UnityEngine_UI_InputFieldWrap.cs 45 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using UnityEngine;
  4. using LuaInterface;
  5. public class UnityEngine_UI_InputFieldWrap
  6. {
  7. public static void Register(LuaState L)
  8. {
  9. L.BeginClass(typeof(UnityEngine.UI.InputField), typeof(UnityEngine.UI.Selectable));
  10. L.RegFunction("SetTextWithoutNotify", SetTextWithoutNotify);
  11. L.RegFunction("MoveTextEnd", MoveTextEnd);
  12. L.RegFunction("MoveTextStart", MoveTextStart);
  13. L.RegFunction("OnBeginDrag", OnBeginDrag);
  14. L.RegFunction("OnDrag", OnDrag);
  15. L.RegFunction("OnEndDrag", OnEndDrag);
  16. L.RegFunction("OnPointerDown", OnPointerDown);
  17. L.RegFunction("ProcessEvent", ProcessEvent);
  18. L.RegFunction("OnUpdateSelected", OnUpdateSelected);
  19. L.RegFunction("ForceLabelUpdate", ForceLabelUpdate);
  20. L.RegFunction("Rebuild", Rebuild);
  21. L.RegFunction("LayoutComplete", LayoutComplete);
  22. L.RegFunction("GraphicUpdateComplete", GraphicUpdateComplete);
  23. L.RegFunction("ActivateInputField", ActivateInputField);
  24. L.RegFunction("OnSelect", OnSelect);
  25. L.RegFunction("OnPointerClick", OnPointerClick);
  26. L.RegFunction("DeactivateInputField", DeactivateInputField);
  27. L.RegFunction("OnDeselect", OnDeselect);
  28. L.RegFunction("OnSubmit", OnSubmit);
  29. L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
  30. L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
  31. L.RegFunction("DisplayMobileKeyboard", DisplayMobileKeyboard);
  32. L.RegFunction("Destroy", Destroy);
  33. L.RegFunction("DestroyImmediate", DestroyImmediate);
  34. L.RegFunction("SetSafeEnable", SetSafeEnable);
  35. L.RegFunction("IsVisible", IsVisible);
  36. L.RegFunction("SetVisible", SetVisible);
  37. L.RegFunction("Instantiate", Instantiate);
  38. L.RegFunction("__eq", op_Equality);
  39. L.RegFunction("__tostring", ToLua.op_ToString);
  40. L.RegVar("shouldHideMobileInput", get_shouldHideMobileInput, set_shouldHideMobileInput);
  41. L.RegVar("shouldActivateOnSelect", get_shouldActivateOnSelect, set_shouldActivateOnSelect);
  42. L.RegVar("text", get_text, set_text);
  43. L.RegVar("isFocused", get_isFocused, null);
  44. L.RegVar("caretBlinkRate", get_caretBlinkRate, set_caretBlinkRate);
  45. L.RegVar("caretWidth", get_caretWidth, set_caretWidth);
  46. L.RegVar("textComponent", get_textComponent, set_textComponent);
  47. L.RegVar("placeholder", get_placeholder, set_placeholder);
  48. L.RegVar("caretColor", get_caretColor, set_caretColor);
  49. L.RegVar("customCaretColor", get_customCaretColor, set_customCaretColor);
  50. L.RegVar("selectionColor", get_selectionColor, set_selectionColor);
  51. L.RegVar("onEndEdit", get_onEndEdit, set_onEndEdit);
  52. L.RegVar("onSubmit", get_onSubmit, set_onSubmit);
  53. L.RegVar("onValueChanged", get_onValueChanged, set_onValueChanged);
  54. L.RegVar("onValidateInput", get_onValidateInput, set_onValidateInput);
  55. L.RegVar("characterLimit", get_characterLimit, set_characterLimit);
  56. L.RegVar("contentType", get_contentType, set_contentType);
  57. L.RegVar("lineType", get_lineType, set_lineType);
  58. L.RegVar("inputType", get_inputType, set_inputType);
  59. L.RegVar("touchScreenKeyboard", get_touchScreenKeyboard, null);
  60. L.RegVar("keyboardType", get_keyboardType, set_keyboardType);
  61. L.RegVar("characterValidation", get_characterValidation, set_characterValidation);
  62. L.RegVar("readOnly", get_readOnly, set_readOnly);
  63. L.RegVar("multiLine", get_multiLine, null);
  64. L.RegVar("asteriskChar", get_asteriskChar, set_asteriskChar);
  65. L.RegVar("wasCanceled", get_wasCanceled, null);
  66. L.RegVar("caretPosition", get_caretPosition, set_caretPosition);
  67. L.RegVar("selectionAnchorPosition", get_selectionAnchorPosition, set_selectionAnchorPosition);
  68. L.RegVar("selectionFocusPosition", get_selectionFocusPosition, set_selectionFocusPosition);
  69. L.RegVar("minWidth", get_minWidth, null);
  70. L.RegVar("preferredWidth", get_preferredWidth, null);
  71. L.RegVar("flexibleWidth", get_flexibleWidth, null);
  72. L.RegVar("minHeight", get_minHeight, null);
  73. L.RegVar("preferredHeight", get_preferredHeight, null);
  74. L.RegVar("flexibleHeight", get_flexibleHeight, null);
  75. L.RegVar("layoutPriority", get_layoutPriority, null);
  76. L.RegFunction("OnValidateInput", UnityEngine_UI_InputField_OnValidateInput);
  77. L.EndClass();
  78. }
  79. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  80. static int SetTextWithoutNotify(IntPtr L)
  81. {
  82. try
  83. {
  84. ToLua.CheckArgsCount(L, 2);
  85. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  86. string arg0 = ToLua.CheckString(L, 2);
  87. obj.SetTextWithoutNotify(arg0);
  88. return 0;
  89. }
  90. catch (Exception e)
  91. {
  92. return LuaDLL.toluaL_exception(L, e);
  93. }
  94. }
  95. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  96. static int MoveTextEnd(IntPtr L)
  97. {
  98. try
  99. {
  100. ToLua.CheckArgsCount(L, 2);
  101. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  102. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  103. obj.MoveTextEnd(arg0);
  104. return 0;
  105. }
  106. catch (Exception e)
  107. {
  108. return LuaDLL.toluaL_exception(L, e);
  109. }
  110. }
  111. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  112. static int MoveTextStart(IntPtr L)
  113. {
  114. try
  115. {
  116. ToLua.CheckArgsCount(L, 2);
  117. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  118. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  119. obj.MoveTextStart(arg0);
  120. return 0;
  121. }
  122. catch (Exception e)
  123. {
  124. return LuaDLL.toluaL_exception(L, e);
  125. }
  126. }
  127. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  128. static int OnBeginDrag(IntPtr L)
  129. {
  130. try
  131. {
  132. ToLua.CheckArgsCount(L, 2);
  133. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  134. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  135. obj.OnBeginDrag(arg0);
  136. return 0;
  137. }
  138. catch (Exception e)
  139. {
  140. return LuaDLL.toluaL_exception(L, e);
  141. }
  142. }
  143. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  144. static int OnDrag(IntPtr L)
  145. {
  146. try
  147. {
  148. ToLua.CheckArgsCount(L, 2);
  149. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  150. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  151. obj.OnDrag(arg0);
  152. return 0;
  153. }
  154. catch (Exception e)
  155. {
  156. return LuaDLL.toluaL_exception(L, e);
  157. }
  158. }
  159. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  160. static int OnEndDrag(IntPtr L)
  161. {
  162. try
  163. {
  164. ToLua.CheckArgsCount(L, 2);
  165. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  166. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  167. obj.OnEndDrag(arg0);
  168. return 0;
  169. }
  170. catch (Exception e)
  171. {
  172. return LuaDLL.toluaL_exception(L, e);
  173. }
  174. }
  175. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  176. static int OnPointerDown(IntPtr L)
  177. {
  178. try
  179. {
  180. ToLua.CheckArgsCount(L, 2);
  181. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  182. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  183. obj.OnPointerDown(arg0);
  184. return 0;
  185. }
  186. catch (Exception e)
  187. {
  188. return LuaDLL.toluaL_exception(L, e);
  189. }
  190. }
  191. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  192. static int ProcessEvent(IntPtr L)
  193. {
  194. try
  195. {
  196. ToLua.CheckArgsCount(L, 2);
  197. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  198. UnityEngine.Event arg0 = (UnityEngine.Event)ToLua.CheckObject(L, 2, typeof(UnityEngine.Event));
  199. obj.ProcessEvent(arg0);
  200. return 0;
  201. }
  202. catch (Exception e)
  203. {
  204. return LuaDLL.toluaL_exception(L, e);
  205. }
  206. }
  207. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  208. static int OnUpdateSelected(IntPtr L)
  209. {
  210. try
  211. {
  212. ToLua.CheckArgsCount(L, 2);
  213. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  214. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  215. obj.OnUpdateSelected(arg0);
  216. return 0;
  217. }
  218. catch (Exception e)
  219. {
  220. return LuaDLL.toluaL_exception(L, e);
  221. }
  222. }
  223. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  224. static int ForceLabelUpdate(IntPtr L)
  225. {
  226. try
  227. {
  228. ToLua.CheckArgsCount(L, 1);
  229. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  230. obj.ForceLabelUpdate();
  231. return 0;
  232. }
  233. catch (Exception e)
  234. {
  235. return LuaDLL.toluaL_exception(L, e);
  236. }
  237. }
  238. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  239. static int Rebuild(IntPtr L)
  240. {
  241. try
  242. {
  243. ToLua.CheckArgsCount(L, 2);
  244. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  245. UnityEngine.UI.CanvasUpdate arg0 = (UnityEngine.UI.CanvasUpdate)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.CanvasUpdate));
  246. obj.Rebuild(arg0);
  247. return 0;
  248. }
  249. catch (Exception e)
  250. {
  251. return LuaDLL.toluaL_exception(L, e);
  252. }
  253. }
  254. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  255. static int LayoutComplete(IntPtr L)
  256. {
  257. try
  258. {
  259. ToLua.CheckArgsCount(L, 1);
  260. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  261. obj.LayoutComplete();
  262. return 0;
  263. }
  264. catch (Exception e)
  265. {
  266. return LuaDLL.toluaL_exception(L, e);
  267. }
  268. }
  269. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  270. static int GraphicUpdateComplete(IntPtr L)
  271. {
  272. try
  273. {
  274. ToLua.CheckArgsCount(L, 1);
  275. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  276. obj.GraphicUpdateComplete();
  277. return 0;
  278. }
  279. catch (Exception e)
  280. {
  281. return LuaDLL.toluaL_exception(L, e);
  282. }
  283. }
  284. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  285. static int ActivateInputField(IntPtr L)
  286. {
  287. try
  288. {
  289. ToLua.CheckArgsCount(L, 1);
  290. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  291. obj.ActivateInputField();
  292. return 0;
  293. }
  294. catch (Exception e)
  295. {
  296. return LuaDLL.toluaL_exception(L, e);
  297. }
  298. }
  299. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  300. static int OnSelect(IntPtr L)
  301. {
  302. try
  303. {
  304. ToLua.CheckArgsCount(L, 2);
  305. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  306. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  307. obj.OnSelect(arg0);
  308. return 0;
  309. }
  310. catch (Exception e)
  311. {
  312. return LuaDLL.toluaL_exception(L, e);
  313. }
  314. }
  315. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  316. static int OnPointerClick(IntPtr L)
  317. {
  318. try
  319. {
  320. ToLua.CheckArgsCount(L, 2);
  321. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  322. UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject<UnityEngine.EventSystems.PointerEventData>(L, 2);
  323. obj.OnPointerClick(arg0);
  324. return 0;
  325. }
  326. catch (Exception e)
  327. {
  328. return LuaDLL.toluaL_exception(L, e);
  329. }
  330. }
  331. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  332. static int DeactivateInputField(IntPtr L)
  333. {
  334. try
  335. {
  336. ToLua.CheckArgsCount(L, 1);
  337. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  338. obj.DeactivateInputField();
  339. return 0;
  340. }
  341. catch (Exception e)
  342. {
  343. return LuaDLL.toluaL_exception(L, e);
  344. }
  345. }
  346. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  347. static int OnDeselect(IntPtr L)
  348. {
  349. try
  350. {
  351. ToLua.CheckArgsCount(L, 2);
  352. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  353. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  354. obj.OnDeselect(arg0);
  355. return 0;
  356. }
  357. catch (Exception e)
  358. {
  359. return LuaDLL.toluaL_exception(L, e);
  360. }
  361. }
  362. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  363. static int OnSubmit(IntPtr L)
  364. {
  365. try
  366. {
  367. ToLua.CheckArgsCount(L, 2);
  368. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  369. UnityEngine.EventSystems.BaseEventData arg0 = (UnityEngine.EventSystems.BaseEventData)ToLua.CheckObject<UnityEngine.EventSystems.BaseEventData>(L, 2);
  370. obj.OnSubmit(arg0);
  371. return 0;
  372. }
  373. catch (Exception e)
  374. {
  375. return LuaDLL.toluaL_exception(L, e);
  376. }
  377. }
  378. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  379. static int CalculateLayoutInputHorizontal(IntPtr L)
  380. {
  381. try
  382. {
  383. ToLua.CheckArgsCount(L, 1);
  384. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  385. obj.CalculateLayoutInputHorizontal();
  386. return 0;
  387. }
  388. catch (Exception e)
  389. {
  390. return LuaDLL.toluaL_exception(L, e);
  391. }
  392. }
  393. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  394. static int CalculateLayoutInputVertical(IntPtr L)
  395. {
  396. try
  397. {
  398. ToLua.CheckArgsCount(L, 1);
  399. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  400. obj.CalculateLayoutInputVertical();
  401. return 0;
  402. }
  403. catch (Exception e)
  404. {
  405. return LuaDLL.toluaL_exception(L, e);
  406. }
  407. }
  408. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  409. static int DisplayMobileKeyboard(IntPtr L)
  410. {
  411. try
  412. {
  413. ToLua.CheckArgsCount(L, 2);
  414. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  415. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  416. obj.DisplayMobileKeyboard(arg0);
  417. return 0;
  418. }
  419. catch (Exception e)
  420. {
  421. return LuaDLL.toluaL_exception(L, e);
  422. }
  423. }
  424. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  425. static int Destroy(IntPtr L)
  426. {
  427. try
  428. {
  429. ToLua.CheckArgsCount(L, 1);
  430. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  431. obj.Destroy();
  432. return 0;
  433. }
  434. catch (Exception e)
  435. {
  436. return LuaDLL.toluaL_exception(L, e);
  437. }
  438. }
  439. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  440. static int DestroyImmediate(IntPtr L)
  441. {
  442. try
  443. {
  444. ToLua.CheckArgsCount(L, 1);
  445. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  446. obj.DestroyImmediate();
  447. return 0;
  448. }
  449. catch (Exception e)
  450. {
  451. return LuaDLL.toluaL_exception(L, e);
  452. }
  453. }
  454. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  455. static int SetSafeEnable(IntPtr L)
  456. {
  457. try
  458. {
  459. ToLua.CheckArgsCount(L, 2);
  460. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  461. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  462. obj.SetSafeEnable(arg0);
  463. return 0;
  464. }
  465. catch (Exception e)
  466. {
  467. return LuaDLL.toluaL_exception(L, e);
  468. }
  469. }
  470. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  471. static int IsVisible(IntPtr L)
  472. {
  473. try
  474. {
  475. ToLua.CheckArgsCount(L, 1);
  476. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  477. bool o = obj.IsVisible();
  478. LuaDLL.lua_pushboolean(L, o);
  479. return 1;
  480. }
  481. catch (Exception e)
  482. {
  483. return LuaDLL.toluaL_exception(L, e);
  484. }
  485. }
  486. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  487. static int SetVisible(IntPtr L)
  488. {
  489. try
  490. {
  491. ToLua.CheckArgsCount(L, 2);
  492. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  493. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  494. obj.SetVisible(arg0);
  495. return 0;
  496. }
  497. catch (Exception e)
  498. {
  499. return LuaDLL.toluaL_exception(L, e);
  500. }
  501. }
  502. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  503. static int Instantiate(IntPtr L)
  504. {
  505. try
  506. {
  507. ToLua.CheckArgsCount(L, 1);
  508. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
  509. UnityEngine.Object o = obj.Instantiate();
  510. ToLua.Push(L, o);
  511. return 1;
  512. }
  513. catch (Exception e)
  514. {
  515. return LuaDLL.toluaL_exception(L, e);
  516. }
  517. }
  518. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  519. static int op_Equality(IntPtr L)
  520. {
  521. try
  522. {
  523. ToLua.CheckArgsCount(L, 2);
  524. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  525. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  526. bool o = arg0 == arg1;
  527. LuaDLL.lua_pushboolean(L, o);
  528. return 1;
  529. }
  530. catch (Exception e)
  531. {
  532. return LuaDLL.toluaL_exception(L, e);
  533. }
  534. }
  535. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  536. static int get_shouldHideMobileInput(IntPtr L)
  537. {
  538. object o = null;
  539. try
  540. {
  541. o = ToLua.ToObject(L, 1);
  542. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  543. bool ret = obj.shouldHideMobileInput;
  544. LuaDLL.lua_pushboolean(L, ret);
  545. return 1;
  546. }
  547. catch(Exception e)
  548. {
  549. return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldHideMobileInput on a nil value");
  550. }
  551. }
  552. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  553. static int get_shouldActivateOnSelect(IntPtr L)
  554. {
  555. object o = null;
  556. try
  557. {
  558. o = ToLua.ToObject(L, 1);
  559. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  560. bool ret = obj.shouldActivateOnSelect;
  561. LuaDLL.lua_pushboolean(L, ret);
  562. return 1;
  563. }
  564. catch(Exception e)
  565. {
  566. return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldActivateOnSelect on a nil value");
  567. }
  568. }
  569. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  570. static int get_text(IntPtr L)
  571. {
  572. object o = null;
  573. try
  574. {
  575. o = ToLua.ToObject(L, 1);
  576. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  577. string ret = obj.text;
  578. LuaDLL.lua_pushstring(L, ret);
  579. return 1;
  580. }
  581. catch(Exception e)
  582. {
  583. return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
  584. }
  585. }
  586. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  587. static int get_isFocused(IntPtr L)
  588. {
  589. object o = null;
  590. try
  591. {
  592. o = ToLua.ToObject(L, 1);
  593. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  594. bool ret = obj.isFocused;
  595. LuaDLL.lua_pushboolean(L, ret);
  596. return 1;
  597. }
  598. catch(Exception e)
  599. {
  600. return LuaDLL.toluaL_exception(L, e, o, "attempt to index isFocused on a nil value");
  601. }
  602. }
  603. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  604. static int get_caretBlinkRate(IntPtr L)
  605. {
  606. object o = null;
  607. try
  608. {
  609. o = ToLua.ToObject(L, 1);
  610. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  611. float ret = obj.caretBlinkRate;
  612. LuaDLL.lua_pushnumber(L, ret);
  613. return 1;
  614. }
  615. catch(Exception e)
  616. {
  617. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretBlinkRate on a nil value");
  618. }
  619. }
  620. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  621. static int get_caretWidth(IntPtr L)
  622. {
  623. object o = null;
  624. try
  625. {
  626. o = ToLua.ToObject(L, 1);
  627. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  628. int ret = obj.caretWidth;
  629. LuaDLL.lua_pushinteger(L, ret);
  630. return 1;
  631. }
  632. catch(Exception e)
  633. {
  634. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretWidth on a nil value");
  635. }
  636. }
  637. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  638. static int get_textComponent(IntPtr L)
  639. {
  640. object o = null;
  641. try
  642. {
  643. o = ToLua.ToObject(L, 1);
  644. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  645. UnityEngine.UI.Text ret = obj.textComponent;
  646. ToLua.Push(L, ret);
  647. return 1;
  648. }
  649. catch(Exception e)
  650. {
  651. return LuaDLL.toluaL_exception(L, e, o, "attempt to index textComponent on a nil value");
  652. }
  653. }
  654. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  655. static int get_placeholder(IntPtr L)
  656. {
  657. object o = null;
  658. try
  659. {
  660. o = ToLua.ToObject(L, 1);
  661. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  662. UnityEngine.UI.Graphic ret = obj.placeholder;
  663. ToLua.Push(L, ret);
  664. return 1;
  665. }
  666. catch(Exception e)
  667. {
  668. return LuaDLL.toluaL_exception(L, e, o, "attempt to index placeholder on a nil value");
  669. }
  670. }
  671. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  672. static int get_caretColor(IntPtr L)
  673. {
  674. object o = null;
  675. try
  676. {
  677. o = ToLua.ToObject(L, 1);
  678. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  679. UnityEngine.Color ret = obj.caretColor;
  680. ToLua.Push(L, ret);
  681. return 1;
  682. }
  683. catch(Exception e)
  684. {
  685. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretColor on a nil value");
  686. }
  687. }
  688. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  689. static int get_customCaretColor(IntPtr L)
  690. {
  691. object o = null;
  692. try
  693. {
  694. o = ToLua.ToObject(L, 1);
  695. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  696. bool ret = obj.customCaretColor;
  697. LuaDLL.lua_pushboolean(L, ret);
  698. return 1;
  699. }
  700. catch(Exception e)
  701. {
  702. return LuaDLL.toluaL_exception(L, e, o, "attempt to index customCaretColor on a nil value");
  703. }
  704. }
  705. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  706. static int get_selectionColor(IntPtr L)
  707. {
  708. object o = null;
  709. try
  710. {
  711. o = ToLua.ToObject(L, 1);
  712. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  713. UnityEngine.Color ret = obj.selectionColor;
  714. ToLua.Push(L, ret);
  715. return 1;
  716. }
  717. catch(Exception e)
  718. {
  719. return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionColor on a nil value");
  720. }
  721. }
  722. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  723. static int get_onEndEdit(IntPtr L)
  724. {
  725. object o = null;
  726. try
  727. {
  728. o = ToLua.ToObject(L, 1);
  729. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  730. UnityEngine.UI.InputField.EndEditEvent ret = obj.onEndEdit;
  731. ToLua.PushObject(L, ret);
  732. return 1;
  733. }
  734. catch(Exception e)
  735. {
  736. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value");
  737. }
  738. }
  739. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  740. static int get_onSubmit(IntPtr L)
  741. {
  742. object o = null;
  743. try
  744. {
  745. o = ToLua.ToObject(L, 1);
  746. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  747. UnityEngine.UI.InputField.SubmitEvent ret = obj.onSubmit;
  748. ToLua.PushObject(L, ret);
  749. return 1;
  750. }
  751. catch(Exception e)
  752. {
  753. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onSubmit on a nil value");
  754. }
  755. }
  756. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  757. static int get_onValueChanged(IntPtr L)
  758. {
  759. object o = null;
  760. try
  761. {
  762. o = ToLua.ToObject(L, 1);
  763. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  764. UnityEngine.UI.InputField.OnChangeEvent ret = obj.onValueChanged;
  765. ToLua.PushObject(L, ret);
  766. return 1;
  767. }
  768. catch(Exception e)
  769. {
  770. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  771. }
  772. }
  773. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  774. static int get_onValidateInput(IntPtr L)
  775. {
  776. object o = null;
  777. try
  778. {
  779. o = ToLua.ToObject(L, 1);
  780. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  781. UnityEngine.UI.InputField.OnValidateInput ret = obj.onValidateInput;
  782. ToLua.Push(L, ret);
  783. return 1;
  784. }
  785. catch(Exception e)
  786. {
  787. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value");
  788. }
  789. }
  790. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  791. static int get_characterLimit(IntPtr L)
  792. {
  793. object o = null;
  794. try
  795. {
  796. o = ToLua.ToObject(L, 1);
  797. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  798. int ret = obj.characterLimit;
  799. LuaDLL.lua_pushinteger(L, ret);
  800. return 1;
  801. }
  802. catch(Exception e)
  803. {
  804. return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterLimit on a nil value");
  805. }
  806. }
  807. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  808. static int get_contentType(IntPtr L)
  809. {
  810. object o = null;
  811. try
  812. {
  813. o = ToLua.ToObject(L, 1);
  814. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  815. UnityEngine.UI.InputField.ContentType ret = obj.contentType;
  816. ToLua.Push(L, ret);
  817. return 1;
  818. }
  819. catch(Exception e)
  820. {
  821. return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentType on a nil value");
  822. }
  823. }
  824. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  825. static int get_lineType(IntPtr L)
  826. {
  827. object o = null;
  828. try
  829. {
  830. o = ToLua.ToObject(L, 1);
  831. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  832. UnityEngine.UI.InputField.LineType ret = obj.lineType;
  833. ToLua.Push(L, ret);
  834. return 1;
  835. }
  836. catch(Exception e)
  837. {
  838. return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineType on a nil value");
  839. }
  840. }
  841. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  842. static int get_inputType(IntPtr L)
  843. {
  844. object o = null;
  845. try
  846. {
  847. o = ToLua.ToObject(L, 1);
  848. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  849. UnityEngine.UI.InputField.InputType ret = obj.inputType;
  850. ToLua.Push(L, ret);
  851. return 1;
  852. }
  853. catch(Exception e)
  854. {
  855. return LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value");
  856. }
  857. }
  858. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  859. static int get_touchScreenKeyboard(IntPtr L)
  860. {
  861. object o = null;
  862. try
  863. {
  864. o = ToLua.ToObject(L, 1);
  865. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  866. UnityEngine.TouchScreenKeyboard ret = obj.touchScreenKeyboard;
  867. ToLua.PushObject(L, ret);
  868. return 1;
  869. }
  870. catch(Exception e)
  871. {
  872. return LuaDLL.toluaL_exception(L, e, o, "attempt to index touchScreenKeyboard on a nil value");
  873. }
  874. }
  875. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  876. static int get_keyboardType(IntPtr L)
  877. {
  878. object o = null;
  879. try
  880. {
  881. o = ToLua.ToObject(L, 1);
  882. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  883. UnityEngine.TouchScreenKeyboardType ret = obj.keyboardType;
  884. ToLua.Push(L, ret);
  885. return 1;
  886. }
  887. catch(Exception e)
  888. {
  889. return LuaDLL.toluaL_exception(L, e, o, "attempt to index keyboardType on a nil value");
  890. }
  891. }
  892. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  893. static int get_characterValidation(IntPtr L)
  894. {
  895. object o = null;
  896. try
  897. {
  898. o = ToLua.ToObject(L, 1);
  899. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  900. UnityEngine.UI.InputField.CharacterValidation ret = obj.characterValidation;
  901. ToLua.Push(L, ret);
  902. return 1;
  903. }
  904. catch(Exception e)
  905. {
  906. return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterValidation on a nil value");
  907. }
  908. }
  909. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  910. static int get_readOnly(IntPtr L)
  911. {
  912. object o = null;
  913. try
  914. {
  915. o = ToLua.ToObject(L, 1);
  916. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  917. bool ret = obj.readOnly;
  918. LuaDLL.lua_pushboolean(L, ret);
  919. return 1;
  920. }
  921. catch(Exception e)
  922. {
  923. return LuaDLL.toluaL_exception(L, e, o, "attempt to index readOnly on a nil value");
  924. }
  925. }
  926. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  927. static int get_multiLine(IntPtr L)
  928. {
  929. object o = null;
  930. try
  931. {
  932. o = ToLua.ToObject(L, 1);
  933. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  934. bool ret = obj.multiLine;
  935. LuaDLL.lua_pushboolean(L, ret);
  936. return 1;
  937. }
  938. catch(Exception e)
  939. {
  940. return LuaDLL.toluaL_exception(L, e, o, "attempt to index multiLine on a nil value");
  941. }
  942. }
  943. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  944. static int get_asteriskChar(IntPtr L)
  945. {
  946. object o = null;
  947. try
  948. {
  949. o = ToLua.ToObject(L, 1);
  950. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  951. char ret = obj.asteriskChar;
  952. LuaDLL.lua_pushnumber(L, ret);
  953. return 1;
  954. }
  955. catch(Exception e)
  956. {
  957. return LuaDLL.toluaL_exception(L, e, o, "attempt to index asteriskChar on a nil value");
  958. }
  959. }
  960. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  961. static int get_wasCanceled(IntPtr L)
  962. {
  963. object o = null;
  964. try
  965. {
  966. o = ToLua.ToObject(L, 1);
  967. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  968. bool ret = obj.wasCanceled;
  969. LuaDLL.lua_pushboolean(L, ret);
  970. return 1;
  971. }
  972. catch(Exception e)
  973. {
  974. return LuaDLL.toluaL_exception(L, e, o, "attempt to index wasCanceled on a nil value");
  975. }
  976. }
  977. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  978. static int get_caretPosition(IntPtr L)
  979. {
  980. object o = null;
  981. try
  982. {
  983. o = ToLua.ToObject(L, 1);
  984. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  985. int ret = obj.caretPosition;
  986. LuaDLL.lua_pushinteger(L, ret);
  987. return 1;
  988. }
  989. catch(Exception e)
  990. {
  991. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretPosition on a nil value");
  992. }
  993. }
  994. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  995. static int get_selectionAnchorPosition(IntPtr L)
  996. {
  997. object o = null;
  998. try
  999. {
  1000. o = ToLua.ToObject(L, 1);
  1001. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1002. int ret = obj.selectionAnchorPosition;
  1003. LuaDLL.lua_pushinteger(L, ret);
  1004. return 1;
  1005. }
  1006. catch(Exception e)
  1007. {
  1008. return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionAnchorPosition on a nil value");
  1009. }
  1010. }
  1011. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1012. static int get_selectionFocusPosition(IntPtr L)
  1013. {
  1014. object o = null;
  1015. try
  1016. {
  1017. o = ToLua.ToObject(L, 1);
  1018. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1019. int ret = obj.selectionFocusPosition;
  1020. LuaDLL.lua_pushinteger(L, ret);
  1021. return 1;
  1022. }
  1023. catch(Exception e)
  1024. {
  1025. return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionFocusPosition on a nil value");
  1026. }
  1027. }
  1028. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1029. static int get_minWidth(IntPtr L)
  1030. {
  1031. object o = null;
  1032. try
  1033. {
  1034. o = ToLua.ToObject(L, 1);
  1035. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1036. float ret = obj.minWidth;
  1037. LuaDLL.lua_pushnumber(L, ret);
  1038. return 1;
  1039. }
  1040. catch(Exception e)
  1041. {
  1042. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
  1043. }
  1044. }
  1045. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1046. static int get_preferredWidth(IntPtr L)
  1047. {
  1048. object o = null;
  1049. try
  1050. {
  1051. o = ToLua.ToObject(L, 1);
  1052. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1053. float ret = obj.preferredWidth;
  1054. LuaDLL.lua_pushnumber(L, ret);
  1055. return 1;
  1056. }
  1057. catch(Exception e)
  1058. {
  1059. return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
  1060. }
  1061. }
  1062. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1063. static int get_flexibleWidth(IntPtr L)
  1064. {
  1065. object o = null;
  1066. try
  1067. {
  1068. o = ToLua.ToObject(L, 1);
  1069. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1070. float ret = obj.flexibleWidth;
  1071. LuaDLL.lua_pushnumber(L, ret);
  1072. return 1;
  1073. }
  1074. catch(Exception e)
  1075. {
  1076. return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
  1077. }
  1078. }
  1079. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1080. static int get_minHeight(IntPtr L)
  1081. {
  1082. object o = null;
  1083. try
  1084. {
  1085. o = ToLua.ToObject(L, 1);
  1086. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1087. float ret = obj.minHeight;
  1088. LuaDLL.lua_pushnumber(L, ret);
  1089. return 1;
  1090. }
  1091. catch(Exception e)
  1092. {
  1093. return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
  1094. }
  1095. }
  1096. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1097. static int get_preferredHeight(IntPtr L)
  1098. {
  1099. object o = null;
  1100. try
  1101. {
  1102. o = ToLua.ToObject(L, 1);
  1103. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1104. float ret = obj.preferredHeight;
  1105. LuaDLL.lua_pushnumber(L, ret);
  1106. return 1;
  1107. }
  1108. catch(Exception e)
  1109. {
  1110. return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
  1111. }
  1112. }
  1113. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1114. static int get_flexibleHeight(IntPtr L)
  1115. {
  1116. object o = null;
  1117. try
  1118. {
  1119. o = ToLua.ToObject(L, 1);
  1120. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1121. float ret = obj.flexibleHeight;
  1122. LuaDLL.lua_pushnumber(L, ret);
  1123. return 1;
  1124. }
  1125. catch(Exception e)
  1126. {
  1127. return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
  1128. }
  1129. }
  1130. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1131. static int get_layoutPriority(IntPtr L)
  1132. {
  1133. object o = null;
  1134. try
  1135. {
  1136. o = ToLua.ToObject(L, 1);
  1137. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1138. int ret = obj.layoutPriority;
  1139. LuaDLL.lua_pushinteger(L, ret);
  1140. return 1;
  1141. }
  1142. catch(Exception e)
  1143. {
  1144. return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
  1145. }
  1146. }
  1147. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1148. static int set_shouldHideMobileInput(IntPtr L)
  1149. {
  1150. object o = null;
  1151. try
  1152. {
  1153. o = ToLua.ToObject(L, 1);
  1154. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1155. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1156. obj.shouldHideMobileInput = arg0;
  1157. return 0;
  1158. }
  1159. catch(Exception e)
  1160. {
  1161. return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldHideMobileInput on a nil value");
  1162. }
  1163. }
  1164. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1165. static int set_shouldActivateOnSelect(IntPtr L)
  1166. {
  1167. object o = null;
  1168. try
  1169. {
  1170. o = ToLua.ToObject(L, 1);
  1171. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1172. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1173. obj.shouldActivateOnSelect = arg0;
  1174. return 0;
  1175. }
  1176. catch(Exception e)
  1177. {
  1178. return LuaDLL.toluaL_exception(L, e, o, "attempt to index shouldActivateOnSelect on a nil value");
  1179. }
  1180. }
  1181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1182. static int set_text(IntPtr L)
  1183. {
  1184. object o = null;
  1185. try
  1186. {
  1187. o = ToLua.ToObject(L, 1);
  1188. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1189. string arg0 = ToLua.CheckString(L, 2);
  1190. obj.text = arg0;
  1191. return 0;
  1192. }
  1193. catch(Exception e)
  1194. {
  1195. return LuaDLL.toluaL_exception(L, e, o, "attempt to index text on a nil value");
  1196. }
  1197. }
  1198. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1199. static int set_caretBlinkRate(IntPtr L)
  1200. {
  1201. object o = null;
  1202. try
  1203. {
  1204. o = ToLua.ToObject(L, 1);
  1205. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1206. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  1207. obj.caretBlinkRate = arg0;
  1208. return 0;
  1209. }
  1210. catch(Exception e)
  1211. {
  1212. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretBlinkRate on a nil value");
  1213. }
  1214. }
  1215. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1216. static int set_caretWidth(IntPtr L)
  1217. {
  1218. object o = null;
  1219. try
  1220. {
  1221. o = ToLua.ToObject(L, 1);
  1222. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1223. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1224. obj.caretWidth = arg0;
  1225. return 0;
  1226. }
  1227. catch(Exception e)
  1228. {
  1229. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretWidth on a nil value");
  1230. }
  1231. }
  1232. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1233. static int set_textComponent(IntPtr L)
  1234. {
  1235. object o = null;
  1236. try
  1237. {
  1238. o = ToLua.ToObject(L, 1);
  1239. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1240. UnityEngine.UI.Text arg0 = (UnityEngine.UI.Text)ToLua.CheckObject<UnityEngine.UI.Text>(L, 2);
  1241. obj.textComponent = arg0;
  1242. return 0;
  1243. }
  1244. catch(Exception e)
  1245. {
  1246. return LuaDLL.toluaL_exception(L, e, o, "attempt to index textComponent on a nil value");
  1247. }
  1248. }
  1249. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1250. static int set_placeholder(IntPtr L)
  1251. {
  1252. object o = null;
  1253. try
  1254. {
  1255. o = ToLua.ToObject(L, 1);
  1256. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1257. UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckObject<UnityEngine.UI.Graphic>(L, 2);
  1258. obj.placeholder = arg0;
  1259. return 0;
  1260. }
  1261. catch(Exception e)
  1262. {
  1263. return LuaDLL.toluaL_exception(L, e, o, "attempt to index placeholder on a nil value");
  1264. }
  1265. }
  1266. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1267. static int set_caretColor(IntPtr L)
  1268. {
  1269. object o = null;
  1270. try
  1271. {
  1272. o = ToLua.ToObject(L, 1);
  1273. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1274. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  1275. obj.caretColor = arg0;
  1276. return 0;
  1277. }
  1278. catch(Exception e)
  1279. {
  1280. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretColor on a nil value");
  1281. }
  1282. }
  1283. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1284. static int set_customCaretColor(IntPtr L)
  1285. {
  1286. object o = null;
  1287. try
  1288. {
  1289. o = ToLua.ToObject(L, 1);
  1290. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1291. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1292. obj.customCaretColor = arg0;
  1293. return 0;
  1294. }
  1295. catch(Exception e)
  1296. {
  1297. return LuaDLL.toluaL_exception(L, e, o, "attempt to index customCaretColor on a nil value");
  1298. }
  1299. }
  1300. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1301. static int set_selectionColor(IntPtr L)
  1302. {
  1303. object o = null;
  1304. try
  1305. {
  1306. o = ToLua.ToObject(L, 1);
  1307. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1308. UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
  1309. obj.selectionColor = arg0;
  1310. return 0;
  1311. }
  1312. catch(Exception e)
  1313. {
  1314. return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionColor on a nil value");
  1315. }
  1316. }
  1317. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1318. static int set_onEndEdit(IntPtr L)
  1319. {
  1320. object o = null;
  1321. try
  1322. {
  1323. o = ToLua.ToObject(L, 1);
  1324. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1325. UnityEngine.UI.InputField.EndEditEvent arg0 = (UnityEngine.UI.InputField.EndEditEvent)ToLua.CheckObject<UnityEngine.UI.InputField.EndEditEvent>(L, 2);
  1326. obj.onEndEdit = arg0;
  1327. return 0;
  1328. }
  1329. catch(Exception e)
  1330. {
  1331. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onEndEdit on a nil value");
  1332. }
  1333. }
  1334. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1335. static int set_onSubmit(IntPtr L)
  1336. {
  1337. object o = null;
  1338. try
  1339. {
  1340. o = ToLua.ToObject(L, 1);
  1341. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1342. UnityEngine.UI.InputField.SubmitEvent arg0 = (UnityEngine.UI.InputField.SubmitEvent)ToLua.CheckObject<UnityEngine.UI.InputField.SubmitEvent>(L, 2);
  1343. obj.onSubmit = arg0;
  1344. return 0;
  1345. }
  1346. catch(Exception e)
  1347. {
  1348. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onSubmit on a nil value");
  1349. }
  1350. }
  1351. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1352. static int set_onValueChanged(IntPtr L)
  1353. {
  1354. object o = null;
  1355. try
  1356. {
  1357. o = ToLua.ToObject(L, 1);
  1358. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1359. UnityEngine.UI.InputField.OnChangeEvent arg0 = (UnityEngine.UI.InputField.OnChangeEvent)ToLua.CheckObject<UnityEngine.UI.InputField.OnChangeEvent>(L, 2);
  1360. obj.onValueChanged = arg0;
  1361. return 0;
  1362. }
  1363. catch(Exception e)
  1364. {
  1365. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValueChanged on a nil value");
  1366. }
  1367. }
  1368. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1369. static int set_onValidateInput(IntPtr L)
  1370. {
  1371. object o = null;
  1372. try
  1373. {
  1374. o = ToLua.ToObject(L, 1);
  1375. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1376. UnityEngine.UI.InputField.OnValidateInput arg0 = (UnityEngine.UI.InputField.OnValidateInput)ToLua.CheckDelegate<UnityEngine.UI.InputField.OnValidateInput>(L, 2);
  1377. obj.onValidateInput = arg0;
  1378. return 0;
  1379. }
  1380. catch(Exception e)
  1381. {
  1382. return LuaDLL.toluaL_exception(L, e, o, "attempt to index onValidateInput on a nil value");
  1383. }
  1384. }
  1385. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1386. static int set_characterLimit(IntPtr L)
  1387. {
  1388. object o = null;
  1389. try
  1390. {
  1391. o = ToLua.ToObject(L, 1);
  1392. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1393. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1394. obj.characterLimit = arg0;
  1395. return 0;
  1396. }
  1397. catch(Exception e)
  1398. {
  1399. return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterLimit on a nil value");
  1400. }
  1401. }
  1402. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1403. static int set_contentType(IntPtr L)
  1404. {
  1405. object o = null;
  1406. try
  1407. {
  1408. o = ToLua.ToObject(L, 1);
  1409. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1410. UnityEngine.UI.InputField.ContentType arg0 = (UnityEngine.UI.InputField.ContentType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.ContentType));
  1411. obj.contentType = arg0;
  1412. return 0;
  1413. }
  1414. catch(Exception e)
  1415. {
  1416. return LuaDLL.toluaL_exception(L, e, o, "attempt to index contentType on a nil value");
  1417. }
  1418. }
  1419. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1420. static int set_lineType(IntPtr L)
  1421. {
  1422. object o = null;
  1423. try
  1424. {
  1425. o = ToLua.ToObject(L, 1);
  1426. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1427. UnityEngine.UI.InputField.LineType arg0 = (UnityEngine.UI.InputField.LineType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.LineType));
  1428. obj.lineType = arg0;
  1429. return 0;
  1430. }
  1431. catch(Exception e)
  1432. {
  1433. return LuaDLL.toluaL_exception(L, e, o, "attempt to index lineType on a nil value");
  1434. }
  1435. }
  1436. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1437. static int set_inputType(IntPtr L)
  1438. {
  1439. object o = null;
  1440. try
  1441. {
  1442. o = ToLua.ToObject(L, 1);
  1443. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1444. UnityEngine.UI.InputField.InputType arg0 = (UnityEngine.UI.InputField.InputType)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.InputType));
  1445. obj.inputType = arg0;
  1446. return 0;
  1447. }
  1448. catch(Exception e)
  1449. {
  1450. return LuaDLL.toluaL_exception(L, e, o, "attempt to index inputType on a nil value");
  1451. }
  1452. }
  1453. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1454. static int set_keyboardType(IntPtr L)
  1455. {
  1456. object o = null;
  1457. try
  1458. {
  1459. o = ToLua.ToObject(L, 1);
  1460. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1461. UnityEngine.TouchScreenKeyboardType arg0 = (UnityEngine.TouchScreenKeyboardType)ToLua.CheckObject(L, 2, typeof(UnityEngine.TouchScreenKeyboardType));
  1462. obj.keyboardType = arg0;
  1463. return 0;
  1464. }
  1465. catch(Exception e)
  1466. {
  1467. return LuaDLL.toluaL_exception(L, e, o, "attempt to index keyboardType on a nil value");
  1468. }
  1469. }
  1470. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1471. static int set_characterValidation(IntPtr L)
  1472. {
  1473. object o = null;
  1474. try
  1475. {
  1476. o = ToLua.ToObject(L, 1);
  1477. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1478. UnityEngine.UI.InputField.CharacterValidation arg0 = (UnityEngine.UI.InputField.CharacterValidation)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.InputField.CharacterValidation));
  1479. obj.characterValidation = arg0;
  1480. return 0;
  1481. }
  1482. catch(Exception e)
  1483. {
  1484. return LuaDLL.toluaL_exception(L, e, o, "attempt to index characterValidation on a nil value");
  1485. }
  1486. }
  1487. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1488. static int set_readOnly(IntPtr L)
  1489. {
  1490. object o = null;
  1491. try
  1492. {
  1493. o = ToLua.ToObject(L, 1);
  1494. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1495. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  1496. obj.readOnly = arg0;
  1497. return 0;
  1498. }
  1499. catch(Exception e)
  1500. {
  1501. return LuaDLL.toluaL_exception(L, e, o, "attempt to index readOnly on a nil value");
  1502. }
  1503. }
  1504. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1505. static int set_asteriskChar(IntPtr L)
  1506. {
  1507. object o = null;
  1508. try
  1509. {
  1510. o = ToLua.ToObject(L, 1);
  1511. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1512. char arg0 = (char)LuaDLL.luaL_checknumber(L, 2);
  1513. obj.asteriskChar = arg0;
  1514. return 0;
  1515. }
  1516. catch(Exception e)
  1517. {
  1518. return LuaDLL.toluaL_exception(L, e, o, "attempt to index asteriskChar on a nil value");
  1519. }
  1520. }
  1521. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1522. static int set_caretPosition(IntPtr L)
  1523. {
  1524. object o = null;
  1525. try
  1526. {
  1527. o = ToLua.ToObject(L, 1);
  1528. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1529. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1530. obj.caretPosition = arg0;
  1531. return 0;
  1532. }
  1533. catch(Exception e)
  1534. {
  1535. return LuaDLL.toluaL_exception(L, e, o, "attempt to index caretPosition on a nil value");
  1536. }
  1537. }
  1538. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1539. static int set_selectionAnchorPosition(IntPtr L)
  1540. {
  1541. object o = null;
  1542. try
  1543. {
  1544. o = ToLua.ToObject(L, 1);
  1545. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1546. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1547. obj.selectionAnchorPosition = arg0;
  1548. return 0;
  1549. }
  1550. catch(Exception e)
  1551. {
  1552. return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionAnchorPosition on a nil value");
  1553. }
  1554. }
  1555. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1556. static int set_selectionFocusPosition(IntPtr L)
  1557. {
  1558. object o = null;
  1559. try
  1560. {
  1561. o = ToLua.ToObject(L, 1);
  1562. UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)o;
  1563. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  1564. obj.selectionFocusPosition = arg0;
  1565. return 0;
  1566. }
  1567. catch(Exception e)
  1568. {
  1569. return LuaDLL.toluaL_exception(L, e, o, "attempt to index selectionFocusPosition on a nil value");
  1570. }
  1571. }
  1572. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1573. static int UnityEngine_UI_InputField_OnValidateInput(IntPtr L)
  1574. {
  1575. try
  1576. {
  1577. int count = LuaDLL.lua_gettop(L);
  1578. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1579. if (count == 1)
  1580. {
  1581. Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func);
  1582. ToLua.Push(L, arg1);
  1583. }
  1584. else
  1585. {
  1586. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1587. Delegate arg1 = DelegateTraits<UnityEngine.UI.InputField.OnValidateInput>.Create(func, self);
  1588. ToLua.Push(L, arg1);
  1589. }
  1590. return 1;
  1591. }
  1592. catch(Exception e)
  1593. {
  1594. return LuaDLL.toluaL_exception(L, e);
  1595. }
  1596. }
  1597. }