PackPlatformBaseBuild.cs 1.3 KB

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  1. using System.IO;
  2. using UnityEditor;
  3. using UnityEngine;
  4. namespace Pack
  5. {
  6. public abstract partial class PackPlatformBase
  7. {
  8. public abstract BuildTarget GetBuildTarget();
  9. protected virtual string GetBuildOutputPath()
  10. {
  11. string path = Application.dataPath + PackConstant.BuildAppPath + "/" + GetBuildTarget() + "/" + GetPackFileName();
  12. path = Path.GetFullPath(path).Replace('\\', '/');
  13. return path;
  14. }
  15. protected virtual string GetAppIconPath()
  16. {
  17. string directoryPath = Application.dataPath + PackConstant.AppIconSourcePath + iconRelativePath;
  18. return directoryPath;
  19. }
  20. public virtual bool CanChangePlatform()
  21. {
  22. return true;
  23. }
  24. public virtual void ChangePlatform()
  25. {
  26. }
  27. public virtual bool CanBuildAssetBundles()
  28. {
  29. return true;
  30. }
  31. public virtual void BuildAssetBundles()
  32. {
  33. }
  34. public virtual void BuildOnlyLua()
  35. { }
  36. public virtual bool CanBuildApp()
  37. {
  38. return true;
  39. }
  40. public virtual void BuildApp()
  41. {
  42. }
  43. public virtual bool CanBuildClear()
  44. {
  45. return true;
  46. }
  47. public virtual void BuildClear()
  48. {
  49. }
  50. }
  51. }