UnityEngine_BlendWeightsWrap.cs 1.5 KB

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  1. ////this source code was auto-generated by tolua#, do not modify it
  2. //using System;
  3. //using LuaInterface;
  4. //public class UnityEngine_BlendWeightsWrap
  5. //{
  6. // public static void Register(LuaState L)
  7. // {
  8. // L.BeginEnum(typeof(UnityEngine.BlendWeights));
  9. // L.RegVar("OneBone", get_OneBone, null);
  10. // L.RegVar("TwoBones", get_TwoBones, null);
  11. // L.RegVar("FourBones", get_FourBones, null);
  12. // L.RegFunction("IntToEnum", IntToEnum);
  13. // L.EndEnum();
  14. // TypeTraits<UnityEngine.BlendWeights>.Check = CheckType;
  15. // StackTraits<UnityEngine.BlendWeights>.Push = Push;
  16. // }
  17. // static void Push(IntPtr L, UnityEngine.BlendWeights arg)
  18. // {
  19. // ToLua.Push(L, arg);
  20. // }
  21. // static bool CheckType(IntPtr L, int pos)
  22. // {
  23. // return TypeChecker.CheckEnumType(typeof(UnityEngine.BlendWeights), L, pos);
  24. // }
  25. // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  26. // static int get_OneBone(IntPtr L)
  27. // {
  28. // ToLua.Push(L, UnityEngine.BlendWeights.OneBone);
  29. // return 1;
  30. // }
  31. // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  32. // static int get_TwoBones(IntPtr L)
  33. // {
  34. // ToLua.Push(L, UnityEngine.BlendWeights.TwoBones);
  35. // return 1;
  36. // }
  37. // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  38. // static int get_FourBones(IntPtr L)
  39. // {
  40. // ToLua.Push(L, UnityEngine.BlendWeights.FourBones);
  41. // return 1;
  42. // }
  43. // [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  44. // static int IntToEnum(IntPtr L)
  45. // {
  46. // int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  47. // UnityEngine.BlendWeights o = (UnityEngine.BlendWeights)arg0;
  48. // ToLua.Push(L, o);
  49. // return 1;
  50. // }
  51. //}