UIEventNames.lua 25 KB

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  1. local x = 1
  2. local function id()
  3. local old_x = x
  4. x = x + 1
  5. return old_x
  6. end
  7. local UIEventNames = {
  8. EID_Connect_GameServer_Success = id(),
  9. NEED_CREATE_ROLE = id(), -- 创角界面 创角通知
  10. NICK_NAME_CREATED = id(), -- 玩家名字创建完成
  11. ENTER_BATTLE = id(), --创角完成 进入战斗
  12. DESTROY_ALL_MODEL = id(), --删除主角和伙伴界面 预览的模型
  13. SWICH_PARTNER_HERO = id(), --伙伴界面 左右切换按钮通知
  14. SWICH_PARTNER_VIEW = id(), --伙伴界面切换刷新
  15. REFRESH_COIN_AND_JOBEXP = id(), --刷新 货币和伙伴经验
  16. REFRESH_COIN_AND_DIAMOND = id(), --刷新 银币和金币
  17. REFRESH_ROLE_LV = id(), -- 刷新英雄等级
  18. COIN_CHANGED = id(), -- 金币改变
  19. ROCOIN_CHANGED = id(), --RO币改变
  20. DIAMOND_CHANGED = id(), -- 钻石改变
  21. ROLE_LV_CHANGED = id(), -- 英雄等级改变
  22. ROLE_EXP_CHANGED = id(), -- 英雄验改变 (当等级改变,而经验未改变时,也会有该消息)
  23. JOB_LV_CHANGED = id() , -- 职业等级改变
  24. JOB_EXP_CHANGED = id(), -- 职业经验改变 (当职业等级改变,而经验未改变时,也会有该消息)
  25. ROLE_HERO_SPIRIT_CHANGED = id(), -- 玩家英灵值变化(不放背包的资源)
  26. REFRESH_TRAIN_ATTRS = id(), --刷新 伙伴 属性
  27. ACTOR_SERVER_CHANGE_ATTRS = id(), --角色属性改变
  28. ADVENCE_SUCCESS = id(), -- 伙伴进阶成功
  29. EID_BOSS_Battle_End = id(),
  30. EID_BOSS_SPAWNED = id(), --boss出生
  31. EID_CLONE_NEW_BOSS = id(),
  32. FRUIT_USE_SUCC=id(), --属性果实使用成功
  33. REFRESH_IDOL_MYFANS_INFO = id(), --偶像祭刷新粉丝数据
  34. REFRESH_FASN_REWARD_INFO = id(), --刷新粉丝回馈数据
  35. REFRESH_DAYS_REWARD_INFO = id(), --刷新每日奖励信息
  36. REFRESH_RANK_MODEL_INFO = id(), --刷新偶像祭模型信息
  37. REFRESH_VOTE_VIEW_INFO = id(), --刷新投票界面
  38. REFRESH_SUPPORTTIPSVIEW = id(), --偶像季刷新玩家票数数据打开应援界面
  39. STAR_SIGN_CHANGE = id(), --占星结果改变
  40. STAR_SIGN_INIT = id(), --占星初始化数据
  41. REFRESH_CARD_SUIT = id(), --刷新卡片祝福
  42. TITLE_WEARER_DISBOARD_NOTICE = id(), --称号激活卸下消息
  43. EID_TITLE_CHANGE = id(), --称号数据刷新消息
  44. TITLE_ACTIVE_REDPOINT_NOTICE = id(),
  45. ACTIVITY_PAGECLOSE = id(),
  46. ON_BOLISHOP_DATA_CHANGE = id(), --波利商城
  47. ROBOLISHOP_EXP_CHANGE = id(), --波利商城经验改变
  48. ON_BOLISHOP_INFO_REFRESH = id(), --波利商城商店刷新
  49. ON_BOLISHOP_REWARD_TIPS = id(), --波利商城特权奖励弹窗提示
  50. CURRENY_CHANGED = id(),
  51. EID_BATTLE_WIN = id(),
  52. EID_BATTLE_FAILED = id(), --战斗失败
  53. EID_FORCEBATTLE_FAILED = id(), --强制战斗失败
  54. UI_BATTLE_NORMAL_NTF = id(), --战斗界面恢复到正常界面
  55. EID_NEXT_BATTLE = id(), --下一场战斗
  56. EID_CONTINUE_BATTLE = id(), --继续当前战斗
  57. EID_SHOW_BOSS_RAGE = id(),
  58. EID_SHOW_BOSS_RAGE_LEFTTIME = id(), --狂暴倒计时
  59. EID_BOSS_IN_RAGE = id(), --boss进入狂暴
  60. EID_HIDE_LEVEL_NAME = id(), --隐藏关卡名字
  61. EID_REFRESH_RAGE_LEFTTIME = id(), --刷新狂暴倒计时
  62. EID_REFRESH_REWARD_TIME = id(),
  63. EID_SHOW_SKIP_BATTLE = id(), --显示跳过战斗
  64. EID_Battle_UI_VISIBLE = id(),
  65. EID_Refresh_Enemy_Fighter_Life = id(),
  66. EID_Refresh_Enemy_Fighter_Sp = id(),
  67. EID_Fetch_BattleRecord_Success = id(),
  68. EID_Challenge_Boss_Fight_ACK = id(),
  69. EID_Show_Notices = id(),
  70. EID_REFRESH_ONLINETIME_CHANGESTATE = id(), --在线奖励 状态改变
  71. PARTNER_BATTLE_REQ_SUCCESS = id(), -- 伙伴上阵成功
  72. PARTNER_BATTLE_CHANGE_INDEX = id(), -- 伙伴上阵成功 修改伙伴列表 索引
  73. PARTNER_STRENGTH_SUCCESS = id(), -- 伙伴突破成功
  74. HERO_ATTR_ADD_SUCCESS = id(), -- 主角属性加点成功
  75. ERROR_DESC_DISPLAY = id(), -- 操作错误tips提示
  76. ADD_ATTR_DISPLAY = id(), -- 属性增加tip提示
  77. EQUIP_CHANGE = id(), -- 装备改变消息
  78. ITEM_CHANGE = id(), -- 道具改变消息
  79. WISHBOX_SLOT_CHANGE = id(), --许愿槽位刷新消息
  80. WISHBOX_SLOT_SHOWANIMATION = id(), --使用许愿宝箱播放动画消息
  81. CHIP_CHANGE = id(), -- 伙伴碎片改变消息
  82. CARD_CHANGE = id(), -- 卡片改变消息
  83. MAIN_UI_ROLE_REDPOINT_NOTICE = id(), -- 主界面角色红点通知
  84. MAIN_CHANGE_BUTTONS_STATE = id(), --主界面上有几个按钮是跟着UI面板改变的
  85. HERO_EQUIP_REFRESH = id(), -- 主角面板 装备刷新
  86. REFRESH_HERO_UI = id(), -- 刷新 角色界面
  87. EQUIP_TIPS_UPDATE = id(), -- 更新装备tips
  88. UIMAINVIEW_CHANGE_NOTICE = id(), -- 主界面UI切换通知
  89. OTHER_CLICK_CLOSE_EQUIP_TIPS = id(), -- 点击到其它地方时,需要装备tips关闭
  90. EID_SHOW_BOSS_WARNING = id(), --设置boss warning显示与否
  91. EID_SHOW_PVP_PRESSPOINT = id(), --压制点
  92. ONE_KEY_EQUIP_REDPOINT_NOTICE = id(), --角色面板 装备一键升级 红点通知
  93. EQUIP_FORGE_SUCCESS = id(), --装备锻造成功
  94. EID_SKILL_SLOT_CHANGED = id(), --更新技能槽位信息
  95. EID_SKILL_CHANGED = id(), -- 技能已改变(包含解锁和升级)
  96. EID_SKILL_RESET_LV_COUNT_CHANGED = id(), -- 重置技能等级次数变化
  97. EID_EQUIP_AND_ITEM_ADD = id(), -- 获得道具和装备数量增加,就表示有新道具和装备获得
  98. EID_EQUIP_AND_ITEM_ADD_LIST = id(),
  99. EID_PARTER_ADD = id(), -- 获得伙伴增加,就表示有新伙伴获得
  100. EID_FASHION_ADD = id(), -- 获得时装增加,就表示有新时装获得
  101. EID_REPLACE_SKILL_SUCCESS = id(), --替换技能成功
  102. SLOT_REFINE_LV_UP_SUCCESS = id(), --槽位精炼升级成功
  103. HERO_LIST_CHANGE_NOTICE = id(), --英雄列表 变动通知
  104. EID_PARTENR_SKILL_REFRESH = id(), --英雄技能的刷新
  105. CARD_LIST_REFRESH = id(), --卡片列表刷新
  106. CARD_RECREATE_REFRESH = id(), --卡片重置刷新
  107. CARD_DECOMPOSE_REFRESH = id(), --卡片分解刷新
  108. CARD_TRANS_REFRESH = id(), --卡片转移刷新
  109. RESET_CARD_DECOMPOSE_CACHE_COUNTS = id(), --重置卡片分解缓存数量
  110. GET_ONE_BIG_CARD_AFTER_RECREATE = id(), --重置卡片 显示获得新卡
  111. GET_ONE_BIG_CARD_AFTER_COMPOSE = id(), --合成卡片 显示获得新卡
  112. DISPLAY_MAIN_TOP = id(), --main顶部显示状态
  113. DISPLAY_MAIN_BOTTOM = id(), --main底部显示状态
  114. STAGEGOAL_AWARDED = id(), --阶段目标 奖励领取
  115. GOT_ITEM_ANIM = id(), --获得 入包事件
  116. EXCHANGEPET_NTF = id(), --宠物兑换回包通知
  117. CHIPREWARD_ISNOTICE_CHANHE = id(), --集字活动是否通知红点改变消息
  118. UI_PAGE_IN_END_NTF = id(), --UI page 进入动画结束通知
  119. UI_PAGE_OUT_END_NTF = id(), --UI page 退出动画结束通知
  120. GOT_ITEM_ANIM_END_NOTIFY = id(), --入包事件结束通知
  121. GOT_ANIM_TYPE_END_NOTIFY = id(), --入包事件结束通知 传入类型
  122. STAGEGOAL_DISPLAY = id(), --阶段目标 显示隐藏
  123. STAGEGOAL_DATA_REFRESH = id(), --阶段目标 数据刷新
  124. EID_LEVEL_CHANGED = id(), -- 当前战斗的关卡发生变化了 (进入新关卡等)
  125. HERO_LV_CHANGED = id(), -- 英雄等级发生变化(包含主角和伙伴)
  126. -- 红点
  127. RED_POINT_NOTICE = id(), -- 红点有变化
  128. RED_POINT_MGR_NOTICE = id(), -- 红点管理器通知
  129. -- 大地图
  130. BIGMAP_SELF_RANK_CHANGED = id(), -- 在大地图上自身的排名变化了
  131. BIGMAP_TOPPLAYER_RANK_CHANGED = id(), -- 在大地图上前几名的玩家排名变化了
  132. BIGMAP_ENTER_NEXTMAP_START = id(), -- 开始大地图上进入下一个地图表现
  133. BIGMAP_ENTER_NEXTMAP_END = id(), -- 大地图进入下一个地图完成
  134. -- 伙伴碎片
  135. RESET_CHIP_DECOMPOSE_CACHE_COUNTS = id(), --重置伙伴碎片分解缓存数量
  136. -- 主界面提示功能的显示和隐藏
  137. MAIN_VIEW_SET_ATTR_BTN = id(), -- 主界面提示分配属性的按钮
  138. MAIN_VIEW_UP_SKILL_BTN = id(), -- 主界面提示升级技能的按钮
  139. -- 时装相关
  140. FASHION_WEAR_CHANGE = id(), -- 时装穿戴发生变化
  141. FASHION_LIST_CHANGE = id(), -- 时装图鉴发生变化
  142. FASHION_ROLE_MAIN_VIEW_CHANGE = id(), -- 预览时,通知主角界面刷新时装
  143. FASHION_BACK_ROLE_MAIN_VIEW = id(), -- 服装更换界面返回主角界面
  144. FASHION_LV_UP_CHANGE = id(), -- 时装升级
  145. FASHION_WASH_CHANGE = id(), -- 时装洗练
  146. --界面跳转
  147. UI_FILLCONTENT_COMPELETED = id(), --界面初始化完成通知
  148. UI_CLOSE_COMPELETED = id(), --界面关闭完成通知
  149. --开启新功能
  150. UI_FUNCLOCK_OPEN_NTF = id(),
  151. UI_VIP_FUNCLOCK_OPEN_NTF = id(),
  152. UI_BATTLE_FUNC_OPEN_NTF = id(),
  153. UI_MAIN_TOP_RES_TYPE = id(), --主界面 顶部资源显示
  154. FIGHTPOWER_REFRESH = id(), --战力刷新
  155. SIDEFIGHTPOWER_REFRESH = id(), --未上阵战力刷新
  156. FIGHTPOWER_REFRESH_TIPS = id(), --战力刷新Tips
  157. FIGHTPOWER_PARTNER_ACK = id(),
  158. EID_BATTLE_INCOME_ACK = id(),
  159. EID_CRUISE_CHANGED = id(),
  160. EID_ADVANCESKILLEXP_CHANGED = id(),
  161. EID_HANG_TIME = id(),
  162. EID_Loading_Begin = id(),
  163. EID_Loading_Complete = id(),
  164. EID_Loading_Progress = id(),
  165. EID_Loading_Close = id(),
  166. EID_Loaded_Page_OK = id(),
  167. --寻宝
  168. START_TREASURE_SLOT = id(),
  169. NEW_TREASURE_MESSAGE = id(),
  170. BOX_TREASURE_OPEN_SUCCESS = id(),
  171. REFRESH_TREASURE_CRUISE = id(),
  172. --转职
  173. HERO_JOB_CHANGE_SUCCESS = id(),
  174. ROLE_JOB_CHANGE_SUCCESS = id(),
  175. JOB_CHANGE_SUCCESS = id(),
  176. JOB_CHANGE_SUCCESS_OVER = id(),
  177. -- 玩家头像
  178. USER_HEADPROTRAIT_DATA_TIDY = id(), --整理头像数据之后
  179. USER_HEADPROTRAIT_DATA_CHANGED = id(), -- 玩家头像数据变化
  180. USER_HEADPROTRAIT_CHANGED = id(), -- 玩家使用的头像改变了
  181. EID_Used_New_HeadFrame = id(),
  182. EID_Refresh_HeadFrame_RP = id(),
  183. --战斗
  184. EID_Dojo_Versus_End = id(), --对战结束
  185. EID_Refresh_Tower_Match_Team = id(), --刷新匹配数据
  186. EID_Refresh_Tower_Match_Team_Failed = id(), --匹配失败
  187. EID_Refresh_Arena_Season_Rank_List = id(), --刷新竞技场赛季排名数据
  188. EID_Refresh_Arena_Season_LeftTime = id(), --刷新赛季剩余时间
  189. EID_Refresh_Arena_Season_End = id(), --当前赛季倒计时结束赛季
  190. EID_Refresh_Arena_Team_FightPower = id(), --刷新队伍战斗力
  191. EID_Refresh_Arena_Data_Change = id(),
  192. EID_Refresh_Cast_Skill = id(),
  193. EID_Refresh_Fighter_Life = id(),
  194. EID_Refresh_Fighter_Sp = id(),
  195. EID_Refresh_Boss_Life = id(),
  196. EID_Refresh_Boss_Dead = id(),
  197. EID_Refresh_Boss_Buff = id(),
  198. EID_Refresh_Boss_Skill = id(),
  199. EID_Refresh_Boss_Remove_Buff = id(),
  200. EID_Refresh_Skill_CD = id(),
  201. EID_SELECT_ROLE = id(),
  202. EID_ENTER_CREATE_ROLE = id(),
  203. EID_Show_Fighter = id(),
  204. EID_Add_New_BattleLog = id(),
  205. EID_CLEAR_New_BattleLog = id(),--清空战斗日志
  206. EID_Refresh_BattleStatistics = id(),
  207. EID_Enable_Scroll_Skill_Pnl = id(),
  208. EID_Scroll_Skill_Pnl = id(),
  209. EID_CLOSED_ACTIVATIONCODE = id(),
  210. EID_USED_ACTIVATIONCODE = id(),
  211. EID_CREATE_ROLE_FAILED = id(),
  212. REFRESH_CLIMBINGTOWER_DAYREWARD = id(),
  213. EID_REFRESH_CLIMBINGTOWER_DATA = id(),
  214. EID_Refresh_ClimbingTower_RankDetailData = id(),
  215. EID_Refresh_ClimbingTower_RankData = id(),
  216. EID_ClimbingTower_BattleEndAck = id(),
  217. EID_Refresh_ClimbingTower_FriendInfo = id(),
  218. EID_SC_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(),
  219. GUILD_DEMON_GET_OTHER_PLAYER_BRIEF_INFO_ACK =id(),
  220. IDOL_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(),
  221. EID_REFRESH_PEAKTOWER_WIN_DATA = id(),
  222. EID_CHANGE_TOWER_SHOW_REFRESH = id(),
  223. EID_Refresh_SkillExpBattle_SlotData = id(),
  224. EID_Evil_Refresh_Success = id(),
  225. EID_Evil_Refresh_Failed = id(),
  226. EID_Evil_Refresh_LeftRefreshCDTime = id(),
  227. EID_Evil_Refresh_SlotCDTime = id(),
  228. EID_Evil_Confirm_Challenge = id(),
  229. EID_SHUT_TIMEBATTLE = id(),
  230. EID_Set_UINode_Vis = id(),
  231. EID_FIGHTING_START = id(),
  232. EID_Refresh_Player_Buff = id(),
  233. EID_Remove_Player_Buff = id(),
  234. EID_Dojo_UIPart_Loaded = id(),
  235. EID_Challenge_Evil_Ok = id(),
  236. EID_ROLE_EVIL_EXP_CHANGED = id(),
  237. EID_ROLE_EVIL_Level_CHANGED = id(),
  238. EID_CLOSE_POPGOT_PAGE = id(),
  239. EID_PAGE_REDPOINT_NTF = id(),
  240. EID_CHALLENGE_AUTO = id(),
  241. --好友相关事件
  242. EID_Update_FriendDataList = id(), --更新好友界面数据列表
  243. EID_Refresh_FriendData = id(), --更新好友界面数据
  244. EID_Show_SearchFriendData = id(), --显示检索数据
  245. --活动
  246. EID_Open_Activity_Refresh = id(),
  247. EID_Activity_Data_Change = id(),
  248. EID_Activity_Day_Change = id(),
  249. EID_Activity_FirstRecharge_Change = id(),
  250. EID_Activity_Daily_Comulative_Refresh = id(),
  251. --邮件
  252. REFRESH_MAILS = id(),
  253. READ_MAIL = id(),
  254. REWARD_MAIL = id(),
  255. --主界面 升级按钮 升阶按钮
  256. BTN_BASE_DISPLAY = id(),
  257. BTN_JOB_DISPLAY = id(),
  258. --BOSS战斗时通知主界面改变状态
  259. BOSS_BATTLE_STATUS = id(),
  260. NEW_LEVEL_INCREASE_NTF = id(), --新关卡效率显示通知
  261. PARTNER_ACTIVE_SUCCESS = id(),
  262. PARTNER_ACTIVE_SUCCESS_OVER = id(),
  263. -- 世界boss
  264. WORLD_BOSS_LIST_CHANGED = id(), -- 世界boss列表变化
  265. WORLD_BOSS_ROLL_POINT_LIST_CHANGED = id(), -- 选择的世界boss Roll点的列表
  266. -- WORLD_BOSS_ROLL_POINT_CHANGED = id(),
  267. WORLD_BOSS_PLAYER_CHANGED = id(),
  268. WORLD_BOSS_HP_CHANGED = id(), -- 世界boss血量变化了 (正常来说是服务器下发才有这消息)
  269. WORLD_BOSS_SERVER_KICKOUT_BATTLE = id(), -- 服务器通知客户端退出世界boss战斗
  270. WORLD_BOSS_CHALLENGE_COUNT_CHANGED = id(), -- 世界boss总挑战次数变化
  271. --赛季事件
  272. SEASON_OPEN_NTF = id(),
  273. SEASON_EXCHANGE_NTF = id(),
  274. SEASON_EXCHANGE_NTF_MAIN = id(),
  275. SEASON_MINUTE_UPDATE = id(),
  276. --商店
  277. SHOP_DATA_CHANGED = id(), -- 商店数据已刷新
  278. SHOP_BUY_SUCCESS = id(), --购买成功
  279. --卢恩商店
  280. RUNE_SHOP_DATA_CHANGED = id(), -- 商店数据已刷新
  281. RUNE_SHOP_REWARDS_DATA_CHANGED = id(), -- 战令数据已刷新
  282. WALLETSHOP_REFRESH = id(), --钱包商店数据刷新
  283. WALLETSHOPCREDIT_REFRESH = id(), --钱包额度刷新
  284. WALLETSHOP_ENDTIME_REFRESH = id(), --钱包商店倒计时刷新
  285. WALLETSHOP_SHOWREWARD = id(), --钱包儲值奖励界面
  286. --剧情事件触发
  287. UISTORY_CONDITION_TRIGGER = id(),
  288. UISTORY_UI_START_OR_OVER = id(),
  289. UISTORY_PAUSE = id(),
  290. UISTORY_CONTINUE = id(),
  291. STORY_DATA_CHANGED = id(), -- 剧情存储的数据变化了,获得服务器数据变化后触发
  292. --聊天
  293. REFRESH_WOLRD_CHAT = id(),
  294. REFRESH_PRIVATE_CHAT = id(),
  295. PRIVATER_CHAT_BTN_DISPLAY = id(),
  296. REFRESH_PRIVATE_BRIEFINFO = id(),
  297. --头像交互
  298. AFTER_REFRESH_NAME = id(), --刷新名字
  299. AFTER_REFRESH_HEAD = id(), --刷新头像
  300. ROLE_MODEL_STATE = id(), --通知RoleMain界面改变模型的显示状态
  301. REFRESH_IDOL_RANK_PLAYER_RANK_INFO = id(),
  302. REFRESH_IDOL_FANS_PLAYER_RANK_INFO = id(),
  303. --主角升级属性刷新
  304. REFRESH_HERO_LVUP_ATTR = id(),
  305. --签到
  306. AFTER_GET_SIGN_UP_ACK = id(), --获取签到信息之后
  307. REFRESH_SIGN_UP_ACK = id(), --刷新签到信息之后
  308. AFTER_SIGN_UP_ACK = id(), --签到完成之后
  309. BATTLE_WIN_CLOSE = id(),
  310. --强制引导
  311. UI_FORCE_GUIDE_DISPLAY = id(), --强制引导通知
  312. UI_FORCE_GUIDE_TRIGGER = id(), --强制引导触发
  313. UI_FORCE_GUIDE_OVER = id(), --强制引导结束
  314. --任务
  315. UI_TASK_CHANGE = id(), --任务发生了改变
  316. UI_CLOSE_TASK_PAGE = id(), --关闭任务界面
  317. UI_CLOSEED_TASK_PAGE = id() ,-- 任务界面关闭
  318. UI_TASK_JUMP = id(),--任务跳转
  319. --红点解锁刷新
  320. RED_POINT_UNLOCK_NTF = id(),
  321. --世界聊天关闭
  322. WORLD_CHAT_UI_CLOSE = id(),
  323. --GM公告
  324. GM_SCROLL_NOTICE = id(),
  325. -- 公会大厅
  326. GUILD_LOBBY_PLAYER_INFO_CHANGED = id(), -- 进入公会大厅中的玩家信息刷新了
  327. --战斗loading结束
  328. BATTLE_LOADING_COMPELETED = id(),
  329. --卡槽红点
  330. CARDSLOT_REDPOINT_ROLE_UI_NTF = id(),
  331. --公会
  332. GUILD_LOGIN_SUCCESS = id(), -- 公会登录成功 (主要是公会基本数据下发完成)
  333. GUILD_RECOMMEND_LIST_CHANGED = id(), -- 公会推荐列表刷新
  334. GUILD_SEARCH_LIST_CHANGED = id(), -- 公会查询列表刷新
  335. GUILD_CREATE_SUCCESS = id(), -- 公会创建成功
  336. GUILD_OTHER_MORE_INFO_CHANGED = id(), -- 查看公会详细信息成功
  337. GUILD_SELF_MORE_INFO_CHANGED = id(), -- 自身公会的详细信息变化
  338. GUILD_MEMBER_MORE_INFO_CHANGED = id(), -- 公会成员详细信息变化
  339. GUILD_SUBMIT_APPLY_CHANGED = id(), -- 玩家申请进入或取消申请公会
  340. GUILD_DISBAND_SUCCESS = id(), -- 公会解散成功
  341. GUILD_QUIT_SUCCESS = id(), -- 公会退出成功
  342. GUILD_QUIT_CD_CHANGED = id(), -- 公会退会的CD变化(下一次可加入公会的CD)
  343. GUILD_ENTER_SUCCESS = id(), -- 进入公会成功
  344. GUILD_KICKOUT_SUCCESS = id(), -- 被踢出公会成功
  345. GUILD_NOTICE_CHANGED = id(), -- 公会公告变化
  346. GUILD_NAME_CHANGED= id(), -- 公会名字变化
  347. GUILD_BADGE_CHANGED = id(), -- 公会徽章变化
  348. GUILD_ACTIVE_CHANGED = id(), -- 公会的活跃值变化
  349. GUILD_RECUIT_CHANGED = id(), -- 公会招人信息变化
  350. GUILD_GET_AUDIT_APPLY_BASE_LIST_CHANGED = id(), -- 公会申请基本列表返回
  351. GUILD_GET_AUDIT_APPLY_LIST_CHANGED = id(), -- 公会申请列表改变了
  352. GUILD_GET_OTHER_PLAYER_BRIEF_INFO_ACK = id(), -- 公会玩家信息到达
  353. GUILD_LOG_CHANGED = id(), -- 公会log信息变化
  354. GUILD_HUNT_BOSS_LIST_CHANGED = id(), -- 公会狩猎的Boss列表变化了
  355. GUILD_HUNT_BOSS_BATTLE_LOG_CHANGED = id(), -- 公会狩猎的boss战斗日志变化
  356. GUILD_HUNT_MASTER_REWARD_CHANGED = id(), -- 公会狩猎大师奖励变化了
  357. GUILD_HUNT_BOSS_SUMMON_CHANGED = id(), -- 公会狩猎的boss被召唤出来了 (目前只有主动召唤才有)
  358. GUILD_HUNT_BOSS_HURT_CHANGED = id(), -- 公会狩猎的boss伤害变化了
  359. GUILD_CP_RANK_LIST_CHANGED = id(), -- 公会贡献值排行榜变化了
  360. -- 公会战
  361. GUILD_WAR_OPEN_STATE_CHANGED = id(), -- 公会战开启关闭状态变化了
  362. GUILD_WAR_MATCH_MAP_CHANGED = id(), -- 公会战对战表变化了
  363. GUILD_WAR_BATTLE_FIELD_INFO_CHANGED = id(), -- 公会战战场基本数据变化了
  364. GUILD_WAR_BATTLE_FIELD_ENDED = id(), -- 公会战当前战场结束了
  365. GUILD_WAR_BATTLE_SCORE_DATA_CHANGED = id(), -- 公会战积分数据变化了
  366. GUILD_WAR_BATTLE_AREA_DATA_CHANGED = id(), -- 公会战位置数据变化了
  367. GUILD_WAR_BATTLE_SELF_DATA_CHANGED = id(), -- 公会战自身数据变化了
  368. GUILD_WAR_BATTLE_LOG_DATA_CHANGED = id(),
  369. GUILD_WAR_BATTLE_RANK_DATA_CHANGED = id(),
  370. REFRESH_DEMON_RANK_INFO = id(), -- 公会魔王BOSS排行榜刷新消息
  371. REFRESH_DEMON_PLAYER_RANK_INFO = id(), -- 公会魔王BOSS玩家信息排行刷新消息
  372. REFRESH_DEMON_VIEW_INFO = id(), --公会魔王BOSS主界面刷新消息
  373. REFRESH_DEMON_FIGHT_VIEW_INFO = id(), --公会魔王BOSS购买次数刷新消息
  374. --筛选
  375. FILTER_NTF = id(),
  376. CARD_HANDBOOK_REWARD_REFRESH = id(),
  377. CARD_HANDBOOK_RANK_REFRESH = id(),
  378. --Pet
  379. PET_ATTR_CHANGE_NTF = id(),
  380. PET_LVUP_REFRESH_NTF = id(),
  381. PET_ADVENCE_REFRESH_NTF = id(),
  382. PET_SKILLUP_REFRESH_NTF = id(),
  383. PET_SKILLUP_SUCCESS_NTF = id(),
  384. PET_DECOMPOSE_SUCCESS_NTF = id(),
  385. PET_BATTLE_SUCCESS_NTF = id(),
  386. PET_RELATION_OPEN_NTF = id(),
  387. PET_RELATION_CHANGE_NTF = id(),
  388. PET_RELATION_CHANGE_SUCCESS_NTF = id(),
  389. PET_FRIEND_SUPPORT_OPEN_NTF = id(),
  390. PET_MY_SUPPORT_CHANGE_NTF = id(),
  391. PET_MY_SUPPORT_CHANGE_SUCCESS_NTF = id(),
  392. PET_HANDBOOK_REWARD_REFRESH = id(),
  393. PET_DETAIL_QUERY_SUCCESS = id(),
  394. --头像框发生了改变
  395. HEAD_FRAME_CHANGE = id(),
  396. EID_REFRESH_MINTIPS = id(),
  397. --远征之门
  398. EID_Expedition_RefreshData = id(),
  399. EID_Expedition_EnterMap_Success = id(),
  400. EID_Expedition_ChallengeBoss_Success = id(),
  401. EID_Expedition_UIPart_Loaded = id(),
  402. EID_Expedition_GET_OTHER_PLAYER_BRIEF_INFO = id(),
  403. EID_Expedition_REFRESH_HELP_LOG = id(),
  404. EID_Expedition_ResetData = id(),
  405. EID_Refresh_Expedition_RankData = id(),
  406. EID_Expedition_RefreshScroe = id(),
  407. --抽卡召唤
  408. SUMMON_DATA_CHANGED = id(),
  409. SUMMON_AGAIN_DATA_CHANGED = id(),
  410. -- Vip
  411. VIP_EXP_CHANGED = id(), -- Vip经验值变化
  412. VIP_LV_CHANGED = id(), -- Vip等级变化
  413. -- 百人道场
  414. HUNDRED_DOJO_CHALLENGE_NUM_CHANGED = id(),
  415. HUNDRED_DOJO_BASE_TIME_CHANGED = id(),
  416. HUNDRED_DOJO_SELF_AREA_DATA_CHANGED = id(),
  417. HUNDRED_DOJO_OTHER_AREA_DATA_CHANGED = id(),
  418. HUNDRED_DOJO_LOG_CHANGED = id(),
  419. HUNDRED_DOJO_GET_REWARD_COMPLETED = id(),
  420. HUNDRED_DOJO_QUERY_AREA_DATA_COMPLETED = id(),
  421. HUNDRED_DOJO_LOCATION_AREA_CHANGED = id(),
  422. HUNDRED_DOJO_SLOGAN_CHANGED = id(),
  423. -- 支付
  424. PAY_CLIENT_COMPLETED = id(), -- 客户端收到第三方支付完成 (不能用这个来判定实际支付后的获得)
  425. PAY_SERVER_COMPLETED = id(), -- 服务端推送到支付完成 (不一定是当前支付的结果)
  426. PAY_TOTAL_RECHARGE_CHANGED = id(), -- 累计儲值变化
  427. PAY_DAY_RECHARGE_CHANGED = id(), -- 当日儲值变化
  428. PAY_BT_TOTAL_RECHARGE_CHANGED = id(),
  429. ROLE_UI_REDPOINT_CHANGE = id(),
  430. CLOSE_NEW_FUNC_PAGE = id(),
  431. SIGN_UP_SUCCESS = id(),
  432. ACTIVITY_SIGN_SUCCESS = id(),
  433. BATTLE_CHALLENGE_TIME_REFRESH = id(),
  434. FRIEND_INVITATION_MASTER_INFO_REFRESH = id(),
  435. FRIEND_INVITATION_QUERY_MASTER_INFO = id(),
  436. FRIEND_INVITATION_QUERY_STUDENT_LIST_INFO = id(),
  437. FRIEND_INVITATION_QUERY_STUDENT_SINGLE_INFO = id(),
  438. FRIEND_INVITATION_QUERY_STUDENT_LIST_INFO_REFRESH = id(),
  439. LIMIT_RECHARGE_OPEN_NTF = id(),
  440. LIMIT_RECHARGE_OPEN_UI_NTF = id(),
  441. LIMIT_RECHARGE_PAY_SUCCESS_NTF = id(),
  442. SEASON_NOTICE_CLOSE_NTF = id(),
  443. SEASON_RANK_CHANGED_NTF = id(),
  444. --冲榜入口显示状态
  445. RANK_ACTIVITY_DISPLAY_NTF = id(),
  446. RANK_ACTIVITY_REWARD_SUCCESS_NTF = id(),
  447. --收集屋道具升级返回
  448. KEEPSAKE_LEVEL_UP_SUCCESS_NTF = id(),
  449. --兑换码成功
  450. EXCHANGE_REWARD_SUCCESS = id(),
  451. --问卷调查成功
  452. QUESTION_REWARD_SUCCESS = id(),
  453. --当前Server改变
  454. CURRENT_SERVER_CHANGED = id(),
  455. CURRENT_SPECIAL_INFO_CHANGED = id(),
  456. --精彩活动 全局数据刷新
  457. ACTIVITY_GLOBAL_REFRESH = id(),
  458. --战令悬赏入口显示状态
  459. AIRSHIP_ACTIVITY_DISPLAY_NTF = id(),
  460. --转盘
  461. TRUNWHELL_EVENT_CLOSE_REWARD = id(),--关闭本轮
  462. TRUNWHELL_EVENT_LOG_ACK = id(),--获奖日志
  463. TRUNWHELL_EVENT_LOG_NTF = id(),--添加获奖日志
  464. TRUNWHELL_EVENT_REFRESH_ACK = id(),--刷新道具
  465. TRUNWHELL_EVENT_OPEN_REWARD_ACK = id(),--本轮开始
  466. TRUNWHELL_EVENT_REWARD_ACK = id(),--收到奖励
  467. --红包现金刷新
  468. RED_ENVELOPE_REMAIN_TIME_REFRESH = id(),
  469. RED_ENVELOPE_CASH_EXCHANGE_SUCCESS = id(), --现金红包兑换成功
  470. --宠物冲榜数据刷新
  471. PET_RANK_QUERY_ACK_REFRESH = id(),
  472. --技能压制冲榜数据刷新
  473. SKILL_RANK_QUERY_ACK_REFRESH = id(),
  474. --宠物印记
  475. PET_STAMP_LEVEL_UP_REFRESH = id(),
  476. PET_STAMP_SLOT_REFRESH = id(),
  477. -- 远航试炼
  478. VOYAGE_CHALLENGE_NUM_CHANGED = id(),
  479. VOYAGE_NUM_CHANGED = id(),
  480. VOYAGE_AIRSHIP_CHANGED = id(),
  481. VOYAGE_SELF_AIRSHIP_DATA_CHANGED = id(),
  482. VOYAGE_RANK_CHANGED = id(),
  483. VOYAGE_CHECK_AIRSHIP_CHANGED = id(),
  484. VOYAGE_LOG_CHANGED = id(),
  485. VOYAGE_LOCATION_CHANGED = id(),
  486. VOYAGE_CHALLENGE_COUNT_CHANGED = id(),
  487. DOJO_CHALLENGE_RESULT_CHANGED = id(),
  488. --神器事件
  489. SKILL_EQUIP_LV_UP_REFRESH = id(),
  490. SKILL_EQUIP_SLOT_REFRESH = id(),
  491. SKILL_EQUIP_SLOT_LVUP_REFRESH = id(),
  492. SKILL_EQUIP_DECOMPOSE_REFRESH = id(),
  493. SKILL_EQUIP_REFORGE_SUCCESS = id(),
  494. SKILL_EQUIP_POOL_REFRESH = id(),
  495. EID_SKILL_EQUIP_ADD_LIST = id(),
  496. SKILL_EQUIP_SHIFT_REFRESH = id(),
  497. --伙伴形象刷新
  498. PARTNER_EQUIP_REFRESH = id(),
  499. SKILL_EQUIP_RP_REFRESH = id(),
  500. --pvp爬塔战斗结束
  501. EID_SHUT_PVPCIMBINGBATTLE = id(),
  502. --宠物契约
  503. QIYUE_PET_CHANGE_SUCCESS = id(),
  504. QIYUE_TOGGLE_JUMP_TRIGGER = id(),
  505. QUERY_PET_QIYUE_ATTRS_SUCCESS = id(),
  506. COMBINE_SERVER_TIME_CHANGED = id(),
  507. COMBINE_SERVER_CONTENT_CHANGED = id(),
  508. --战斗加速
  509. BATTLE_ACC_TIME_CHANGED = id(),
  510. -- 砸蛋
  511. LUCKYEGG_DATA_CHANGED = id(),
  512. LUCKYEGG_AGAIN_DATA_CHANGED = id(),
  513. LUCKYEGG_RANK_DATA_CHANGED = id(),
  514. BT_FIRST_RECHARGE_REWARD_CHANGED = id(),
  515. BT_HUNDRED_RECHARGE_REWARD_CHANGED = id(),
  516. -- 困难
  517. MAP_MODE_CHANGE = id(), -- 地图模式变化
  518. -- 无尽
  519. WJ_ON_BATTLE_CHANGE = id(), -- 鼓舞buff 发生变化
  520. WJ_ON_BOSS_CHANGE = id(), -- boss 变化
  521. --账户删除
  522. ACCOUNT_DELETE_CHANGE = id(),
  523. ACCOUNT_DELETE_NTF = id(),
  524. }
  525. return UIEventNames