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- ---@class IconLight__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private lightCircle UnityEngine.GameObject
- ---@field private lightIcon UnityEngine.GameObject
- local IconLightView = class("IconLightView")
- function IconLightView:ctor()
- end
- ---@private
- function IconLightView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function IconLightView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- end
- ---@private
- function IconLightView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function IconLightView:InitGenerate__2(Root, data)
- --[[
- LightCircle
- --]]
- local tmp = Root:Find("LightCircle").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.lightCircle = tmp
- end
- ---@private
- function IconLightView:InitGenerate__3(Root, data)
- --[[
- LightIcon
- --]]
- local tmp = Root:Find("LightIcon").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.lightIcon = tmp
- end
- ---@private
- function IconLightView:GenerateDestroy()
- if tolua.getpeer(self.lightIcon) ~= nil then
- tolua.setpeer(self.lightIcon, nil)
- end
- if tolua.getpeer(self.lightCircle) ~= nil then
- tolua.setpeer(self.lightCircle, nil)
- end
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return IconLightView
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