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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UnityEngine_Events_UnityEvent_UnityEngine_Vector2Wrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.Events.UnityEvent<UnityEngine.Vector2>), typeof(UnityEngine.Events.UnityEventBase), "UnityEvent_UnityEngine_Vector2");
- L.RegFunction("AddListener", AddListener);
- L.RegFunction("RemoveListener", RemoveListener);
- L.RegFunction("Invoke", Invoke);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddListener(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Events.UnityEvent<UnityEngine.Vector2> obj = (UnityEngine.Events.UnityEvent<UnityEngine.Vector2>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<UnityEngine.Vector2>>(L, 1);
- UnityEngine.Events.UnityAction<UnityEngine.Vector2> arg0 = (UnityEngine.Events.UnityAction<UnityEngine.Vector2>)ToLua.CheckDelegate<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>(L, 2);
- obj.AddListener(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RemoveListener(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Events.UnityEvent<UnityEngine.Vector2> obj = (UnityEngine.Events.UnityEvent<UnityEngine.Vector2>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<UnityEngine.Vector2>>(L, 1);
- UnityEngine.Events.UnityAction<UnityEngine.Vector2> arg0 = (UnityEngine.Events.UnityAction<UnityEngine.Vector2>)ToLua.CheckDelegate<UnityEngine.Events.UnityAction<UnityEngine.Vector2>>(L, 2);
- obj.RemoveListener(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Invoke(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Events.UnityEvent<UnityEngine.Vector2> obj = (UnityEngine.Events.UnityEvent<UnityEngine.Vector2>)ToLua.CheckObject<UnityEngine.Events.UnityEvent<UnityEngine.Vector2>>(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- obj.Invoke(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
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