UnityEngine_UI_ScrollRectWrap.cs 34 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using DG.Tweening;
  4. using LuaInterface;
  5. public class UnityEngine_UI_ScrollRectWrap
  6. {
  7. public static void Register(LuaState L)
  8. {
  9. L.BeginClass(typeof(UnityEngine.UI.ScrollRect), typeof(UnityEngine.EventSystems.UIBehaviour));
  10. L.RegFunction("Rebuild", Rebuild);
  11. L.RegFunction("LayoutComplete", LayoutComplete);
  12. L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
  13. L.RegFunction("IsActive", IsActive);
  14. L.RegFunction("StopMovement", StopMovement);
  15. L.RegFunction("OnScroll", OnScroll);
  16. L.RegFunction("OnInitializePotentialDrag", OnInitializePotentialDrag);
  17. L.RegFunction("OnBeginDrag", OnBeginDrag);
  18. L.RegFunction("OnEndDrag", OnEndDrag);
  19. L.RegFunction("OnDrag", OnDrag);
  20. L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
  21. L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
  22. L.RegFunction("SetLayoutHorizontal", SetLayoutHorizontal);
  23. L.RegFunction("SetLayoutVertical", SetLayoutVertical);
  24. L.RegFunction("DOVerticalNormalizedPos", DOVerticalNormalizedPos);
  25. L.RegFunction("DOHorizontalNormalizedPos", DOHorizontalNormalizedPos);
  26. L.RegFunction("DONormalizedPos", DONormalizedPos);
  27. L.RegFunction("__eq", op_Equality);
  28. L.RegFunction("__tostring", ToLua.op_ToString);
  29. L.RegVar("content", get_content, set_content);
  30. L.RegVar("horizontal", get_horizontal, set_horizontal);
  31. L.RegVar("vertical", get_vertical, set_vertical);
  32. L.RegVar("movementType", get_movementType, set_movementType);
  33. L.RegVar("elasticity", get_elasticity, set_elasticity);
  34. L.RegVar("inertia", get_inertia, set_inertia);
  35. L.RegVar("decelerationRate", get_decelerationRate, set_decelerationRate);
  36. L.RegVar("scrollSensitivity", get_scrollSensitivity, set_scrollSensitivity);
  37. L.RegVar("viewport", get_viewport, set_viewport);
  38. L.RegVar("horizontalScrollbar", get_horizontalScrollbar, set_horizontalScrollbar);
  39. L.RegVar("verticalScrollbar", get_verticalScrollbar, set_verticalScrollbar);
  40. L.RegVar("horizontalScrollbarVisibility", get_horizontalScrollbarVisibility, set_horizontalScrollbarVisibility);
  41. L.RegVar("verticalScrollbarVisibility", get_verticalScrollbarVisibility, set_verticalScrollbarVisibility);
  42. L.RegVar("horizontalScrollbarSpacing", get_horizontalScrollbarSpacing, set_horizontalScrollbarSpacing);
  43. L.RegVar("verticalScrollbarSpacing", get_verticalScrollbarSpacing, set_verticalScrollbarSpacing);
  44. L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
  45. L.RegVar("velocity", get_velocity, set_velocity);
  46. L.RegVar("normalizedPosition", get_normalizedPosition, set_normalizedPosition);
  47. L.RegVar("horizontalNormalizedPosition", get_horizontalNormalizedPosition, set_horizontalNormalizedPosition);
  48. L.RegVar("verticalNormalizedPosition", get_verticalNormalizedPosition, set_verticalNormalizedPosition);
  49. L.RegVar("minWidth", get_minWidth, null);
  50. L.RegVar("preferredWidth", get_preferredWidth, null);
  51. L.RegVar("flexibleWidth", get_flexibleWidth, null);
  52. L.RegVar("minHeight", get_minHeight, null);
  53. L.RegVar("preferredHeight", get_preferredHeight, null);
  54. L.RegVar("flexibleHeight", get_flexibleHeight, null);
  55. L.RegVar("layoutPriority", get_layoutPriority, null);
  56. L.EndClass();
  57. }
  58. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  59. static int Rebuild(IntPtr L)
  60. {
  61. try
  62. {
  63. ToLua.CheckArgsCount(L, 2);
  64. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  65. UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
  66. obj.Rebuild(arg0);
  67. return 0;
  68. }
  69. catch (Exception e)
  70. {
  71. return LuaDLL.toluaL_exception(L, e);
  72. }
  73. }
  74. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  75. static int LayoutComplete(IntPtr L)
  76. {
  77. try
  78. {
  79. ToLua.CheckArgsCount(L, 1);
  80. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  81. obj.LayoutComplete();
  82. return 0;
  83. }
  84. catch (Exception e)
  85. {
  86. return LuaDLL.toluaL_exception(L, e);
  87. }
  88. }
  89. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  90. static int GraphicUpdateComplete(IntPtr L)
  91. {
  92. try
  93. {
  94. ToLua.CheckArgsCount(L, 1);
  95. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  96. obj.GraphicUpdateComplete();
  97. return 0;
  98. }
  99. catch (Exception e)
  100. {
  101. return LuaDLL.toluaL_exception(L, e);
  102. }
  103. }
  104. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  105. static int IsActive(IntPtr L)
  106. {
  107. try
  108. {
  109. ToLua.CheckArgsCount(L, 1);
  110. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  111. bool o = obj.IsActive();
  112. LuaDLL.lua_pushboolean(L, o);
  113. return 1;
  114. }
  115. catch (Exception e)
  116. {
  117. return LuaDLL.toluaL_exception(L, e);
  118. }
  119. }
  120. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  121. static int StopMovement(IntPtr L)
  122. {
  123. try
  124. {
  125. ToLua.CheckArgsCount(L, 1);
  126. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  127. obj.StopMovement();
  128. return 0;
  129. }
  130. catch (Exception e)
  131. {
  132. return LuaDLL.toluaL_exception(L, e);
  133. }
  134. }
  135. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  136. static int OnScroll(IntPtr L)
  137. {
  138. try
  139. {
  140. ToLua.CheckArgsCount(L, 2);
  141. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  142. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  143. obj.OnScroll(arg0);
  144. return 0;
  145. }
  146. catch (Exception e)
  147. {
  148. return LuaDLL.toluaL_exception(L, e);
  149. }
  150. }
  151. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  152. static int OnInitializePotentialDrag(IntPtr L)
  153. {
  154. try
  155. {
  156. ToLua.CheckArgsCount(L, 2);
  157. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  158. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  159. obj.OnInitializePotentialDrag(arg0);
  160. return 0;
  161. }
  162. catch (Exception e)
  163. {
  164. return LuaDLL.toluaL_exception(L, e);
  165. }
  166. }
  167. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  168. static int OnBeginDrag(IntPtr L)
  169. {
  170. try
  171. {
  172. ToLua.CheckArgsCount(L, 2);
  173. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  174. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  175. obj.OnBeginDrag(arg0);
  176. return 0;
  177. }
  178. catch (Exception e)
  179. {
  180. return LuaDLL.toluaL_exception(L, e);
  181. }
  182. }
  183. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  184. static int OnEndDrag(IntPtr L)
  185. {
  186. try
  187. {
  188. ToLua.CheckArgsCount(L, 2);
  189. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  190. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  191. obj.OnEndDrag(arg0);
  192. return 0;
  193. }
  194. catch (Exception e)
  195. {
  196. return LuaDLL.toluaL_exception(L, e);
  197. }
  198. }
  199. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  200. static int OnDrag(IntPtr L)
  201. {
  202. try
  203. {
  204. ToLua.CheckArgsCount(L, 2);
  205. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  206. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  207. obj.OnDrag(arg0);
  208. return 0;
  209. }
  210. catch (Exception e)
  211. {
  212. return LuaDLL.toluaL_exception(L, e);
  213. }
  214. }
  215. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  216. static int CalculateLayoutInputHorizontal(IntPtr L)
  217. {
  218. try
  219. {
  220. ToLua.CheckArgsCount(L, 1);
  221. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  222. obj.CalculateLayoutInputHorizontal();
  223. return 0;
  224. }
  225. catch (Exception e)
  226. {
  227. return LuaDLL.toluaL_exception(L, e);
  228. }
  229. }
  230. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  231. static int CalculateLayoutInputVertical(IntPtr L)
  232. {
  233. try
  234. {
  235. ToLua.CheckArgsCount(L, 1);
  236. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  237. obj.CalculateLayoutInputVertical();
  238. return 0;
  239. }
  240. catch (Exception e)
  241. {
  242. return LuaDLL.toluaL_exception(L, e);
  243. }
  244. }
  245. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  246. static int SetLayoutHorizontal(IntPtr L)
  247. {
  248. try
  249. {
  250. ToLua.CheckArgsCount(L, 1);
  251. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  252. obj.SetLayoutHorizontal();
  253. return 0;
  254. }
  255. catch (Exception e)
  256. {
  257. return LuaDLL.toluaL_exception(L, e);
  258. }
  259. }
  260. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  261. static int SetLayoutVertical(IntPtr L)
  262. {
  263. try
  264. {
  265. ToLua.CheckArgsCount(L, 1);
  266. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  267. obj.SetLayoutVertical();
  268. return 0;
  269. }
  270. catch (Exception e)
  271. {
  272. return LuaDLL.toluaL_exception(L, e);
  273. }
  274. }
  275. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  276. static int DOVerticalNormalizedPos(IntPtr L)
  277. {
  278. try
  279. {
  280. int count = LuaDLL.lua_gettop(L);
  281. if (count == 3)
  282. {
  283. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  284. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  285. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  286. DG.Tweening.Tweener o = obj.DOVerticalNormalizedPos(arg0, arg1);
  287. ToLua.PushObject(L, o);
  288. return 1;
  289. }
  290. else if (count == 4)
  291. {
  292. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  293. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  294. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  295. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  296. DG.Tweening.Tweener o = obj.DOVerticalNormalizedPos(arg0, arg1, arg2);
  297. ToLua.PushObject(L, o);
  298. return 1;
  299. }
  300. else
  301. {
  302. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ScrollRect.DOVerticalNormalizedPos");
  303. }
  304. }
  305. catch (Exception e)
  306. {
  307. return LuaDLL.toluaL_exception(L, e);
  308. }
  309. }
  310. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  311. static int DOHorizontalNormalizedPos(IntPtr L)
  312. {
  313. try
  314. {
  315. int count = LuaDLL.lua_gettop(L);
  316. if (count == 3)
  317. {
  318. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  319. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  320. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  321. DG.Tweening.Tweener o = obj.DOHorizontalNormalizedPos(arg0, arg1);
  322. ToLua.PushObject(L, o);
  323. return 1;
  324. }
  325. else if (count == 4)
  326. {
  327. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  328. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  329. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  330. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  331. DG.Tweening.Tweener o = obj.DOHorizontalNormalizedPos(arg0, arg1, arg2);
  332. ToLua.PushObject(L, o);
  333. return 1;
  334. }
  335. else
  336. {
  337. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ScrollRect.DOHorizontalNormalizedPos");
  338. }
  339. }
  340. catch (Exception e)
  341. {
  342. return LuaDLL.toluaL_exception(L, e);
  343. }
  344. }
  345. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  346. static int DONormalizedPos(IntPtr L)
  347. {
  348. try
  349. {
  350. int count = LuaDLL.lua_gettop(L);
  351. if (count == 3)
  352. {
  353. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  354. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  355. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  356. DG.Tweening.Tweener o = obj.DONormalizedPos(arg0, arg1);
  357. ToLua.PushObject(L, o);
  358. return 1;
  359. }
  360. else if (count == 4)
  361. {
  362. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)ToLua.CheckObject<UnityEngine.UI.ScrollRect>(L, 1);
  363. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  364. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  365. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  366. DG.Tweening.Tweener o = obj.DONormalizedPos(arg0, arg1, arg2);
  367. ToLua.PushObject(L, o);
  368. return 1;
  369. }
  370. else
  371. {
  372. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ScrollRect.DONormalizedPos");
  373. }
  374. }
  375. catch (Exception e)
  376. {
  377. return LuaDLL.toluaL_exception(L, e);
  378. }
  379. }
  380. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  381. static int op_Equality(IntPtr L)
  382. {
  383. try
  384. {
  385. ToLua.CheckArgsCount(L, 2);
  386. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  387. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  388. bool o = arg0 == arg1;
  389. LuaDLL.lua_pushboolean(L, o);
  390. return 1;
  391. }
  392. catch (Exception e)
  393. {
  394. return LuaDLL.toluaL_exception(L, e);
  395. }
  396. }
  397. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  398. static int get_content(IntPtr L)
  399. {
  400. object o = null;
  401. try
  402. {
  403. o = ToLua.ToObject(L, 1);
  404. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  405. UnityEngine.RectTransform ret = obj.content;
  406. ToLua.PushSealed(L, ret);
  407. return 1;
  408. }
  409. catch(Exception e)
  410. {
  411. return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value");
  412. }
  413. }
  414. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  415. static int get_horizontal(IntPtr L)
  416. {
  417. object o = null;
  418. try
  419. {
  420. o = ToLua.ToObject(L, 1);
  421. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  422. bool ret = obj.horizontal;
  423. LuaDLL.lua_pushboolean(L, ret);
  424. return 1;
  425. }
  426. catch(Exception e)
  427. {
  428. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value");
  429. }
  430. }
  431. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  432. static int get_vertical(IntPtr L)
  433. {
  434. object o = null;
  435. try
  436. {
  437. o = ToLua.ToObject(L, 1);
  438. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  439. bool ret = obj.vertical;
  440. LuaDLL.lua_pushboolean(L, ret);
  441. return 1;
  442. }
  443. catch(Exception e)
  444. {
  445. return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value");
  446. }
  447. }
  448. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  449. static int get_movementType(IntPtr L)
  450. {
  451. object o = null;
  452. try
  453. {
  454. o = ToLua.ToObject(L, 1);
  455. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  456. UnityEngine.UI.ScrollRect.MovementType ret = obj.movementType;
  457. ToLua.Push(L, ret);
  458. return 1;
  459. }
  460. catch(Exception e)
  461. {
  462. return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value");
  463. }
  464. }
  465. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  466. static int get_elasticity(IntPtr L)
  467. {
  468. object o = null;
  469. try
  470. {
  471. o = ToLua.ToObject(L, 1);
  472. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  473. float ret = obj.elasticity;
  474. LuaDLL.lua_pushnumber(L, ret);
  475. return 1;
  476. }
  477. catch(Exception e)
  478. {
  479. return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value");
  480. }
  481. }
  482. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  483. static int get_inertia(IntPtr L)
  484. {
  485. object o = null;
  486. try
  487. {
  488. o = ToLua.ToObject(L, 1);
  489. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  490. bool ret = obj.inertia;
  491. LuaDLL.lua_pushboolean(L, ret);
  492. return 1;
  493. }
  494. catch(Exception e)
  495. {
  496. return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value");
  497. }
  498. }
  499. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  500. static int get_decelerationRate(IntPtr L)
  501. {
  502. object o = null;
  503. try
  504. {
  505. o = ToLua.ToObject(L, 1);
  506. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  507. float ret = obj.decelerationRate;
  508. LuaDLL.lua_pushnumber(L, ret);
  509. return 1;
  510. }
  511. catch(Exception e)
  512. {
  513. return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value");
  514. }
  515. }
  516. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  517. static int get_scrollSensitivity(IntPtr L)
  518. {
  519. object o = null;
  520. try
  521. {
  522. o = ToLua.ToObject(L, 1);
  523. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  524. float ret = obj.scrollSensitivity;
  525. LuaDLL.lua_pushnumber(L, ret);
  526. return 1;
  527. }
  528. catch(Exception e)
  529. {
  530. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value");
  531. }
  532. }
  533. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  534. static int get_viewport(IntPtr L)
  535. {
  536. object o = null;
  537. try
  538. {
  539. o = ToLua.ToObject(L, 1);
  540. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  541. UnityEngine.RectTransform ret = obj.viewport;
  542. ToLua.PushSealed(L, ret);
  543. return 1;
  544. }
  545. catch(Exception e)
  546. {
  547. return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value");
  548. }
  549. }
  550. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  551. static int get_horizontalScrollbar(IntPtr L)
  552. {
  553. object o = null;
  554. try
  555. {
  556. o = ToLua.ToObject(L, 1);
  557. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  558. UnityEngine.UI.Scrollbar ret = obj.horizontalScrollbar;
  559. ToLua.Push(L, ret);
  560. return 1;
  561. }
  562. catch(Exception e)
  563. {
  564. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value");
  565. }
  566. }
  567. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  568. static int get_verticalScrollbar(IntPtr L)
  569. {
  570. object o = null;
  571. try
  572. {
  573. o = ToLua.ToObject(L, 1);
  574. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  575. UnityEngine.UI.Scrollbar ret = obj.verticalScrollbar;
  576. ToLua.Push(L, ret);
  577. return 1;
  578. }
  579. catch(Exception e)
  580. {
  581. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value");
  582. }
  583. }
  584. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  585. static int get_horizontalScrollbarVisibility(IntPtr L)
  586. {
  587. object o = null;
  588. try
  589. {
  590. o = ToLua.ToObject(L, 1);
  591. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  592. UnityEngine.UI.ScrollRect.ScrollbarVisibility ret = obj.horizontalScrollbarVisibility;
  593. ToLua.Push(L, ret);
  594. return 1;
  595. }
  596. catch(Exception e)
  597. {
  598. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value");
  599. }
  600. }
  601. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  602. static int get_verticalScrollbarVisibility(IntPtr L)
  603. {
  604. object o = null;
  605. try
  606. {
  607. o = ToLua.ToObject(L, 1);
  608. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  609. UnityEngine.UI.ScrollRect.ScrollbarVisibility ret = obj.verticalScrollbarVisibility;
  610. ToLua.Push(L, ret);
  611. return 1;
  612. }
  613. catch(Exception e)
  614. {
  615. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value");
  616. }
  617. }
  618. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  619. static int get_horizontalScrollbarSpacing(IntPtr L)
  620. {
  621. object o = null;
  622. try
  623. {
  624. o = ToLua.ToObject(L, 1);
  625. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  626. float ret = obj.horizontalScrollbarSpacing;
  627. LuaDLL.lua_pushnumber(L, ret);
  628. return 1;
  629. }
  630. catch(Exception e)
  631. {
  632. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value");
  633. }
  634. }
  635. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  636. static int get_verticalScrollbarSpacing(IntPtr L)
  637. {
  638. object o = null;
  639. try
  640. {
  641. o = ToLua.ToObject(L, 1);
  642. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  643. float ret = obj.verticalScrollbarSpacing;
  644. LuaDLL.lua_pushnumber(L, ret);
  645. return 1;
  646. }
  647. catch(Exception e)
  648. {
  649. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value");
  650. }
  651. }
  652. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  653. static int get_onValueChanged(IntPtr L)
  654. {
  655. object o = null;
  656. try
  657. {
  658. o = ToLua.ToObject(L, 1);
  659. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  660. UnityEngine.UI.ScrollRect.ScrollRectEvent ret = obj.onValueChanged;
  661. ToLua.PushObject(L, ret);
  662. return 1;
  663. }
  664. catch(Exception e)
  665. {
  666. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  667. }
  668. }
  669. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  670. static int get_velocity(IntPtr L)
  671. {
  672. object o = null;
  673. try
  674. {
  675. o = ToLua.ToObject(L, 1);
  676. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  677. UnityEngine.Vector2 ret = obj.velocity;
  678. ToLua.Push(L, ret);
  679. return 1;
  680. }
  681. catch(Exception e)
  682. {
  683. return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
  684. }
  685. }
  686. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  687. static int get_normalizedPosition(IntPtr L)
  688. {
  689. object o = null;
  690. try
  691. {
  692. o = ToLua.ToObject(L, 1);
  693. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  694. UnityEngine.Vector2 ret = obj.normalizedPosition;
  695. ToLua.Push(L, ret);
  696. return 1;
  697. }
  698. catch(Exception e)
  699. {
  700. return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value");
  701. }
  702. }
  703. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  704. static int get_horizontalNormalizedPosition(IntPtr L)
  705. {
  706. object o = null;
  707. try
  708. {
  709. o = ToLua.ToObject(L, 1);
  710. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  711. float ret = obj.horizontalNormalizedPosition;
  712. LuaDLL.lua_pushnumber(L, ret);
  713. return 1;
  714. }
  715. catch(Exception e)
  716. {
  717. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value");
  718. }
  719. }
  720. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  721. static int get_verticalNormalizedPosition(IntPtr L)
  722. {
  723. object o = null;
  724. try
  725. {
  726. o = ToLua.ToObject(L, 1);
  727. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  728. float ret = obj.verticalNormalizedPosition;
  729. LuaDLL.lua_pushnumber(L, ret);
  730. return 1;
  731. }
  732. catch(Exception e)
  733. {
  734. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value");
  735. }
  736. }
  737. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  738. static int get_minWidth(IntPtr L)
  739. {
  740. object o = null;
  741. try
  742. {
  743. o = ToLua.ToObject(L, 1);
  744. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  745. float ret = obj.minWidth;
  746. LuaDLL.lua_pushnumber(L, ret);
  747. return 1;
  748. }
  749. catch(Exception e)
  750. {
  751. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
  752. }
  753. }
  754. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  755. static int get_preferredWidth(IntPtr L)
  756. {
  757. object o = null;
  758. try
  759. {
  760. o = ToLua.ToObject(L, 1);
  761. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  762. float ret = obj.preferredWidth;
  763. LuaDLL.lua_pushnumber(L, ret);
  764. return 1;
  765. }
  766. catch(Exception e)
  767. {
  768. return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
  769. }
  770. }
  771. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  772. static int get_flexibleWidth(IntPtr L)
  773. {
  774. object o = null;
  775. try
  776. {
  777. o = ToLua.ToObject(L, 1);
  778. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  779. float ret = obj.flexibleWidth;
  780. LuaDLL.lua_pushnumber(L, ret);
  781. return 1;
  782. }
  783. catch(Exception e)
  784. {
  785. return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
  786. }
  787. }
  788. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  789. static int get_minHeight(IntPtr L)
  790. {
  791. object o = null;
  792. try
  793. {
  794. o = ToLua.ToObject(L, 1);
  795. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  796. float ret = obj.minHeight;
  797. LuaDLL.lua_pushnumber(L, ret);
  798. return 1;
  799. }
  800. catch(Exception e)
  801. {
  802. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
  803. }
  804. }
  805. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  806. static int get_preferredHeight(IntPtr L)
  807. {
  808. object o = null;
  809. try
  810. {
  811. o = ToLua.ToObject(L, 1);
  812. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  813. float ret = obj.preferredHeight;
  814. LuaDLL.lua_pushnumber(L, ret);
  815. return 1;
  816. }
  817. catch(Exception e)
  818. {
  819. return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
  820. }
  821. }
  822. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  823. static int get_flexibleHeight(IntPtr L)
  824. {
  825. object o = null;
  826. try
  827. {
  828. o = ToLua.ToObject(L, 1);
  829. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  830. float ret = obj.flexibleHeight;
  831. LuaDLL.lua_pushnumber(L, ret);
  832. return 1;
  833. }
  834. catch(Exception e)
  835. {
  836. return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
  837. }
  838. }
  839. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  840. static int get_layoutPriority(IntPtr L)
  841. {
  842. object o = null;
  843. try
  844. {
  845. o = ToLua.ToObject(L, 1);
  846. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  847. int ret = obj.layoutPriority;
  848. LuaDLL.lua_pushinteger(L, ret);
  849. return 1;
  850. }
  851. catch(Exception e)
  852. {
  853. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
  854. }
  855. }
  856. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  857. static int set_content(IntPtr L)
  858. {
  859. object o = null;
  860. try
  861. {
  862. o = ToLua.ToObject(L, 1);
  863. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  864. UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform));
  865. obj.content = arg0;
  866. return 0;
  867. }
  868. catch(Exception e)
  869. {
  870. return LuaDLL.toluaL_exception(L, e, o, "attempt to index content on a nil value");
  871. }
  872. }
  873. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  874. static int set_horizontal(IntPtr L)
  875. {
  876. object o = null;
  877. try
  878. {
  879. o = ToLua.ToObject(L, 1);
  880. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  881. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  882. obj.horizontal = arg0;
  883. return 0;
  884. }
  885. catch(Exception e)
  886. {
  887. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontal on a nil value");
  888. }
  889. }
  890. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  891. static int set_vertical(IntPtr L)
  892. {
  893. object o = null;
  894. try
  895. {
  896. o = ToLua.ToObject(L, 1);
  897. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  898. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  899. obj.vertical = arg0;
  900. return 0;
  901. }
  902. catch(Exception e)
  903. {
  904. return LuaDLL.toluaL_exception(L, e, o, "attempt to index vertical on a nil value");
  905. }
  906. }
  907. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  908. static int set_movementType(IntPtr L)
  909. {
  910. object o = null;
  911. try
  912. {
  913. o = ToLua.ToObject(L, 1);
  914. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  915. UnityEngine.UI.ScrollRect.MovementType arg0 = (UnityEngine.UI.ScrollRect.MovementType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.MovementType));
  916. obj.movementType = arg0;
  917. return 0;
  918. }
  919. catch(Exception e)
  920. {
  921. return LuaDLL.toluaL_exception(L, e, o, "attempt to index movementType on a nil value");
  922. }
  923. }
  924. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  925. static int set_elasticity(IntPtr L)
  926. {
  927. object o = null;
  928. try
  929. {
  930. o = ToLua.ToObject(L, 1);
  931. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  932. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  933. obj.elasticity = arg0;
  934. return 0;
  935. }
  936. catch(Exception e)
  937. {
  938. return LuaDLL.toluaL_exception(L, e, o, "attempt to index elasticity on a nil value");
  939. }
  940. }
  941. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  942. static int set_inertia(IntPtr L)
  943. {
  944. object o = null;
  945. try
  946. {
  947. o = ToLua.ToObject(L, 1);
  948. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  949. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  950. obj.inertia = arg0;
  951. return 0;
  952. }
  953. catch(Exception e)
  954. {
  955. return LuaDLL.toluaL_exception(L, e, o, "attempt to index inertia on a nil value");
  956. }
  957. }
  958. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  959. static int set_decelerationRate(IntPtr L)
  960. {
  961. object o = null;
  962. try
  963. {
  964. o = ToLua.ToObject(L, 1);
  965. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  966. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  967. obj.decelerationRate = arg0;
  968. return 0;
  969. }
  970. catch(Exception e)
  971. {
  972. return LuaDLL.toluaL_exception(L, e, o, "attempt to index decelerationRate on a nil value");
  973. }
  974. }
  975. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  976. static int set_scrollSensitivity(IntPtr L)
  977. {
  978. object o = null;
  979. try
  980. {
  981. o = ToLua.ToObject(L, 1);
  982. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  983. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  984. obj.scrollSensitivity = arg0;
  985. return 0;
  986. }
  987. catch(Exception e)
  988. {
  989. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scrollSensitivity on a nil value");
  990. }
  991. }
  992. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  993. static int set_viewport(IntPtr L)
  994. {
  995. object o = null;
  996. try
  997. {
  998. o = ToLua.ToObject(L, 1);
  999. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1000. UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform));
  1001. obj.viewport = arg0;
  1002. return 0;
  1003. }
  1004. catch(Exception e)
  1005. {
  1006. return LuaDLL.toluaL_exception(L, e, o, "attempt to index viewport on a nil value");
  1007. }
  1008. }
  1009. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1010. static int set_horizontalScrollbar(IntPtr L)
  1011. {
  1012. object o = null;
  1013. try
  1014. {
  1015. o = ToLua.ToObject(L, 1);
  1016. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1017. UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 2);
  1018. obj.horizontalScrollbar = arg0;
  1019. return 0;
  1020. }
  1021. catch(Exception e)
  1022. {
  1023. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbar on a nil value");
  1024. }
  1025. }
  1026. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1027. static int set_verticalScrollbar(IntPtr L)
  1028. {
  1029. object o = null;
  1030. try
  1031. {
  1032. o = ToLua.ToObject(L, 1);
  1033. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1034. UnityEngine.UI.Scrollbar arg0 = (UnityEngine.UI.Scrollbar)ToLua.CheckObject<UnityEngine.UI.Scrollbar>(L, 2);
  1035. obj.verticalScrollbar = arg0;
  1036. return 0;
  1037. }
  1038. catch(Exception e)
  1039. {
  1040. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbar on a nil value");
  1041. }
  1042. }
  1043. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1044. static int set_horizontalScrollbarVisibility(IntPtr L)
  1045. {
  1046. object o = null;
  1047. try
  1048. {
  1049. o = ToLua.ToObject(L, 1);
  1050. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1051. UnityEngine.UI.ScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.ScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility));
  1052. obj.horizontalScrollbarVisibility = arg0;
  1053. return 0;
  1054. }
  1055. catch(Exception e)
  1056. {
  1057. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarVisibility on a nil value");
  1058. }
  1059. }
  1060. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1061. static int set_verticalScrollbarVisibility(IntPtr L)
  1062. {
  1063. object o = null;
  1064. try
  1065. {
  1066. o = ToLua.ToObject(L, 1);
  1067. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1068. UnityEngine.UI.ScrollRect.ScrollbarVisibility arg0 = (UnityEngine.UI.ScrollRect.ScrollbarVisibility)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.ScrollRect.ScrollbarVisibility));
  1069. obj.verticalScrollbarVisibility = arg0;
  1070. return 0;
  1071. }
  1072. catch(Exception e)
  1073. {
  1074. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarVisibility on a nil value");
  1075. }
  1076. }
  1077. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1078. static int set_horizontalScrollbarSpacing(IntPtr L)
  1079. {
  1080. object o = null;
  1081. try
  1082. {
  1083. o = ToLua.ToObject(L, 1);
  1084. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1085. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1086. obj.horizontalScrollbarSpacing = arg0;
  1087. return 0;
  1088. }
  1089. catch(Exception e)
  1090. {
  1091. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalScrollbarSpacing on a nil value");
  1092. }
  1093. }
  1094. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1095. static int set_verticalScrollbarSpacing(IntPtr L)
  1096. {
  1097. object o = null;
  1098. try
  1099. {
  1100. o = ToLua.ToObject(L, 1);
  1101. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1102. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1103. obj.verticalScrollbarSpacing = arg0;
  1104. return 0;
  1105. }
  1106. catch(Exception e)
  1107. {
  1108. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalScrollbarSpacing on a nil value");
  1109. }
  1110. }
  1111. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1112. static int set_onValueChanged(IntPtr L)
  1113. {
  1114. object o = null;
  1115. try
  1116. {
  1117. o = ToLua.ToObject(L, 1);
  1118. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1119. UnityEngine.UI.ScrollRect.ScrollRectEvent arg0 = (UnityEngine.UI.ScrollRect.ScrollRectEvent)ToLua.CheckObject<UnityEngine.UI.ScrollRect.ScrollRectEvent>(L, 2);
  1120. obj.onValueChanged = arg0;
  1121. return 0;
  1122. }
  1123. catch(Exception e)
  1124. {
  1125. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  1126. }
  1127. }
  1128. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1129. static int set_velocity(IntPtr L)
  1130. {
  1131. object o = null;
  1132. try
  1133. {
  1134. o = ToLua.ToObject(L, 1);
  1135. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1136. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1137. obj.velocity = arg0;
  1138. return 0;
  1139. }
  1140. catch(Exception e)
  1141. {
  1142. return LuaDLL.toluaL_exception(L, e, o, "attempt to index velocity on a nil value");
  1143. }
  1144. }
  1145. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1146. static int set_normalizedPosition(IntPtr L)
  1147. {
  1148. object o = null;
  1149. try
  1150. {
  1151. o = ToLua.ToObject(L, 1);
  1152. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1153. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1154. obj.normalizedPosition = arg0;
  1155. return 0;
  1156. }
  1157. catch(Exception e)
  1158. {
  1159. return LuaDLL.toluaL_exception(L, e, o, "attempt to index normalizedPosition on a nil value");
  1160. }
  1161. }
  1162. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1163. static int set_horizontalNormalizedPosition(IntPtr L)
  1164. {
  1165. object o = null;
  1166. try
  1167. {
  1168. o = ToLua.ToObject(L, 1);
  1169. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1170. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1171. obj.horizontalNormalizedPosition = arg0;
  1172. return 0;
  1173. }
  1174. catch(Exception e)
  1175. {
  1176. return LuaDLL.toluaL_exception(L, e, o, "attempt to index horizontalNormalizedPosition on a nil value");
  1177. }
  1178. }
  1179. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1180. static int set_verticalNormalizedPosition(IntPtr L)
  1181. {
  1182. object o = null;
  1183. try
  1184. {
  1185. o = ToLua.ToObject(L, 1);
  1186. UnityEngine.UI.ScrollRect obj = (UnityEngine.UI.ScrollRect)o;
  1187. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1188. obj.verticalNormalizedPosition = arg0;
  1189. return 0;
  1190. }
  1191. catch(Exception e)
  1192. {
  1193. return LuaDLL.toluaL_exception(L, e, o, "attempt to index verticalNormalizedPosition on a nil value");
  1194. }
  1195. }
  1196. }