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- local UISkillAdvanceTotalView = require("UISkill/UISkillAdvanceTotalView_Generate")
- function UISkillAdvanceTotalView:OnAwake(data)
- self.controller = require("UISkill/UISkillAdvanceTotalCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- local skilldata,attrs
- function UISkillAdvanceTotalView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UISkillAdvanceTotalView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UISkillAdvanceTotalView:Init()
- local data = self.controller:GetData()
- if data ~= nil then
- skilldata = data[1]
- local attrsdata = data[2]
- self.masteredSkill.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
- return self:GetSkillItemByRowColumn(gridView, itemIndex, row, column)
- end, nil)
- self.property.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
- return self:GetPropertyItemByRowColumn(gridView, itemIndex, row, column)
- end, nil)
- attrs = {}
- for k, v in pairs(attrsdata) do
- attrs[#attrs + 1] = {attrId = k,attrValue = v}
- end
- self.masteredSkill.loopGridView:RefreshListByIndex(skilldata and #skilldata or 0)
- self.property.loopGridView:RefreshListByIndex(attrs and #attrs or 0)
- end
- end
- function UISkillAdvanceTotalView:GetPropertyItemByRowColumn(gridView, itemIndex, row, column)
- local item = nil
- item = gridView:NewListViewItem('FashionPropertyItem')
- local itemLua = CommonUtil.BindGridViewItem2Lua(self, 'FashionPropertyItem', item.gameObject)
- itemLua.name.text.text = I18N.SetLanguageValue('Attr_'..attrs[itemIndex + 1].attrId)
- itemLua.number.text.text = attrs[itemIndex + 1].attrValue
- return item
- end
- function UISkillAdvanceTotalView:GetSkillItemByRowColumn(gridView, itemIndex, row, column)
- local item = nil
- item = gridView:NewListViewItem('MasteredSkillItem')
- local itemLua = CommonUtil.BindGridViewItem2Lua(self, 'MasteredSkillItem', item.gameObject)
- local cfgdata = ManagerContainer.CfgMgr:GetSkillCfgById(skilldata[itemIndex + 1])
- if not cfgdata then
- return
- end
- CommonUtil.LoadIcon(self, cfgdata.Icon, function (sprite)
- itemLua.skillItem.icon.image.sprite = sprite
- end)
- local skillTreeCfgData
- local skillId = cfgdata.SkillId
- local IsLeaderHero = math.floor(skillId / 10000) == 1
- if IsLeaderHero then
- skillTreeCfgData = ManagerContainer.CfgMgr:GetSkillTreeCfgById(skillId)
- else
- skillTreeCfgData = ManagerContainer.CfgMgr:GetParterSkillTreeCfgById(skillId)
- end
- local quality = skillTreeCfgData and skillTreeCfgData.SkillQuality or 0
- if quality ~= 0 then
- CommonUtil.LoadIcon(self, Constant.Quality_Frame_Icons[quality], function (sprite)
- itemLua.skillItem.frame.image.sprite = sprite
- end)
- else
- CommonUtil.LoadIcon(self, "FrameNew/frame_item_gray", function (sprite)
- itemLua.skillItem.frame.image.sprite = sprite
- end)
- end
- itemLua.text.text.text = I18N.SetLanguageValue(cfgdata.Name)
- itemLua.skillItem.num.text.text = (I18N.SetLanguageValue('Lv') .. tostring(skillTreeCfgData.MaxLv))
- return item
- end
- function UISkillAdvanceTotalView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UISkillAdvanceTotalView:AddUIEventListener()
- self.uiBase:AddButtonUniqueEventListener(self.btnClose.button, self, self.OnClickCloseBtn)
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCloseBtn)
- end
- function UISkillAdvanceTotalView:OnClickCloseBtn()
- self:UIClose()
- end
- function UISkillAdvanceTotalView:OnHide()
- end
- function UISkillAdvanceTotalView:OnShow(data)
- self.controller:SetData(data)
- end
- function UISkillAdvanceTotalView:OnClose()
- end
- function UISkillAdvanceTotalView:OnDispose()
- self.masteredSkill.loopGridView:Dispose()
- self.property.loopGridView:Dispose()
- self.controller:OnDispose()
- end
- return UISkillAdvanceTotalView
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