(false);
  355. m_LoadingRootGo.SetActive(false);
  356. #if HEALTH_BULLETIN
  357. m_EditionGo.SetActive(true);
  358. #else
  359. m_EditionGo.SetActive(false);
  360. #endif
  361. SetLoadEffectShowState(false);
  362. SetLoadDes("");
  363. SetLoadPrecent(0);
  364. }
  365. private void DisposeUILanuch()
  366. {
  367. if (m_LanuchGo)
  368. {
  369. ResourceMgr.Instance.RecycleUIGO(Constants.UIPath, "UILanuch/UILanuch_body", m_LanuchGo);
  370. m_LanuchGo = null;
  371. }
  372. m_LogoGo = null;
  373. m_LoginRootGo = null;
  374. m_LoadingRootGo = null;
  375. m_EditionGo = null;
  376. m_LoadDesTxt = null;
  377. m_LoadPrecentTxt = null;
  378. m_LoadScrollBar = null;
  379. m_LoadEffectGo = null;
  380. m_AppVolTxt = null;
  381. m_AppVolLocalizeScript = null;
  382. m_ResVolTxt = null;
  383. m_ResVolLocalizeScript = null;
  384. }
  385. private void SetLoadEffectShowState(bool state)
  386. {
  387. m_LoadEffectGo.SetActive(state);
  388. }
  389. private void SetLoadDes(string langKey)
  390. {
  391. if (m_LoadDesTxt)
  392. {
  393. if (string.IsNullOrEmpty(langKey))
  394. m_LoadDesTxt.text = "";
  395. else
  396. m_LoadDesTxt.text = I18N.T(langKey);
  397. }
  398. }
  399. private void SetLoadPrecent(int precent)
  400. {
  401. precent = Mathf.Clamp(precent, 0, 100);
  402. if (m_LoadPrecentTxt)
  403. m_LoadPrecentTxt.text = precent + "%";
  404. if (m_LoadScrollBar)
  405. m_LoadScrollBar.size = precent * 0.01f;
  406. }
  407. }