ActorDataWrap.cs 94 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class ActorDataWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(ActorData), typeof(System.Object));
  9. L.RegFunction("GetuId", GetuId);
  10. L.RegFunction("GetBaseId", GetBaseId);
  11. L.RegFunction("RefreshSkills", RefreshSkills);
  12. L.RegFunction("Initialize", Initialize);
  13. L.RegFunction("GetNverageSkillsLv", GetNverageSkillsLv);
  14. L.RegFunction("GetScale", GetScale);
  15. L.RegFunction("SetEquipTotalAttr", SetEquipTotalAttr);
  16. L.RegFunction("GetEquipTotalAttr", GetEquipTotalAttr);
  17. L.RegFunction("GetSeverSecondAttr", GetSeverSecondAttr);
  18. L.RegFunction("SetServerSecondAttr", SetServerSecondAttr);
  19. L.RegFunction("ResetServerSecondAttr", ResetServerSecondAttr);
  20. L.RegFunction("GetAdditionalAttr", GetAdditionalAttr);
  21. L.RegFunction("SetAdditionalAttr", SetAdditionalAttr);
  22. L.RegFunction("ResetAdditionalAttr", ResetAdditionalAttr);
  23. L.RegFunction("ResetAdditionalAttrPercent", ResetAdditionalAttrPercent);
  24. L.RegFunction("GetAdditionalAttrPercent", GetAdditionalAttrPercent);
  25. L.RegFunction("SetAdditionalAttrPercent", SetAdditionalAttrPercent);
  26. L.RegFunction("GetFinalAttr", GetFinalAttr);
  27. L.RegFunction("CloneAllAttributes", CloneAllAttributes);
  28. L.RegFunction("CloneData", CloneData);
  29. L.RegFunction("GetBaseSecondAttr", GetBaseSecondAttr);
  30. L.RegFunction("GetLocalSecondAttr", GetLocalSecondAttr);
  31. L.RegFunction("GetSecondAttr", GetSecondAttr);
  32. L.RegFunction("GetFirstAttr", GetFirstAttr);
  33. L.RegFunction("GetBaseFirstAttr", GetBaseFirstAttr);
  34. L.RegFunction("SetBaseFirstAttr", SetBaseFirstAttr);
  35. L.RegFunction("ResetBaseFirstAttr", ResetBaseFirstAttr);
  36. L.RegFunction("GetAttr", GetAttr);
  37. L.RegFunction("GetPreviewAttr", GetPreviewAttr);
  38. L.RegFunction("GetPreviewLvUpLocalAttr", GetPreviewLvUpLocalAttr);
  39. L.RegFunction("GetPreviewLvUpAttr", GetPreviewLvUpAttr);
  40. L.RegFunction("SetBuffs", SetBuffs);
  41. L.RegFunction("SetDropBuffs", SetDropBuffs);
  42. L.RegFunction("SetPveMark", SetPveMark);
  43. L.RegFunction("ResetFirstSkill", ResetFirstSkill);
  44. L.RegFunction("SetAllAttributes", SetAllAttributes);
  45. L.RegFunction("SetPet", SetPet);
  46. L.RegFunction("SetLevel", SetLevel);
  47. L.RegFunction("Dispose", Dispose);
  48. L.RegFunction("CloneActorData", CloneActorData);
  49. L.RegFunction("CreateActorFromJson", CreateActorFromJson);
  50. L.RegFunction("CreateNpcPlayerActor", CreateNpcPlayerActor);
  51. L.RegFunction("CreateFellowActor", CreateFellowActor);
  52. L.RegFunction("CreatePetActor", CreatePetActor);
  53. L.RegFunction("CreatePetBossActor", CreatePetBossActor);
  54. L.RegFunction("CreatePlayerActor", CreatePlayerActor);
  55. L.RegFunction("ParseSkillParam", ParseSkillParam);
  56. L.RegFunction("ParseBuffParam", ParseBuffParam);
  57. L.RegFunction("ToJson", ToJson);
  58. L.RegFunction("__tostring", ToLua.op_ToString);
  59. L.RegConstant("Attr_STR", 1);
  60. L.RegConstant("Attr_AGI", 2);
  61. L.RegConstant("Attr_INT", 3);
  62. L.RegConstant("Attr_VIT", 4);
  63. L.RegConstant("Attr_DEX", 5);
  64. L.RegConstant("Attr_LUK", 6);
  65. L.RegConstant("Attr_Life", 7);
  66. L.RegConstant("Attr_Sp", 8);
  67. L.RegConstant("Attr_Attack", 9);
  68. L.RegConstant("Attr_MagicAttack", 10);
  69. L.RegConstant("Attr_Defense", 11);
  70. L.RegConstant("Attr_MagicDefense", 12);
  71. L.RegConstant("Attr_Hit", 13);
  72. L.RegConstant("Attr_Dodge", 14);
  73. L.RegConstant("Attr_Crit", 15);
  74. L.RegConstant("Attr_Ten", 16);
  75. L.RegConstant("Attr_AttackSpeed", 17);
  76. L.RegConstant("Attr_CastAcceleration", 18);
  77. L.RegConstant("Attr_MaxHp", 19);
  78. L.RegConstant("Attr_MaxSp", 20);
  79. L.RegConstant("Attr_GodPow", 21);
  80. L.RegConstant("Attr_STR_Percent", 31);
  81. L.RegConstant("Attr_AGI_Percent", 32);
  82. L.RegConstant("Attr_INT_Percent", 33);
  83. L.RegConstant("Attr_VIT_Percent", 34);
  84. L.RegConstant("Attr_DEX_Percent", 35);
  85. L.RegConstant("Attr_LUK_Percent", 36);
  86. L.RegConstant("Attr_Life_Percent", 37);
  87. L.RegConstant("Attr_Sp_Percent", 38);
  88. L.RegConstant("Attr_Attack_Percent", 39);
  89. L.RegConstant("Attr_MagicAttack_Percent", 40);
  90. L.RegConstant("Attr_Defense_Percent", 41);
  91. L.RegConstant("Attr_MagicDefense_Percent", 42);
  92. L.RegConstant("Attr_Hit_Percent", 43);
  93. L.RegConstant("Attr_Dodge_Percent", 44);
  94. L.RegConstant("Attr_Crit_Percent", 45);
  95. L.RegConstant("Attr_Ten_Percent", 46);
  96. L.RegConstant("Attr_AttackSpeed_Percent", 47);
  97. L.RegConstant("Attr_CastAcceleration_Percent", 48);
  98. L.RegConstant("Attr_MaxHp_Percent", 49);
  99. L.RegConstant("Attr_MaxSp_Percent", 50);
  100. L.RegConstant("Attr_RealHurt_Percent", 51);
  101. L.RegConstant("Attr_Nature_None_Damage_Percent", 71);
  102. L.RegConstant("Attr_Nature_Water_Damage_Percent", 72);
  103. L.RegConstant("Attr_Nature_Ground_Damage_Percent", 73);
  104. L.RegConstant("Attr_Nature_Fire_Damage_Percent", 74);
  105. L.RegConstant("Attr_Nature_Wind_Damage_Percent", 75);
  106. L.RegConstant("Attr_Nature_Saint_Damage_Percent", 76);
  107. L.RegConstant("Attr_Nature_Dark_Damage_Percent", 77);
  108. L.RegConstant("Attr_Nature_Read_Damage_Percent", 78);
  109. L.RegConstant("Attr_Nature_None_AntiDamage_Percent", 81);
  110. L.RegConstant("Attr_Nature_Water_AntiDamage_Percent", 82);
  111. L.RegConstant("Attr_Nature_Ground_AntiDamage_Percent", 83);
  112. L.RegConstant("Attr_Nature_Fire_AntiDamage_Percent", 84);
  113. L.RegConstant("Attr_Nature_Wind_AntiDamage_Percent", 85);
  114. L.RegConstant("Attr_Nature_Saint_AntiDamage_Percent", 86);
  115. L.RegConstant("Attr_Nature_Dark_AntiDamage_Percent", 87);
  116. L.RegConstant("Attr_Nature_Read_AntiDamage_Percent", 88);
  117. L.RegConstant("Attr_Penetration_Percent", 91);
  118. L.RegConstant("Attr_Magic_Penetration_Percent", 92);
  119. L.RegConstant("Attr_PhysicDamage_Percent", 93);
  120. L.RegConstant("Attr_MagicDamage_Percent", 94);
  121. L.RegConstant("Attr_Anti_PhysicDamage_Percent", 95);
  122. L.RegConstant("Attr_Anti_MagicDamage_Percent", 96);
  123. L.RegConstant("Attr_CritDamage_Percent", 97);
  124. L.RegConstant("Attr_PhysicDamageReflect_Percent", 98);
  125. L.RegConstant("Attr_MagicDamageReflect_Percent", 99);
  126. L.RegConstant("Attr_FixedSingTime_Percent", 100);
  127. L.RegConstant("Attr_VariableSingTime_Percent", 101);
  128. L.RegConstant("s_FirstAttrNum", 6);
  129. L.RegConstant("s_SecondAttrNum", 10);
  130. L.RegConstant("s_AttrNum", 30);
  131. L.RegConstant("s_AllAttrNum", 101);
  132. L.RegVar("valid", get_valid, set_valid);
  133. L.RegVar("IsHaving", get_IsHaving, set_IsHaving);
  134. L.RegVar("TriggerBuffs", get_TriggerBuffs, null);
  135. L.RegVar("AdditionAttrs", get_AdditionAttrs, null);
  136. L.RegVar("AttrPercents", get_AttrPercents, null);
  137. L.RegVar("IActorType", get_IActorType, null);
  138. L.RegVar("JobType", get_JobType, null);
  139. L.RegVar("AType", get_AType, null);
  140. L.RegVar("BaseId", get_BaseId, set_BaseId);
  141. L.RegVar("ID", get_ID, set_ID);
  142. L.RegVar("IsRecordActor", get_IsRecordActor, set_IsRecordActor);
  143. L.RegVar("AvatarData", get_AvatarData, null);
  144. L.RegVar("SkillMgr", get_SkillMgr, null);
  145. L.RegVar("PositionRule", get_PositionRule, null);
  146. L.RegVar("Rot", get_Rot, null);
  147. L.RegVar("Offset", get_Offset, null);
  148. L.RegVar("IsFront", get_IsFront, null);
  149. L.RegVar("IsBack", get_IsBack, null);
  150. L.RegVar("AvatarID", get_AvatarID, null);
  151. L.RegVar("Name", get_Name, set_Name);
  152. L.RegVar("Description", get_Description, null);
  153. L.RegVar("Profession", get_Profession, null);
  154. L.RegVar("JobStage", get_JobStage, null);
  155. L.RegVar("JobBranch", get_JobBranch, null);
  156. L.RegVar("PositionValue", get_PositionValue, set_PositionValue);
  157. L.RegVar("IgnoreLife", get_IgnoreLife, set_IgnoreLife);
  158. L.RegVar("FighterInstanceId", get_FighterInstanceId, set_FighterInstanceId);
  159. L.RegVar("IsHero", get_IsHero, null);
  160. L.RegVar("IsFellow", get_IsFellow, null);
  161. L.RegVar("IsNpc", get_IsNpc, null);
  162. L.RegVar("IsPet", get_IsPet, null);
  163. L.RegVar("IsBoss", get_IsBoss, set_IsBoss);
  164. L.RegVar("HeadIcon", get_HeadIcon, set_HeadIcon);
  165. L.RegVar("HeadFrameId", get_HeadFrameId, set_HeadFrameId);
  166. L.RegVar("BattleBigIcon", get_BattleBigIcon, null);
  167. L.RegVar("NatureId", get_NatureId, null);
  168. L.RegVar("ShowHpBar", get_ShowHpBar, null);
  169. L.RegVar("AnimCtrlName", get_AnimCtrlName, null);
  170. L.RegVar("ShowAnimCtrlName", get_ShowAnimCtrlName, null);
  171. L.RegVar("RageId", get_RageId, set_RageId);
  172. L.RegVar("IsMainRole", get_IsMainRole, set_IsMainRole);
  173. L.RegVar("NpcData", get_NpcData, null);
  174. L.RegVar("IsShowBoss", get_IsShowBoss, set_IsShowBoss);
  175. L.RegVar("Gender", get_Gender, set_Gender);
  176. L.RegVar("Level", get_Level, set_Level);
  177. L.RegVar("StrengthLevel", get_StrengthLevel, set_StrengthLevel);
  178. L.RegVar("ShowLevel", get_ShowLevel, set_ShowLevel);
  179. L.RegVar("Invincible", get_Invincible, set_Invincible);
  180. L.RegVar("MEquipTotalAttrs", get_MEquipTotalAttrs, set_MEquipTotalAttrs);
  181. L.RegVar("IsDisposed", get_IsDisposed, null);
  182. L.RegVar("SkillFrameEventName", get_SkillFrameEventName, null);
  183. L.RegVar("ProfessionIcon", get_ProfessionIcon, null);
  184. L.RegVar("CastSkillParam", get_CastSkillParam, null);
  185. L.RegVar("IsTransferred", get_IsTransferred, set_IsTransferred);
  186. L.RegVar("IdleSound", get_IdleSound, null);
  187. L.RegVar("RunSound", get_RunSound, null);
  188. L.RegVar("DieSound", get_DieSound, null);
  189. L.RegVar("HitSound", get_HitSound, null);
  190. L.RegVar("PetIcon", get_PetIcon, null);
  191. L.RegVar("BornEffectId", get_BornEffectId, null);
  192. L.RegVar("BaseSTR", get_BaseSTR, set_BaseSTR);
  193. L.RegVar("BaseAGI", get_BaseAGI, set_BaseAGI);
  194. L.RegVar("BaseINT", get_BaseINT, set_BaseINT);
  195. L.RegVar("BaseVIT", get_BaseVIT, set_BaseVIT);
  196. L.RegVar("BaseDEX", get_BaseDEX, set_BaseDEX);
  197. L.RegVar("BaseLUK", get_BaseLUK, set_BaseLUK);
  198. L.RegVar("STR", get_STR, null);
  199. L.RegVar("AGI", get_AGI, null);
  200. L.RegVar("INT", get_INT, null);
  201. L.RegVar("VIT", get_VIT, null);
  202. L.RegVar("DEX", get_DEX, null);
  203. L.RegVar("LUK", get_LUK, null);
  204. L.RegVar("BaseLife", get_BaseLife, null);
  205. L.RegVar("BaseSp", get_BaseSp, null);
  206. L.RegVar("BaseAttack", get_BaseAttack, null);
  207. L.RegVar("BaseMagicAttack", get_BaseMagicAttack, null);
  208. L.RegVar("BaseDefense", get_BaseDefense, null);
  209. L.RegVar("BaseMagicDefense", get_BaseMagicDefense, null);
  210. L.RegVar("BaseCrit", get_BaseCrit, null);
  211. L.RegVar("BaseCritDamage", get_BaseCritDamage, null);
  212. L.RegVar("BaseDodge", get_BaseDodge, null);
  213. L.RegVar("BaseHit", get_BaseHit, null);
  214. L.RegVar("BaseTen", get_BaseTen, null);
  215. L.RegVar("BaseAttackSpeed", get_BaseAttackSpeed, null);
  216. L.RegVar("Life", get_Life, null);
  217. L.RegVar("LocalLife", get_LocalLife, null);
  218. L.RegVar("Sp", get_Sp, null);
  219. L.RegVar("LocalSp", get_LocalSp, null);
  220. L.RegVar("MinAttack", get_MinAttack, null);
  221. L.RegVar("Attack", get_Attack, null);
  222. L.RegVar("LocalAttack", get_LocalAttack, null);
  223. L.RegVar("MinMagicAttack", get_MinMagicAttack, null);
  224. L.RegVar("MagicAttack", get_MagicAttack, null);
  225. L.RegVar("LocalMagicAttack", get_LocalMagicAttack, null);
  226. L.RegVar("Defense", get_Defense, null);
  227. L.RegVar("LocalDefense", get_LocalDefense, null);
  228. L.RegVar("MagicDefense", get_MagicDefense, null);
  229. L.RegVar("LocalMagicDefense", get_LocalMagicDefense, null);
  230. L.RegVar("Crit", get_Crit, null);
  231. L.RegVar("LocalCrit", get_LocalCrit, null);
  232. L.RegVar("CritDamagePercent", get_CritDamagePercent, null);
  233. L.RegVar("Dodge", get_Dodge, null);
  234. L.RegVar("LocalDodge", get_LocalDodge, null);
  235. L.RegVar("Hit", get_Hit, null);
  236. L.RegVar("LocalHit", get_LocalHit, null);
  237. L.RegVar("Ten", get_Ten, null);
  238. L.RegVar("LocalTen", get_LocalTen, null);
  239. L.RegVar("AttackSpeed", get_AttackSpeed, null);
  240. L.RegVar("LocalAttackSpeed", get_LocalAttackSpeed, null);
  241. L.RegVar("CastAcceleration", get_CastAcceleration, null);
  242. L.RegVar("LocalCastAcceleration", get_LocalCastAcceleration, null);
  243. L.RegVar("GodPower", get_GodPower, null);
  244. L.RegVar("LocalGodPower", get_LocalGodPower, null);
  245. L.RegVar("Penetration", get_Penetration, null);
  246. L.RegVar("MagicPenetration", get_MagicPenetration, null);
  247. L.RegVar("VariableSingTime", get_VariableSingTime, null);
  248. L.RegVar("PerfectDodgeRate", get_PerfectDodgeRate, null);
  249. L.RegVar("DefPercent", get_DefPercent, null);
  250. L.RegVar("MagicDefPercent", get_MagicDefPercent, null);
  251. L.RegVar("PetId", get_PetId, set_PetId);
  252. L.RegVar("PetData", get_PetData, null);
  253. L.RegVar("HasPet", get_HasPet, null);
  254. L.RegVar("DropBuffList", get_DropBuffList, null);
  255. L.RegVar("PveMark", get_PveMark, null);
  256. L.EndClass();
  257. }
  258. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  259. static int GetuId(IntPtr L)
  260. {
  261. try
  262. {
  263. ToLua.CheckArgsCount(L, 1);
  264. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  265. long o = obj.GetuId();
  266. LuaDLL.tolua_pushint64(L, o);
  267. return 1;
  268. }
  269. catch (Exception e)
  270. {
  271. return LuaDLL.toluaL_exception(L, e);
  272. }
  273. }
  274. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  275. static int GetBaseId(IntPtr L)
  276. {
  277. try
  278. {
  279. ToLua.CheckArgsCount(L, 1);
  280. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  281. long o = obj.GetBaseId();
  282. LuaDLL.tolua_pushint64(L, o);
  283. return 1;
  284. }
  285. catch (Exception e)
  286. {
  287. return LuaDLL.toluaL_exception(L, e);
  288. }
  289. }
  290. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  291. static int RefreshSkills(IntPtr L)
  292. {
  293. try
  294. {
  295. ToLua.CheckArgsCount(L, 2);
  296. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  297. SkillParam[] arg0 = ToLua.CheckStructArray<SkillParam>(L, 2);
  298. obj.RefreshSkills(arg0);
  299. return 0;
  300. }
  301. catch (Exception e)
  302. {
  303. return LuaDLL.toluaL_exception(L, e);
  304. }
  305. }
  306. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  307. static int Initialize(IntPtr L)
  308. {
  309. try
  310. {
  311. ToLua.CheckArgsCount(L, 4);
  312. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  313. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  314. int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
  315. SkillParam[] arg2 = ToLua.CheckStructArray<SkillParam>(L, 4);
  316. obj.Initialize(arg0, arg1, arg2);
  317. return 0;
  318. }
  319. catch (Exception e)
  320. {
  321. return LuaDLL.toluaL_exception(L, e);
  322. }
  323. }
  324. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  325. static int GetNverageSkillsLv(IntPtr L)
  326. {
  327. try
  328. {
  329. ToLua.CheckArgsCount(L, 1);
  330. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  331. int o = obj.GetNverageSkillsLv();
  332. LuaDLL.lua_pushinteger(L, o);
  333. return 1;
  334. }
  335. catch (Exception e)
  336. {
  337. return LuaDLL.toluaL_exception(L, e);
  338. }
  339. }
  340. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  341. static int GetScale(IntPtr L)
  342. {
  343. try
  344. {
  345. ToLua.CheckArgsCount(L, 1);
  346. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  347. float o = obj.GetScale();
  348. LuaDLL.lua_pushnumber(L, o);
  349. return 1;
  350. }
  351. catch (Exception e)
  352. {
  353. return LuaDLL.toluaL_exception(L, e);
  354. }
  355. }
  356. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  357. static int SetEquipTotalAttr(IntPtr L)
  358. {
  359. try
  360. {
  361. ToLua.CheckArgsCount(L, 3);
  362. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  363. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  364. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  365. obj.SetEquipTotalAttr(arg0, arg1);
  366. return 0;
  367. }
  368. catch (Exception e)
  369. {
  370. return LuaDLL.toluaL_exception(L, e);
  371. }
  372. }
  373. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  374. static int GetEquipTotalAttr(IntPtr L)
  375. {
  376. try
  377. {
  378. ToLua.CheckArgsCount(L, 2);
  379. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  380. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  381. float o = obj.GetEquipTotalAttr(arg0);
  382. LuaDLL.lua_pushnumber(L, o);
  383. return 1;
  384. }
  385. catch (Exception e)
  386. {
  387. return LuaDLL.toluaL_exception(L, e);
  388. }
  389. }
  390. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  391. static int GetSeverSecondAttr(IntPtr L)
  392. {
  393. try
  394. {
  395. ToLua.CheckArgsCount(L, 2);
  396. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  397. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  398. SFloat o = obj.GetSeverSecondAttr(arg0);
  399. ToLua.PushValue(L, o);
  400. return 1;
  401. }
  402. catch (Exception e)
  403. {
  404. return LuaDLL.toluaL_exception(L, e);
  405. }
  406. }
  407. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  408. static int SetServerSecondAttr(IntPtr L)
  409. {
  410. try
  411. {
  412. int count = LuaDLL.lua_gettop(L);
  413. if (count == 3 && TypeChecker.CheckTypes<double>(L, 3))
  414. {
  415. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  416. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  417. double arg1 = (double)LuaDLL.lua_tonumber(L, 3);
  418. obj.SetServerSecondAttr(arg0, arg1);
  419. return 0;
  420. }
  421. else if (count == 3 && TypeChecker.CheckTypes<SFloat>(L, 3))
  422. {
  423. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  424. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  425. SFloat arg1 = StackTraits<SFloat>.To(L, 3);
  426. obj.SetServerSecondAttr(arg0, arg1);
  427. return 0;
  428. }
  429. else
  430. {
  431. return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.SetServerSecondAttr");
  432. }
  433. }
  434. catch (Exception e)
  435. {
  436. return LuaDLL.toluaL_exception(L, e);
  437. }
  438. }
  439. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  440. static int ResetServerSecondAttr(IntPtr L)
  441. {
  442. try
  443. {
  444. ToLua.CheckArgsCount(L, 1);
  445. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  446. obj.ResetServerSecondAttr();
  447. return 0;
  448. }
  449. catch (Exception e)
  450. {
  451. return LuaDLL.toluaL_exception(L, e);
  452. }
  453. }
  454. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  455. static int GetAdditionalAttr(IntPtr L)
  456. {
  457. try
  458. {
  459. ToLua.CheckArgsCount(L, 2);
  460. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  461. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  462. SFloat o = obj.GetAdditionalAttr(arg0);
  463. ToLua.PushValue(L, o);
  464. return 1;
  465. }
  466. catch (Exception e)
  467. {
  468. return LuaDLL.toluaL_exception(L, e);
  469. }
  470. }
  471. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  472. static int SetAdditionalAttr(IntPtr L)
  473. {
  474. try
  475. {
  476. int count = LuaDLL.lua_gettop(L);
  477. if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  478. {
  479. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  480. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  481. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  482. obj.SetAdditionalAttr(arg0, arg1);
  483. return 0;
  484. }
  485. else if (count == 3 && TypeChecker.CheckTypes<SFloat>(L, 3))
  486. {
  487. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  488. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  489. SFloat arg1 = StackTraits<SFloat>.To(L, 3);
  490. obj.SetAdditionalAttr(arg0, arg1);
  491. return 0;
  492. }
  493. else
  494. {
  495. return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.SetAdditionalAttr");
  496. }
  497. }
  498. catch (Exception e)
  499. {
  500. return LuaDLL.toluaL_exception(L, e);
  501. }
  502. }
  503. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  504. static int ResetAdditionalAttr(IntPtr L)
  505. {
  506. try
  507. {
  508. ToLua.CheckArgsCount(L, 1);
  509. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  510. obj.ResetAdditionalAttr();
  511. return 0;
  512. }
  513. catch (Exception e)
  514. {
  515. return LuaDLL.toluaL_exception(L, e);
  516. }
  517. }
  518. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  519. static int ResetAdditionalAttrPercent(IntPtr L)
  520. {
  521. try
  522. {
  523. ToLua.CheckArgsCount(L, 1);
  524. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  525. obj.ResetAdditionalAttrPercent();
  526. return 0;
  527. }
  528. catch (Exception e)
  529. {
  530. return LuaDLL.toluaL_exception(L, e);
  531. }
  532. }
  533. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  534. static int GetAdditionalAttrPercent(IntPtr L)
  535. {
  536. try
  537. {
  538. ToLua.CheckArgsCount(L, 2);
  539. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  540. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  541. SFloat o = obj.GetAdditionalAttrPercent(arg0);
  542. ToLua.PushValue(L, o);
  543. return 1;
  544. }
  545. catch (Exception e)
  546. {
  547. return LuaDLL.toluaL_exception(L, e);
  548. }
  549. }
  550. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  551. static int SetAdditionalAttrPercent(IntPtr L)
  552. {
  553. try
  554. {
  555. int count = LuaDLL.lua_gettop(L);
  556. if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  557. {
  558. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  559. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  560. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  561. obj.SetAdditionalAttrPercent(arg0, arg1);
  562. return 0;
  563. }
  564. else if (count == 3 && TypeChecker.CheckTypes<SFloat>(L, 3))
  565. {
  566. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  567. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  568. SFloat arg1 = StackTraits<SFloat>.To(L, 3);
  569. obj.SetAdditionalAttrPercent(arg0, arg1);
  570. return 0;
  571. }
  572. else
  573. {
  574. return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.SetAdditionalAttrPercent");
  575. }
  576. }
  577. catch (Exception e)
  578. {
  579. return LuaDLL.toluaL_exception(L, e);
  580. }
  581. }
  582. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  583. static int GetFinalAttr(IntPtr L)
  584. {
  585. try
  586. {
  587. ToLua.CheckArgsCount(L, 2);
  588. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  589. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  590. SFloat o = obj.GetFinalAttr(arg0);
  591. ToLua.PushValue(L, o);
  592. return 1;
  593. }
  594. catch (Exception e)
  595. {
  596. return LuaDLL.toluaL_exception(L, e);
  597. }
  598. }
  599. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  600. static int CloneAllAttributes(IntPtr L)
  601. {
  602. try
  603. {
  604. ToLua.CheckArgsCount(L, 2);
  605. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  606. ActorData arg0 = (ActorData)ToLua.CheckObject<ActorData>(L, 2);
  607. obj.CloneAllAttributes(arg0);
  608. return 0;
  609. }
  610. catch (Exception e)
  611. {
  612. return LuaDLL.toluaL_exception(L, e);
  613. }
  614. }
  615. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  616. static int CloneData(IntPtr L)
  617. {
  618. try
  619. {
  620. ToLua.CheckArgsCount(L, 2);
  621. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  622. ActorData arg0 = (ActorData)ToLua.CheckObject<ActorData>(L, 2);
  623. obj.CloneData(arg0);
  624. return 0;
  625. }
  626. catch (Exception e)
  627. {
  628. return LuaDLL.toluaL_exception(L, e);
  629. }
  630. }
  631. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  632. static int GetBaseSecondAttr(IntPtr L)
  633. {
  634. try
  635. {
  636. ToLua.CheckArgsCount(L, 2);
  637. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  638. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  639. SFloat o = obj.GetBaseSecondAttr(arg0);
  640. ToLua.PushValue(L, o);
  641. return 1;
  642. }
  643. catch (Exception e)
  644. {
  645. return LuaDLL.toluaL_exception(L, e);
  646. }
  647. }
  648. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  649. static int GetLocalSecondAttr(IntPtr L)
  650. {
  651. try
  652. {
  653. ToLua.CheckArgsCount(L, 2);
  654. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  655. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  656. SFloat o = obj.GetLocalSecondAttr(arg0);
  657. ToLua.PushValue(L, o);
  658. return 1;
  659. }
  660. catch (Exception e)
  661. {
  662. return LuaDLL.toluaL_exception(L, e);
  663. }
  664. }
  665. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  666. static int GetSecondAttr(IntPtr L)
  667. {
  668. try
  669. {
  670. ToLua.CheckArgsCount(L, 2);
  671. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  672. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  673. SFloat o = obj.GetSecondAttr(arg0);
  674. ToLua.PushValue(L, o);
  675. return 1;
  676. }
  677. catch (Exception e)
  678. {
  679. return LuaDLL.toluaL_exception(L, e);
  680. }
  681. }
  682. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  683. static int GetFirstAttr(IntPtr L)
  684. {
  685. try
  686. {
  687. ToLua.CheckArgsCount(L, 2);
  688. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  689. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  690. SFloat o = obj.GetFirstAttr(arg0);
  691. ToLua.PushValue(L, o);
  692. return 1;
  693. }
  694. catch (Exception e)
  695. {
  696. return LuaDLL.toluaL_exception(L, e);
  697. }
  698. }
  699. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  700. static int GetBaseFirstAttr(IntPtr L)
  701. {
  702. try
  703. {
  704. ToLua.CheckArgsCount(L, 2);
  705. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  706. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  707. SFloat o = obj.GetBaseFirstAttr(arg0);
  708. ToLua.PushValue(L, o);
  709. return 1;
  710. }
  711. catch (Exception e)
  712. {
  713. return LuaDLL.toluaL_exception(L, e);
  714. }
  715. }
  716. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  717. static int SetBaseFirstAttr(IntPtr L)
  718. {
  719. try
  720. {
  721. ToLua.CheckArgsCount(L, 3);
  722. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  723. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  724. SFloat arg1 = StackTraits<SFloat>.Check(L, 3);
  725. obj.SetBaseFirstAttr(arg0, arg1);
  726. return 0;
  727. }
  728. catch (Exception e)
  729. {
  730. return LuaDLL.toluaL_exception(L, e);
  731. }
  732. }
  733. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  734. static int ResetBaseFirstAttr(IntPtr L)
  735. {
  736. try
  737. {
  738. ToLua.CheckArgsCount(L, 1);
  739. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  740. obj.ResetBaseFirstAttr();
  741. return 0;
  742. }
  743. catch (Exception e)
  744. {
  745. return LuaDLL.toluaL_exception(L, e);
  746. }
  747. }
  748. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  749. static int GetAttr(IntPtr L)
  750. {
  751. try
  752. {
  753. ToLua.CheckArgsCount(L, 2);
  754. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  755. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  756. SFloat o = obj.GetAttr(arg0);
  757. ToLua.PushValue(L, o);
  758. return 1;
  759. }
  760. catch (Exception e)
  761. {
  762. return LuaDLL.toluaL_exception(L, e);
  763. }
  764. }
  765. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  766. static int GetPreviewAttr(IntPtr L)
  767. {
  768. try
  769. {
  770. ToLua.CheckArgsCount(L, 2);
  771. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  772. int[] arg0 = ToLua.CheckNumberArray<int>(L, 2);
  773. System.Collections.Generic.Dictionary<int,float> o = obj.GetPreviewAttr(arg0);
  774. ToLua.PushSealed(L, o);
  775. return 1;
  776. }
  777. catch (Exception e)
  778. {
  779. return LuaDLL.toluaL_exception(L, e);
  780. }
  781. }
  782. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  783. static int GetPreviewLvUpLocalAttr(IntPtr L)
  784. {
  785. try
  786. {
  787. ToLua.CheckArgsCount(L, 2);
  788. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  789. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  790. System.Collections.Generic.Dictionary<int,float> o = obj.GetPreviewLvUpLocalAttr(arg0);
  791. ToLua.PushSealed(L, o);
  792. return 1;
  793. }
  794. catch (Exception e)
  795. {
  796. return LuaDLL.toluaL_exception(L, e);
  797. }
  798. }
  799. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  800. static int GetPreviewLvUpAttr(IntPtr L)
  801. {
  802. try
  803. {
  804. ToLua.CheckArgsCount(L, 2);
  805. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  806. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  807. System.Collections.Generic.Dictionary<int,float> o = obj.GetPreviewLvUpAttr(arg0);
  808. ToLua.PushSealed(L, o);
  809. return 1;
  810. }
  811. catch (Exception e)
  812. {
  813. return LuaDLL.toluaL_exception(L, e);
  814. }
  815. }
  816. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  817. static int SetBuffs(IntPtr L)
  818. {
  819. try
  820. {
  821. ToLua.CheckArgsCount(L, 2);
  822. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  823. BuffParam[] arg0 = ToLua.CheckStructArray<BuffParam>(L, 2);
  824. obj.SetBuffs(arg0);
  825. return 0;
  826. }
  827. catch (Exception e)
  828. {
  829. return LuaDLL.toluaL_exception(L, e);
  830. }
  831. }
  832. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  833. static int SetDropBuffs(IntPtr L)
  834. {
  835. try
  836. {
  837. ToLua.CheckArgsCount(L, 2);
  838. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  839. BuffParam[] arg0 = ToLua.CheckStructArray<BuffParam>(L, 2);
  840. obj.SetDropBuffs(arg0);
  841. return 0;
  842. }
  843. catch (Exception e)
  844. {
  845. return LuaDLL.toluaL_exception(L, e);
  846. }
  847. }
  848. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  849. static int SetPveMark(IntPtr L)
  850. {
  851. try
  852. {
  853. ToLua.CheckArgsCount(L, 2);
  854. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  855. GvGMark arg0 = (GvGMark)ToLua.CheckObject<GvGMark>(L, 2);
  856. obj.SetPveMark(arg0);
  857. return 0;
  858. }
  859. catch (Exception e)
  860. {
  861. return LuaDLL.toluaL_exception(L, e);
  862. }
  863. }
  864. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  865. static int ResetFirstSkill(IntPtr L)
  866. {
  867. try
  868. {
  869. ToLua.CheckArgsCount(L, 1);
  870. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  871. obj.ResetFirstSkill();
  872. return 0;
  873. }
  874. catch (Exception e)
  875. {
  876. return LuaDLL.toluaL_exception(L, e);
  877. }
  878. }
  879. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  880. static int SetAllAttributes(IntPtr L)
  881. {
  882. try
  883. {
  884. ToLua.CheckArgsCount(L, 5);
  885. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  886. int[] arg0 = ToLua.CheckNumberArray<int>(L, 2);
  887. float[] arg1 = ToLua.CheckNumberArray<float>(L, 3);
  888. float[] arg2 = ToLua.CheckNumberArray<float>(L, 4);
  889. System.Collections.Generic.Dictionary<int,float> arg3 = (System.Collections.Generic.Dictionary<int,float>)ToLua.CheckObject(L, 5, typeof(System.Collections.Generic.Dictionary<int,float>));
  890. obj.SetAllAttributes(arg0, arg1, arg2, arg3);
  891. return 0;
  892. }
  893. catch (Exception e)
  894. {
  895. return LuaDLL.toluaL_exception(L, e);
  896. }
  897. }
  898. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  899. static int SetPet(IntPtr L)
  900. {
  901. try
  902. {
  903. ToLua.CheckArgsCount(L, 2);
  904. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  905. ActorData arg0 = (ActorData)ToLua.CheckObject<ActorData>(L, 2);
  906. obj.SetPet(arg0);
  907. return 0;
  908. }
  909. catch (Exception e)
  910. {
  911. return LuaDLL.toluaL_exception(L, e);
  912. }
  913. }
  914. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  915. static int SetLevel(IntPtr L)
  916. {
  917. try
  918. {
  919. ToLua.CheckArgsCount(L, 2);
  920. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  921. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  922. obj.SetLevel(arg0);
  923. return 0;
  924. }
  925. catch (Exception e)
  926. {
  927. return LuaDLL.toluaL_exception(L, e);
  928. }
  929. }
  930. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  931. static int Dispose(IntPtr L)
  932. {
  933. try
  934. {
  935. ToLua.CheckArgsCount(L, 1);
  936. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  937. obj.Dispose();
  938. return 0;
  939. }
  940. catch (Exception e)
  941. {
  942. return LuaDLL.toluaL_exception(L, e);
  943. }
  944. }
  945. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  946. static int CloneActorData(IntPtr L)
  947. {
  948. try
  949. {
  950. ToLua.CheckArgsCount(L, 1);
  951. ActorData arg0 = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  952. ActorData o = ActorData.CloneActorData(arg0);
  953. ToLua.PushObject(L, o);
  954. return 1;
  955. }
  956. catch (Exception e)
  957. {
  958. return LuaDLL.toluaL_exception(L, e);
  959. }
  960. }
  961. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  962. static int CreateActorFromJson(IntPtr L)
  963. {
  964. try
  965. {
  966. ToLua.CheckArgsCount(L, 1);
  967. JSONObject arg0 = (JSONObject)ToLua.CheckObject<JSONObject>(L, 1);
  968. ActorData o = ActorData.CreateActorFromJson(arg0);
  969. ToLua.PushObject(L, o);
  970. return 1;
  971. }
  972. catch (Exception e)
  973. {
  974. return LuaDLL.toluaL_exception(L, e);
  975. }
  976. }
  977. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  978. static int CreateNpcPlayerActor(IntPtr L)
  979. {
  980. try
  981. {
  982. int count = LuaDLL.lua_gettop(L);
  983. if (count == 3)
  984. {
  985. long arg0 = LuaDLL.tolua_checkint64(L, 1);
  986. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  987. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  988. ActorData o = ActorData.CreateNpcPlayerActor(arg0, arg1, arg2);
  989. ToLua.PushObject(L, o);
  990. return 1;
  991. }
  992. else if (count == 5)
  993. {
  994. int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
  995. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  996. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  997. int arg3 = (int)LuaDLL.luaL_checknumber(L, 4);
  998. int arg4 = (int)LuaDLL.luaL_checknumber(L, 5);
  999. ActorData o = ActorData.CreateNpcPlayerActor(arg0, arg1, arg2, arg3, arg4);
  1000. ToLua.PushObject(L, o);
  1001. return 1;
  1002. }
  1003. else
  1004. {
  1005. return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreateNpcPlayerActor");
  1006. }
  1007. }
  1008. catch (Exception e)
  1009. {
  1010. return LuaDLL.toluaL_exception(L, e);
  1011. }
  1012. }
  1013. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1014. static int CreateFellowActor(IntPtr L)
  1015. {
  1016. try
  1017. {
  1018. int count = LuaDLL.lua_gettop(L);
  1019. if (count == 1 && TypeChecker.CheckTypes<ActorParam>(L, 1))
  1020. {
  1021. ActorParam arg0 = (ActorParam)ToLua.ToObject(L, 1);
  1022. ActorData o = ActorData.CreateFellowActor(arg0);
  1023. ToLua.PushObject(L, o);
  1024. return 1;
  1025. }
  1026. else if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
  1027. {
  1028. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  1029. ActorData o = ActorData.CreateFellowActor(arg0);
  1030. ToLua.PushObject(L, o);
  1031. return 1;
  1032. }
  1033. else if (count == 4)
  1034. {
  1035. long arg0 = LuaDLL.tolua_checkint64(L, 1);
  1036. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  1037. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  1038. SkillParam[] arg3 = ToLua.CheckStructArray<SkillParam>(L, 4);
  1039. ActorData o = ActorData.CreateFellowActor(arg0, arg1, arg2, arg3);
  1040. ToLua.PushObject(L, o);
  1041. return 1;
  1042. }
  1043. else
  1044. {
  1045. return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreateFellowActor");
  1046. }
  1047. }
  1048. catch (Exception e)
  1049. {
  1050. return LuaDLL.toluaL_exception(L, e);
  1051. }
  1052. }
  1053. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1054. static int CreatePetActor(IntPtr L)
  1055. {
  1056. try
  1057. {
  1058. int count = LuaDLL.lua_gettop(L);
  1059. if (count == 1)
  1060. {
  1061. ActorParam arg0 = (ActorParam)ToLua.CheckObject<ActorParam>(L, 1);
  1062. ActorData o = ActorData.CreatePetActor(arg0);
  1063. ToLua.PushObject(L, o);
  1064. return 1;
  1065. }
  1066. else if (count == 4)
  1067. {
  1068. long arg0 = LuaDLL.tolua_checkint64(L, 1);
  1069. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  1070. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  1071. SkillParam[] arg3 = ToLua.CheckStructArray<SkillParam>(L, 4);
  1072. ActorData o = ActorData.CreatePetActor(arg0, arg1, arg2, arg3);
  1073. ToLua.PushObject(L, o);
  1074. return 1;
  1075. }
  1076. else
  1077. {
  1078. return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreatePetActor");
  1079. }
  1080. }
  1081. catch (Exception e)
  1082. {
  1083. return LuaDLL.toluaL_exception(L, e);
  1084. }
  1085. }
  1086. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1087. static int CreatePetBossActor(IntPtr L)
  1088. {
  1089. try
  1090. {
  1091. ToLua.CheckArgsCount(L, 3);
  1092. long arg0 = LuaDLL.tolua_checkint64(L, 1);
  1093. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  1094. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  1095. ActorData o = ActorData.CreatePetBossActor(arg0, arg1, arg2);
  1096. ToLua.PushObject(L, o);
  1097. return 1;
  1098. }
  1099. catch (Exception e)
  1100. {
  1101. return LuaDLL.toluaL_exception(L, e);
  1102. }
  1103. }
  1104. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1105. static int CreatePlayerActor(IntPtr L)
  1106. {
  1107. try
  1108. {
  1109. int count = LuaDLL.lua_gettop(L);
  1110. if (count == 1 && TypeChecker.CheckTypes<LuaInterface.LuaTable>(L, 1))
  1111. {
  1112. LuaTable arg0 = ToLua.ToLuaTable(L, 1);
  1113. ActorData o = ActorData.CreatePlayerActor(arg0);
  1114. ToLua.PushObject(L, o);
  1115. return 1;
  1116. }
  1117. else if (count == 1 && TypeChecker.CheckTypes<ActorParam>(L, 1))
  1118. {
  1119. ActorParam arg0 = (ActorParam)ToLua.ToObject(L, 1);
  1120. ActorData o = ActorData.CreatePlayerActor(arg0);
  1121. ToLua.PushObject(L, o);
  1122. return 1;
  1123. }
  1124. else if (count == 1 && TypeChecker.CheckTypes<int>(L, 1))
  1125. {
  1126. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  1127. ActorData o = ActorData.CreatePlayerActor(arg0);
  1128. ToLua.PushObject(L, o);
  1129. return 1;
  1130. }
  1131. else if (count == 4)
  1132. {
  1133. long arg0 = LuaDLL.tolua_checkint64(L, 1);
  1134. int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
  1135. int arg2 = (int)LuaDLL.luaL_checknumber(L, 3);
  1136. SkillParam[] arg3 = ToLua.CheckStructArray<SkillParam>(L, 4);
  1137. ActorData o = ActorData.CreatePlayerActor(arg0, arg1, arg2, arg3);
  1138. ToLua.PushObject(L, o);
  1139. return 1;
  1140. }
  1141. else
  1142. {
  1143. return LuaDLL.luaL_throw(L, "invalid arguments to method: ActorData.CreatePlayerActor");
  1144. }
  1145. }
  1146. catch (Exception e)
  1147. {
  1148. return LuaDLL.toluaL_exception(L, e);
  1149. }
  1150. }
  1151. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1152. static int ParseSkillParam(IntPtr L)
  1153. {
  1154. try
  1155. {
  1156. ToLua.CheckArgsCount(L, 1);
  1157. LuaTable arg0 = ToLua.CheckLuaTable(L, 1);
  1158. System.Collections.Generic.List<SkillParam> o = ActorData.ParseSkillParam(arg0);
  1159. ToLua.PushSealed(L, o);
  1160. return 1;
  1161. }
  1162. catch (Exception e)
  1163. {
  1164. return LuaDLL.toluaL_exception(L, e);
  1165. }
  1166. }
  1167. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1168. static int ParseBuffParam(IntPtr L)
  1169. {
  1170. try
  1171. {
  1172. ToLua.CheckArgsCount(L, 1);
  1173. LuaTable arg0 = ToLua.CheckLuaTable(L, 1);
  1174. System.Collections.Generic.List<BuffParam> o = ActorData.ParseBuffParam(arg0);
  1175. ToLua.PushSealed(L, o);
  1176. return 1;
  1177. }
  1178. catch (Exception e)
  1179. {
  1180. return LuaDLL.toluaL_exception(L, e);
  1181. }
  1182. }
  1183. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1184. static int ToJson(IntPtr L)
  1185. {
  1186. try
  1187. {
  1188. ToLua.CheckArgsCount(L, 1);
  1189. ActorData obj = (ActorData)ToLua.CheckObject<ActorData>(L, 1);
  1190. JSONObject o = obj.ToJson();
  1191. ToLua.PushObject(L, o);
  1192. return 1;
  1193. }
  1194. catch (Exception e)
  1195. {
  1196. return LuaDLL.toluaL_exception(L, e);
  1197. }
  1198. }
  1199. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1200. static int get_valid(IntPtr L)
  1201. {
  1202. object o = null;
  1203. try
  1204. {
  1205. o = ToLua.ToObject(L, 1);
  1206. ActorData obj = (ActorData)o;
  1207. bool ret = obj.valid;
  1208. LuaDLL.lua_pushboolean(L, ret);
  1209. return 1;
  1210. }
  1211. catch(Exception e)
  1212. {
  1213. return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
  1214. }
  1215. }
  1216. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1217. static int get_IsHaving(IntPtr L)
  1218. {
  1219. object o = null;
  1220. try
  1221. {
  1222. o = ToLua.ToObject(L, 1);
  1223. ActorData obj = (ActorData)o;
  1224. bool ret = obj.IsHaving;
  1225. LuaDLL.lua_pushboolean(L, ret);
  1226. return 1;
  1227. }
  1228. catch(Exception e)
  1229. {
  1230. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHaving on a nil value");
  1231. }
  1232. }
  1233. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1234. static int get_TriggerBuffs(IntPtr L)
  1235. {
  1236. object o = null;
  1237. try
  1238. {
  1239. o = ToLua.ToObject(L, 1);
  1240. ActorData obj = (ActorData)o;
  1241. System.Collections.Generic.List<TriggerBuffData> ret = obj.TriggerBuffs;
  1242. ToLua.PushSealed(L, ret);
  1243. return 1;
  1244. }
  1245. catch(Exception e)
  1246. {
  1247. return LuaDLL.toluaL_exception(L, e, o, "attempt to index TriggerBuffs on a nil value");
  1248. }
  1249. }
  1250. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1251. static int get_AdditionAttrs(IntPtr L)
  1252. {
  1253. object o = null;
  1254. try
  1255. {
  1256. o = ToLua.ToObject(L, 1);
  1257. ActorData obj = (ActorData)o;
  1258. SFloat[] ret = obj.AdditionAttrs;
  1259. ToLua.Push(L, ret);
  1260. return 1;
  1261. }
  1262. catch(Exception e)
  1263. {
  1264. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AdditionAttrs on a nil value");
  1265. }
  1266. }
  1267. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1268. static int get_AttrPercents(IntPtr L)
  1269. {
  1270. object o = null;
  1271. try
  1272. {
  1273. o = ToLua.ToObject(L, 1);
  1274. ActorData obj = (ActorData)o;
  1275. SFloat[] ret = obj.AttrPercents;
  1276. ToLua.Push(L, ret);
  1277. return 1;
  1278. }
  1279. catch(Exception e)
  1280. {
  1281. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttrPercents on a nil value");
  1282. }
  1283. }
  1284. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1285. static int get_IActorType(IntPtr L)
  1286. {
  1287. object o = null;
  1288. try
  1289. {
  1290. o = ToLua.ToObject(L, 1);
  1291. ActorData obj = (ActorData)o;
  1292. int ret = obj.IActorType;
  1293. LuaDLL.lua_pushinteger(L, ret);
  1294. return 1;
  1295. }
  1296. catch(Exception e)
  1297. {
  1298. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IActorType on a nil value");
  1299. }
  1300. }
  1301. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1302. static int get_JobType(IntPtr L)
  1303. {
  1304. object o = null;
  1305. try
  1306. {
  1307. o = ToLua.ToObject(L, 1);
  1308. ActorData obj = (ActorData)o;
  1309. int ret = obj.JobType;
  1310. LuaDLL.lua_pushinteger(L, ret);
  1311. return 1;
  1312. }
  1313. catch(Exception e)
  1314. {
  1315. return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobType on a nil value");
  1316. }
  1317. }
  1318. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1319. static int get_AType(IntPtr L)
  1320. {
  1321. object o = null;
  1322. try
  1323. {
  1324. o = ToLua.ToObject(L, 1);
  1325. ActorData obj = (ActorData)o;
  1326. ActorType ret = obj.AType;
  1327. ToLua.Push(L, ret);
  1328. return 1;
  1329. }
  1330. catch(Exception e)
  1331. {
  1332. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AType on a nil value");
  1333. }
  1334. }
  1335. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1336. static int get_BaseId(IntPtr L)
  1337. {
  1338. object o = null;
  1339. try
  1340. {
  1341. o = ToLua.ToObject(L, 1);
  1342. ActorData obj = (ActorData)o;
  1343. int ret = obj.BaseId;
  1344. LuaDLL.lua_pushinteger(L, ret);
  1345. return 1;
  1346. }
  1347. catch(Exception e)
  1348. {
  1349. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseId on a nil value");
  1350. }
  1351. }
  1352. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1353. static int get_ID(IntPtr L)
  1354. {
  1355. object o = null;
  1356. try
  1357. {
  1358. o = ToLua.ToObject(L, 1);
  1359. ActorData obj = (ActorData)o;
  1360. long ret = obj.ID;
  1361. LuaDLL.tolua_pushint64(L, ret);
  1362. return 1;
  1363. }
  1364. catch(Exception e)
  1365. {
  1366. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ID on a nil value");
  1367. }
  1368. }
  1369. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1370. static int get_IsRecordActor(IntPtr L)
  1371. {
  1372. object o = null;
  1373. try
  1374. {
  1375. o = ToLua.ToObject(L, 1);
  1376. ActorData obj = (ActorData)o;
  1377. bool ret = obj.IsRecordActor;
  1378. LuaDLL.lua_pushboolean(L, ret);
  1379. return 1;
  1380. }
  1381. catch(Exception e)
  1382. {
  1383. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsRecordActor on a nil value");
  1384. }
  1385. }
  1386. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1387. static int get_AvatarData(IntPtr L)
  1388. {
  1389. object o = null;
  1390. try
  1391. {
  1392. o = ToLua.ToObject(L, 1);
  1393. ActorData obj = (ActorData)o;
  1394. AvatarData ret = obj.AvatarData;
  1395. ToLua.PushObject(L, ret);
  1396. return 1;
  1397. }
  1398. catch(Exception e)
  1399. {
  1400. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AvatarData on a nil value");
  1401. }
  1402. }
  1403. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1404. static int get_SkillMgr(IntPtr L)
  1405. {
  1406. object o = null;
  1407. try
  1408. {
  1409. o = ToLua.ToObject(L, 1);
  1410. ActorData obj = (ActorData)o;
  1411. SkillManager ret = obj.SkillMgr;
  1412. ToLua.PushObject(L, ret);
  1413. return 1;
  1414. }
  1415. catch(Exception e)
  1416. {
  1417. return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkillMgr on a nil value");
  1418. }
  1419. }
  1420. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1421. static int get_PositionRule(IntPtr L)
  1422. {
  1423. object o = null;
  1424. try
  1425. {
  1426. o = ToLua.ToObject(L, 1);
  1427. ActorData obj = (ActorData)o;
  1428. Position_Type ret = obj.PositionRule;
  1429. ToLua.Push(L, ret);
  1430. return 1;
  1431. }
  1432. catch(Exception e)
  1433. {
  1434. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionRule on a nil value");
  1435. }
  1436. }
  1437. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1438. static int get_Rot(IntPtr L)
  1439. {
  1440. object o = null;
  1441. try
  1442. {
  1443. o = ToLua.ToObject(L, 1);
  1444. ActorData obj = (ActorData)o;
  1445. UnityEngine.Vector3 ret = obj.Rot;
  1446. ToLua.Push(L, ret);
  1447. return 1;
  1448. }
  1449. catch(Exception e)
  1450. {
  1451. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Rot on a nil value");
  1452. }
  1453. }
  1454. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1455. static int get_Offset(IntPtr L)
  1456. {
  1457. object o = null;
  1458. try
  1459. {
  1460. o = ToLua.ToObject(L, 1);
  1461. ActorData obj = (ActorData)o;
  1462. UnityEngine.Vector3 ret = obj.Offset;
  1463. ToLua.Push(L, ret);
  1464. return 1;
  1465. }
  1466. catch(Exception e)
  1467. {
  1468. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Offset on a nil value");
  1469. }
  1470. }
  1471. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1472. static int get_IsFront(IntPtr L)
  1473. {
  1474. object o = null;
  1475. try
  1476. {
  1477. o = ToLua.ToObject(L, 1);
  1478. ActorData obj = (ActorData)o;
  1479. bool ret = obj.IsFront;
  1480. LuaDLL.lua_pushboolean(L, ret);
  1481. return 1;
  1482. }
  1483. catch(Exception e)
  1484. {
  1485. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsFront on a nil value");
  1486. }
  1487. }
  1488. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1489. static int get_IsBack(IntPtr L)
  1490. {
  1491. object o = null;
  1492. try
  1493. {
  1494. o = ToLua.ToObject(L, 1);
  1495. ActorData obj = (ActorData)o;
  1496. bool ret = obj.IsBack;
  1497. LuaDLL.lua_pushboolean(L, ret);
  1498. return 1;
  1499. }
  1500. catch(Exception e)
  1501. {
  1502. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBack on a nil value");
  1503. }
  1504. }
  1505. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1506. static int get_AvatarID(IntPtr L)
  1507. {
  1508. object o = null;
  1509. try
  1510. {
  1511. o = ToLua.ToObject(L, 1);
  1512. ActorData obj = (ActorData)o;
  1513. int ret = obj.AvatarID;
  1514. LuaDLL.lua_pushinteger(L, ret);
  1515. return 1;
  1516. }
  1517. catch(Exception e)
  1518. {
  1519. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AvatarID on a nil value");
  1520. }
  1521. }
  1522. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1523. static int get_Name(IntPtr L)
  1524. {
  1525. object o = null;
  1526. try
  1527. {
  1528. o = ToLua.ToObject(L, 1);
  1529. ActorData obj = (ActorData)o;
  1530. string ret = obj.Name;
  1531. LuaDLL.lua_pushstring(L, ret);
  1532. return 1;
  1533. }
  1534. catch(Exception e)
  1535. {
  1536. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value");
  1537. }
  1538. }
  1539. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1540. static int get_Description(IntPtr L)
  1541. {
  1542. object o = null;
  1543. try
  1544. {
  1545. o = ToLua.ToObject(L, 1);
  1546. ActorData obj = (ActorData)o;
  1547. string ret = obj.Description;
  1548. LuaDLL.lua_pushstring(L, ret);
  1549. return 1;
  1550. }
  1551. catch(Exception e)
  1552. {
  1553. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Description on a nil value");
  1554. }
  1555. }
  1556. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1557. static int get_Profession(IntPtr L)
  1558. {
  1559. object o = null;
  1560. try
  1561. {
  1562. o = ToLua.ToObject(L, 1);
  1563. ActorData obj = (ActorData)o;
  1564. ProfessionType ret = obj.Profession;
  1565. ToLua.Push(L, ret);
  1566. return 1;
  1567. }
  1568. catch(Exception e)
  1569. {
  1570. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Profession on a nil value");
  1571. }
  1572. }
  1573. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1574. static int get_JobStage(IntPtr L)
  1575. {
  1576. object o = null;
  1577. try
  1578. {
  1579. o = ToLua.ToObject(L, 1);
  1580. ActorData obj = (ActorData)o;
  1581. int ret = obj.JobStage;
  1582. LuaDLL.lua_pushinteger(L, ret);
  1583. return 1;
  1584. }
  1585. catch(Exception e)
  1586. {
  1587. return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobStage on a nil value");
  1588. }
  1589. }
  1590. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1591. static int get_JobBranch(IntPtr L)
  1592. {
  1593. object o = null;
  1594. try
  1595. {
  1596. o = ToLua.ToObject(L, 1);
  1597. ActorData obj = (ActorData)o;
  1598. int ret = obj.JobBranch;
  1599. LuaDLL.lua_pushinteger(L, ret);
  1600. return 1;
  1601. }
  1602. catch(Exception e)
  1603. {
  1604. return LuaDLL.toluaL_exception(L, e, o, "attempt to index JobBranch on a nil value");
  1605. }
  1606. }
  1607. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1608. static int get_PositionValue(IntPtr L)
  1609. {
  1610. object o = null;
  1611. try
  1612. {
  1613. o = ToLua.ToObject(L, 1);
  1614. ActorData obj = (ActorData)o;
  1615. int ret = obj.PositionValue;
  1616. LuaDLL.lua_pushinteger(L, ret);
  1617. return 1;
  1618. }
  1619. catch(Exception e)
  1620. {
  1621. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionValue on a nil value");
  1622. }
  1623. }
  1624. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1625. static int get_IgnoreLife(IntPtr L)
  1626. {
  1627. object o = null;
  1628. try
  1629. {
  1630. o = ToLua.ToObject(L, 1);
  1631. ActorData obj = (ActorData)o;
  1632. bool ret = obj.IgnoreLife;
  1633. LuaDLL.lua_pushboolean(L, ret);
  1634. return 1;
  1635. }
  1636. catch(Exception e)
  1637. {
  1638. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IgnoreLife on a nil value");
  1639. }
  1640. }
  1641. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1642. static int get_FighterInstanceId(IntPtr L)
  1643. {
  1644. object o = null;
  1645. try
  1646. {
  1647. o = ToLua.ToObject(L, 1);
  1648. ActorData obj = (ActorData)o;
  1649. ulong ret = obj.FighterInstanceId;
  1650. LuaDLL.tolua_pushuint64(L, ret);
  1651. return 1;
  1652. }
  1653. catch(Exception e)
  1654. {
  1655. return LuaDLL.toluaL_exception(L, e, o, "attempt to index FighterInstanceId on a nil value");
  1656. }
  1657. }
  1658. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1659. static int get_IsHero(IntPtr L)
  1660. {
  1661. object o = null;
  1662. try
  1663. {
  1664. o = ToLua.ToObject(L, 1);
  1665. ActorData obj = (ActorData)o;
  1666. bool ret = obj.IsHero;
  1667. LuaDLL.lua_pushboolean(L, ret);
  1668. return 1;
  1669. }
  1670. catch(Exception e)
  1671. {
  1672. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHero on a nil value");
  1673. }
  1674. }
  1675. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1676. static int get_IsFellow(IntPtr L)
  1677. {
  1678. object o = null;
  1679. try
  1680. {
  1681. o = ToLua.ToObject(L, 1);
  1682. ActorData obj = (ActorData)o;
  1683. bool ret = obj.IsFellow;
  1684. LuaDLL.lua_pushboolean(L, ret);
  1685. return 1;
  1686. }
  1687. catch(Exception e)
  1688. {
  1689. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsFellow on a nil value");
  1690. }
  1691. }
  1692. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1693. static int get_IsNpc(IntPtr L)
  1694. {
  1695. object o = null;
  1696. try
  1697. {
  1698. o = ToLua.ToObject(L, 1);
  1699. ActorData obj = (ActorData)o;
  1700. bool ret = obj.IsNpc;
  1701. LuaDLL.lua_pushboolean(L, ret);
  1702. return 1;
  1703. }
  1704. catch(Exception e)
  1705. {
  1706. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsNpc on a nil value");
  1707. }
  1708. }
  1709. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1710. static int get_IsPet(IntPtr L)
  1711. {
  1712. object o = null;
  1713. try
  1714. {
  1715. o = ToLua.ToObject(L, 1);
  1716. ActorData obj = (ActorData)o;
  1717. bool ret = obj.IsPet;
  1718. LuaDLL.lua_pushboolean(L, ret);
  1719. return 1;
  1720. }
  1721. catch(Exception e)
  1722. {
  1723. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsPet on a nil value");
  1724. }
  1725. }
  1726. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1727. static int get_IsBoss(IntPtr L)
  1728. {
  1729. object o = null;
  1730. try
  1731. {
  1732. o = ToLua.ToObject(L, 1);
  1733. ActorData obj = (ActorData)o;
  1734. bool ret = obj.IsBoss;
  1735. LuaDLL.lua_pushboolean(L, ret);
  1736. return 1;
  1737. }
  1738. catch(Exception e)
  1739. {
  1740. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBoss on a nil value");
  1741. }
  1742. }
  1743. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1744. static int get_HeadIcon(IntPtr L)
  1745. {
  1746. object o = null;
  1747. try
  1748. {
  1749. o = ToLua.ToObject(L, 1);
  1750. ActorData obj = (ActorData)o;
  1751. string ret = obj.HeadIcon;
  1752. LuaDLL.lua_pushstring(L, ret);
  1753. return 1;
  1754. }
  1755. catch(Exception e)
  1756. {
  1757. return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value");
  1758. }
  1759. }
  1760. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1761. static int get_HeadFrameId(IntPtr L)
  1762. {
  1763. object o = null;
  1764. try
  1765. {
  1766. o = ToLua.ToObject(L, 1);
  1767. ActorData obj = (ActorData)o;
  1768. int ret = obj.HeadFrameId;
  1769. LuaDLL.lua_pushinteger(L, ret);
  1770. return 1;
  1771. }
  1772. catch(Exception e)
  1773. {
  1774. return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadFrameId on a nil value");
  1775. }
  1776. }
  1777. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1778. static int get_BattleBigIcon(IntPtr L)
  1779. {
  1780. object o = null;
  1781. try
  1782. {
  1783. o = ToLua.ToObject(L, 1);
  1784. ActorData obj = (ActorData)o;
  1785. string ret = obj.BattleBigIcon;
  1786. LuaDLL.lua_pushstring(L, ret);
  1787. return 1;
  1788. }
  1789. catch(Exception e)
  1790. {
  1791. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BattleBigIcon on a nil value");
  1792. }
  1793. }
  1794. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1795. static int get_NatureId(IntPtr L)
  1796. {
  1797. object o = null;
  1798. try
  1799. {
  1800. o = ToLua.ToObject(L, 1);
  1801. ActorData obj = (ActorData)o;
  1802. int ret = obj.NatureId;
  1803. LuaDLL.lua_pushinteger(L, ret);
  1804. return 1;
  1805. }
  1806. catch(Exception e)
  1807. {
  1808. return LuaDLL.toluaL_exception(L, e, o, "attempt to index NatureId on a nil value");
  1809. }
  1810. }
  1811. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1812. static int get_ShowHpBar(IntPtr L)
  1813. {
  1814. object o = null;
  1815. try
  1816. {
  1817. o = ToLua.ToObject(L, 1);
  1818. ActorData obj = (ActorData)o;
  1819. bool ret = obj.ShowHpBar;
  1820. LuaDLL.lua_pushboolean(L, ret);
  1821. return 1;
  1822. }
  1823. catch(Exception e)
  1824. {
  1825. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowHpBar on a nil value");
  1826. }
  1827. }
  1828. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1829. static int get_AnimCtrlName(IntPtr L)
  1830. {
  1831. object o = null;
  1832. try
  1833. {
  1834. o = ToLua.ToObject(L, 1);
  1835. ActorData obj = (ActorData)o;
  1836. string ret = obj.AnimCtrlName;
  1837. LuaDLL.lua_pushstring(L, ret);
  1838. return 1;
  1839. }
  1840. catch(Exception e)
  1841. {
  1842. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AnimCtrlName on a nil value");
  1843. }
  1844. }
  1845. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1846. static int get_ShowAnimCtrlName(IntPtr L)
  1847. {
  1848. object o = null;
  1849. try
  1850. {
  1851. o = ToLua.ToObject(L, 1);
  1852. ActorData obj = (ActorData)o;
  1853. string ret = obj.ShowAnimCtrlName;
  1854. LuaDLL.lua_pushstring(L, ret);
  1855. return 1;
  1856. }
  1857. catch(Exception e)
  1858. {
  1859. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowAnimCtrlName on a nil value");
  1860. }
  1861. }
  1862. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1863. static int get_RageId(IntPtr L)
  1864. {
  1865. object o = null;
  1866. try
  1867. {
  1868. o = ToLua.ToObject(L, 1);
  1869. ActorData obj = (ActorData)o;
  1870. int ret = obj.RageId;
  1871. LuaDLL.lua_pushinteger(L, ret);
  1872. return 1;
  1873. }
  1874. catch(Exception e)
  1875. {
  1876. return LuaDLL.toluaL_exception(L, e, o, "attempt to index RageId on a nil value");
  1877. }
  1878. }
  1879. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1880. static int get_IsMainRole(IntPtr L)
  1881. {
  1882. object o = null;
  1883. try
  1884. {
  1885. o = ToLua.ToObject(L, 1);
  1886. ActorData obj = (ActorData)o;
  1887. bool ret = obj.IsMainRole;
  1888. LuaDLL.lua_pushboolean(L, ret);
  1889. return 1;
  1890. }
  1891. catch(Exception e)
  1892. {
  1893. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsMainRole on a nil value");
  1894. }
  1895. }
  1896. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1897. static int get_NpcData(IntPtr L)
  1898. {
  1899. object o = null;
  1900. try
  1901. {
  1902. o = ToLua.ToObject(L, 1);
  1903. ActorData obj = (ActorData)o;
  1904. NpcBaseData ret = obj.NpcData;
  1905. ToLua.PushObject(L, ret);
  1906. return 1;
  1907. }
  1908. catch(Exception e)
  1909. {
  1910. return LuaDLL.toluaL_exception(L, e, o, "attempt to index NpcData on a nil value");
  1911. }
  1912. }
  1913. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1914. static int get_IsShowBoss(IntPtr L)
  1915. {
  1916. object o = null;
  1917. try
  1918. {
  1919. o = ToLua.ToObject(L, 1);
  1920. ActorData obj = (ActorData)o;
  1921. bool ret = obj.IsShowBoss;
  1922. LuaDLL.lua_pushboolean(L, ret);
  1923. return 1;
  1924. }
  1925. catch(Exception e)
  1926. {
  1927. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsShowBoss on a nil value");
  1928. }
  1929. }
  1930. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1931. static int get_Gender(IntPtr L)
  1932. {
  1933. object o = null;
  1934. try
  1935. {
  1936. o = ToLua.ToObject(L, 1);
  1937. ActorData obj = (ActorData)o;
  1938. int ret = obj.Gender;
  1939. LuaDLL.lua_pushinteger(L, ret);
  1940. return 1;
  1941. }
  1942. catch(Exception e)
  1943. {
  1944. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Gender on a nil value");
  1945. }
  1946. }
  1947. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1948. static int get_Level(IntPtr L)
  1949. {
  1950. object o = null;
  1951. try
  1952. {
  1953. o = ToLua.ToObject(L, 1);
  1954. ActorData obj = (ActorData)o;
  1955. int ret = obj.Level;
  1956. LuaDLL.lua_pushinteger(L, ret);
  1957. return 1;
  1958. }
  1959. catch(Exception e)
  1960. {
  1961. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Level on a nil value");
  1962. }
  1963. }
  1964. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1965. static int get_StrengthLevel(IntPtr L)
  1966. {
  1967. object o = null;
  1968. try
  1969. {
  1970. o = ToLua.ToObject(L, 1);
  1971. ActorData obj = (ActorData)o;
  1972. int ret = obj.StrengthLevel;
  1973. LuaDLL.lua_pushinteger(L, ret);
  1974. return 1;
  1975. }
  1976. catch(Exception e)
  1977. {
  1978. return LuaDLL.toluaL_exception(L, e, o, "attempt to index StrengthLevel on a nil value");
  1979. }
  1980. }
  1981. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1982. static int get_ShowLevel(IntPtr L)
  1983. {
  1984. object o = null;
  1985. try
  1986. {
  1987. o = ToLua.ToObject(L, 1);
  1988. ActorData obj = (ActorData)o;
  1989. int ret = obj.ShowLevel;
  1990. LuaDLL.lua_pushinteger(L, ret);
  1991. return 1;
  1992. }
  1993. catch(Exception e)
  1994. {
  1995. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowLevel on a nil value");
  1996. }
  1997. }
  1998. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1999. static int get_Invincible(IntPtr L)
  2000. {
  2001. object o = null;
  2002. try
  2003. {
  2004. o = ToLua.ToObject(L, 1);
  2005. ActorData obj = (ActorData)o;
  2006. SBool ret = obj.Invincible;
  2007. ToLua.PushValue(L, ret);
  2008. return 1;
  2009. }
  2010. catch(Exception e)
  2011. {
  2012. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Invincible on a nil value");
  2013. }
  2014. }
  2015. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2016. static int get_MEquipTotalAttrs(IntPtr L)
  2017. {
  2018. object o = null;
  2019. try
  2020. {
  2021. o = ToLua.ToObject(L, 1);
  2022. ActorData obj = (ActorData)o;
  2023. System.Collections.Generic.Dictionary<int,SFloat> ret = obj.MEquipTotalAttrs;
  2024. ToLua.PushSealed(L, ret);
  2025. return 1;
  2026. }
  2027. catch(Exception e)
  2028. {
  2029. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MEquipTotalAttrs on a nil value");
  2030. }
  2031. }
  2032. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2033. static int get_IsDisposed(IntPtr L)
  2034. {
  2035. object o = null;
  2036. try
  2037. {
  2038. o = ToLua.ToObject(L, 1);
  2039. ActorData obj = (ActorData)o;
  2040. bool ret = obj.IsDisposed;
  2041. LuaDLL.lua_pushboolean(L, ret);
  2042. return 1;
  2043. }
  2044. catch(Exception e)
  2045. {
  2046. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsDisposed on a nil value");
  2047. }
  2048. }
  2049. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2050. static int get_SkillFrameEventName(IntPtr L)
  2051. {
  2052. object o = null;
  2053. try
  2054. {
  2055. o = ToLua.ToObject(L, 1);
  2056. ActorData obj = (ActorData)o;
  2057. string ret = obj.SkillFrameEventName;
  2058. LuaDLL.lua_pushstring(L, ret);
  2059. return 1;
  2060. }
  2061. catch(Exception e)
  2062. {
  2063. return LuaDLL.toluaL_exception(L, e, o, "attempt to index SkillFrameEventName on a nil value");
  2064. }
  2065. }
  2066. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2067. static int get_ProfessionIcon(IntPtr L)
  2068. {
  2069. object o = null;
  2070. try
  2071. {
  2072. o = ToLua.ToObject(L, 1);
  2073. ActorData obj = (ActorData)o;
  2074. string ret = obj.ProfessionIcon;
  2075. LuaDLL.lua_pushstring(L, ret);
  2076. return 1;
  2077. }
  2078. catch(Exception e)
  2079. {
  2080. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ProfessionIcon on a nil value");
  2081. }
  2082. }
  2083. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2084. static int get_CastSkillParam(IntPtr L)
  2085. {
  2086. object o = null;
  2087. try
  2088. {
  2089. o = ToLua.ToObject(L, 1);
  2090. ActorData obj = (ActorData)o;
  2091. CastSkillData ret = obj.CastSkillParam;
  2092. ToLua.PushObject(L, ret);
  2093. return 1;
  2094. }
  2095. catch(Exception e)
  2096. {
  2097. return LuaDLL.toluaL_exception(L, e, o, "attempt to index CastSkillParam on a nil value");
  2098. }
  2099. }
  2100. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2101. static int get_IsTransferred(IntPtr L)
  2102. {
  2103. object o = null;
  2104. try
  2105. {
  2106. o = ToLua.ToObject(L, 1);
  2107. ActorData obj = (ActorData)o;
  2108. bool ret = obj.IsTransferred;
  2109. LuaDLL.lua_pushboolean(L, ret);
  2110. return 1;
  2111. }
  2112. catch(Exception e)
  2113. {
  2114. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsTransferred on a nil value");
  2115. }
  2116. }
  2117. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2118. static int get_IdleSound(IntPtr L)
  2119. {
  2120. object o = null;
  2121. try
  2122. {
  2123. o = ToLua.ToObject(L, 1);
  2124. ActorData obj = (ActorData)o;
  2125. string ret = obj.IdleSound;
  2126. LuaDLL.lua_pushstring(L, ret);
  2127. return 1;
  2128. }
  2129. catch(Exception e)
  2130. {
  2131. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IdleSound on a nil value");
  2132. }
  2133. }
  2134. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2135. static int get_RunSound(IntPtr L)
  2136. {
  2137. object o = null;
  2138. try
  2139. {
  2140. o = ToLua.ToObject(L, 1);
  2141. ActorData obj = (ActorData)o;
  2142. string ret = obj.RunSound;
  2143. LuaDLL.lua_pushstring(L, ret);
  2144. return 1;
  2145. }
  2146. catch(Exception e)
  2147. {
  2148. return LuaDLL.toluaL_exception(L, e, o, "attempt to index RunSound on a nil value");
  2149. }
  2150. }
  2151. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2152. static int get_DieSound(IntPtr L)
  2153. {
  2154. object o = null;
  2155. try
  2156. {
  2157. o = ToLua.ToObject(L, 1);
  2158. ActorData obj = (ActorData)o;
  2159. string ret = obj.DieSound;
  2160. LuaDLL.lua_pushstring(L, ret);
  2161. return 1;
  2162. }
  2163. catch(Exception e)
  2164. {
  2165. return LuaDLL.toluaL_exception(L, e, o, "attempt to index DieSound on a nil value");
  2166. }
  2167. }
  2168. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2169. static int get_HitSound(IntPtr L)
  2170. {
  2171. object o = null;
  2172. try
  2173. {
  2174. o = ToLua.ToObject(L, 1);
  2175. ActorData obj = (ActorData)o;
  2176. string ret = obj.HitSound;
  2177. LuaDLL.lua_pushstring(L, ret);
  2178. return 1;
  2179. }
  2180. catch(Exception e)
  2181. {
  2182. return LuaDLL.toluaL_exception(L, e, o, "attempt to index HitSound on a nil value");
  2183. }
  2184. }
  2185. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2186. static int get_PetIcon(IntPtr L)
  2187. {
  2188. object o = null;
  2189. try
  2190. {
  2191. o = ToLua.ToObject(L, 1);
  2192. ActorData obj = (ActorData)o;
  2193. string ret = obj.PetIcon;
  2194. LuaDLL.lua_pushstring(L, ret);
  2195. return 1;
  2196. }
  2197. catch(Exception e)
  2198. {
  2199. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetIcon on a nil value");
  2200. }
  2201. }
  2202. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2203. static int get_BornEffectId(IntPtr L)
  2204. {
  2205. object o = null;
  2206. try
  2207. {
  2208. o = ToLua.ToObject(L, 1);
  2209. ActorData obj = (ActorData)o;
  2210. int ret = obj.BornEffectId;
  2211. LuaDLL.lua_pushinteger(L, ret);
  2212. return 1;
  2213. }
  2214. catch(Exception e)
  2215. {
  2216. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BornEffectId on a nil value");
  2217. }
  2218. }
  2219. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2220. static int get_BaseSTR(IntPtr L)
  2221. {
  2222. object o = null;
  2223. try
  2224. {
  2225. o = ToLua.ToObject(L, 1);
  2226. ActorData obj = (ActorData)o;
  2227. SInt ret = obj.BaseSTR;
  2228. ToLua.PushValue(L, ret);
  2229. return 1;
  2230. }
  2231. catch(Exception e)
  2232. {
  2233. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value");
  2234. }
  2235. }
  2236. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2237. static int get_BaseAGI(IntPtr L)
  2238. {
  2239. object o = null;
  2240. try
  2241. {
  2242. o = ToLua.ToObject(L, 1);
  2243. ActorData obj = (ActorData)o;
  2244. SInt ret = obj.BaseAGI;
  2245. ToLua.PushValue(L, ret);
  2246. return 1;
  2247. }
  2248. catch(Exception e)
  2249. {
  2250. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value");
  2251. }
  2252. }
  2253. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2254. static int get_BaseINT(IntPtr L)
  2255. {
  2256. object o = null;
  2257. try
  2258. {
  2259. o = ToLua.ToObject(L, 1);
  2260. ActorData obj = (ActorData)o;
  2261. SInt ret = obj.BaseINT;
  2262. ToLua.PushValue(L, ret);
  2263. return 1;
  2264. }
  2265. catch(Exception e)
  2266. {
  2267. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value");
  2268. }
  2269. }
  2270. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2271. static int get_BaseVIT(IntPtr L)
  2272. {
  2273. object o = null;
  2274. try
  2275. {
  2276. o = ToLua.ToObject(L, 1);
  2277. ActorData obj = (ActorData)o;
  2278. SInt ret = obj.BaseVIT;
  2279. ToLua.PushValue(L, ret);
  2280. return 1;
  2281. }
  2282. catch(Exception e)
  2283. {
  2284. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value");
  2285. }
  2286. }
  2287. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2288. static int get_BaseDEX(IntPtr L)
  2289. {
  2290. object o = null;
  2291. try
  2292. {
  2293. o = ToLua.ToObject(L, 1);
  2294. ActorData obj = (ActorData)o;
  2295. SInt ret = obj.BaseDEX;
  2296. ToLua.PushValue(L, ret);
  2297. return 1;
  2298. }
  2299. catch(Exception e)
  2300. {
  2301. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value");
  2302. }
  2303. }
  2304. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2305. static int get_BaseLUK(IntPtr L)
  2306. {
  2307. object o = null;
  2308. try
  2309. {
  2310. o = ToLua.ToObject(L, 1);
  2311. ActorData obj = (ActorData)o;
  2312. SInt ret = obj.BaseLUK;
  2313. ToLua.PushValue(L, ret);
  2314. return 1;
  2315. }
  2316. catch(Exception e)
  2317. {
  2318. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value");
  2319. }
  2320. }
  2321. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2322. static int get_STR(IntPtr L)
  2323. {
  2324. object o = null;
  2325. try
  2326. {
  2327. o = ToLua.ToObject(L, 1);
  2328. ActorData obj = (ActorData)o;
  2329. SInt ret = obj.STR;
  2330. ToLua.PushValue(L, ret);
  2331. return 1;
  2332. }
  2333. catch(Exception e)
  2334. {
  2335. return LuaDLL.toluaL_exception(L, e, o, "attempt to index STR on a nil value");
  2336. }
  2337. }
  2338. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2339. static int get_AGI(IntPtr L)
  2340. {
  2341. object o = null;
  2342. try
  2343. {
  2344. o = ToLua.ToObject(L, 1);
  2345. ActorData obj = (ActorData)o;
  2346. SInt ret = obj.AGI;
  2347. ToLua.PushValue(L, ret);
  2348. return 1;
  2349. }
  2350. catch(Exception e)
  2351. {
  2352. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AGI on a nil value");
  2353. }
  2354. }
  2355. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2356. static int get_INT(IntPtr L)
  2357. {
  2358. object o = null;
  2359. try
  2360. {
  2361. o = ToLua.ToObject(L, 1);
  2362. ActorData obj = (ActorData)o;
  2363. SInt ret = obj.INT;
  2364. ToLua.PushValue(L, ret);
  2365. return 1;
  2366. }
  2367. catch(Exception e)
  2368. {
  2369. return LuaDLL.toluaL_exception(L, e, o, "attempt to index INT on a nil value");
  2370. }
  2371. }
  2372. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2373. static int get_VIT(IntPtr L)
  2374. {
  2375. object o = null;
  2376. try
  2377. {
  2378. o = ToLua.ToObject(L, 1);
  2379. ActorData obj = (ActorData)o;
  2380. SInt ret = obj.VIT;
  2381. ToLua.PushValue(L, ret);
  2382. return 1;
  2383. }
  2384. catch(Exception e)
  2385. {
  2386. return LuaDLL.toluaL_exception(L, e, o, "attempt to index VIT on a nil value");
  2387. }
  2388. }
  2389. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2390. static int get_DEX(IntPtr L)
  2391. {
  2392. object o = null;
  2393. try
  2394. {
  2395. o = ToLua.ToObject(L, 1);
  2396. ActorData obj = (ActorData)o;
  2397. SInt ret = obj.DEX;
  2398. ToLua.PushValue(L, ret);
  2399. return 1;
  2400. }
  2401. catch(Exception e)
  2402. {
  2403. return LuaDLL.toluaL_exception(L, e, o, "attempt to index DEX on a nil value");
  2404. }
  2405. }
  2406. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2407. static int get_LUK(IntPtr L)
  2408. {
  2409. object o = null;
  2410. try
  2411. {
  2412. o = ToLua.ToObject(L, 1);
  2413. ActorData obj = (ActorData)o;
  2414. SInt ret = obj.LUK;
  2415. ToLua.PushValue(L, ret);
  2416. return 1;
  2417. }
  2418. catch(Exception e)
  2419. {
  2420. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LUK on a nil value");
  2421. }
  2422. }
  2423. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2424. static int get_BaseLife(IntPtr L)
  2425. {
  2426. object o = null;
  2427. try
  2428. {
  2429. o = ToLua.ToObject(L, 1);
  2430. ActorData obj = (ActorData)o;
  2431. SFloat ret = obj.BaseLife;
  2432. ToLua.PushValue(L, ret);
  2433. return 1;
  2434. }
  2435. catch(Exception e)
  2436. {
  2437. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLife on a nil value");
  2438. }
  2439. }
  2440. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2441. static int get_BaseSp(IntPtr L)
  2442. {
  2443. object o = null;
  2444. try
  2445. {
  2446. o = ToLua.ToObject(L, 1);
  2447. ActorData obj = (ActorData)o;
  2448. SFloat ret = obj.BaseSp;
  2449. ToLua.PushValue(L, ret);
  2450. return 1;
  2451. }
  2452. catch(Exception e)
  2453. {
  2454. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSp on a nil value");
  2455. }
  2456. }
  2457. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2458. static int get_BaseAttack(IntPtr L)
  2459. {
  2460. object o = null;
  2461. try
  2462. {
  2463. o = ToLua.ToObject(L, 1);
  2464. ActorData obj = (ActorData)o;
  2465. SFloat ret = obj.BaseAttack;
  2466. ToLua.PushValue(L, ret);
  2467. return 1;
  2468. }
  2469. catch(Exception e)
  2470. {
  2471. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttack on a nil value");
  2472. }
  2473. }
  2474. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2475. static int get_BaseMagicAttack(IntPtr L)
  2476. {
  2477. object o = null;
  2478. try
  2479. {
  2480. o = ToLua.ToObject(L, 1);
  2481. ActorData obj = (ActorData)o;
  2482. SFloat ret = obj.BaseMagicAttack;
  2483. ToLua.PushValue(L, ret);
  2484. return 1;
  2485. }
  2486. catch(Exception e)
  2487. {
  2488. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicAttack on a nil value");
  2489. }
  2490. }
  2491. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2492. static int get_BaseDefense(IntPtr L)
  2493. {
  2494. object o = null;
  2495. try
  2496. {
  2497. o = ToLua.ToObject(L, 1);
  2498. ActorData obj = (ActorData)o;
  2499. SFloat ret = obj.BaseDefense;
  2500. ToLua.PushValue(L, ret);
  2501. return 1;
  2502. }
  2503. catch(Exception e)
  2504. {
  2505. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDefense on a nil value");
  2506. }
  2507. }
  2508. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2509. static int get_BaseMagicDefense(IntPtr L)
  2510. {
  2511. object o = null;
  2512. try
  2513. {
  2514. o = ToLua.ToObject(L, 1);
  2515. ActorData obj = (ActorData)o;
  2516. SFloat ret = obj.BaseMagicDefense;
  2517. ToLua.PushValue(L, ret);
  2518. return 1;
  2519. }
  2520. catch(Exception e)
  2521. {
  2522. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseMagicDefense on a nil value");
  2523. }
  2524. }
  2525. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2526. static int get_BaseCrit(IntPtr L)
  2527. {
  2528. object o = null;
  2529. try
  2530. {
  2531. o = ToLua.ToObject(L, 1);
  2532. ActorData obj = (ActorData)o;
  2533. SFloat ret = obj.BaseCrit;
  2534. ToLua.PushValue(L, ret);
  2535. return 1;
  2536. }
  2537. catch(Exception e)
  2538. {
  2539. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseCrit on a nil value");
  2540. }
  2541. }
  2542. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2543. static int get_BaseCritDamage(IntPtr L)
  2544. {
  2545. object o = null;
  2546. try
  2547. {
  2548. o = ToLua.ToObject(L, 1);
  2549. ActorData obj = (ActorData)o;
  2550. SFloat ret = obj.BaseCritDamage;
  2551. ToLua.PushValue(L, ret);
  2552. return 1;
  2553. }
  2554. catch(Exception e)
  2555. {
  2556. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseCritDamage on a nil value");
  2557. }
  2558. }
  2559. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2560. static int get_BaseDodge(IntPtr L)
  2561. {
  2562. object o = null;
  2563. try
  2564. {
  2565. o = ToLua.ToObject(L, 1);
  2566. ActorData obj = (ActorData)o;
  2567. SFloat ret = obj.BaseDodge;
  2568. ToLua.PushValue(L, ret);
  2569. return 1;
  2570. }
  2571. catch(Exception e)
  2572. {
  2573. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDodge on a nil value");
  2574. }
  2575. }
  2576. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2577. static int get_BaseHit(IntPtr L)
  2578. {
  2579. object o = null;
  2580. try
  2581. {
  2582. o = ToLua.ToObject(L, 1);
  2583. ActorData obj = (ActorData)o;
  2584. SFloat ret = obj.BaseHit;
  2585. ToLua.PushValue(L, ret);
  2586. return 1;
  2587. }
  2588. catch(Exception e)
  2589. {
  2590. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseHit on a nil value");
  2591. }
  2592. }
  2593. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2594. static int get_BaseTen(IntPtr L)
  2595. {
  2596. object o = null;
  2597. try
  2598. {
  2599. o = ToLua.ToObject(L, 1);
  2600. ActorData obj = (ActorData)o;
  2601. SFloat ret = obj.BaseTen;
  2602. ToLua.PushValue(L, ret);
  2603. return 1;
  2604. }
  2605. catch(Exception e)
  2606. {
  2607. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseTen on a nil value");
  2608. }
  2609. }
  2610. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2611. static int get_BaseAttackSpeed(IntPtr L)
  2612. {
  2613. object o = null;
  2614. try
  2615. {
  2616. o = ToLua.ToObject(L, 1);
  2617. ActorData obj = (ActorData)o;
  2618. SFloat ret = obj.BaseAttackSpeed;
  2619. ToLua.PushValue(L, ret);
  2620. return 1;
  2621. }
  2622. catch(Exception e)
  2623. {
  2624. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAttackSpeed on a nil value");
  2625. }
  2626. }
  2627. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2628. static int get_Life(IntPtr L)
  2629. {
  2630. object o = null;
  2631. try
  2632. {
  2633. o = ToLua.ToObject(L, 1);
  2634. ActorData obj = (ActorData)o;
  2635. SFloat ret = obj.Life;
  2636. ToLua.PushValue(L, ret);
  2637. return 1;
  2638. }
  2639. catch(Exception e)
  2640. {
  2641. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Life on a nil value");
  2642. }
  2643. }
  2644. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2645. static int get_LocalLife(IntPtr L)
  2646. {
  2647. object o = null;
  2648. try
  2649. {
  2650. o = ToLua.ToObject(L, 1);
  2651. ActorData obj = (ActorData)o;
  2652. SFloat ret = obj.LocalLife;
  2653. ToLua.PushValue(L, ret);
  2654. return 1;
  2655. }
  2656. catch(Exception e)
  2657. {
  2658. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalLife on a nil value");
  2659. }
  2660. }
  2661. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2662. static int get_Sp(IntPtr L)
  2663. {
  2664. object o = null;
  2665. try
  2666. {
  2667. o = ToLua.ToObject(L, 1);
  2668. ActorData obj = (ActorData)o;
  2669. SFloat ret = obj.Sp;
  2670. ToLua.PushValue(L, ret);
  2671. return 1;
  2672. }
  2673. catch(Exception e)
  2674. {
  2675. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Sp on a nil value");
  2676. }
  2677. }
  2678. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2679. static int get_LocalSp(IntPtr L)
  2680. {
  2681. object o = null;
  2682. try
  2683. {
  2684. o = ToLua.ToObject(L, 1);
  2685. ActorData obj = (ActorData)o;
  2686. SFloat ret = obj.LocalSp;
  2687. ToLua.PushValue(L, ret);
  2688. return 1;
  2689. }
  2690. catch(Exception e)
  2691. {
  2692. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalSp on a nil value");
  2693. }
  2694. }
  2695. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2696. static int get_MinAttack(IntPtr L)
  2697. {
  2698. object o = null;
  2699. try
  2700. {
  2701. o = ToLua.ToObject(L, 1);
  2702. ActorData obj = (ActorData)o;
  2703. SFloat ret = obj.MinAttack;
  2704. ToLua.PushValue(L, ret);
  2705. return 1;
  2706. }
  2707. catch(Exception e)
  2708. {
  2709. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MinAttack on a nil value");
  2710. }
  2711. }
  2712. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2713. static int get_Attack(IntPtr L)
  2714. {
  2715. object o = null;
  2716. try
  2717. {
  2718. o = ToLua.ToObject(L, 1);
  2719. ActorData obj = (ActorData)o;
  2720. SFloat ret = obj.Attack;
  2721. ToLua.PushValue(L, ret);
  2722. return 1;
  2723. }
  2724. catch(Exception e)
  2725. {
  2726. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Attack on a nil value");
  2727. }
  2728. }
  2729. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2730. static int get_LocalAttack(IntPtr L)
  2731. {
  2732. object o = null;
  2733. try
  2734. {
  2735. o = ToLua.ToObject(L, 1);
  2736. ActorData obj = (ActorData)o;
  2737. SFloat ret = obj.LocalAttack;
  2738. ToLua.PushValue(L, ret);
  2739. return 1;
  2740. }
  2741. catch(Exception e)
  2742. {
  2743. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalAttack on a nil value");
  2744. }
  2745. }
  2746. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2747. static int get_MinMagicAttack(IntPtr L)
  2748. {
  2749. object o = null;
  2750. try
  2751. {
  2752. o = ToLua.ToObject(L, 1);
  2753. ActorData obj = (ActorData)o;
  2754. SFloat ret = obj.MinMagicAttack;
  2755. ToLua.PushValue(L, ret);
  2756. return 1;
  2757. }
  2758. catch(Exception e)
  2759. {
  2760. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MinMagicAttack on a nil value");
  2761. }
  2762. }
  2763. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2764. static int get_MagicAttack(IntPtr L)
  2765. {
  2766. object o = null;
  2767. try
  2768. {
  2769. o = ToLua.ToObject(L, 1);
  2770. ActorData obj = (ActorData)o;
  2771. SFloat ret = obj.MagicAttack;
  2772. ToLua.PushValue(L, ret);
  2773. return 1;
  2774. }
  2775. catch(Exception e)
  2776. {
  2777. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicAttack on a nil value");
  2778. }
  2779. }
  2780. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2781. static int get_LocalMagicAttack(IntPtr L)
  2782. {
  2783. object o = null;
  2784. try
  2785. {
  2786. o = ToLua.ToObject(L, 1);
  2787. ActorData obj = (ActorData)o;
  2788. SFloat ret = obj.LocalMagicAttack;
  2789. ToLua.PushValue(L, ret);
  2790. return 1;
  2791. }
  2792. catch(Exception e)
  2793. {
  2794. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalMagicAttack on a nil value");
  2795. }
  2796. }
  2797. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2798. static int get_Defense(IntPtr L)
  2799. {
  2800. object o = null;
  2801. try
  2802. {
  2803. o = ToLua.ToObject(L, 1);
  2804. ActorData obj = (ActorData)o;
  2805. SFloat ret = obj.Defense;
  2806. ToLua.PushValue(L, ret);
  2807. return 1;
  2808. }
  2809. catch(Exception e)
  2810. {
  2811. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Defense on a nil value");
  2812. }
  2813. }
  2814. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2815. static int get_LocalDefense(IntPtr L)
  2816. {
  2817. object o = null;
  2818. try
  2819. {
  2820. o = ToLua.ToObject(L, 1);
  2821. ActorData obj = (ActorData)o;
  2822. SFloat ret = obj.LocalDefense;
  2823. ToLua.PushValue(L, ret);
  2824. return 1;
  2825. }
  2826. catch(Exception e)
  2827. {
  2828. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalDefense on a nil value");
  2829. }
  2830. }
  2831. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2832. static int get_MagicDefense(IntPtr L)
  2833. {
  2834. object o = null;
  2835. try
  2836. {
  2837. o = ToLua.ToObject(L, 1);
  2838. ActorData obj = (ActorData)o;
  2839. SFloat ret = obj.MagicDefense;
  2840. ToLua.PushValue(L, ret);
  2841. return 1;
  2842. }
  2843. catch(Exception e)
  2844. {
  2845. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicDefense on a nil value");
  2846. }
  2847. }
  2848. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2849. static int get_LocalMagicDefense(IntPtr L)
  2850. {
  2851. object o = null;
  2852. try
  2853. {
  2854. o = ToLua.ToObject(L, 1);
  2855. ActorData obj = (ActorData)o;
  2856. SFloat ret = obj.LocalMagicDefense;
  2857. ToLua.PushValue(L, ret);
  2858. return 1;
  2859. }
  2860. catch(Exception e)
  2861. {
  2862. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalMagicDefense on a nil value");
  2863. }
  2864. }
  2865. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2866. static int get_Crit(IntPtr L)
  2867. {
  2868. object o = null;
  2869. try
  2870. {
  2871. o = ToLua.ToObject(L, 1);
  2872. ActorData obj = (ActorData)o;
  2873. SFloat ret = obj.Crit;
  2874. ToLua.PushValue(L, ret);
  2875. return 1;
  2876. }
  2877. catch(Exception e)
  2878. {
  2879. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Crit on a nil value");
  2880. }
  2881. }
  2882. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2883. static int get_LocalCrit(IntPtr L)
  2884. {
  2885. object o = null;
  2886. try
  2887. {
  2888. o = ToLua.ToObject(L, 1);
  2889. ActorData obj = (ActorData)o;
  2890. SFloat ret = obj.LocalCrit;
  2891. ToLua.PushValue(L, ret);
  2892. return 1;
  2893. }
  2894. catch(Exception e)
  2895. {
  2896. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalCrit on a nil value");
  2897. }
  2898. }
  2899. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2900. static int get_CritDamagePercent(IntPtr L)
  2901. {
  2902. object o = null;
  2903. try
  2904. {
  2905. o = ToLua.ToObject(L, 1);
  2906. ActorData obj = (ActorData)o;
  2907. SFloat ret = obj.CritDamagePercent;
  2908. ToLua.PushValue(L, ret);
  2909. return 1;
  2910. }
  2911. catch(Exception e)
  2912. {
  2913. return LuaDLL.toluaL_exception(L, e, o, "attempt to index CritDamagePercent on a nil value");
  2914. }
  2915. }
  2916. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2917. static int get_Dodge(IntPtr L)
  2918. {
  2919. object o = null;
  2920. try
  2921. {
  2922. o = ToLua.ToObject(L, 1);
  2923. ActorData obj = (ActorData)o;
  2924. SFloat ret = obj.Dodge;
  2925. ToLua.PushValue(L, ret);
  2926. return 1;
  2927. }
  2928. catch(Exception e)
  2929. {
  2930. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Dodge on a nil value");
  2931. }
  2932. }
  2933. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2934. static int get_LocalDodge(IntPtr L)
  2935. {
  2936. object o = null;
  2937. try
  2938. {
  2939. o = ToLua.ToObject(L, 1);
  2940. ActorData obj = (ActorData)o;
  2941. SFloat ret = obj.LocalDodge;
  2942. ToLua.PushValue(L, ret);
  2943. return 1;
  2944. }
  2945. catch(Exception e)
  2946. {
  2947. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalDodge on a nil value");
  2948. }
  2949. }
  2950. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2951. static int get_Hit(IntPtr L)
  2952. {
  2953. object o = null;
  2954. try
  2955. {
  2956. o = ToLua.ToObject(L, 1);
  2957. ActorData obj = (ActorData)o;
  2958. SFloat ret = obj.Hit;
  2959. ToLua.PushValue(L, ret);
  2960. return 1;
  2961. }
  2962. catch(Exception e)
  2963. {
  2964. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Hit on a nil value");
  2965. }
  2966. }
  2967. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2968. static int get_LocalHit(IntPtr L)
  2969. {
  2970. object o = null;
  2971. try
  2972. {
  2973. o = ToLua.ToObject(L, 1);
  2974. ActorData obj = (ActorData)o;
  2975. SFloat ret = obj.LocalHit;
  2976. ToLua.PushValue(L, ret);
  2977. return 1;
  2978. }
  2979. catch(Exception e)
  2980. {
  2981. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalHit on a nil value");
  2982. }
  2983. }
  2984. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  2985. static int get_Ten(IntPtr L)
  2986. {
  2987. object o = null;
  2988. try
  2989. {
  2990. o = ToLua.ToObject(L, 1);
  2991. ActorData obj = (ActorData)o;
  2992. SFloat ret = obj.Ten;
  2993. ToLua.PushValue(L, ret);
  2994. return 1;
  2995. }
  2996. catch(Exception e)
  2997. {
  2998. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Ten on a nil value");
  2999. }
  3000. }
  3001. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3002. static int get_LocalTen(IntPtr L)
  3003. {
  3004. object o = null;
  3005. try
  3006. {
  3007. o = ToLua.ToObject(L, 1);
  3008. ActorData obj = (ActorData)o;
  3009. SFloat ret = obj.LocalTen;
  3010. ToLua.PushValue(L, ret);
  3011. return 1;
  3012. }
  3013. catch(Exception e)
  3014. {
  3015. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalTen on a nil value");
  3016. }
  3017. }
  3018. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3019. static int get_AttackSpeed(IntPtr L)
  3020. {
  3021. object o = null;
  3022. try
  3023. {
  3024. o = ToLua.ToObject(L, 1);
  3025. ActorData obj = (ActorData)o;
  3026. SFloat ret = obj.AttackSpeed;
  3027. ToLua.PushValue(L, ret);
  3028. return 1;
  3029. }
  3030. catch(Exception e)
  3031. {
  3032. return LuaDLL.toluaL_exception(L, e, o, "attempt to index AttackSpeed on a nil value");
  3033. }
  3034. }
  3035. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3036. static int get_LocalAttackSpeed(IntPtr L)
  3037. {
  3038. object o = null;
  3039. try
  3040. {
  3041. o = ToLua.ToObject(L, 1);
  3042. ActorData obj = (ActorData)o;
  3043. SFloat ret = obj.LocalAttackSpeed;
  3044. ToLua.PushValue(L, ret);
  3045. return 1;
  3046. }
  3047. catch(Exception e)
  3048. {
  3049. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalAttackSpeed on a nil value");
  3050. }
  3051. }
  3052. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3053. static int get_CastAcceleration(IntPtr L)
  3054. {
  3055. object o = null;
  3056. try
  3057. {
  3058. o = ToLua.ToObject(L, 1);
  3059. ActorData obj = (ActorData)o;
  3060. SFloat ret = obj.CastAcceleration;
  3061. ToLua.PushValue(L, ret);
  3062. return 1;
  3063. }
  3064. catch(Exception e)
  3065. {
  3066. return LuaDLL.toluaL_exception(L, e, o, "attempt to index CastAcceleration on a nil value");
  3067. }
  3068. }
  3069. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3070. static int get_LocalCastAcceleration(IntPtr L)
  3071. {
  3072. object o = null;
  3073. try
  3074. {
  3075. o = ToLua.ToObject(L, 1);
  3076. ActorData obj = (ActorData)o;
  3077. SFloat ret = obj.LocalCastAcceleration;
  3078. ToLua.PushValue(L, ret);
  3079. return 1;
  3080. }
  3081. catch(Exception e)
  3082. {
  3083. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalCastAcceleration on a nil value");
  3084. }
  3085. }
  3086. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3087. static int get_GodPower(IntPtr L)
  3088. {
  3089. object o = null;
  3090. try
  3091. {
  3092. o = ToLua.ToObject(L, 1);
  3093. ActorData obj = (ActorData)o;
  3094. SFloat ret = obj.GodPower;
  3095. ToLua.PushValue(L, ret);
  3096. return 1;
  3097. }
  3098. catch(Exception e)
  3099. {
  3100. return LuaDLL.toluaL_exception(L, e, o, "attempt to index GodPower on a nil value");
  3101. }
  3102. }
  3103. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3104. static int get_LocalGodPower(IntPtr L)
  3105. {
  3106. object o = null;
  3107. try
  3108. {
  3109. o = ToLua.ToObject(L, 1);
  3110. ActorData obj = (ActorData)o;
  3111. SFloat ret = obj.LocalGodPower;
  3112. ToLua.PushValue(L, ret);
  3113. return 1;
  3114. }
  3115. catch(Exception e)
  3116. {
  3117. return LuaDLL.toluaL_exception(L, e, o, "attempt to index LocalGodPower on a nil value");
  3118. }
  3119. }
  3120. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3121. static int get_Penetration(IntPtr L)
  3122. {
  3123. object o = null;
  3124. try
  3125. {
  3126. o = ToLua.ToObject(L, 1);
  3127. ActorData obj = (ActorData)o;
  3128. SFloat ret = obj.Penetration;
  3129. ToLua.PushValue(L, ret);
  3130. return 1;
  3131. }
  3132. catch(Exception e)
  3133. {
  3134. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Penetration on a nil value");
  3135. }
  3136. }
  3137. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3138. static int get_MagicPenetration(IntPtr L)
  3139. {
  3140. object o = null;
  3141. try
  3142. {
  3143. o = ToLua.ToObject(L, 1);
  3144. ActorData obj = (ActorData)o;
  3145. SFloat ret = obj.MagicPenetration;
  3146. ToLua.PushValue(L, ret);
  3147. return 1;
  3148. }
  3149. catch(Exception e)
  3150. {
  3151. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicPenetration on a nil value");
  3152. }
  3153. }
  3154. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3155. static int get_VariableSingTime(IntPtr L)
  3156. {
  3157. object o = null;
  3158. try
  3159. {
  3160. o = ToLua.ToObject(L, 1);
  3161. ActorData obj = (ActorData)o;
  3162. SFloat ret = obj.VariableSingTime;
  3163. ToLua.PushValue(L, ret);
  3164. return 1;
  3165. }
  3166. catch(Exception e)
  3167. {
  3168. return LuaDLL.toluaL_exception(L, e, o, "attempt to index VariableSingTime on a nil value");
  3169. }
  3170. }
  3171. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3172. static int get_PerfectDodgeRate(IntPtr L)
  3173. {
  3174. object o = null;
  3175. try
  3176. {
  3177. o = ToLua.ToObject(L, 1);
  3178. ActorData obj = (ActorData)o;
  3179. SInt ret = obj.PerfectDodgeRate;
  3180. ToLua.PushValue(L, ret);
  3181. return 1;
  3182. }
  3183. catch(Exception e)
  3184. {
  3185. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PerfectDodgeRate on a nil value");
  3186. }
  3187. }
  3188. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3189. static int get_DefPercent(IntPtr L)
  3190. {
  3191. object o = null;
  3192. try
  3193. {
  3194. o = ToLua.ToObject(L, 1);
  3195. ActorData obj = (ActorData)o;
  3196. SFloat ret = obj.DefPercent;
  3197. ToLua.PushValue(L, ret);
  3198. return 1;
  3199. }
  3200. catch(Exception e)
  3201. {
  3202. return LuaDLL.toluaL_exception(L, e, o, "attempt to index DefPercent on a nil value");
  3203. }
  3204. }
  3205. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3206. static int get_MagicDefPercent(IntPtr L)
  3207. {
  3208. object o = null;
  3209. try
  3210. {
  3211. o = ToLua.ToObject(L, 1);
  3212. ActorData obj = (ActorData)o;
  3213. SFloat ret = obj.MagicDefPercent;
  3214. ToLua.PushValue(L, ret);
  3215. return 1;
  3216. }
  3217. catch(Exception e)
  3218. {
  3219. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MagicDefPercent on a nil value");
  3220. }
  3221. }
  3222. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3223. static int get_PetId(IntPtr L)
  3224. {
  3225. object o = null;
  3226. try
  3227. {
  3228. o = ToLua.ToObject(L, 1);
  3229. ActorData obj = (ActorData)o;
  3230. long ret = obj.PetId;
  3231. LuaDLL.tolua_pushint64(L, ret);
  3232. return 1;
  3233. }
  3234. catch(Exception e)
  3235. {
  3236. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetId on a nil value");
  3237. }
  3238. }
  3239. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3240. static int get_PetData(IntPtr L)
  3241. {
  3242. object o = null;
  3243. try
  3244. {
  3245. o = ToLua.ToObject(L, 1);
  3246. ActorData obj = (ActorData)o;
  3247. ActorData ret = obj.PetData;
  3248. ToLua.PushObject(L, ret);
  3249. return 1;
  3250. }
  3251. catch(Exception e)
  3252. {
  3253. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetData on a nil value");
  3254. }
  3255. }
  3256. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3257. static int get_HasPet(IntPtr L)
  3258. {
  3259. object o = null;
  3260. try
  3261. {
  3262. o = ToLua.ToObject(L, 1);
  3263. ActorData obj = (ActorData)o;
  3264. bool ret = obj.HasPet;
  3265. LuaDLL.lua_pushboolean(L, ret);
  3266. return 1;
  3267. }
  3268. catch(Exception e)
  3269. {
  3270. return LuaDLL.toluaL_exception(L, e, o, "attempt to index HasPet on a nil value");
  3271. }
  3272. }
  3273. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3274. static int get_DropBuffList(IntPtr L)
  3275. {
  3276. object o = null;
  3277. try
  3278. {
  3279. o = ToLua.ToObject(L, 1);
  3280. ActorData obj = (ActorData)o;
  3281. System.Collections.Generic.List<TriggerBuffData> ret = obj.DropBuffList;
  3282. ToLua.PushSealed(L, ret);
  3283. return 1;
  3284. }
  3285. catch(Exception e)
  3286. {
  3287. return LuaDLL.toluaL_exception(L, e, o, "attempt to index DropBuffList on a nil value");
  3288. }
  3289. }
  3290. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3291. static int get_PveMark(IntPtr L)
  3292. {
  3293. object o = null;
  3294. try
  3295. {
  3296. o = ToLua.ToObject(L, 1);
  3297. ActorData obj = (ActorData)o;
  3298. GvGMark ret = obj.PveMark;
  3299. ToLua.PushObject(L, ret);
  3300. return 1;
  3301. }
  3302. catch(Exception e)
  3303. {
  3304. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PveMark on a nil value");
  3305. }
  3306. }
  3307. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3308. static int set_valid(IntPtr L)
  3309. {
  3310. object o = null;
  3311. try
  3312. {
  3313. o = ToLua.ToObject(L, 1);
  3314. ActorData obj = (ActorData)o;
  3315. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3316. obj.valid = arg0;
  3317. return 0;
  3318. }
  3319. catch(Exception e)
  3320. {
  3321. return LuaDLL.toluaL_exception(L, e, o, "attempt to index valid on a nil value");
  3322. }
  3323. }
  3324. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3325. static int set_IsHaving(IntPtr L)
  3326. {
  3327. object o = null;
  3328. try
  3329. {
  3330. o = ToLua.ToObject(L, 1);
  3331. ActorData obj = (ActorData)o;
  3332. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3333. obj.IsHaving = arg0;
  3334. return 0;
  3335. }
  3336. catch(Exception e)
  3337. {
  3338. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsHaving on a nil value");
  3339. }
  3340. }
  3341. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3342. static int set_BaseId(IntPtr L)
  3343. {
  3344. object o = null;
  3345. try
  3346. {
  3347. o = ToLua.ToObject(L, 1);
  3348. ActorData obj = (ActorData)o;
  3349. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3350. obj.BaseId = arg0;
  3351. return 0;
  3352. }
  3353. catch(Exception e)
  3354. {
  3355. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseId on a nil value");
  3356. }
  3357. }
  3358. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3359. static int set_ID(IntPtr L)
  3360. {
  3361. object o = null;
  3362. try
  3363. {
  3364. o = ToLua.ToObject(L, 1);
  3365. ActorData obj = (ActorData)o;
  3366. long arg0 = LuaDLL.tolua_checkint64(L, 2);
  3367. obj.ID = arg0;
  3368. return 0;
  3369. }
  3370. catch(Exception e)
  3371. {
  3372. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ID on a nil value");
  3373. }
  3374. }
  3375. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3376. static int set_IsRecordActor(IntPtr L)
  3377. {
  3378. object o = null;
  3379. try
  3380. {
  3381. o = ToLua.ToObject(L, 1);
  3382. ActorData obj = (ActorData)o;
  3383. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3384. obj.IsRecordActor = arg0;
  3385. return 0;
  3386. }
  3387. catch(Exception e)
  3388. {
  3389. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsRecordActor on a nil value");
  3390. }
  3391. }
  3392. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3393. static int set_Name(IntPtr L)
  3394. {
  3395. object o = null;
  3396. try
  3397. {
  3398. o = ToLua.ToObject(L, 1);
  3399. ActorData obj = (ActorData)o;
  3400. string arg0 = ToLua.CheckString(L, 2);
  3401. obj.Name = arg0;
  3402. return 0;
  3403. }
  3404. catch(Exception e)
  3405. {
  3406. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Name on a nil value");
  3407. }
  3408. }
  3409. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3410. static int set_PositionValue(IntPtr L)
  3411. {
  3412. object o = null;
  3413. try
  3414. {
  3415. o = ToLua.ToObject(L, 1);
  3416. ActorData obj = (ActorData)o;
  3417. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3418. obj.PositionValue = arg0;
  3419. return 0;
  3420. }
  3421. catch(Exception e)
  3422. {
  3423. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PositionValue on a nil value");
  3424. }
  3425. }
  3426. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3427. static int set_IgnoreLife(IntPtr L)
  3428. {
  3429. object o = null;
  3430. try
  3431. {
  3432. o = ToLua.ToObject(L, 1);
  3433. ActorData obj = (ActorData)o;
  3434. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3435. obj.IgnoreLife = arg0;
  3436. return 0;
  3437. }
  3438. catch(Exception e)
  3439. {
  3440. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IgnoreLife on a nil value");
  3441. }
  3442. }
  3443. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3444. static int set_FighterInstanceId(IntPtr L)
  3445. {
  3446. object o = null;
  3447. try
  3448. {
  3449. o = ToLua.ToObject(L, 1);
  3450. ActorData obj = (ActorData)o;
  3451. ulong arg0 = LuaDLL.tolua_checkuint64(L, 2);
  3452. obj.FighterInstanceId = arg0;
  3453. return 0;
  3454. }
  3455. catch(Exception e)
  3456. {
  3457. return LuaDLL.toluaL_exception(L, e, o, "attempt to index FighterInstanceId on a nil value");
  3458. }
  3459. }
  3460. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3461. static int set_IsBoss(IntPtr L)
  3462. {
  3463. object o = null;
  3464. try
  3465. {
  3466. o = ToLua.ToObject(L, 1);
  3467. ActorData obj = (ActorData)o;
  3468. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3469. obj.IsBoss = arg0;
  3470. return 0;
  3471. }
  3472. catch(Exception e)
  3473. {
  3474. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBoss on a nil value");
  3475. }
  3476. }
  3477. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3478. static int set_HeadIcon(IntPtr L)
  3479. {
  3480. object o = null;
  3481. try
  3482. {
  3483. o = ToLua.ToObject(L, 1);
  3484. ActorData obj = (ActorData)o;
  3485. string arg0 = ToLua.CheckString(L, 2);
  3486. obj.HeadIcon = arg0;
  3487. return 0;
  3488. }
  3489. catch(Exception e)
  3490. {
  3491. return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadIcon on a nil value");
  3492. }
  3493. }
  3494. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3495. static int set_HeadFrameId(IntPtr L)
  3496. {
  3497. object o = null;
  3498. try
  3499. {
  3500. o = ToLua.ToObject(L, 1);
  3501. ActorData obj = (ActorData)o;
  3502. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3503. obj.HeadFrameId = arg0;
  3504. return 0;
  3505. }
  3506. catch(Exception e)
  3507. {
  3508. return LuaDLL.toluaL_exception(L, e, o, "attempt to index HeadFrameId on a nil value");
  3509. }
  3510. }
  3511. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3512. static int set_RageId(IntPtr L)
  3513. {
  3514. object o = null;
  3515. try
  3516. {
  3517. o = ToLua.ToObject(L, 1);
  3518. ActorData obj = (ActorData)o;
  3519. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3520. obj.RageId = arg0;
  3521. return 0;
  3522. }
  3523. catch(Exception e)
  3524. {
  3525. return LuaDLL.toluaL_exception(L, e, o, "attempt to index RageId on a nil value");
  3526. }
  3527. }
  3528. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3529. static int set_IsMainRole(IntPtr L)
  3530. {
  3531. object o = null;
  3532. try
  3533. {
  3534. o = ToLua.ToObject(L, 1);
  3535. ActorData obj = (ActorData)o;
  3536. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3537. obj.IsMainRole = arg0;
  3538. return 0;
  3539. }
  3540. catch(Exception e)
  3541. {
  3542. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsMainRole on a nil value");
  3543. }
  3544. }
  3545. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3546. static int set_IsShowBoss(IntPtr L)
  3547. {
  3548. object o = null;
  3549. try
  3550. {
  3551. o = ToLua.ToObject(L, 1);
  3552. ActorData obj = (ActorData)o;
  3553. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3554. obj.IsShowBoss = arg0;
  3555. return 0;
  3556. }
  3557. catch(Exception e)
  3558. {
  3559. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsShowBoss on a nil value");
  3560. }
  3561. }
  3562. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3563. static int set_Gender(IntPtr L)
  3564. {
  3565. object o = null;
  3566. try
  3567. {
  3568. o = ToLua.ToObject(L, 1);
  3569. ActorData obj = (ActorData)o;
  3570. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3571. obj.Gender = arg0;
  3572. return 0;
  3573. }
  3574. catch(Exception e)
  3575. {
  3576. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Gender on a nil value");
  3577. }
  3578. }
  3579. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3580. static int set_Level(IntPtr L)
  3581. {
  3582. object o = null;
  3583. try
  3584. {
  3585. o = ToLua.ToObject(L, 1);
  3586. ActorData obj = (ActorData)o;
  3587. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3588. obj.Level = arg0;
  3589. return 0;
  3590. }
  3591. catch(Exception e)
  3592. {
  3593. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Level on a nil value");
  3594. }
  3595. }
  3596. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3597. static int set_StrengthLevel(IntPtr L)
  3598. {
  3599. object o = null;
  3600. try
  3601. {
  3602. o = ToLua.ToObject(L, 1);
  3603. ActorData obj = (ActorData)o;
  3604. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3605. obj.StrengthLevel = arg0;
  3606. return 0;
  3607. }
  3608. catch(Exception e)
  3609. {
  3610. return LuaDLL.toluaL_exception(L, e, o, "attempt to index StrengthLevel on a nil value");
  3611. }
  3612. }
  3613. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3614. static int set_ShowLevel(IntPtr L)
  3615. {
  3616. object o = null;
  3617. try
  3618. {
  3619. o = ToLua.ToObject(L, 1);
  3620. ActorData obj = (ActorData)o;
  3621. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  3622. obj.ShowLevel = arg0;
  3623. return 0;
  3624. }
  3625. catch(Exception e)
  3626. {
  3627. return LuaDLL.toluaL_exception(L, e, o, "attempt to index ShowLevel on a nil value");
  3628. }
  3629. }
  3630. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3631. static int set_Invincible(IntPtr L)
  3632. {
  3633. object o = null;
  3634. try
  3635. {
  3636. o = ToLua.ToObject(L, 1);
  3637. ActorData obj = (ActorData)o;
  3638. SBool arg0 = StackTraits<SBool>.Check(L, 2);
  3639. obj.Invincible = arg0;
  3640. return 0;
  3641. }
  3642. catch(Exception e)
  3643. {
  3644. return LuaDLL.toluaL_exception(L, e, o, "attempt to index Invincible on a nil value");
  3645. }
  3646. }
  3647. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3648. static int set_MEquipTotalAttrs(IntPtr L)
  3649. {
  3650. object o = null;
  3651. try
  3652. {
  3653. o = ToLua.ToObject(L, 1);
  3654. ActorData obj = (ActorData)o;
  3655. System.Collections.Generic.Dictionary<int,SFloat> arg0 = (System.Collections.Generic.Dictionary<int,SFloat>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary<int,SFloat>));
  3656. obj.MEquipTotalAttrs = arg0;
  3657. return 0;
  3658. }
  3659. catch(Exception e)
  3660. {
  3661. return LuaDLL.toluaL_exception(L, e, o, "attempt to index MEquipTotalAttrs on a nil value");
  3662. }
  3663. }
  3664. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3665. static int set_IsTransferred(IntPtr L)
  3666. {
  3667. object o = null;
  3668. try
  3669. {
  3670. o = ToLua.ToObject(L, 1);
  3671. ActorData obj = (ActorData)o;
  3672. bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
  3673. obj.IsTransferred = arg0;
  3674. return 0;
  3675. }
  3676. catch(Exception e)
  3677. {
  3678. return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsTransferred on a nil value");
  3679. }
  3680. }
  3681. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3682. static int set_BaseSTR(IntPtr L)
  3683. {
  3684. object o = null;
  3685. try
  3686. {
  3687. o = ToLua.ToObject(L, 1);
  3688. ActorData obj = (ActorData)o;
  3689. SInt arg0 = StackTraits<SInt>.Check(L, 2);
  3690. obj.BaseSTR = arg0;
  3691. return 0;
  3692. }
  3693. catch(Exception e)
  3694. {
  3695. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseSTR on a nil value");
  3696. }
  3697. }
  3698. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3699. static int set_BaseAGI(IntPtr L)
  3700. {
  3701. object o = null;
  3702. try
  3703. {
  3704. o = ToLua.ToObject(L, 1);
  3705. ActorData obj = (ActorData)o;
  3706. SInt arg0 = StackTraits<SInt>.Check(L, 2);
  3707. obj.BaseAGI = arg0;
  3708. return 0;
  3709. }
  3710. catch(Exception e)
  3711. {
  3712. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseAGI on a nil value");
  3713. }
  3714. }
  3715. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3716. static int set_BaseINT(IntPtr L)
  3717. {
  3718. object o = null;
  3719. try
  3720. {
  3721. o = ToLua.ToObject(L, 1);
  3722. ActorData obj = (ActorData)o;
  3723. SInt arg0 = StackTraits<SInt>.Check(L, 2);
  3724. obj.BaseINT = arg0;
  3725. return 0;
  3726. }
  3727. catch(Exception e)
  3728. {
  3729. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseINT on a nil value");
  3730. }
  3731. }
  3732. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3733. static int set_BaseVIT(IntPtr L)
  3734. {
  3735. object o = null;
  3736. try
  3737. {
  3738. o = ToLua.ToObject(L, 1);
  3739. ActorData obj = (ActorData)o;
  3740. SInt arg0 = StackTraits<SInt>.Check(L, 2);
  3741. obj.BaseVIT = arg0;
  3742. return 0;
  3743. }
  3744. catch(Exception e)
  3745. {
  3746. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseVIT on a nil value");
  3747. }
  3748. }
  3749. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3750. static int set_BaseDEX(IntPtr L)
  3751. {
  3752. object o = null;
  3753. try
  3754. {
  3755. o = ToLua.ToObject(L, 1);
  3756. ActorData obj = (ActorData)o;
  3757. SInt arg0 = StackTraits<SInt>.Check(L, 2);
  3758. obj.BaseDEX = arg0;
  3759. return 0;
  3760. }
  3761. catch(Exception e)
  3762. {
  3763. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseDEX on a nil value");
  3764. }
  3765. }
  3766. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3767. static int set_BaseLUK(IntPtr L)
  3768. {
  3769. object o = null;
  3770. try
  3771. {
  3772. o = ToLua.ToObject(L, 1);
  3773. ActorData obj = (ActorData)o;
  3774. SInt arg0 = StackTraits<SInt>.Check(L, 2);
  3775. obj.BaseLUK = arg0;
  3776. return 0;
  3777. }
  3778. catch(Exception e)
  3779. {
  3780. return LuaDLL.toluaL_exception(L, e, o, "attempt to index BaseLUK on a nil value");
  3781. }
  3782. }
  3783. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  3784. static int set_PetId(IntPtr L)
  3785. {
  3786. object o = null;
  3787. try
  3788. {
  3789. o = ToLua.ToObject(L, 1);
  3790. ActorData obj = (ActorData)o;
  3791. long arg0 = LuaDLL.tolua_checkint64(L, 2);
  3792. obj.PetId = arg0;
  3793. return 0;
  3794. }
  3795. catch(Exception e)
  3796. {
  3797. return LuaDLL.toluaL_exception(L, e, o, "attempt to index PetId on a nil value");
  3798. }
  3799. }
  3800. }