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- ---@class SkillSlotOriginal__Generate_slotText
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class SkillSlotOriginal__Generate_textLV
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class SkillSlotOriginal__Generate_skillName
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class SkillSlotOriginal__Generate_desTxt
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class SkillSlotOriginal__Generate_skillItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@class SkillSlotOriginal__Generate_skillListItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@class SkillSlotOriginal__Generate_locked_textLocked
- ---@field public gameObject UnityEngine.GameObject
- ---@field public uILocalizeScript UILocalizeScript
- ---@class SkillSlotOriginal__Generate_locked
- ---@field public gameObject UnityEngine.GameObject
- ---@field public textLocked SkillSlotOriginal__Generate_locked_textLocked
- ---@class SkillSlotOriginal__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private locked SkillSlotOriginal__Generate_locked
- ---@field private noSkill UnityEngine.GameObject
- ---@field private skillListItem SkillSlotOriginal__Generate_skillListItem
- ---@field private contentItem UnityEngine.GameObject
- ---@field private skillItem SkillSlotOriginal__Generate_skillItem
- ---@field private desTxt SkillSlotOriginal__Generate_desTxt
- ---@field private skillName SkillSlotOriginal__Generate_skillName
- ---@field private textLV SkillSlotOriginal__Generate_textLV
- ---@field private slotText SkillSlotOriginal__Generate_slotText
- local SkillSlotOriginalView = class("SkillSlotOriginalView")
- function SkillSlotOriginalView:ctor()
- end
- ---@private
- function SkillSlotOriginalView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__2(Root, data)
- --[[
- Locked
- --]]
- local tmp = Root:Find("Locked").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.locked = tmp
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__3(Root, data)
- --[[
- Locked/TextLocked
- --]]
- local tmp = Root:Find("Locked/TextLocked").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.locked.textLocked = tmp
- tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__4(Root, data)
- --[[
- NoSkill
- --]]
- local tmp = Root:Find("NoSkill").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.noSkill = tmp
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__5(Root, data)
- --[[
- SkillListItem
- --]]
- local tmp = Root:Find("SkillListItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillListItem = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__6(Root, data)
- --[[
- SkillListItem/ContentItem
- --]]
- local tmp = Root:Find("SkillListItem/ContentItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.contentItem = tmp
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__7(Root, data)
- --[[
- SkillListItem/ContentItem/SkillItem
- --]]
- local tmp = Root:Find("SkillListItem/ContentItem/SkillItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillItem = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp)
- self.skillItem.prefabName = "SkillItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__8(Root, data)
- --[[
- SkillListItem/DscBox/Viewport/Content/DesTxt
- --]]
- local tmp = Root:Find("SkillListItem/DscBox/Viewport/Content/DesTxt").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.desTxt = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__9(Root, data)
- --[[
- SkillListItem/SkillName
- --]]
- local tmp = Root:Find("SkillListItem/SkillName").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillName = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__10(Root, data)
- --[[
- SkillListItem/TextLV
- --]]
- local tmp = Root:Find("SkillListItem/TextLV").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.textLV = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function SkillSlotOriginalView:InitGenerate__11(Root, data)
- --[[
- SkillListItem/SlotText
- --]]
- local tmp = Root:Find("SkillListItem/SlotText").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.slotText = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function SkillSlotOriginalView:GenerateDestroy()
- if tolua.getpeer(self.textLV) ~= nil then
- tolua.setpeer(self.textLV, nil)
- end
- if tolua.getpeer(self.noSkill) ~= nil then
- tolua.setpeer(self.noSkill, nil)
- end
- if tolua.getpeer(self.locked.textLocked) ~= nil then
- tolua.setpeer(self.locked.textLocked, nil)
- end
- if tolua.getpeer(self.locked) ~= nil then
- tolua.setpeer(self.locked, nil)
- end
- if tolua.getpeer(self.skillListItem) ~= nil then
- tolua.setpeer(self.skillListItem, nil)
- end
- self.skillListItem = nil
- if tolua.getpeer(self.contentItem) ~= nil then
- tolua.setpeer(self.contentItem, nil)
- end
- self.contentItem = nil
- if self.skillItem.GenerateDestroy ~= nil then
- self.skillItem:GenerateDestroy()
- end
- if tolua.getpeer(self.skillItem) ~= nil then
- tolua.setpeer(self.skillItem, nil)
- end
- self.skillItem = nil
- if tolua.getpeer(self.desTxt) ~= nil then
- tolua.setpeer(self.desTxt, nil)
- end
- self.desTxt = nil
- if tolua.getpeer(self.skillName) ~= nil then
- tolua.setpeer(self.skillName, nil)
- end
- self.skillName = nil
- if tolua.getpeer(self.slotText) ~= nil then
- tolua.setpeer(self.slotText, nil)
- end
- self.slotText = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return SkillSlotOriginalView
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