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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_UnityEngineUtilsWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginStaticLibs("UnityEngineUtils");
- L.RegFunction("Instantiate", Instantiate);
- L.RegFunction("Root", Root);
- L.RegFunction("SetSafeActive", SetSafeActive);
- L.RegFunction("SetVisible", SetVisible);
- L.RegFunction("IsVisible", IsVisible);
- L.RegFunction("SetSafeEnable", SetSafeEnable);
- L.RegFunction("Destroy", Destroy);
- L.RegFunction("DestroyComponent", DestroyComponent);
- L.RegFunction("getGameObject", getGameObject);
- L.RegFunction("RemoveAllChild", RemoveAllChild);
- L.RegFunction("GetOrAddComponent", GetOrAddComponent);
- L.RegFunction("SetLayer", SetLayer);
- L.RegFunction("GetMaterial", GetMaterial);
- L.RegFunction("SetMaterialBlack", SetMaterialBlack);
- L.RegFunction("SetMaterialGray", SetMaterialGray);
- L.RegFunction("SetAlpha", SetAlpha);
- L.RegFunction("PauseEffectParticle", PauseEffectParticle);
- L.RegFunction("ResumeEffectParticle", ResumeEffectParticle);
- L.RegFunction("SetUnscalTimePartical", SetUnscalTimePartical);
- L.RegFunction("DestroyImmediate", DestroyImmediate);
- L.RegFunction("GetParentPath", GetParentPath);
- L.RegFunction("GetParentPathEX", GetParentPathEX);
- L.RegFunction("SetParentNormalize", SetParentNormalize);
- L.RegFunction("ResetTransform", ResetTransform);
- L.RegFunction("RecurisiveFindTransformChild", RecurisiveFindTransformChild);
- L.RegFunction("DisplayMobileKeyboard", DisplayMobileKeyboard);
- L.RegFunction("CheckBoundIsInCamera", CheckBoundIsInCamera);
- L.EndStaticLibs();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Instantiate(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.Object o = UnityEngine.UnityEngineUtils.Instantiate(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Root(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.GameObject o = UnityEngine.UnityEngineUtils.Root(arg0);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetSafeActive(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, bool>(L, 1))
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
- bool arg1 = LuaDLL.lua_toboolean(L, 2);
- UnityEngine.UnityEngineUtils.SetSafeActive(arg0, arg1);
- return 0;
- }
- else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, bool>(L, 1))
- {
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
- bool arg1 = LuaDLL.lua_toboolean(L, 2);
- UnityEngine.UnityEngineUtils.SetSafeActive(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UnityEngineUtils.SetSafeActive");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetVisible(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.UnityEngineUtils.SetVisible(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsVisible(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- bool o = UnityEngine.UnityEngineUtils.IsVisible(arg0);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetSafeEnable(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.MonoBehaviour arg0 = (UnityEngine.MonoBehaviour)ToLua.CheckObject<UnityEngine.MonoBehaviour>(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.UnityEngineUtils.SetSafeEnable(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Destroy(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1 && TypeChecker.CheckTypes<UnityEngine.GameObject>(L, 1))
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
- UnityEngine.UnityEngineUtils.Destroy(arg0);
- return 0;
- }
- else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Object>(L, 1))
- {
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.UnityEngineUtils.Destroy(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UnityEngineUtils.Destroy");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DestroyComponent(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- System.Type arg1 = ToLua.CheckMonoType(L, 2);
- UnityEngine.UnityEngineUtils.DestroyComponent(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int getGameObject(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- string arg1 = ToLua.CheckString(L, 2);
- UnityEngine.GameObject o = UnityEngine.UnityEngineUtils.getGameObject(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RemoveAllChild(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.UnityEngineUtils.RemoveAllChild(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetOrAddComponent(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- System.Type arg1 = ToLua.CheckMonoType(L, 2);
- UnityEngine.Component o = UnityEngine.UnityEngineUtils.GetOrAddComponent(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetLayer(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- string arg1 = ToLua.CheckString(L, 2);
- UnityEngine.UnityEngineUtils.SetLayer(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetMaterial(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Renderer arg0 = (UnityEngine.Renderer)ToLua.CheckObject<UnityEngine.Renderer>(L, 1);
- UnityEngine.Material o = UnityEngine.UnityEngineUtils.GetMaterial(arg0);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetMaterialBlack(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.UnityEngineUtils.SetMaterialBlack(arg0);
- return 0;
- }
- else if (count == 2)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.UnityEngineUtils.SetMaterialBlack(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UnityEngineUtils.SetMaterialBlack");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetMaterialGray(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.UnityEngineUtils.SetMaterialGray(arg0);
- return 0;
- }
- else if (count == 2)
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.UnityEngineUtils.SetMaterialGray(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UnityEngineUtils.SetMaterialGray");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetAlpha(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 1);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
- UnityEngine.Color o = UnityEngine.UnityEngineUtils.SetAlpha(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PauseEffectParticle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.UnityEngineUtils.PauseEffectParticle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ResumeEffectParticle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.UnityEngineUtils.ResumeEffectParticle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetUnscalTimePartical(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
- UnityEngine.UnityEngineUtils.SetUnscalTimePartical(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DestroyImmediate(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.CheckObject<UnityEngine.Object>(L, 1);
- UnityEngine.UnityEngineUtils.DestroyImmediate(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetParentPath(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 2);
- string o = UnityEngine.UnityEngineUtils.GetParentPath(arg0, arg1);
- LuaDLL.lua_pushstring(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetParentPathEX(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- System.Collections.Generic.List<string> arg1 = (System.Collections.Generic.List<string>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List<string>));
- UnityEngine.Transform arg2 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 3);
- System.Collections.Generic.List<string> o = UnityEngine.UnityEngineUtils.GetParentPathEX(arg0, ref arg1, arg2);
- ToLua.PushSealed(L, o);
- ToLua.PushSealed(L, arg1);
- return 2;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetParentNormalize(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, UnityEngine.GameObject>(L, 1))
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
- UnityEngine.GameObject arg1 = (UnityEngine.GameObject)ToLua.ToObject(L, 2);
- UnityEngine.UnityEngineUtils.SetParentNormalize(arg0, arg1);
- return 0;
- }
- else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.GameObject, UnityEngine.Transform>(L, 1))
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
- UnityEngine.UnityEngineUtils.SetParentNormalize(arg0, arg1);
- return 0;
- }
- else if (count == 2 && TypeChecker.CheckTypes<UnityEngine.Transform, UnityEngine.Transform>(L, 1))
- {
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.ToObject(L, 2);
- UnityEngine.UnityEngineUtils.SetParentNormalize(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UnityEngineUtils.SetParentNormalize");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ResetTransform(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1 && TypeChecker.CheckTypes<UnityEngine.GameObject>(L, 1))
- {
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
- UnityEngine.UnityEngineUtils.ResetTransform(arg0);
- return 0;
- }
- else if (count == 1 && TypeChecker.CheckTypes<UnityEngine.Transform>(L, 1))
- {
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.ToObject(L, 1);
- UnityEngine.UnityEngineUtils.ResetTransform(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UnityEngineUtils.ResetTransform");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RecurisiveFindTransformChild(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 1);
- string arg1 = ToLua.CheckString(L, 2);
- UnityEngine.Transform o = UnityEngine.UnityEngineUtils.RecurisiveFindTransformChild(arg0, arg1);
- ToLua.Push(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DisplayMobileKeyboard(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.UI.InputField arg0 = (UnityEngine.UI.InputField)ToLua.CheckObject<UnityEngine.UI.InputField>(L, 1);
- bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
- UnityEngine.UnityEngineUtils.DisplayMobileKeyboard(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CheckBoundIsInCamera(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Bounds arg0 = ToLua.ToBounds(L, 1);
- UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 2, typeof(UnityEngine.Camera));
- bool o = UnityEngine.UnityEngineUtils.CheckBoundIsInCamera(arg0, arg1);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
|