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- local UIWaitingView = require("UIWaiting/UIWaitingView_Generate")
- function UIWaitingView:OnAwake(data)
- self.controller = require("UIWaiting/UIWaitingCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIWaitingView:AddEventListener()
- end
- function UIWaitingView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIWaitingView:Init()
- end
- function UIWaitingView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIWaitingView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UIWaitingView:OnHide()
- end
- function UIWaitingView:OnShow(data)
- self.controller:SetData(data)
- self:Init()
- end
- function UIWaitingView:OnClose()
- end
- function UIWaitingView:OnDispose()
- end
- return UIWaitingView
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