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- using System;
- using System.Collections.Generic;
- using System.Diagnostics;
- using System.IO;
- using System.Runtime.InteropServices;
- using System.Text;
- using System.Text.RegularExpressions;
- using System.Xml;
- using UnityEditor;
- using UnityEngine;
- using Debug = UnityEngine.Debug;
- public class BMFontTools : EditorWindow
- {
- private string configDirPath;
- private string configFlag = "# imported icon images";
- //字体文件的生成路径
- private string _fontDirPath;
- private Vector2 _scrollPos;
- private bool _showBMConfig;
- private bool _showBMInfo;
- private string _currentSelect = string.Empty;
- private struct FontInfo
- {
- //图片路径
- public string ImgPath;
- //字符
- public char charInfo;
- }
- private List<FontInfo> _fontInfoList = new List<FontInfo>();
- private List<string> _filesList;
- private List<string> _filesNameList;
- private void Awake()
- {
- configDirPath = Path.Combine(Application.dataPath, "../BMFont");
- _fontDirPath = Path.Combine(Application.dataPath, "Content/Fonts");
- _initConfigInfo();
- }
- private void _initConfigInfo()
- {
- _filesList = new List<string>(Directory.GetFiles(configDirPath, "*.bmfc"));
- _filesNameList = new List<string>();
- for (int i = 0; i < _filesList.Count; i++)
- {
- _filesNameList.Add(Path.GetFileNameWithoutExtension(_filesList[i]));
- }
- }
- [MenuItem("RO_Tool/BMFontTools", false, 13)]
- private static void MyBMFontTools()
- {
- BMFontTools bmFont = new BMFontTools();
- bmFont.Show();
- }
- private void _setBMFontConfigs()
- {
- _showBMConfig = EditorGUILayout.Foldout(_showBMConfig, "BMFont Configs");
- if (_showBMConfig)
- {
- for (int i = 0; i < _filesList.Count; i++)
- {
- GUILayout.BeginHorizontal();
- GUI.enabled = false;
- EditorGUILayout.TextField(_filesList[i], GUILayout.MaxWidth(400));
- GUI.enabled = true;
- EditorGUILayout.LabelField("FontName:", GUILayout.MaxWidth(80));
- _filesNameList[i] = EditorGUILayout.TextField(_filesNameList[i], GUILayout.MaxWidth(100));
- if (GUILayout.Button("Reset Name"))
- {
- Regex regex = new Regex(@"/|\\|<|>|\*|\?");
- if (!string.IsNullOrEmpty(_filesNameList[i]) && !regex.IsMatch(_filesNameList[i]))
- {
- string fileNameTemp = _filesList[i].Replace(Path.GetFileNameWithoutExtension(_filesList[i]), _filesNameList[i]);
- if (File.Exists(fileNameTemp))
- {
- Debug.LogError("文件冲突,命名失败");
- }
- else
- {
- File.Move(_filesList[i], fileNameTemp);
- }
- _initConfigInfo();
- }
- else
- {
- Debug.LogError("文件名非法或为空,命名失败");
- }
- }
- if (GUILayout.Button("Select"))
- {
- _currentSelect = _filesList[i];
- _fontInfoList = _analysisConfig(_currentSelect);
- }
- GUILayout.EndHorizontal();
- }
- }
- GUI.color = Color.green;
- EditorGUILayout.LabelField("CurrentSelect:", _currentSelect);
- GUI.color = Color.white;
- if (GUILayout.Button("New Font Config"))
- {
- File.WriteAllText(Path.Combine(configDirPath, string.Format("{0}.bmfc",
- DateTime.Now.ToString("yyyyMMddhhmmss"))), configFlag, Encoding.UTF8);
- _initConfigInfo();
- }
- }
- private void _setConfigInfo()
- {
- _showBMInfo = EditorGUILayout.Foldout(_showBMInfo, "BMFont Info");
- if (_showBMInfo && !string.IsNullOrEmpty(_currentSelect))
- {
- for (int i = 0; i < _fontInfoList.Count; i++)
- {
- EditorGUILayout.BeginHorizontal();
- if (GUILayout.Button("Select Img", GUILayout.MaxWidth(100)))
- {
- string pathTemp = EditorUtility.OpenFilePanelWithFilters("选择图片",
- string.Format("{0}\\GameMin\\UI\\UISprites", Application.dataPath.Replace('/', '\\')),
- new string[] { "Image", "png" });
- if (!string.IsNullOrEmpty(pathTemp))
- {
- FontInfo fontInfo = new FontInfo();
- fontInfo.charInfo = _fontInfoList[i].charInfo;
- fontInfo.ImgPath = _formatPath(pathTemp);
- _fontInfoList[i] = fontInfo;
- }
- }
- EditorGUILayout.LabelField("Char:", GUILayout.MaxWidth(55));
- FontInfo info = new FontInfo();
- if (!string.IsNullOrEmpty(_fontInfoList[i].charInfo.ToString()))
- {
- string temp = EditorGUILayout.TextField(_fontInfoList[i].charInfo.ToString(), GUILayout.MaxWidth(30));
- if (temp.Length == 1 && Regex.IsMatch(temp, "[\x20-\x7e]"))
- {
- info.charInfo = temp[0];
- info.ImgPath = _fontInfoList[i].ImgPath;
- _fontInfoList[i] = info;
- }
- }
- EditorGUILayout.LabelField("ImgPath:", GUILayout.MaxWidth(55));
- GUI.enabled = false;
- EditorGUILayout.TextField(_fontInfoList[i].ImgPath);
- GUI.enabled = true;
- EditorGUILayout.EndHorizontal();
- }
- if (GUILayout.Button("Add"))
- {
- _fontInfoList.Add(new FontInfo());
- }
- if (GUILayout.Button("Save And Export Font"))
- {
- _saveFontAndExport();
- }
- }
- }
- private void _saveFontAndExport()
- {
- //保存配置文件
- string baseFontInfo = File.ReadAllText(configDirPath + "/BaseConfig.bmf");
- baseFontInfo += "\n";
- for (int i = 0; i < _fontInfoList.Count; i++)
- {
- if (string.IsNullOrEmpty(_fontInfoList[i].ImgPath) ||
- string.IsNullOrEmpty(_fontInfoList[i].charInfo.ToString()))
- {
- continue;
- }
- string info = string.Format("icon=\"{0}\",{1},0,0,0\n", _fontInfoList[i].ImgPath,
- (int)_fontInfoList[i].charInfo);
- baseFontInfo += info;
- }
- File.WriteAllText(_currentSelect, baseFontInfo);
- _exportFontInfo();
- AssetDatabase.Refresh();
- }
- private void _exportFontInfo()
- {
- string fileName = Path.GetFileNameWithoutExtension(_currentSelect);
- string targetDir = Path.Combine(_fontDirPath, fileName);
- if (!Directory.Exists(targetDir))
- {
- Directory.CreateDirectory(targetDir);
- }
- Process process = new Process();
- string batPath = Path.Combine(configDirPath, "BMFontGenerate.bat");
- process.StartInfo.FileName = batPath;
- process.StartInfo.WorkingDirectory = configDirPath;
- process.StartInfo.Arguments =
- string.Format("{0} {1}", _currentSelect, Path.Combine(_fontDirPath, targetDir + "/" + fileName));
- process.Start();
- process.WaitForExit();
- AssetDatabase.Refresh();
- _genFontInfo(targetDir, fileName);
- }
- private string _getAssetPath(string path)
- {
- string pathTemp = path.Replace("\\", "/");
- pathTemp = pathTemp.Replace(Application.dataPath, "Assets");
- return pathTemp;
- }
- private void _genFontInfo(string fontDirPath, string fileName)
- {
- string matPath = Path.Combine(fontDirPath, fileName + "_0.mat");
- Material mat = AssetDatabase.LoadAssetAtPath<Material>(_getAssetPath(matPath));
- if (mat == null)
- {
- mat = new Material(Shader.Find("UI/Default Font"));
- AssetDatabase.CreateAsset(mat, _getAssetPath(matPath));
- }
- string texturePath = Path.Combine(fontDirPath, fileName + "_0.png");
- Texture _fontTexture = AssetDatabase.LoadAssetAtPath<Texture>(_getAssetPath(texturePath));
- mat = AssetDatabase.LoadAssetAtPath<Material>(_getAssetPath(matPath));
- mat.SetTexture("_MainTex", _fontTexture);
- string fontPath = Path.Combine(fontDirPath, fileName + ".fontsettings");
- Font font = AssetDatabase.LoadAssetAtPath<Font>(_getAssetPath(fontPath));
- if (font == null)
- {
- font = new Font();
- AssetDatabase.CreateAsset(font, _getAssetPath(fontPath));
- }
- string fontConfigPath = Path.Combine(fontDirPath, fileName + ".fnt");
- List<CharacterInfo> chars = _getFontInfo(fontConfigPath, _fontTexture);
- font.material = mat;
- _serializeFont(font, chars, 1);
- File.Delete(fontConfigPath);
- AssetDatabase.SaveAssets();
- AssetDatabase.Refresh();
- }
- private List<CharacterInfo> _getFontInfo(string fontConfig, Texture texture)
- {
- XmlDocument xml = new XmlDocument();
- xml.Load(fontConfig);
- List<CharacterInfo> chtInfoList = new List<CharacterInfo>();
- XmlNode node = xml.SelectSingleNode("font/chars");
- foreach (XmlNode nd in node.ChildNodes)
- {
- XmlElement xe = (XmlElement)nd;
- int x = int.Parse(xe.GetAttribute("x"));
- int y = int.Parse(xe.GetAttribute("y"));
- int width = int.Parse(xe.GetAttribute("width"));
- int height = int.Parse(xe.GetAttribute("height"));
- int advance = int.Parse(xe.GetAttribute("xadvance"));
- CharacterInfo info = new CharacterInfo();
- info.glyphHeight = texture.height;
- info.glyphWidth = texture.width;
- info.index = int.Parse(xe.GetAttribute("id"));
- //这里注意下UV坐标系和从BMFont里得到的信息的坐标系是不一样的哦,前者左下角为(0,0),
- //右上角为(1,1)。而后者则是左上角上角为(0,0),右下角为(图宽,图高)
- info.uvTopLeft = new Vector2((float)x / texture.width, 1 - (float)y / texture.height);
- info.uvTopRight = new Vector2((float)(x + width) / texture.width, 1 - (float)y / texture.height);
- info.uvBottomLeft = new Vector2((float)x / texture.width, 1 - (float)(y + height) / texture.height);
- info.uvBottomRight = new Vector2((float)(x + width) / texture.width, 1 - (float)(y + height) / texture.height);
- info.minX = 0;
- info.minY = -height;
- info.maxX = width;
- info.maxY = 0;
- info.advance = advance;
- chtInfoList.Add(info);
- }
- return chtInfoList;
- }
- private static void _setLineHeight(SerializedObject font, float height)
- {
- font.FindProperty("m_LineSpacing").floatValue = height;
- }
- private static SerializedObject _serializeFont(Font font, List<CharacterInfo> chars, float lineHeight)
- {
- SerializedObject serializedFont = new SerializedObject(font);
- _setLineHeight(serializedFont, lineHeight);
- _serializeFontCharInfos(serializedFont, chars);
- serializedFont.ApplyModifiedProperties();
- return serializedFont;
- }
- private static void _serializeFontCharInfos(SerializedObject font, List<CharacterInfo> chars)
- {
- SerializedProperty charRects = font.FindProperty("m_CharacterRects");
- charRects.arraySize = chars.Count;
- for (int i = 0; i < chars.Count; ++i)
- {
- CharacterInfo info = chars[i];
- SerializedProperty prop = charRects.GetArrayElementAtIndex(i);
- SerializeCharInfo(prop, info);
- }
- }
- public static void SerializeCharInfo(SerializedProperty prop, CharacterInfo charInfo)
- {
- prop.FindPropertyRelative("index").intValue = charInfo.index;
- prop.FindPropertyRelative("uv").rectValue = charInfo.uv;
- prop.FindPropertyRelative("vert").rectValue = charInfo.vert;
- prop.FindPropertyRelative("advance").floatValue = charInfo.advance;
- prop.FindPropertyRelative("flipped").boolValue = false;
- }
- private void OnGUI()
- {
- _scrollPos = EditorGUILayout.BeginScrollView(_scrollPos);
- EditorGUILayout.BeginVertical();
- EditorGUILayout.BeginHorizontal();
- GUILayout.Label("Font Save Path:", GUILayout.MaxWidth(100));
- GUILayout.TextField(_fontDirPath);
- EditorGUILayout.EndHorizontal();
- _setBMFontConfigs();
- _setConfigInfo();
- EditorGUILayout.EndVertical();
- EditorGUILayout.EndScrollView();
- }
- private List<FontInfo> _analysisConfig(string configPath)
- {
- List<FontInfo> infoList = new List<FontInfo>();
- string[] fileInfo = File.ReadAllLines(configPath);
- bool isGetInfoFlag = false;
- for (int i = 0; i < fileInfo.Length; i++)
- {
- if (fileInfo[i].Contains(configFlag) || isGetInfoFlag)
- {
- if (!isGetInfoFlag)
- {
- i++;
- isGetInfoFlag = true;
- }
- if (i < fileInfo.Length && !string.IsNullOrEmpty(fileInfo[i]))
- {
- infoList.Add(_getFontInfoByStr(fileInfo[i]));
- }
- }
- }
- return infoList;
- }
- private FontInfo _getFontInfoByStr(string str)
- {
- string[] strTemp = str.Split(',');
- FontInfo fontInfo = new FontInfo();
- string strPathTemp = string.Empty;
- for (int i = 0; i < strTemp.Length; i++)
- {
- if (_isOddDoubleQuota(strTemp[i]))
- {
- strPathTemp += strTemp[i] + ",";
- if (!_isOddDoubleQuota(strPathTemp))
- {
- strPathTemp = strPathTemp.Substring(0, strPathTemp.Length - 1);
- break;
- }
- }
- else
- {
- strPathTemp = strTemp[i];
- break;
- }
- }
- fontInfo.ImgPath = strPathTemp.Replace("icon=\"", string.Empty).Replace("\"", string.Empty);
- fontInfo.charInfo = (char)int.Parse(strTemp[strTemp.Length - 4]);
- return fontInfo;
- }
- private bool _isOddDoubleQuota(string str)
- {
- return _getDoubleQuotaCount(str) % 2 == 1;
- }
- private int _getDoubleQuotaCount(string str)
- {
- string[] strArray = str.Split('"');
- int doubleQuotaCount = strArray.Length - 1;
- doubleQuotaCount = doubleQuotaCount < 0 ? 0 : doubleQuotaCount;
- return doubleQuotaCount;
- }
- private string _formatPath(string path)
- {
- path = path.Replace("\\", "/");
- return path;
- }
- }
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