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- local UIPlayRuleView = require("UICommonTips/UIPlayRuleView_Generate")
- function UIPlayRuleView:OnAwake(data)
- self.controller = require("UICommonTips/UIPlayRuleCtr")
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIPlayRuleView:AddEventListener()
- end
- function UIPlayRuleView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIPlayRuleView:Init()
- self.titleLab.text.text = self.controller:GetTitleStr()
- self.contentLab.text.text = self.controller:GetContentStr()
- end
- function UIPlayRuleView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIPlayRuleView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickCloseBtn)
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCancelBtn)
- end
- function UIPlayRuleView:OnHide()
- end
- function UIPlayRuleView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIPlayRuleView:OnClose()
- end
- function UIPlayRuleView:OnDispose()
- self.controller:OnDispose()
- end
- function UIPlayRuleView:OnClickCloseBtn()
- if self.controller:IsCopy() then
- UnityEngine.GUIUtility.systemCopyBuffer = self.controller:GetContentStr()
- end
- self:UIClose()
- end
- function UIPlayRuleView:OnClickCancelBtn()
- self:UIClose()
- end
- return UIPlayRuleView
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